Best of 2009 #9: Resident Evil 5

Alas, adding co-op to the framework for one of the best action-adventure games ever made wasn’t enough to blow minds as the same formula managed to do in 2005, but Resident Evil 5 still deserves recognition. As far as I’m concerned, the only thing you could accuse its developer of – besides being staffed by massive racists, obviously – is only making minor improvements to the game that netted dozens of game of the year awards not too long ago. They must be mad.

Some of that was simply down to how things have moved on since Resident Evil 4, as shooters with the same perspective and arguably more friendly mechanics are ten a penny these days. Some of it was also down to the fact that, unless you had more dedicated friends than me, you had to spend the whole game reliant on an AI partner, and you’re a lot less willing to forgive the mistakes of that than you are a real person. The notion of this being survival horror went out the window with the last game and it’s even less so now, and the proliferation of this style has, perversely, left what was groundbreaking only a few years ago feeling aged.

As always seems to the the way, I’ve ended up sounding really down on this game, and I’m not at all, because it’s still an excellent adventure that just has flaws that you need to be willing to look past, which, people tend to forget, has always been the way with Resident Evil. To change it too much, to bow to the pressure of its predecessor’s pretenders, would stop it being Resident Evil, and that’s what I still want from this series; if I want to play Gears of War, I’ll play Gears of War. This felt like a member of the series, helped by the reappearance of series tropes that had gone walkabout recently.

There’s big pressure on the next one, and if it’s as good as this one I’ll be at the front of the line. We’ve got Umbrella back, so how about some zombies?

Best of 2009

Rather than cliches about how hard to believe it is that another year is down – although it is pretty hard, to be fair – I’m just going to kick straight in tomorrow with the first of my countdown of the year’s best games. No games for Christmas means no messing around in the first days of 2010 to make room for any late additions, so this will be a straight run to see out the end of the year… maybe with a little surprise to look back on the 2000s as a whole at the end.

I know the tension must be torture, so, in the meantime, you can peruse my lists for 2005, 2006, 2007 and 2008. Aren’t I good to you?

Best of 2008

Believe it or not, there are only ten days remaining in 2008, which can mean only… oh.

No, unlike the last three years, I won’t be counting down the last few days of the year with my favourite games that this trip around the sun has brought. It was always fun to knock it together while infused with ‘Christmas spirit’, but the fact that the timing precluded the great games that I got for Christmas – probable inclusions like Final Fantasy XII and Mass Effect among them over the last couple of years – means that I’m instead going to do it during the first ten days of 2009.

In the meantime, look over my picks from 2005, 2006, and 2007. Some of them I’d change in retrospect, but at least you can get a reminder of how this year stacks up.

GOTY Honourable Mentions

Naturally, this year had more great games than anyone could possibly whittle down to just ten. So, as I did last year, here are a few that I liked but didn’t quite make the list. All are worth a try.

  • Jeanne d’Arc (PSP) – Level-5′s strategy RPG arrived with almost no hype and, therefore unsurprisingly, didn’t exactly set the world alight. What was the last PSP game that did? Nonetheless, it’s as gorgeous as Dragon Quest VIII with even better production values – check out the fully animated and voiced anime scenes – and is portable, which for me makes an RPG infinitely more playable. It’s also not as hardcore as many SRPGs tend to be, so virgins to the genre shouldn’t be afraid of trying it out.
  • The Legend of Zelda: Phantom Hourglass (DS) – As the game in this list that came closest to making the top ten, I shouldn’t need to tell you what’s good about Phantom Hourglass. It’s Zelda. You’ve played it. This one just gets extra credit for mapping workable touch screen controls to a traditional game style. As with Twilight Princess, I found myself enjoying the unique controls rather than simply tolerating them.
  • Mass Effect (360) – Despite suffering from many of the issues of Knights of the Old Republic minus such an immediately appealing world (though this one is certainly far better than most sci-fi RPGs), Mass Effect is an enthralling game that will become a huge time sink if you let it. Both technically stunning (the facial animation) and disappointing (the frame rate), it’s still a lesson in how to do a sci-fi adventure. Let’s hope that it doesn’t mark Bioware’s descent into the same hole that swallowed Westwood and Bullfrog.
  • Ninja Gaiden Sigma (PS3) – I’m cheating somewhat here, given that I’ve played Sigma for little more than a couple of hours. This is really a chance to honour Ninja Gaiden in general, a game that I played to a meaningful extent for the first time this year and thought was absolutely fantastic. Sigma looks better and has more content, and is therefore just as easy to recommend. Play any version (the original and Black both work perfectly on a 360) in time for the sequel later in 2008.
  • Puzzle Quest: Challenge of the Warlords (360/DS/PSP) – If Viva PiƱata was 2006′s best game that nobody played, surely Puzzle Quest is 2007′s. Yes, at its heart it’s yet another Bejeweled clone, and yes, the AI can be frustratingly prescient, chaining massive combos using off-screen gems that no-one could know about without cheating. But even so, Bejeweled is an addictive and fun game without a well-developed RPG component. Since its appearance on XBLA there can be few people without access to this gem. Sorry, couldn’t resist.
  • Resistance: Fall of Man (PS3) – While it’s consistently overrated in certain camps, Resistance was a solid shooter with an excellent suite of multiplayer modes, and deserves mention for the extensive support post-release. Insomniac’s feature-laden patches have brought everything from balance tweaks to a screenshot function and Dual Shock 3 support, even while they’ve brought another game to market and have undoubtedly started work on the sequel. Other developers could learn from the example.
  • Super Stardust HD (PS3) – In the flood of twin-stick shooters that have followed Geometry Wars, this is arguably the best. While I felt it slightly overcomplicated, it gave the genre a modern sheen that Geometry Wars had lacked, coupling mightily impressive graphics with a superb soundtrack. With more content to come and the recent patch bringing more features to the table, this is an overlooked gem.

Best of 2007 #1: Call of Duty 4

Call of Duty 4

Call of Duty 2 has been a staple of my gaming time since the Xbox 360 came out, more than two years ago. Whatever happened to be the 360′s multiplayer game du jour, COD2 was what I kept going back to with the true believers on my friends list. Once they’d patched the early issues, I’ve always maintained that it was the best no-frills multiplayer FPS on the 360.

You wouldn’t have bet against Halo 3 being the one to finally take over that mantle. After all, COD3 stunk and the fact that I probably preferred multiplayer Return to Castle Wolfenstein on the original Xbox didn’t stop Halo 2 from being an immense time sink.

Maybe it’s karma, but this time the non-Halo game totally stole Halo’s thunder for me. Call of Duty 4 had good single player; it was short and perhaps not as fair on the harder difficulties as previous games (try later COD2 levels on veteran followed by ‘No Fighting in the War Room’ from COD4 – nightmare), but still satisfying, with some real standout moments. Alongside the pitched battles that are unmistakeably Call of Duty, stages like the sniper sequence first shown at E3 and the level set on the gunship show range to Infinity Ward’s talents that make me excited to see what they can do next, probably while someone else sodomises the franchise’s good name in 2008′s COD5.

Multiplayer is what won this for COD4 against all of the other top games this year, though. While it has balance problems that have been discussed at length elsewhere and is possibly the most unfriendly game for new players to enter the melee, I adore it. It has the tight gameplay that made COD2 so good and the ingenious levelling system which gives the impetus to keep playing. Whereas most online games have little more than a rank next to your name, if even that much, after literally days of play you’re unlocking new weapons and challenges here. I’m almost at the highest rank and I’ve only unlocked all of the accessories for two weapons, and haven’t unlocked (let alone completed) all of the challenges.

And I haven’t even mentioned that the whole thing runs at 60 frames per second. That achievement, plus the quality and quantity of content here, puts most games to shame. I have no hesitation in calling it my favourite game of 2007.

Best of 2007 #2: Super Mario Galaxy

Super Mario Galaxy

Ooh, controversial!

Super Mario Galaxy is a brilliant game, and the best Nintendo game since the almighty Ocarina of Time. It’s a Wii game that feels like that’s what it’s always been. And all without a minigame in sight.

It’s probably best to explain here why it’s not number one. I’ve said in the past that I think Super Mario 64 is almost flawless, and a game that is maybe possibly kind of a bit better (or is it, etc?) should surely then go straight in at the top of the list and all subsequent ones. Well…no. And it’s not you, it’s me.

I just don’t feel it like I used to, and I don’t know how to explain it without sounding really shallow. Mario Galaxy’s story is a bit more prominent than Mario 64′s and the talking stars get on my nerves. The platforming is still as good as ever, basically playing like those suspended play areas that made up the Bowser levels extended to fill an entire game, but the camera hasn’t moved on with the imaginations of the developers and therefore technical issues which were occasional niggles in 1996/97 are now more problematic.

Don’t let my justification of the placement make it sound like I’m entirely down on the game. It just seems that most are putting this at number one almost out of duty because it’s Mario and because Nintendo are the kings of their castle again, and as a result I have to justify my blasphemy. And it’s not because the Wii having almost nothing all year and then stealing in to take its second top spot running would annoy me.

That Mario Galaxy is one of the best games of the year is beyond doubt and, really, the ultimate number is irrelevant. Just knowing that it’s Nintendo’s best in years speak more than any single digit.