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	<title>NekoFever.com &#187; Blogs</title>
	<atom:link href="http://www.nekofever.com/archives/tag/blogs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.nekofever.com</link>
	<description>My games and other nonsense</description>
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		<title>I&#8217;m on Twitter</title>
		<link>http://www.nekofever.com/archives/2009/01/im-on-twitter/</link>
		<comments>http://www.nekofever.com/archives/2009/01/im-on-twitter/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 18:25:16 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[1UP]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Social Networking]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1322</guid>
		<description><![CDATA[Join me in enjoying the latest social network du jour until something more interesting comes along.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit to poo-pooing the service back when I first heard of it through the constant gushing on TWiT, the <a href="http://www.nekofever.com/archives/2009/01/1up-no-more/">recent situation at 1UP</a> and my desire to keep up with some of my favourite departing writers has forced me onto <a href="http://twitter.com/NekoFever">Twitter</a>.</p>
<p style="text-align: center;"><img class="size-medium wp-image-1323 aligncenter" title="Twitter Logo" src="http://www.nekofever.com/wp-content/uploads/twitterlogo-500x118.jpg" alt="Twitter Logo" width="500" height="118" /></p>
<p>It actually makes a nice complement to a full-scale blog, and I&#8217;ve been using it from my phone to update with occasional thoughts and talk about what&#8217;s going on in my life. I can also post pictures directly to it much faster than I can on here considering the limited state of the official iPhone WordPress app, so if I see something interesting on my travels and I can talk about it without violating an NDA it might pop up on there.</p>
<p>So follow me if you&#8217;re on there, have a look at some of the interesting ones that I&#8217;m following, and join me in enjoying the latest social network du jour until something more interesting comes along.</p>
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		<title>When Worlds (at War) Collide</title>
		<link>http://www.nekofever.com/archives/2008/11/when-worlds-at-war-collide/</link>
		<comments>http://www.nekofever.com/archives/2008/11/when-worlds-at-war-collide/#comments</comments>
		<pubDate>Sat, 08 Nov 2008 17:48:34 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[Zombies]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1081</guid>
		<description><![CDATA[Looks like some developers still have taste...]]></description>
			<content:encoded><![CDATA[<p>It wouldn&#8217;t be the first time that it&#8217;s been suggested that some people at Infinity Ward may not be too keen on other developers <span style="text-decoration: line-through;"><a href="http://www.nekofever.com/archives/2008/10/call-of-duty-world-at-war-beta-impressions/">messing up</a></span> working with their colossally successful Call of Duty franchise in the name of annual updates, Activision becoming the new EA and all that, but this is hilarious.</p>
<p>The Infinity Ward community manager, Robert Bowling, made <a href="http://www.fourzerotwo.com/2008/11/07/noah-heller-stop-doing-interviews/">a post on his blog</a> criticising the tendency of one of the Activision producers on World at War for making unflattering comparisons between the new game and the IW games. Here are the choice quotes:</p>
<blockquote><p>First of all, you didn’t work on “previous Call of Dutys”, so don’t talk as if you’re down with how / why things were designed the way they were. Second, you’re completely fucking wrong.</p>
<p>[...]</p>
<p>A rule of thumb I like to use is…. when promoting your game. Promote <strong>YOUR </strong>game. Don’t compare it to another game, or reference what OTHER games did in the past, pitch YOUR game. I mean, you have lots of cool things you could talk about… like Nazi Zombies….</p>
<p>Can you guys please stop interviewing this guy, talk to someone who actually works on the Dev Team at Treyarch and knows what the fuck they’re talking about. Not Senior Super Douche Noah Heller from Activision &#8211; who apparently has never played the game and doesn’t even work at the developer.</p></blockquote>
<p>That is awesome.</p>
<p>You have to love the dig at the Nazi zombies &#8211; for those who don&#8217;t know, there is literally a mode where you must defend your position against waves of undead German soldiers (<a href="http://gamevideos.1up.com/video/id/22406">video</a>) &#8211; because I couldn&#8217;t believe that when I saw it. In a game that&#8217;s already treading a fine line with its depiction, however accurate, of Japanese soldiers in WWII, I can&#8217;t help but feel like that mode was pushing a boundaries of taste just a bit.</p>
<p>This is hardly Wolfenstein with its BJ Blazkowicz and Mecha-Hitler; the Call of Duty series was originally about being a more realistic gaming depiction of World War II by having the player not be the lone, Rambo-like hero but be one of many. So much for that idea, then&#8230;</p>
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		<title>Mario &amp; Sonic at the Wii Flat</title>
		<link>http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/</link>
		<comments>http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 20:05:02 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Olympics]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/</guid>
		<description><![CDATA[Whose idea was it to let Mario win a race with Sonic?]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.nekofever.com/images/mariosonic.jpg" alt="Mario &amp; Sonic at the Olympic Games" width="500" height="209" /></div>
<p>I think I&#8217;m with most gamers when I say that my biggest question regarding this unusual collaboration is what exactly Mario is doping to enable him to match Sonic in a foot race. After having spent an afternoon with the game at the Wii Flat in London, I&#8217;m even more confused. Mario was pretty brisk if you held the run button, but when Bowser, Wario, and Eggman can keep up&#8230;well&#8230;it&#8217;s madness!</p>
<p>Once I was over my apoplectic fit and could put aside my inner fanboy, however, I couldn&#8217;t stay angry with it. I was too exhausted to&#8230;</p>
<p><span id="more-655"></span></p>
<p><img class="alignleft" style="float: left; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/mariosonictv.jpg" alt="Mario &amp; Sonic on TV" width="200" height="335" /></p>
<p>So I got to visit the Wii flat, and spend a few hours with some other bloggers and the game. The flat is a weird place, hidden down an alley between a pub and a computer shop, where inside you&#8217;ll find a collection of LCD TVs, all with Wiis attached. I won&#8217;t divulge the exact location for fear of sending a horde of angry parents who can&#8217;t find Wiis for Christmas over there, but it&#8217;s like some kind of bizarre yet somewhat tastefully-decorated shrine, complete with Wii-themed art everywhere. It&#8217;s where I&#8217;d imagine some of the more nutty Nintendo fanboys living if they didn&#8217;t still live with their parents.</p>
<p>But we&#8217;re here to talk about the game, Mario &amp; Sonic at the Olympic Games. It&#8217;s a schizophrenic game, with different events ranging dramatically in quality and skill requirements and allowing clear favourites to emerge. Some are good enough to enjoy on your own against the computer, some (or most) won&#8217;t be enjoyable without drunken friends, and predictably there are some bad apples there that it&#8217;s doubtful that you&#8217;ll play more than once.</p>
<p>The running events are fairly perfunctory, consisting of little more than thrashing the controllers as fast as you can &#8211; incredibly tiring over 400m, I tell you &#8211; which can occasionally commit the cardinal sin of not seeming to reflect your actions in the game. At the other extreme you&#8217;ve got events like the pole vault and triple jump which require shifting between two or three waggling disciplines, with mixed success. As above, they range in quality and as with the likes of Athlete Kings or International Track and Field they&#8217;re really multiplayer games. Single player is just kind of <em>there</em>, on the off-chance you want to wave around like a loon without other people to see you.</p>
<p>Now this might seem contradictory when I&#8217;ve just complained about the muddled mixed-discipline events, but I had a much better time with the events that contained a bit more depth. There are split-screen (how quaint) &#8220;dream events&#8221;, set away from Beijing in the various gaming universes, which play out like Mario Kart races. It&#8217;s a nightmare trying to balance wild waggling with avoiding obstacles and firing shells, but it&#8217;s as uproarous and unpredictable in multiplayer as its inspiration. I was shit at the trampolining &#8211; which has you moving the remote up and down while inputting on-screen button combinations &#8211; since I clearly don&#8217;t know my Wii buttons well enough, but it was one of the more inventive and successful games.</p>
<p>My favourite, though, was the fencing. It takes in attacks, parries, and feints, which all work well and create a game that actually has some depth. Play against someone of equal skill and matches are close, back-and-forth affairs that more often than not come down to the final point (first to 15), with a clever player always having a chance to get back into it. I could have spent even longer on this mode.</p>
<p>Mario &amp; Sonic at the Olympic Games, like most compilations, seems to range dramatically in quality, but overall it&#8217;s one of the best compilations on the Wii and should be fun with friends. You&#8217;ll probably want to avoid it if you&#8217;re out for a deep single player experience, though.</p>
<p>If you want to see more of the event take a look at the following blogs who were also there:</p>
<ul>
<li><a href="http://www.theaveragegamer.com/2007/11/10/preview-mario-and-sonic-at-the-olympic-games/">The Average Gamer</a></li>
<li><a href="http://www.binaryjoy.co.uk/games/features/mario-and-sonic-at-the-olympic-games-preview/">Binary Joy</a></li>
<li><a href="http://www.britishgaming.co.uk/?p=2639">British Gaming Blog</a></li>
<li><a href="http://www.nintendic.com/news/1422">Nintendic</a></li>
<li><a href="http://www.zath.co.uk/2007/11/26/mario-and-sonic-at-the-olympic-games/">Zath</a></li>
</ul>
<p>More photos are available <a href="http://www.nekofever.com/photos/mariosonicolympics/">here</a>, and you can see an official video (featuring me :/) <a href="http://www.youtube.com/watch?v=dlVdKKnJEMs">here</a>.</p>
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		<title>A Day with Sega Rally</title>
		<link>http://www.nekofever.com/archives/2007/08/a-day-with-sega-rally/</link>
		<comments>http://www.nekofever.com/archives/2007/08/a-day-with-sega-rally/#comments</comments>
		<pubDate>Thu, 09 Aug 2007 19:44:42 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Racing]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/08/a-day-with-sega-rally/</guid>
		<description><![CDATA[Hail to the junket. In which Sega brings me up to try out the new Sega Rally and I like it a lot.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nekofever.com/images/segahq.jpg" width="200" height="150" alt="Sega Europe HQ" class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" /></p>
<p>I spent today up at Sega&#8217;s headquarters in London at a bloggers&#8217; event to check out the new Sega Rally (aka Sega Rally Revo) which is due next month. Free stuff and the opportunity to play a new game is the <em>only</em> thing that will get me up in time to catch the 6:56am train.</p>
<p>However, when the last time that Sega attempted to bring a classic series into the next generation with its original title we got that Sonic abomination, so you could be forgiven for approaching this one with trepidation. Particularly so when Sega Rally had already had its <a href="http://www.eurogamer.net/article.php?article_id=62614">equivalent of Sonic Adventure 2</a> &#8211; the warning that all was not well, if you will &#8211; but now that I&#8217;ve stretched that metaphor as far as it will go I can safely say that this won&#8217;t be another disaster. Far from it, in my opinion.</p>
<p>Since graphics are often the most salient feature in this generation, I&#8217;ll touch on those first. Sega Rally looks good, if only verging on great. The framerate could have done with some tweaking (bear in mind that the build wasn&#8217;t final and it was running on the PS3) and overall I didn&#8217;t feel like it had all the graphical bells and whistles of DiRT, the most obvious comparison to make. Even so, it certainly didn&#8217;t look unimpressive and importantly looked like Sega Rally, complete with the vivid primary colours and flamboyant touches that typified the old Sega arcade racers. Speedboats in the trackside water, gliders and helicopters popping up as you pass, etc. Alas no suicidal spectators like in Sega Rally 2, but you can&#8217;t have everything.</p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/segarallypod.jpg" width="500" height="303" alt="Sega Rally in action" /></div>
<p>The USP here is terrain deformation which, as they took great pains to point out to us, is the real thing here. Motorstorm&#8217;s wasn&#8217;t persistent, apparently, and other games don&#8217;t have it modelled in such intricate detail and with such great impact on the gameplay. It was definitely striking to watch cars carving grooves and divots into the track which were still there on the final lap, affecting racing lines and sending vehicles bouncing around as they negotiated turns and in turn affecting the lines taken by the AI, which in this relatively unbalanced build was monstrously hard. We played with the seriously impressive (and equally expensive) <a href="http://www.logitech.com/index.cfm/gaming/pc_gaming/wheels/devices/131&#038;cl=us,en">Logitech G25 wheel</a> which went a long way towards completing the effect.</p>
<p>Most importantly, though, it still plays like Sega Rally. Despite the effort poured into the realistic track physics, it has no pretensions of being a sim which I find highly appealing. Racing against other cars rather than the clock, arcadey handling that realises that sliding around in the mud is fun and not something to be punished if you can&#8217;t do it perfectly, and proper online multiplayer (I&#8217;m looking at you, DiRT). Incidentally we were playing network games over the Internet with no discernible lag.</p>
<p>So for me Sega Rally has gone from a game that was barely on the radar &#8211; there&#8217;s some <em>other</em> 360 game out in late September, remember? &#8211; to a very probable purchase. I feel like I need something different in a Q4 that&#8217;s overflowing with shooters and a blast from the past like this could be just the thing.</p>
<p>Oh, and I can&#8217;t let this go without bringing up the little competition that they put on for us to compete for a huge trophy and a Sega racing jacket. They say a picture speaks a thousand words; <a href="http://www.nekofever.com/images/scoreboard.jpg">this one</a> speaks six. Out of a possible six :D</p>
<p>And they also may or may not have accidentally let slip what everyone knows but Sony won&#8217;t confirm: that a Sixaxis with force feedback is on the way. Someone mentioned supporting it in the PS3 version, at least.</p>
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		<title>Finished!</title>
		<link>http://www.nekofever.com/archives/2007/05/finished/</link>
		<comments>http://www.nekofever.com/archives/2007/05/finished/#comments</comments>
		<pubDate>Thu, 03 May 2007 16:21:15 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Journalism]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/05/finished/</guid>
		<description><![CDATA[I told you I'd be back.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nekofever.com/images/wordcount.png" width="277" height="285" alt="Dissertation Word Count" class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" /></p>
<p>After countless hours of research and wearing my typing fingers (little-known fact: I only type with three fingers) down to stumps, I&#8217;ve finished my dissertation. Not only does this mean that I&#8217;m mere weeks away from being kicked out into the big bad world, it also means that I can play some games and post on here again. It sucks when life gets in the way of the really important things, doesn&#8217;t it?</p>
<p>26 pages or 11,222 words was the final count, all in. That beats my previous biggest Word document by some 22 pages. I could be forgiven for being put off ever blogging again after writing that much about the things.</p>
<p>The current games of choice are both on their second wind with me: Halo 2 in anticipation of a little event in a couple of weeks, and alternately another futile attempt to master Counter-Strike Source and find out how much better at it most people are than me. Give me a week to get back in the swing of things and I&#8217;ll be on about the summer drought again.</p>
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		<title>Dissertations&#8230;</title>
		<link>http://www.nekofever.com/archives/2007/04/dissertations/</link>
		<comments>http://www.nekofever.com/archives/2007/04/dissertations/#comments</comments>
		<pubDate>Wed, 11 Apr 2007 12:41:59 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Journalism]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/04/dissertations/</guid>
		<description><![CDATA[How do you make writing a 10,000 word essay more palatable?]]></description>
			<content:encoded><![CDATA[<p>Considering that I&#8217;m supposed to talk about games all the time, ostensibly at least, I haven&#8217;t been doing a lot of that recently. I haven&#8217;t even been playing them, much to <a href="http://www.360voice.com/tag/NekoFever">my 360&#8242;s chagrin</a>. No&#8230;I&#8217;ve been knee deep in the bane of any university student, my dissertation.</p>
<p>*sound of thunder*</p>
<p>Nobody likes essays, and they&#8217;re odious enough when you have to write 2,000 words on something that doesn&#8217;t really interest you. Quintuple that and it&#8217;s simply painful. I chose a journalism subject that was closer to my heart than most, blogging and citizen journalism, but writing is a lot less fun when you can&#8217;t slip an innuendo in there or joke about that time you swapped the picture on Ken Kutaragi&#8217;s Wikipedia page for one of Kim Jong-Il.</p>
<p>It&#8217;s due in 27 days and I&#8217;ve written a bit over 5,000 words, with the aim of getting at least another thousand down before the Easter break ends. This being the last couple of months of my last year at uni, things are complicated by assorted other projects and impending exams, which at the rate I&#8217;m going will necessarily be over-the-weekend jobbies. How I wish they&#8217;d stagger deadlines instead of encouraging us to put everything off until the week before. I could procrastinate for England.</p>
<p>I know what would make this better, though, and it involves Games for Windows Live. How about some achievements for Microsoft Word?</p>
<div style="text-align: center;"><img src="http://achievements.schrankmonster.de/Achievement.aspx?text=10,000%20words" alt="Achievement unlocked" /></div>
<p>Sorted.</p>
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		<title>Life Imitating Spam</title>
		<link>http://www.nekofever.com/archives/2007/01/life-imitating-spam/</link>
		<comments>http://www.nekofever.com/archives/2007/01/life-imitating-spam/#comments</comments>
		<pubDate>Tue, 09 Jan 2007 14:41:51 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Humour]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/01/life-imitating-spam/</guid>
		<description><![CDATA[The spammers are as bored as I am.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m getting a huge influx of spam comments that are thankfully getting stopped by my impenetrable defences. This is one of a series that I keep getting:</p>
<blockquote><p><em>Basically nothing seems worth thinking about. I haven?t been up to much these days. I just don?t have much to say right now. I can?t be bothered with anything, but whatever.</em></p></blockquote>
<p>The spammer has apparently got the same case of ennui as me, brought on by the lack of any real gaming news, even with CES and Macworld going on. Still, I&#8217;ve got my order in for a Halo 3 beta key with the free copy of Crackdown, so there&#8217;s always that to look forward to.</p>
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		<title>Back To Uni</title>
		<link>http://www.nekofever.com/archives/2006/10/back-to-uni/</link>
		<comments>http://www.nekofever.com/archives/2006/10/back-to-uni/#comments</comments>
		<pubDate>Mon, 02 Oct 2006 20:03:18 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[WordPress]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2006/10/back-to-uni/</guid>
		<description><![CDATA[No more staying in bed all morning. Well...not every day, anyway.]]></description>
			<content:encoded><![CDATA[<p>I started back at uni today which is an odd experience having been away for the best part of five months. Still, I don&#8217;t have to do <a href="http://www.nekofever.com/archives/2005/03/on-the-relevance-of-shorthand/">shorthand</a> this year because it&#8217;s an option. Thank God&#8230;</p>
<p>I had to laugh today when I had my first seminar in the online journalism unit. The guy is a former editor of a major Internet magazine and then told us that one of the most popular blogging platforms is &#8216;Wor<strong>l</strong>dPress&#8217; (<a href="http://wordpress.org">ahem</a>) and that web development isn&#8217;t done much in raw HTML since the arrival of Dreamweaver. You know that old &#8220;those who can&#8217;t, teach&#8221; phrase? Yeah&#8230;</p>
<p>Hard to believe that I&#8217;m in my final year of university and in eight months or so I&#8217;ll be kicked out into the big wide world. With any luck then I&#8217;ll be able to give the &#8216;aspiring&#8217; in the site header the boot, completing what I&#8217;ve been planning to do for over a decade. Yay for me.</p>
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		<title>Democracy In Action</title>
		<link>http://www.nekofever.com/archives/2006/06/democracy-in-action/</link>
		<comments>http://www.nekofever.com/archives/2006/06/democracy-in-action/#comments</comments>
		<pubDate>Mon, 12 Jun 2006 17:57:39 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2006/06/democracy-in-action/</guid>
		<description><![CDATA[Or: how to save us all from shockingly bad urban games.]]></description>
			<content:encoded><![CDATA[<p>This made me laugh. The nominations for the 24th annual <a href="http://www.goldenjoystick.com">Golden Joystick</a> awards are open and us gamers can show how democratic we are by voting for our favourite games of the year. The esteemed <a href="http://www.ukresistance.co.uk">UK Resistance</a> (militant Sega fanboys who still resent Sony &#8211; see <a href="http://www.ukresistance.co.uk/2006/05/ps3-lie-watch-evidence-updated.html">here</a> and <a href="http://www.ukresistance.co.uk/2006/05/ps3-lie-watch-evidence-updated_24.html">here</a> &#8211; for murdering the Dreamcast, for those who aren&#8217;t in the know) are calling for everyone to <a href="http://www.ukresistance.co.uk/2006/06/vote-for-50-cent-bulletproof.html">vote for 50 Cent: Bulletproof</a> so that the developers have to go and collect their award and get publicly humiliated on TV.</p>
<p>Naturally this will also lead to nobody making any more stupid urban &#8220;gangsta&#8221; games, so we all win. Do it now.</p>
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		<title>The Jason Mewes Story</title>
		<link>http://www.nekofever.com/archives/2006/04/the-jason-mewes-story/</link>
		<comments>http://www.nekofever.com/archives/2006/04/the-jason-mewes-story/#comments</comments>
		<pubDate>Wed, 19 Apr 2006 17:38:04 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Movies & TV]]></category>
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		<category><![CDATA[Internet]]></category>
		<category><![CDATA[Kevin Smith]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2006/04/the-jason-mewes-story/</guid>
		<description><![CDATA[An amazing story that should be read by all Jay and Bob fans, courtesy of Kevin Smith.]]></description>
			<content:encoded><![CDATA[<p>I talked about <a href="http://www.silentbobspeaks.com">Kevin Smith&#8217;s blog</a> some time ago (<a href="http://www.nekofever.com/archives/2005/04/kevin-smith/">here</a> to be exact) but there&#8217;s something on there that begs to be read, especially if you&#8217;re a Jay and Silent Bob fan. Jason Mewes had a well-publicised battle with drug addiction that pretty much started with weed around the time that Clerks was made and ballooned into crack, heroin, Oxycontin, and whatever he could lay his hands on that almost killed him or landed him in jail several times.</p>
<p>With the third anniversary of his sobriety around this time, Kevin has been blogging the full history of their relationship (start with part one, <a href="http://www.silentbobspeaks.com/?p=235">here</a>) and all the crap that Mewes put him through. Reading it, I honestly don&#8217;t know if I could give someone that many chances and pour that much money into helping them. The moment they stole from a dealer and ran into the house where my family lived they&#8217;d have been out the door.</p>
<p>It&#8217;s spread over nine very long parts, but definitely worth the time to read and thankfully it all works out in the end, complete with quite a tear-jerking video on the <a href="http://www.silentbobspeaks.com/?p=244">last entry</a>. Without Mewes we wouldn&#8217;t have the great-looking <a href="http://www.clerks2.com/trailer/index.html">Clerks 2</a> to look forward to, which is clearly going to be the monster hit of the summer. That or <a href="http://en.wikipedia.org/wiki/Snakes_on_a_Plane">Snakes on a Plane</a>&#8230;</p>
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