Transformers Binge

The movie could be wank, despite how great the latest trailer looks (remember The Phantom Menace?), but I’m sure even those Transformers fans who have fallen farthest from the tree can’t fail to be excited by the potential for big screen spectacle and a new generation of toys. I won’t mention the Bay if you don’t.

Like any good fanboy I’ve been buying the new stuff, encouraged by the current BOGOHP deal on Transformers in Toys R Us. And this isn’t counting the three versions of the original movie that I now own (original DVD, 20th anniversary DVD, ultimate tin), my old toy collection, Dreamwave G1 comics, and the splendid 20th anniversary Optimus Prime that I nabbed from eBay.

Movie Leader Optimus Prime

Movie Leader Optimus Prime

I think this guy looks better than the actual movie iteration, even if he’s no G1 Prime. Similar size to my 20th anniversary Prime and with flashing lights and sounds so that you know that he’s from the 21st century.

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New Halo Books

Since it’s another slow news week and I haven’t had a lot to talk about, how about something a bit different? I ordered a couple of Halo books – one new, one a few months old now – a little while back and finally got the chance to read through them recently.

Halo: Ghosts of Onyx

Halo: Ghosts of Onyx

The fourth Halo novel and the third by Eric Nylund, Ghosts of Onyx is an attempt to fill in some of the blanks (some would say plot holes after Halo 2) left by the previous books and, hopefully, set up certain events for Halo 3. Chronologically, it’s set partly before the original game, but mainly runs concurrently with the latter stages of Halo 2.

Overall I felt much the same way about it as I did about the previous novels. Ghosts of Onyx is fairly entertaining enough and a good read for fans of the game looking for a quick story fix, but ultimately a bit of a typical trashy sci-fi novel. Everyone speaks in technobabble (it’s not a rocket launcher; it’s an M19 SSR SPNKr rocket launcher) to the point where talking about technology often becomes a monologue, and the characters can seem like one-dimensional military stereotypes. That might be intentional due to the nature of the Spartans (read The Fall of Reach or the ever-reliable Wikipedia entry) but when most of them have never even been referenced in the games and do little other than fight – sometimes with a SRS99C-S2 AM sniper rifle, naturally – it can be difficult to empathise.

And yet, despite these flaws, I found it hard to put down until I’d finished it. It’s not a bad book; just, like I said, a bit trashy sometimes. Nylund is clearly very good at writing action, and coupled with a universe as interesting as Bungie’s it’s certainly a fun read for fans. Just don’t expect a work of great literature, OK? It’s just an extra helping of Halo.

Halo Graphic Novel

Halo Graphic Novel

Much was made of this when it came out as Bungie partnered with Marvel and a selection of prominent artists to bring their universe into yet another media. It was popular, too: we asked about it in a big Australian comic shop back in August and they said that they were selling out even their largest shipments in hours.

It’s definitely an attractive book – hardback, with a lovely painting of the Master Chief spread across the two covers – and while the artwork ranges considerably in style it’s all definitely Halo. Recognisable characters and enemies all make appearances, never deviating far in their look from what the games have shown us. And in addition to the four stories here, there’s a gallery section with some wonderful paintings of scenes from the series, from both Bungie and Marvel’s artists.

Unfortunately, I didn’t think too much of the stories themselves in the HGN. Most of them aren’t as fleshed out as they could be and, in particular, one of them seems to contradict what has been said in the novels, making one (or indeed both) of them non-canonical. It’s a really geeky criticism, I know, but a lack of continuity in stuff like this is a bugbear of mine. Then again, Bungie is supposed to have overseen the stories for both, so maybe they can be reconciled. We’ll see later this year.

Whether the stories are particularly strong or not, the HGN is still a worthwhile book for fans. I’m happy I got it for some of the gorgeous artwork alone and, in my case at least, that’s the main reason to read a graphic novel.

Epic Legends of the Magic Sword Kings

Epic Legends of the Magic Sword Kings

I got my copy of the new Penny Arcade book in the post this morning, Epic Legends of the Magic Sword Kings. It not only continues their tradition of great but incongruous titles (starting with their first volume, Attack of the Bacon Robots) but brings together all of their comics from 2001 in one neat package, complete with some extra artwork and some of the best news posts.

I’ve been a fan of PA for some time – I can put my introduction to their oeuvre somewhere in the first book, circa 1999 – but, as with The Simpsons when watching the early seasons on DVD, it’s hard not to look at the older stuff with a more critical eye. Not only does it not look as good as the new ones but the writing isn’t as sharp and the characters haven’t yet found their niche.

Same thing here. The first book was good but it wasn’t until near the end that the pieces were all falling into place. This book is where things start to feel right. They of course have the endless source of material that was the early PS2/Xbox/GameCube conflict and the end of the Dreamcast (*sniff*), but it also helps that it doesn’t look like it was drawn by a GCSE art student.

They already have the next two books, titled The Warsun Prophecies and Birds Are Weird, in the pipeline, but this one gets the thumbs up from me. There are some really classic strips in there and for gamers it provides a handy chronicle of what seems like an age ago.