Best of 2011

For what has been hailed as a vintage year for gaming, 2011 sure took a long time to get going. It was only a couple of months ago that I’d purchased a grand total of two games that didn’t come from the App Store, and then we had a big game a week for a while there, putting ridiculous strain on the funds of any gamer. There was recently a comment from Activision’s Eric Hirshberg on the entirely manufactured and unnecessary ‘rivalry’ between Battlefield 3 and Modern Warfare 3 that I think the whole industry could take note of:

“We shouldn’t be tearing each other apart fighting for a bigger piece of the pie – we should all be focused on trying to grow a bigger pie.”

Not everyone has the money or dedication to spend hundreds in a single month to play everything, and it’ll suck the industry dry for every company that doesn’t have a billion-dollar marketing budget. So how about spreading the love a bit, even if it means making the spring into Christmas-lite?

As always, any game that was released somewhere in the world and was played by me for the first time in 2011 is eligible for the list, starting tomorrow, even though there are a few notables that are excluded on this basis. And for reference, here are my lists for 2005, 2006, 2007, 2008, 2009 and 2010.

Best of 2010

That’s another year down, and the sixth since I started doing this thing. It’s hardly seemed like a vintage year for gaming, to be honest, but looking back on my highly classified text document in which I keep track of anything that might be worthy of this list from 1st January until now, I was reminded of the Call of Duty effect, which resulted in some of 2010′s best games fleeing the Christmas bloodbath to be equally squeezed out in the year’s early months. Hopefully it’s not a trend, even if this year looks similar. We just have to hope that Activision bleeds COD dry as quickly as it did Guitar Hero, I guess.

So anyway, usual rules apply: any game that was released somewhere in the world in the calendar year 2010 is eligible and… that’s it. In fact, I might be abusing the ‘somewhere in the world’ rule to sneak in a game that I neglected last year. We’ll just have to wait and see.

My lists for 2005200620072008 and 2009.

My Game of the 2000s: Grand Theft Auto III

As tempting as it is for me to put Shenmue, with its tenuous claim to not be a game of the 90s, on the pedestal again, when I think about it, the game of the decade just gone has to be Rockstar’s generation-defining crime epic. Above Metroid Prime, Resident Evil 4, BioShock, Halo, Half-Life 2… Only World of Warcraft comes close to such influence and commercial success, but I’ve never been able to get into that, so I’ll leave the celebrating of that game’s achievements to more interested parties.

Grand Theft Auto III

Like it or not, GTA III defined gaming in the 2000s, setting the PS2 on the path to a generation of complete dominance in much the same way as one of the 90s’ iconic games, Tomb Raider, had done for its predecessor. It was a revolution, essentially launching its own genre – we still don’t seem to have a universally accepted term for the open-world crime shooting/driving genre – and becoming the talk of workplaces and classrooms all around the world. It also brought terms like ‘emergent gameplay’ out of Edge columns and into a form where anyone could see what it was about. I remember chatting to people about what insanity they’d caused the night before for weeks afterwards, and in my circle a person’s achievements in GTA III almost became small talk, such was its universal popularity.

I still have so many memories about this game. San Andreas is largely lost to my memory in all but the vaguest of terms and I probably wouldn’t pass the Knowledge in Vice City, but I can remember this incarnation of Liberty City like the back of my hand. The sequels have it beaten in every respect on paper, but this one is still my favourite. This is when GTA had that sense of fun that made it famous but before it lost focus in pursuit of scope and bullet points on the box; before it started down that slippery slope of being a bit too focused on its storytelling – this essentially pointed your pleasantly silent protagonist in the right direction and let you go; before it got completely bogged down in imitating Rockstar North’s favourite films.

Grand Theft Auto III

Were the later games better, though? Maybe you’ve got a shout with Vice City and possibly GTA IV, but this was first, and for the above reasons, it’s my favourite, and it’s undeniably the most influential – the one that started it all. Vice City was like it was made for me as a child of the 80s – well… I was born in the 80s but know that it is the greatest of all decades – and I’m a staunch defender of GTA IV against the baffling backlash that it seems to have had, and yet none of them have captured lightning in a bottle as well as this did. Even though both its PS2 sequels sold more, GTA III is the defining one. When this game came out was the moment that the PS2 generation really started, and as that has to be the console of the 2000s, surely this is that decade’s game?

I’d be interested in anyone else’s opinions and personal picks. Just for God’s sake don’t make me read another top ten of the decade.

2009′s Honourable Mentions

For every one that made it, many more didn’t, but some came closer than others…

  • F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
  • Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
  • Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
  • inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
  • Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
  • Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.

As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…

Best of 2009 #1: Uncharted 2: Among Thieves

It had to be, didn’t it?

It’s not often that a game is this clearly my game of the year, and it’s usually not this obvious as soon as I play it, but Uncharted 2 is just so far ahead of everything else that any attempt to be controversial and give the nod to something else becomes impossible. Obviously there’s the visuals, which are simply staggering, but then there’s the seemingly never-ending list of the voice acting, the performances, the animation, the much-improved gunplay, the massive scale, the set pieces…

Naughty Dog moved the goalposts, showing how to make a game cinematic without trying to be a film. People who think that Metal Gear Solid 4 did that need to take a long look at this, because Uncharted 2 tells a story and renders some truly epic action scenes while letting you, you know, play them.

Take something like the train sequence, the helicopter attack in Nepal, the tank attack, the Pursuit Force-style truck chase – you get the idea – and it would fit in as a finale or banner set piece in any other game, but Uncharted 2 has almost one per level, and it still finds time to slow things down for the walk through a Tibetan village or fairly straightforward puzzle sequence. Lessons had clearly been learnt from the original’s shortcomings because this one neatly sidesteps most of them. The tightened-up shooting and lack of zombies is enough to more or less wipe out my complaints.

Uncharted 2 was absolutely incredible and a huge step beyond what any other company did this year. Bow down to Naughty Dog, because the ball’s firmly back in everyone else’s court. Good luck with that.

Best of 2009 #2: Batman: Arkham Asylum

One thing I can say with absolute certainty is that Batman: Arkham Asylum was the surprise of 2009. I had absolutely no expectations until the reviews started flowing in and, as a Batman fan, I fell in love with it almost immediately upon playing it.

Like Christopher Nolan’s films, it absolutely nailed the source material. It didn’t take the easy route and just copy his work, but rather picked the best bits from a variety of Batman media and created its own mythology to fit the game. It’s a common trick of comic books – good luck negotiating the minefield of different storylines and origins if you’re getting into a long-running character like Batman - and not many of their gaming adaptations seem to have picked up on it. Not falling into a common trap like that was only the first step, though, and thankfully Rocksteady built a bloody good game on top of it.

Arkham Asylum ticks the same boxes that made me love the Splinter Cell games, with the frequent rooms where you’re isolating and stealthily nabbing enemies as their buddies get more agitated really doing it for me, and I loved the endless character cameos.

It also helped that it was insanely pretty, remaining one of the few Unreal Engine 3 games not to just look like Unreal Tournament III or Gears of War. There was a fantastic sense of place and the plethora of Easter eggs and things to find – a Metroid-esque progression system of opening new areas in old stages when you gain upgraded equipment – that made exploring a joy. Throw in the way that it visually revamps pretty much everything towards the end and you have a massively impressive end product.

What I think it was, ultimately, was that you felt like Batman. If a Batman does this and is otherwise in any way competent I’m going to like it, and Arkham Asylum is more than simply competent. Bring on the sequel.