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	<title>NekoFever.com &#187; Awards</title>
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	<description>My games and other nonsense</description>
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		<title>Best of 2011</title>
		<link>http://www.nekofever.com/archives/2011/12/best-of-2011/</link>
		<comments>http://www.nekofever.com/archives/2011/12/best-of-2011/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 21:00:45 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2669</guid>
		<description><![CDATA[An even clearer sign that it's nearly Christmas than the arrival of October on the high street.]]></description>
			<content:encoded><![CDATA[<p>For what has been hailed as a vintage year for gaming, 2011 sure took a long time to get going. It was only a couple of months ago that I&#8217;d purchased a grand total of two games that didn&#8217;t come from the App Store, and then we had a big game a week for a while there, putting ridiculous strain on the funds of any gamer. There was recently a <a href="http://www.industrygamers.com/news/activision-wants-battlefield-3-and-as-many-games-as-possible-to-succeed/" target="_blank">comment</a> from Activision&#8217;s Eric Hirshberg on the entirely manufactured and unnecessary &#8216;rivalry&#8217; between Battlefield 3 and Modern Warfare 3 that I think the whole industry could take note of:</p>
<blockquote><p>&#8220;We shouldn&#8217;t be tearing each other apart fighting for a bigger piece of the pie – we should all be focused on trying to grow a bigger pie.&#8221;</p></blockquote>
<p>Not everyone has the money or dedication to spend hundreds in a single month to play everything, and it&#8217;ll suck the industry dry for every company that doesn&#8217;t have a billion-dollar marketing budget. So how about spreading the love a bit, even if it means making the spring into Christmas-lite?</p>
<p>As always, any game that was released somewhere in the world and was played by me for the first time in 2011 is eligible for the list, starting tomorrow, even though there are a few notables that are excluded on this basis. And for reference, here are my lists for <a href="http://www.nekofever.com/archives/category/best-of-2005/" target="_blank">2005</a>, <a href="http://www.nekofever.com/archives/category/best-of-2006/" target="_blank">2006</a>, <a href="http://www.nekofever.com/archives/category/best-of-2007/" target="_blank">2007</a>, <a href="http://www.nekofever.com/archives/category/best-of-2008/" target="_blank">2008</a>, <a href="http://www.nekofever.com/archives/category/best-of-2009/" target="_blank">2009</a> and <a href="http://www.nekofever.com/archives/category/best-of-2010/" target="_blank">2010</a>.</p>
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		<title>Best of 2010</title>
		<link>http://www.nekofever.com/archives/2010/12/best-of-2010/</link>
		<comments>http://www.nekofever.com/archives/2010/12/best-of-2010/#comments</comments>
		<pubDate>Tue, 21 Dec 2010 21:00:59 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2010]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2326</guid>
		<description><![CDATA[Death, taxes and year-end best of features. Only this one won't pay for schools and hospitals.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s another year down, and the sixth since I started doing this thing. It&#8217;s hardly seemed like a vintage year for gaming, to be honest, but looking back on my highly classified text document in which I keep track of anything that might be worthy of this list from 1st January until now, I was reminded of the Call of Duty effect, which resulted in some of 2010&#8242;s best games fleeing the Christmas bloodbath to be equally squeezed out in the year&#8217;s early months. Hopefully it&#8217;s not a trend, even if this year looks similar. We just have to hope that Activision bleeds COD dry as quickly as it did Guitar Hero, I guess.</p>
<p>So anyway, usual rules apply: any game that was released somewhere in the world in the calendar year 2010 is eligible and&#8230; that&#8217;s it. In fact, I might be abusing the &#8216;somewhere in the world&#8217; rule to sneak in a game that I neglected last year. We&#8217;ll just have to wait and see.</p>
<p>My lists for <a href="http://www.nekofever.com/archives/category/best-of-2005/">2005</a>, <a href="http://www.nekofever.com/archives/category/best-of-2006/">2006</a>, <a href="http://www.nekofever.com/archives/category/best-of-2007/">2007</a>, <a href="http://www.nekofever.com/archives/category/best-of-2008/">2008</a> and <a href="http://www.nekofever.com/archives/category/best-of-2009/">2009</a>.</p>
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		<title>My Game of the 2000s: Grand Theft Auto III</title>
		<link>http://www.nekofever.com/archives/2010/01/my-game-of-the-2000s-grand-theft-auto-iii/</link>
		<comments>http://www.nekofever.com/archives/2010/01/my-game-of-the-2000s-grand-theft-auto-iii/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 22:00:33 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[2000s]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Rockstar]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1981</guid>
		<description><![CDATA[As tempting as it is for me to put Shenmue, with its tenuous claim to not be a game of the 90s, on the pedestal again, when I think about it, the game of the decade just gone has to be Rockstar&#8217;s generation-defining crime epic. Above Metroid Prime, Resident Evil 4, BioShock, Halo, Half-Life 2&#8230; [...]]]></description>
			<content:encoded><![CDATA[<p>As tempting as it is for me to put Shenmue, with its tenuous claim to not be a game of the 90s, on the pedestal again, when I think about it, the game of the decade just gone has to be Rockstar&#8217;s generation-defining crime epic. Above Metroid Prime, Resident Evil 4, BioShock, Halo, Half-Life 2&#8230; Only World of Warcraft comes close to such influence and commercial success, but I&#8217;ve never been able to get into that, so I&#8217;ll leave the celebrating of that game&#8217;s achievements to more interested parties.</p>
<p><img class="aligncenter size-medium wp-image-1987" title="Grand Theft Auto III" src="http://www.nekofever.com/wp-content/uploads/gta3_1-e1263418039552-500x279.jpg" alt="Grand Theft Auto III" width="500" height="279" /></p>
<p>Like it or not, GTA III defined gaming in the 2000s, setting the PS2 on the path to a generation of complete dominance in much the same way as one of the 90s&#8217; iconic games, Tomb Raider, had done for its predecessor. It was a revolution, essentially launching its own genre &#8211; we still don&#8217;t seem to have a universally accepted term for the open-world crime shooting/driving genre &#8211; and becoming the talk of workplaces and classrooms all around the world. It also brought terms like &#8216;emergent gameplay&#8217; out of Edge columns and into a form where anyone could see what it was about. I remember chatting to people about what insanity they&#8217;d caused the night before for weeks afterwards, and in my circle a person&#8217;s achievements in GTA III almost became small talk, such was its universal popularity.</p>
<p>I still have so many memories about this game. San Andreas is largely lost to my memory in all but the vaguest of terms and I probably wouldn&#8217;t pass the Knowledge in Vice City, but I can remember this incarnation of Liberty City like the back of my hand. The sequels have it beaten in every respect on paper, but this one is still my favourite. This is when GTA had that sense of fun that made it famous but before it lost focus in pursuit of scope and bullet points on the box; before it started down that slippery slope of being a bit <em>too</em> focused on its storytelling &#8211; this essentially pointed your pleasantly silent protagonist in the right direction and let you go; before it got completely bogged down in imitating Rockstar North&#8217;s favourite films.</p>
<p><img class="aligncenter size-medium wp-image-1988" title="Grand Theft Auto III" src="http://www.nekofever.com/wp-content/uploads/gta3_2-e1263418178497-500x279.jpg" alt="Grand Theft Auto III" width="500" height="279" /></p>
<p>Were the later games better, though? Maybe you&#8217;ve got a shout with Vice City and possibly GTA IV, but this was first, and for the above reasons, it&#8217;s my favourite, and it&#8217;s undeniably the most influential &#8211; the one that started it all. Vice City was like it was made for me as a child of the 80s &#8211; well&#8230; I was born in the 80s but know that it is the greatest of all decades &#8211; and I&#8217;m a staunch defender of GTA IV against the baffling backlash that it seems to have had, and yet none of them have captured lightning in a bottle as well as this did. Even though both its PS2 sequels sold more, GTA III is the defining one. When this game came out was the moment that the PS2 generation really started, and as that has to be the console of the 2000s, surely this is that decade&#8217;s game?</p>
<p>I&#8217;d be interested in anyone else&#8217;s opinions and personal picks. Just for God&#8217;s sake don&#8217;t make me read <em>another</em> top ten of the decade.</p>
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		<title>2009&#8242;s Honourable Mentions</title>
		<link>http://www.nekofever.com/archives/2010/01/2009s-honourable-mentions/</link>
		<comments>http://www.nekofever.com/archives/2010/01/2009s-honourable-mentions/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 22:11:31 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[F.E.A.R.]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trials HD]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1903</guid>
		<description><![CDATA[There is always a few that don't make the list but deserve some praise. Next year I might just save myself the trouble and do a top 15.]]></description>
			<content:encoded><![CDATA[<p>For every one that made it, many more didn&#8217;t, but some came closer than others&#8230;</p>
<ul>
<li><strong>F.E.A.R. 2: Project Origin</strong> &#8211; I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone&#8217;s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling &#8211; not so much on the story itself, mind &#8211; and it actually had a less intrusive version of that game&#8217;s weighty-feeling gameplay, so it deserves at least a little recognition.</li>
</ul>
<ul>
<li><strong>Grand Theft Auto: Episodes From Liberty City</strong> &#8211; This was in there right until the end, and it was only the facts that (a) I don&#8217;t actually own a copy of this exact game &#8211; I downloaded both individual episodes &#8211; and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV &#8211; maybe better in the case of the phenomenal Lost and Damned &#8211; and gives us more of an adventure in Rockstar&#8217;s still-stunning Liberty City. It&#8217;s still unparalleled as a gaming environment and it&#8217;s going to take <a href="http://www.rockstargames.com/reddeadredemption/">something special</a> to top it for me.</li>
</ul>
<ul>
<li><strong>Left 4 Dead 2</strong> &#8211; I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn&#8217;t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn&#8217;t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can&#8217;t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game&#8217;s release with a steady stream of good content in 2010, I&#8217;ll be sure to give it the credit it deserves.</li>
</ul>
<ul>
<li><strong>inFamous</strong> &#8211; This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn&#8217;t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it &#8211; don&#8217;t get me wrong &#8211; but bolting more stuff onto an existing simple and perfectly good framework <a href="http://en.wikipedia.org/wiki/List_of_Tetris_variants">isn&#8217;t always a recipe for success</a>. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it&#8217;s in inFamous 2 or a returning Sly Racoon.</li>
</ul>
<ul>
<li><strong>Mario &amp; Luigi: Bowser&#8217;s Inside Story</strong> &#8211; Believe it or not, this was actually the first Mario &amp; Luigi game that I&#8217;ve been there at the beginning for, which is strange considering how much I&#8217;ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it&#8217;s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It&#8217;s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it&#8217;s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser &#8211; the title is only the beginning, believe me &#8211; and they&#8217;ll pretty much all be there. Except <em>that</em>, you dirty bugger.</li>
</ul>
<ul>
<li><strong>Trials HD</strong> &#8211; I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn&#8217;t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems <a href="http://www.computerandvideogames.com/article.php?id=224006">blown away by the reception</a> and the boost in profile that its once-niche PC title has received. Proof that retro gameplay &#8211; and the insane difficulty that goes with it &#8211; isn&#8217;t dead. It just got pretty.</li>
</ul>
<p>As happens every year, there were plenty of big hitters that I just didn&#8217;t get to play &#8211; Assassin&#8217;s Creed II and Dragon Age: Origins to name two &#8211; and that&#8217;s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010&#8230; Oh&#8230;</p>
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		<title>Best of 2009 #1: Uncharted 2: Among Thieves</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-1-uncharted-2-among-thieves/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-1-uncharted-2-among-thieves/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 21:00:43 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Naughty Dog]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Uncharted]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1932</guid>
		<description><![CDATA[It had to be, didn't it?]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Uncharted 2: Among Thieves" src="http://www.nekofever.com/images/bestof2009/uncharted2.jpg" alt="" width="217" height="250" />It had to be, didn&#8217;t it?</p>
<p>It&#8217;s not often that a game is this clearly my game of the year, and it&#8217;s usually not this obvious as soon as I play it, but Uncharted 2 is just so far ahead of everything else that any attempt to be controversial and give the nod to something else becomes impossible. Obviously there&#8217;s the visuals, which are simply staggering, but then there&#8217;s the seemingly never-ending list of the voice acting, the performances, the animation, the much-improved gunplay, the massive scale, the set pieces&#8230;</p>
<p>Naughty Dog moved the goalposts, showing how to make a game cinematic without trying to be a film. People who think that Metal Gear Solid 4 did that need to take a long look at this, because Uncharted 2 tells a story and renders some truly epic action scenes while letting you, you know, play them.</p>
<p>Take something like the train sequence, the helicopter attack in Nepal, the tank attack, the Pursuit Force-style truck chase &#8211; you get the idea &#8211; and it would fit in as a finale or banner set piece in any other game, but Uncharted 2 has almost one per level, <em>and</em> it still finds time to slow things down for the walk through a Tibetan village or fairly straightforward puzzle sequence. Lessons had clearly been learnt from <a href="http://www.nekofever.com/archives/2007/12/best-of-2007-5-uncharted-drakes-fortune/">the original&#8217;s</a> shortcomings because this one neatly sidesteps most of them. The tightened-up shooting and lack of zombies is enough to more or less wipe out my complaints.</p>
<p>Uncharted 2 was absolutely incredible and a huge step beyond what any other company did this year. Bow down to Naughty Dog, because the ball&#8217;s firmly back in everyone else&#8217;s court. Good luck with that.</p>
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		<title>Best of 2009 #2: Batman: Arkham Asylum</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-2-batman-arkham-asylum/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-2-batman-arkham-asylum/#comments</comments>
		<pubDate>Wed, 30 Dec 2009 21:00:09 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Batman]]></category>
		<category><![CDATA[Batman: Arkham Asylum]]></category>
		<category><![CDATA[Eidos]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rocksteady]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1921</guid>
		<description><![CDATA[Not only the first good Batman game in ages, but also the first fantastically brilliant Batman game in ages.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Batman: Arkham Asylum" src="http://www.nekofever.com/images/bestof2009/batmanaa.jpg" alt="" width="177" height="250" />One thing I can say with absolute certainty is that Batman: Arkham Asylum was the surprise of 2009. I had absolutely no expectations until <a href="http://www.metacritic.com/games/platforms/xbox360/batmanarkhamasylum">the reviews</a> started flowing in and, as a Batman fan, I fell in love with it almost immediately upon playing it.</p>
<p>Like Christopher Nolan&#8217;s films, it absolutely nailed the source material. It didn&#8217;t take the easy route and just copy his work, but rather picked the best bits from a variety of Batman media and created its own mythology to fit the game. It&#8217;s a common trick of comic books &#8211; good luck negotiating the minefield of different storylines and origins if you&#8217;re getting into a long-running character like Batman - and not many of their gaming adaptations seem to have picked up on it. Not falling into a common trap like that was only the first step, though, and thankfully Rocksteady built a bloody good game on top of it.</p>
<p>Arkham Asylum ticks the same boxes that made me love the Splinter Cell games, with the frequent rooms where you&#8217;re isolating and stealthily nabbing enemies as their buddies get more agitated really doing it for me, and I loved the endless character cameos.</p>
<p>It also helped that it was insanely pretty, remaining one of the few Unreal Engine 3 games not to just look like Unreal Tournament III or Gears of War. There was a fantastic sense of place and the plethora of Easter eggs and things to find &#8211; a Metroid-esque progression system of opening new areas in old stages when you gain upgraded equipment &#8211; that made exploring a joy. Throw in the way that it visually revamps pretty much everything towards the end and you have a massively impressive end product.</p>
<p>What I think it was, ultimately, was that you felt like Batman. If a Batman does this and is otherwise in any way competent I&#8217;m going to like it, and Arkham Asylum is more than simply competent. Bring on the sequel.</p>
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		<title>Best of 2009 #3: Call of Duty: Modern Warfare 2</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-3-call-of-duty-modern-warfare-2/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-3-call-of-duty-modern-warfare-2/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 21:00:32 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1914</guid>
		<description><![CDATA[Infinity Ward's modern classic may not be my favourite of the year, but it was close.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Call of Duty: Modern Warfare 2" src="http://www.nekofever.com/images/bestof2009/mw2.jpg" alt="" width="177" height="250" />Brash? Oh yes. Subtle? Absolutely not. Like Michael Bay made a video game? Are you telling me he didn&#8217;t?</p>
<p>The launch and sheer dominance of the world&#8217;s friends lists of Modern Warfare 2 may have humbled 2007&#8242;s mental Halo 3 launch, and the run-up may have been mired in controversy after controversy as Infinity Ward showed signs of taking after its parent, but if I put that aside, what must surely be the gaming event of this generation delivered.</p>
<p>Even with such a malign influence standing over it, Infinity Ward took what we already knew Call of Duty to be capable of &#8211; massive, action-packed, scripted war scenarios &#8211; and blended it with a ridiculous action movie to make something that was amazing fun. It wasn&#8217;t nearly as clever as it thought it was, to be honest, and I still maintain that <em>that</em> scene <a href="http://www.nekofever.com/archives/2009/11/modern-warfare-2/">could have been handled better</a>, and there&#8217;s maybe an argument that after the generally realistic World War II setting makes it look even more ridiculous, but it&#8217;s fun, and ultimately that&#8217;s all that matters.</p>
<p>Multiplayer, too, although it seems to be marred by annoying glitch after annoying glitch, is phenomenally good and will be a staple of my 360&#8242;s drive for months to come. I&#8217;ve already played that mode more than most full games, and that&#8217;s discounting my one and a half (currently) playthroughs of the campaign and mere dabbling with Spec-Ops mode. For all the criticism of its price hike &#8211; and I&#8217;m sure someone will disagree with me here &#8211; it&#8217;s the game that, through amount of content and time that will be spent on it, came closest to justifying it.</p>
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		<title>Best of 2009 #4: Street Fighter IV</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-4-street-fighter-iv/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-4-street-fighter-iv/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 21:00:30 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Fighting]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1908</guid>
		<description><![CDATA[Indestructible.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Street Fighter IV" src="http://www.nekofever.com/images/bestof2009/streetfighteriv.jpg" alt="" width="177" height="250" />&#8220;Oh my god. This is the shit.&#8221;</p>
<p>That summation, taken from a friend &#8211; a huge Street Fighter II fan &#8211; after his first few silent moments with Street Fighter IV, pretty much captures how I think most fighting fans felt when they got their hands on it. Street Fighter III was great, but it was such a step away that it was always going to be difficult to love <em>quite</em> as much.</p>
<p>Capcom, seemingly, knew this when it came to doing the sequel thing over again. This wasn&#8217;t Street Fighter III, and it certainly wasn&#8217;t Street Fighter EX; this was Street Fighter II&#8217;s successor.</p>
<p>It&#8217;s quite simply a magnificent fighting game. While its competitors, which have been more active over the past few years, have built dauntingly huge character rosters with moves lists the length of a toilet roll and more and more realistic visuals, Capcom eschewed such nonsense and took a pleasingly retro tack with this, and it was a big part of what I loved about it. A cherry-picked line-up with some largely inoffensive new additions &#8211; I don&#8217;t count Seth there, obviously - and moves list that fit on a single screen not only made complete mastery both tempting and feasible, but also brought back that old-school chess feeling, where your small pool of resources is well balanced and every character can beat every other one; you just have to work out <em>how</em>.</p>
<p>It was the only game that enchanted me into spending over £100 on a controller &#8211; not for Activision&#8217;s lack of trying &#8211; and I&#8217;ll probably be buying Super Street Fighter IV in a few months if that gets the old crowd in for another round. Capcom did a phenomenal job of actually following up Street Fighter II while keeping the essence and making it feel modern, and so here&#8217;s my recognition of that massive achievement.</p>
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		<title>Best of 2009 #5: Shadow Complex</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-5-shadow-complex/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-5-shadow-complex/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 21:00:58 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Chair Entertainment]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Metroidvania]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1901</guid>
		<description><![CDATA[Both shadowy and complex, but also one of my favourite games of the year.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Shadow Complex" src="http://www.nekofever.com/images/bestof2009/shadowcomplex.jpg" alt="" width="183" height="250" />If there was one genre that I didn&#8217;t expect to see making a high-profile resurgence this year, and from Epic of all studios, it was Metroidvania. With Metroid having gone all first-person and Castlevania not taking no for an answer in its attempts to be the new God of War, the two standard bearers seemed to have abandoned it. Indeed, we didn&#8217;t even know this existed until E3, which made the surprise of how bloody good it was all the more pleasurable.</p>
<p>Given that there&#8217;s not a lot of pedigree for these kinds of games around any more, it&#8217;s all the more remarkable. A first attempt, on an engine more used to high-budget shooters &#8211; I believe part of Epic&#8217;s plan when picking up this title was to showcase Unreal Engine 3&#8242;s surprising versatility &#8211; and they created a game that I&#8217;d certainly put up there with the best in the genre.</p>
<p>It impressed me with how well the engine adapted, and a few kinks with the three-dimensional aiming aside, the technology only enhanced it, with some extremely impressive set pieces and sweeping changes to environments that just wouldn&#8217;t be possible on last-gen or wholly 2D engines. And even though it undeniably followed the genre template down to the smallest detail &#8211; really, the fact that you start from scratch rather than losing your all-powerful character&#8217;s weapons and abilities after the prologue is the only difference between this and Symphony of the Night and Super Metroid, structurally speaking.</p>
<p>I loved Shadow Complex, and it kept me going right to the brink of finding absolutely everything, where only a few irritating secrets remain. So with this and Battlefield 1943 showing that new takes on classic concepts works just as well as twin-stick shooters on Live Arcade, let&#8217;s hope that 2010 brings us more of that. I&#8217;d love to see some of my favourite long-dead 16-bit era gaming styles making a return.</p>
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		<title>Best of 2009 #6: Battlefield 1943</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-6-battlefield-1943/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-6-battlefield-1943/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 21:00:09 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Xbox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1897</guid>
		<description><![CDATA[The best downloadable game of 2009... or is it?]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Battlefield 1943" src="http://www.nekofever.com/images/bestof2009/battlefield1943.jpg" alt="" width="184" height="250" />Look at how far downloadable games have come. From Geometry Wars and 16-bit arcade ports to what basically amounts to a fairly significant chunk of the classic that is Battlefield 1942, all completely remade for DICE&#8217;s latest engine and with all the next-gen goodness that it entails.</p>
<p>OK, so it wasn&#8217;t as feature-filled as other, similar stuff like Warhawk, and it did only have three recycled maps, but Battlefield is Battlefield, and I&#8217;ve loved this series through 1942 and Battlefield 2 &#8211; I pretend that Battlefield Vietnam didn&#8217;t happen, as does DICE from the interviews I&#8217;ve read. 1943 was a blast to play online, as I did for many, many hours &#8211; it&#8217;s only the second 360 game that has moved me to relieve it of all its achievements &#8211; and even now, with Bad Company 2 on the horizon, I&#8217;d gladly drop points on some new maps for it.</p>
<p>For all the cynicism surrounding World War II as a setting for a new(ish) video game, there&#8217;s something to be said for driving a unwieldy great big hunk of metal through some destructible trees in pursuit of some little bugger who&#8217;s after your flag. Modern combat may be where the big bucks are these days, but sitting in an AC-130 is just far too clinical by half. Let me run someone through with a bayonet any day&#8230;</p>
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