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	<title>NekoFever.com &#187; Best of 2007</title>
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	<description>My games and other nonsense</description>
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		<title>GOTY Honourable Mentions</title>
		<link>http://www.nekofever.com/archives/2008/01/goty-honourable-mentions/</link>
		<comments>http://www.nekofever.com/archives/2008/01/goty-honourable-mentions/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 18:00:02 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Ninja Gaiden]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Team Ninja]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2008/01/goty-honourable-mentions/</guid>
		<description><![CDATA[Naturally, this year had more great games than anyone could possibly whittle down to just ten. Here are a few that I liked but didn't quite make the list.]]></description>
			<content:encoded><![CDATA[<p>Naturally, this year had more great games than anyone could possibly whittle down to just ten. So, as I did <a href="http://www.nekofever.com/archives/2007/01/goty-late-additions/">last year</a>, here are a few that I liked but didn&#8217;t quite make the list. All are worth a try.</p>
<ul>
<li><strong>Jeanne d&#8217;Arc (PSP)</strong> &#8211; Level-5&#8242;s strategy RPG arrived with almost no hype and, therefore unsurprisingly, didn&#8217;t exactly set the world alight. What was the last PSP game that did? Nonetheless, it&#8217;s as gorgeous as Dragon Quest VIII with even better production values &#8211; check out the fully animated and voiced anime scenes &#8211; and is portable, which for me makes an RPG infinitely more playable. It&#8217;s also not as hardcore as many SRPGs tend to be, so virgins to the genre shouldn&#8217;t be afraid of trying it out.</li>
</ul>
<ul>
<li><strong>The Legend of Zelda: Phantom Hourglass (DS)</strong> &#8211; As the game in this list that came closest to making the top ten, I shouldn&#8217;t need to tell you what&#8217;s good about Phantom Hourglass. It&#8217;s Zelda. You&#8217;ve played it. This one just gets extra credit for mapping workable touch screen controls to a traditional game style. As with Twilight Princess, I found myself enjoying the unique controls rather than simply tolerating them.</li>
</ul>
<ul>
<li><strong>Mass Effect (360)</strong> &#8211; Despite suffering from many of the issues of Knights of the Old Republic minus such an immediately appealing world (though this one is certainly far better than most sci-fi RPGs), Mass Effect is an enthralling game that will become a huge time sink if you let it. Both technically stunning (the facial animation) and disappointing (the frame rate), it&#8217;s still a lesson in how to do a sci-fi adventure. Let&#8217;s hope that it doesn&#8217;t mark Bioware&#8217;s descent into the same hole that swallowed Westwood and Bullfrog.</li>
</ul>
<ul>
<li><strong>Ninja Gaiden Sigma (PS3)</strong> &#8211; I&#8217;m cheating somewhat here, given that I&#8217;ve played Sigma for little more than a couple of hours. This is really a chance to honour Ninja Gaiden in general, a game that I played to a meaningful extent for the first time <a href="http://www.nekofever.com/archives/2007/05/lttp-ninja-gaiden/">this year</a> and thought was absolutely fantastic. Sigma looks better and has more content, and is therefore just as easy to recommend. Play any version (the original and Black both work perfectly on a 360) in time for the sequel later in 2008.</li>
</ul>
<ul>
<li><strong>Puzzle Quest: Challenge of the Warlords (360/DS/PSP)</strong> &#8211; If Viva Piñata was 2006&#8242;s best game that nobody played, surely Puzzle Quest is 2007&#8242;s. Yes, at its heart it&#8217;s yet another Bejeweled clone, and yes, the AI can be frustratingly prescient, chaining massive combos using off-screen gems that no-one could know about without cheating. But even so, Bejeweled is an addictive and fun game without a well-developed RPG component. Since its appearance on XBLA there can be few people without access to this gem. Sorry, couldn&#8217;t resist.</li>
</ul>
<ul>
<li><strong>Resistance: Fall of Man (PS3)</strong> &#8211; While it&#8217;s consistently overrated in certain camps, Resistance was a solid shooter with an excellent suite of multiplayer modes, and deserves mention for the extensive support post-release. Insomniac&#8217;s feature-laden patches have brought everything from balance tweaks to a screenshot function and Dual Shock 3 support, even while they&#8217;ve brought another game to market and have undoubtedly started work on the sequel. Other developers could learn from the example.</li>
</ul>
<ul>
<li><strong>Super Stardust HD (PS3)</strong> &#8211; In the flood of twin-stick shooters that have followed Geometry Wars, this is arguably the best. While I felt it slightly overcomplicated, it gave the genre a modern sheen that Geometry Wars had lacked, coupling mightily impressive graphics with a superb soundtrack. With more content to come and the recent patch bringing more features to the table, this is an overlooked gem.</li>
</ul>
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		<title>Best of 2007 #1: Call of Duty 4</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-1-call-of-duty-4/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-1-call-of-duty-4/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 21:00:43 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Infinity Ward]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-1-call-of-duty-4/</guid>
		<description><![CDATA[Infinity Ward proves once and for all that only one developer should be allowed to touch this franchise.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/cod4.jpg" alt="Call of Duty 4" width="178" height="250" /></p>
<p>Call of Duty 2 has been a staple of my gaming time since the Xbox 360 came out, more than two years ago. Whatever happened to be the 360&#8242;s multiplayer game du jour, COD2 was what I kept going back to with the true believers on my friends list. Once they&#8217;d patched the early issues, I&#8217;ve always maintained that it was the best no-frills multiplayer FPS on the 360.</p>
<p>You wouldn&#8217;t have bet against Halo 3 being the one to finally take over that mantle. After all, COD3 stunk and the fact that I probably preferred multiplayer Return to Castle Wolfenstein on the original Xbox didn&#8217;t stop Halo 2 from being an immense time sink.</p>
<p>Maybe it&#8217;s karma, but this time the non-Halo game totally stole Halo&#8217;s thunder for me. Call of Duty 4 had good single player; it was short and perhaps not as fair on the harder difficulties as previous games (try later COD2 levels on veteran followed by &#8216;No Fighting in the War Room&#8217; from COD4 &#8211; nightmare), but still satisfying, with some real standout moments. Alongside the pitched battles that are unmistakeably Call of Duty, stages like the sniper sequence first shown at E3 and the level set on the gunship show range to Infinity Ward&#8217;s talents that make me excited to see what they can do next, probably while someone else sodomises the franchise&#8217;s good name in 2008&#8242;s COD5.</p>
<p>Multiplayer is what won this for COD4 against all of the other top games this year, though. While it has balance problems that have been discussed at length elsewhere and is possibly the most unfriendly game for new players to enter the melee, I <em>adore</em> it. It has the tight gameplay that made COD2 so good and the ingenious levelling system which gives the impetus to keep playing. Whereas most online games have little more than a rank next to your name, if even that much, after literally days of play you&#8217;re unlocking new weapons and challenges here. I&#8217;m almost at the highest rank and I&#8217;ve only unlocked all of the accessories for two weapons, and haven&#8217;t unlocked (let alone completed) all of the challenges.</p>
<p>And I haven&#8217;t even mentioned that the whole thing runs at 60 frames per second. That achievement, plus the quality <em>and</em> quantity of content here, puts most games to shame. I have no hesitation in calling it my favourite game of 2007.</p>
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		<title>Best of 2007 #2: Super Mario Galaxy</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 21:00:38 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/</guid>
		<description><![CDATA[The best Mario game in ages falls just short of being my favourite of the year.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/mariogalaxy.jpg" alt="Super Mario Galaxy" width="178" height="250" /></p>
<p>Ooh, controversial!</p>
<p>Super Mario Galaxy is a brilliant game, and the best Nintendo game since the almighty Ocarina of Time. It&#8217;s a Wii game that feels like that&#8217;s what it&#8217;s always been. And all without a minigame in sight.</p>
<p>It&#8217;s probably best to explain here why it&#8217;s not number one. I&#8217;ve said in the past that I think Super Mario 64 is almost flawless, and a game that is maybe possibly kind of a bit better (or is it, etc?) should surely then go straight in at the top of the list and all subsequent ones. Well&#8230;no. And it&#8217;s not you, it&#8217;s me.</p>
<p>I just don&#8217;t feel it like I used to, and I don&#8217;t know how to explain it without sounding really shallow. Mario Galaxy&#8217;s story is a bit more prominent than Mario 64&#8242;s and the talking stars get on my nerves. The platforming is still as good as ever, basically playing like those suspended play areas that made up the Bowser levels extended to fill an entire game, but the camera hasn&#8217;t moved on with the imaginations of the developers and therefore technical issues which were occasional niggles in 1996/97 are now more problematic.</p>
<p>Don&#8217;t let my justification of the placement make it sound like I&#8217;m entirely down on the game. It just seems that most are putting this at number one almost out of duty because it&#8217;s Mario and because Nintendo are the kings of their castle again, and as a result I have to justify my blasphemy. And it&#8217;s not because the Wii having almost nothing all year and then stealing in to take its second top spot running would annoy me.</p>
<p>That Mario Galaxy is one of the best games of the year is beyond doubt and, really, the ultimate number is irrelevant. Just knowing that it&#8217;s Nintendo&#8217;s best in years speak more than any single digit.</p>
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		<title>Best of 2007 #3: Crackdown</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-3-crackdown/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-3-crackdown/#comments</comments>
		<pubDate>Sat, 29 Dec 2007 21:00:47 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Crackdown]]></category>
		<category><![CDATA[Realtime Worlds]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-3-crackdown/</guid>
		<description><![CDATA['Crack' is somehow appropriate.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/crackdown.jpg" alt="Crackdown" width="178" height="250" /></p>
<p>Bought by many simply for that sticker on the box, Crackdown was my surprise favourite game of the year. I still remember chuckling at my friend&#8217;s taste when he said that he was excited for the game back around the 360 launch and I didn&#8217;t even get it when I saw videos. Even that beta didn&#8217;t sell me on it since I&#8217;d already <a href="http://www.nekofever.com/archives/2007/01/i-am-win/">won a place</a>. It was the demo that did it for me. Sit down to play the game and you just get it.</p>
<p>As of today I probably played 100 hours of Crackdown. The game was, ostensibly, very short; you could burn through all the bosses in a handful of hours. But it was the first sandbox game that got me into the whole sandbox idea. There were multiple difficulties and the chance to do it in a sitting with a friend. Orb hunting (oh, god, the orb hunting) and the best achievements in any game yet. And then they followed it with the genius cheat mode in the downloadable content pack, letting you push the already loose rules to the point of almost breaking the engine. I never found myself short of something to do, even when I&#8217;d finished the basic game several times.</p>
<p>There are dedicated platforming games where I haven&#8217;t felt as in tune with the abilities of my avatar as I do when I play Crackdown. For all the emphasis on shooting and driving it&#8217;s the climbing that&#8217;s really masterfully done. When the bosses were vanquished and I was left to search for orbs it was my favourite part of the game. There was just something beautiful about the way that it faded out the background noise and brought up some subtle music when you got to a certain height, and I wasn&#8217;t the only one to say that it was the first game to really give a sense of vertigo. Heights don&#8217;t worry me, but I found my head spinning a bit when I got to the top of the Agency Tower and dared to look down.</p>
<p>A fantastic game, and as one that&#8217;s heavily discounted in the New Year&#8217;s sales, one that&#8217;s inexcusable not to pick up.</p>
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		<title>Best of 2007 #4: Halo 3</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-4-halo-3/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-4-halo-3/#comments</comments>
		<pubDate>Fri, 28 Dec 2007 21:00:08 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-4-halo-3/</guid>
		<description><![CDATA[The fight is finished. Until they come up with an excuse for Halo 4.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/halo3.jpg" alt="Halo 3" width="178" height="250" /></p>
<p>The fact that I’m putting the almight Halo 3 in fourth is not an indictment of the game, but an indication of how good this year has been for games.</p>
<p>Halo 3 will almost certainly be the biggest-selling game of the year by some margin; it does things with its online community that Little Big Planet has been promising for over a year; there is enough multiplayer content to play for months without touching on every permutation. I loved how it brought the story to a close, providing closure and an emotional bookend to the story. And, with the exception of a certain level which was fucking godawful, the campaign managed the great feat of even making the Flood a bearable enemy to fight.</p>
<p>Multiplayer was fantastic and, until another game (wait a couple of days) came and stole its thunder, was certainly the best of the year. Halo still has that je ne sais quoi in its multiplayer suite &#8211; a wonderful balance between its weapons and maps that isn&#8217;t upset by the addition of the potentially game-breaking deployable equipment &#8211; and has ironed out the flaws of Halo 2. I think it&#8217;s certainly got the best multiplayer of the three, and I&#8217;ve barely touched on the <a href="http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=NekoFever">file share</a>, saved films, screenshots, co-op, etc. As almost every FPS since Halo has had a two-weapon limit and Halo 2 brought recharging health to the masses, expect to see those features a lot over the next year.</p>
<p>While I undoubtedly expect Halo 4 before too long, with any luck the separation of Bungie and Microsoft will let them try something new. I can&#8217;t wait to see what they can do now, with the budgets they command and the polish that they&#8217;ve applied to Halo 3. Just don&#8217;t make it another Oni.</p>
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		<title>Best of 2007 #5: Uncharted: Drake&#8217;s Fortune</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-5-uncharted-drakes-fortune/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-5-uncharted-drakes-fortune/#comments</comments>
		<pubDate>Thu, 27 Dec 2007 21:00:52 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-5-uncharted-drakes-fortune/</guid>
		<description><![CDATA[The PS3 jokes can stop now. It has its first must-play exclusive.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/uncharted.jpg" alt="Uncharted: Drake's Fortune" width="217" height="250" /></p>
<p>It&#8217;s taken far too long for the PS3 to get it&#8217;s first really top exclusive game, but now that it has one (no more &#8220;PS3 has no games lol&#8221; jokes, please) it&#8217;s a very good one. The Sony camp get vindication and the rest of us got to enjoy over a year of merciless mickey-taking. It all works out in the end.</p>
<p>Uncharted is unlike almost most next-gen games, in that it looks beautiful and also looks colourful. It has the much-vaunted &#8220;destroyed beauty&#8221; &#8211; it&#8217;s set in the ruins of an ancient city &#8211; yet the fallen masonry is bordered by golden sunlight, lush forests, and azure tropical oceans. Even when it gets dark, superb lighting and subtle use of mist and other effects means it can do it with the same aplomb as the games that do nothing but.</p>
<p>I hope that more games follow this lead. We need more to our games than brown and bloom lighting. And Drake is a likeable, positive character bolstered by a great script that never descends into action movie cliche. It&#8217;s an example of in-game storytelling from which others would do well to crib: characters aren&#8217;t lifted from any Steven Seagal movie, platforming and exploration is helped by sterling animation work to not rely on pixel-perfect positioning.</p>
<p>While it lets itself down somewhat in the final acts (not quite enough to undermine the hard work that went before, it should be said) and the game isn&#8217;t brimming with content for your £50, it&#8217;s an example of how quality can outshine quantity. An eight hour romp that is never less than thrilling is worth far more to me than a twenty hour opus with fifteen hours of filler. Essential.</p>
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		<title>Best of 2007 #6: BioShock</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-6-bioshock/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-6-bioshock/#comments</comments>
		<pubDate>Wed, 26 Dec 2007 21:00:11 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
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		<category><![CDATA[BioShock]]></category>
		<category><![CDATA[FPS]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-6-bioshock/</guid>
		<description><![CDATA[Consider me BioShocked. Surely the most atmospheric game of the year.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/bioshock.jpg" alt="BioShock" width="178" height="250" /></p>
<p>I almost get the sense that BioShock is destined to be overlooked, coming before the big guns of the year and really before the Christmas season began. I hope that I&#8217;m proven wrong because it deserves all the more recognition.</p>
<p>Since I seem to be taking this list as an opportunity to nitpick the best games of the year as much as to celebrate them, I&#8217;ll say that the mechanics of BioShock left me slightly disappointed. It didn&#8217;t feel like the open-ended jazz solo with guns that it was made out to be, and the showpiece battles with the Big Daddies happened too frequently to be the events that they could or should have been.</p>
<p>Nonetheless, Irrational/2K Boston is clearly one of the best in the world when it comes to creating an environment. It&#8217;s here almost solely on the strength of Rapture, such a glorious creation that the beautiful and tragic underwater metropolis becomes the impetus to keep playing. The design is so inventive, so different to what we expect from games these days. It might seem like a strange comparison to make, but it reminds me of how the sense of place in Shenmue enabled me to overlook the flaws and want to spend time exploring.</p>
<p>Rapture makes this one of the most unsettling (not scary) and haunting games of the year. If you haven&#8217;t played it yet, don&#8217;t let the torrent of quality that we&#8217;ve had over the last few weeks overshadow it. It&#8217;s one of the best.</p>
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		<title>Best of 2007 #7: The Orange Box</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-7-the-orange-box/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-7-the-orange-box/#comments</comments>
		<pubDate>Tue, 25 Dec 2007 21:00:49 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-7-the-orange-box/</guid>
		<description><![CDATA[If enough people buy this, Portal DLC becomes a certainty.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/orangebox.jpg" alt="The Orange Box" width="178" height="250" /></p>
<p>Also known as Portal &amp; Friends.</p>
<p>The Half-Life 2 series and Team Fortress 2 are superb games, if slightly overrated in the case of the former. And while many game of the year nominations for The Orange Box can almost be justified on the criteria of sheer value alone, I&#8217;m quite comfortable nominating it on the basis of a single three-hour game that gets third billing on the box.</p>
<p>I&#8217;m convinced that one day looking at the (atrocious) cover art of The Orange Box will be like watching a film from the mid-80s, where the stars have faded or had a couple of stints in rehab and the only one still around is the precocious kid who got a tiny credit and now gets paid $15 million a time. Portal probably won&#8217;t be a multimillion franchise but I can see it being sustained through mods and official DLC alone. It&#8217;s already birthed several memes &#8211; usually an early sign of gaming stardom.</p>
<p>Of course there&#8217;s a ton more in The Orange Box than just Portal. Half-Life 2, though overrated in my opinion, could probably just about justify the price alone and for those without gaming PCs this is the first decent console version; Episode One is average but short (just over three hours for me); Episode Two is probably the best of the HL2 series. I&#8217;ve heard that Team Fortress 2 is great, but my experience with it has been marred by the laggy Xbox Live performance and a couple of other multiplayer first-person shooters.</p>
<p>Even if I have complaints, there are no bad apples in The Orange Box. Everything in the box has its merits and when you consider the sheer amount of stuff in here (and I&#8217;ve already seen it on sale!) it&#8217;s clearly one of the best of the year.</p>
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		<title>Best of 2007 #8: God of War II</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-8-god-of-war-ii/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-8-god-of-war-ii/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 21:00:37 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[PS2]]></category>

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		<description><![CDATA[It's no Ninja Gaiden, but what is?]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/godofwar2.jpg" alt="God of War II" width="178" height="250" /></p>
<p>As far as I&#8217;m concerned it&#8217;s testament to how strong the 3D action genre is at the moment when my least favourite of the current big three &#8211; Devil May Cry, God of War, Ninja Gaiden &#8211; can make number eight in my best of the year. With 2008 due to bring us a new installment in <a href="http://en.wikipedia.org/wiki/God_of_War:_Chains_of_Olympus">all</a> <a href="http://en.wikipedia.org/wiki/Devil_May_Cry_4">three</a> <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_2_%28Xbox_360%29">series</a>&#8230;well, the phrase &#8220;pig in shit&#8221; comes to mind.</p>
<p>It&#8217;s fitting that a console that brought such a vast library of great games got a send-off as spectacular as God of War II. Nine times out of ten such a major game wouldn&#8217;t have come to the &#8216;obsolete&#8217; console when its successor was out there and, at the time certainly, wanting for AAA titles. But the fact that it could run on the PS2 is all the more impressive when you see it. I don&#8217;t know what development voodoo the developers have done, but at times this game pushes around things that most games of the HD generation wish they could do.</p>
<p>It&#8217;s only real flaw is that it&#8217;s God of War. That is, it&#8217;s more of a button masher than its genre counterparts and is ultimately as shallow as Kratos himself. But it&#8217;s not trying for the technical mastery of Ninja Gaiden or the deep combo system of Devil May Cry. It&#8217;s a rollercoaster ride, about the fireworks more than the grey matter despite being ostensibly the same genre. It&#8217;s Independence Day to their Bourne Identity. And while one is clearly better than the other, I have plenty of time for both.</p>
<p>Having played the PSP demo, I can&#8217;t wait to see what the team can do with the PS3 hardware in 2009. Killzone what?</p>
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		<title>Best of 2007 #9: Metroid Prime 3: Corruption</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-9-metroid-prime-3-corruption/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-9-metroid-prime-3-corruption/#comments</comments>
		<pubDate>Sun, 23 Dec 2007 21:00:02 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
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		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Wii]]></category>

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		<description><![CDATA[Nice game, shame about the story.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/metroidprime3.jpg" alt="Metroid Prime 3: Corruption" width="178" height="250" /></p>
<p>Somehow, Corruption is both the best and worst of the Metroid Prime series. It&#8217;s the best looking, it has the smoothest difficulty curve, and yes: it has the best controls.</p>
<p>It proves once again that when controls are tweaked with the Wii in mind rather than crowbarred onto the remote that it&#8217;s a very capable control system. I couldn&#8217;t imagine playing Halo on the Wii remote but at the same time I couldn&#8217;t imagine playing Metroid Prime on a 360 controller. It has its place, and that&#8217;s fine.</p>
<p>My main complaint is that it&#8217;s continued the shift away from what makes a Metroid that was started in Metroid Prime 2 and Hunters, and this one really suffers the most from it. This series is about isolation on a hostile planet, whereas Corruption has an opening that infamously echoes that of the first Halo to an almost plagiaristic extent, and most of the planets will have you running into fellow bounty hunters and receiving communications from the Federation. I&#8217;m not the only one to have also noted that these aspects aren&#8217;t particularly well done either, making them especially alienating for fans.</p>
<p>Still, these issues are with the story, which is thankfully a largely secondary distraction. The good stuff is just as good, and the token gimmick (the titular corruption of the phazon variety) is better than the annoying Dark Aether guff in Metroid Prime 2. It&#8217;s a great sci-fi adventure and, if Retro can get over the temptation to lean too much on the story, leaves me keen to see what they can do with their obvious talent and the best first-person shooting controls on a console.</p>
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