Pokémon: In Need of Change

Pokémon TrainerLast week I picked up Pokémon White, my first purchase in the series since Sapphire on the GBA. Like anyone whose age was under about 15 circa 1998, I was obsessed with Red/Blue, and although I enjoyed both, Gold/Silver and Ruby/Sapphire represented diminishing returns to me. By the time the enhanced remakes and so on started coming out with some regularity I was happy to leave it alone, but Black and White seemed like a good chance to see what has changed in the better part of a decade.

Not an awful lot, it turns out.

Back in 1998, I can actually remember looking at Pokémon and, having salivated at how gloriously Zelda had recently transformed from top-down 2D adventure to epic 3D quest, my friends and I were giddy at how good it would be when Pokémon did the same thing. Now, several generations later, the series’ latest and greatest is… a top-down 2D adventure. Even the battles have the same largely static, pixellated characters in place of some nice high-res art. They have polygonal buildings these days, though, so that’s something.

I know, I know. The DS never was a powerhouse and couldn’t reasonably be expected to do too much more than this. But the lack of ambition in the design extends to the gameplay as well: all of these games are essentially identical. Your character comes of age and gets his first Pokémon from a choice of three, goes on a quest to defeat the Gym Leaders while fighting off attacks from terrorist groups, and becomes the greatest of all time. Then collect and train your critters until you lose the will to live. Flavour has been added over time through features like the day/night cycle and some impenetrable network connectivity, but the basics are unchanged.

Why haven’t we had a proper Pokémon RPG for one of Nintendo’s consoles? It must be a budget concern or something – lots of monsters to model and animate, most of which, in my opinion, can’t beat the original 151 for personality – because there can’t be concerns over whether or not it would sell.

I can only assume that the fact that these games are ultimately aimed at children is how gameplay that is so painfully repetitive, in an RPG without much of a story to hold the interest, can maintain such popularity. Given the huge amount of innovative, clever stuff on the DS, I just can’t see the appeal any more.

What a shame. I’ll play it into double figures to give it a fair shake and happily retract this if it turns into something brilliant in that time, but sadly, I don’t think it’s going to happen.

Why I’m Not Buying a 3DS

Excitement seems to be high for Nintendo’s new handheld, and that’s somewhat understandable. I watched the E3 conference too and came away suitably impressed, as the company seemed to be doing everything right: some nice technical innovation, an impressive list of new and remade games, a portable Virtual Console for Game Boy games – why that couldn’t have been added to the pointless DSi is beyond me, though – and a nail in the coffin for 3D with glasses. Brilliant. I’m in.

Only I’m not. Here’s why.

  • Region locking. It’s still only rumoured at this point, admittedly, but it’s what the buzz is suggesting and the fact that the DSi has done it doesn’t bode well. I can deal with it on a home console, although it’s definitely better without, but I find it on a handheld to be completely inexcusable. All previous Nintendo handhelds, as well as the PSP, haven’t done it specifically before people take these things on holiday with them and might want to pick up a game or two. And if I hadn’t done that, I’d have missed one of my favourite games ever. Goodbye to that, then. Now that even region coding on consoles is on the wane, it’s an unacceptable retrograde step.
  • Battery life. I own a DS Lite and a DSi, and I honestly regret buying the DSi and tend not to use it. Beyond the size and the region-locking, even in regular DS games without any DSi features, the biggest fault was the battery life. I took both of them on holiday and found myself predominantly using the DS Lite, simply because I could better rely on it to last me through a flight and the time spent sitting around in an airport. And, being out of the country, I could buy games for it without worrying about whether or not they’d work. Funny how that works, isn’t it, Nintendo?
  • I love Ocarina of Time, Star Fox 64 and Pilotwings 64. Metal Gear Solid 3 is by far my favourite in the series. Street Fighter IV is a modern classic. And all the usual suspects are here too. But I’m not paying £200 or more just for those. Let’s get some new stuff boasting the creativity that the DS was showing only a few years ago.
  • Game Boy bulky with a crappy screen? Game Boy Pocket. GBA screen impossible to make out? GBA SP or, better yet, a Micro. DS looks like an 80s Fisher-Price toy? Hello, DS Lite. 3DS got a horrible battery life? Do you see where this is going?

It’s amazing me, though maybe it shouldn’t, that many of the same people who crucified the PSP back in 2004 for shit battery life and a pile of console ports are now strangely silent, or maybe banging the ‘good enough’ drum. It was pathetic then and it’s still pathetic now. Nintendo is making a lot of the same mistakes that Sony did with the PSP, and it might get away with them because it’s a company on the up as much as Sony was starting to slide back then. I still think it’s sad, though.

I’m a gamer, so at some point I’m going to buy a 3DS. A 3DS Lite will certainly do it and, I admit, Professor Layton vs Ace Attorney could end up breaking me – I adore both of those series and the crossover is a wonderful idea – but I’m not too happy with Nintendo right now. Maybe it knows something we don’t and whatever comes out at the PSP2 announcement will make the 3DS’s battery life look like an age…

Revisiting Chrono Trigger

Being neither a new game nor a new port, Chrono Trigger for the DS may be an odd one to talk about, but when I found myself plumbing my backlog for a fix when my 360 popped its clogs a while back, this is one of the unplayed gems that I found myself returning to, even after the big black monster was back.

I adore Chrono Trigger, and have ever since I first played it when it remained the holy grail of what a UK gamer could find only on the import ‘grey market’. Indeed, the DS version, released 14 years after its original release, was the first time it was actually available in PAL territories without braving inflated eBay prices or less legal routes.

Chrono Trigger

I’ve owned and played all three versions, but I’ve never actually finished the game, which made it an even easier choice. Classic RPGs and portable systems just go together in my book – this complementary relationship was how I finally got the Final Fantasy VII monkey off my back – so if I was ever going to do it, this would be it. Throw in the fact that this is the best version of the game – the largely issue-free SNES version lacked the extras and animated scenes of the PSX, while that one suffered from unforgivable slowdown and crippling load times for a SNES port, and this one takes the best from both - and I was set to be a happy, mildly obsessed chap.

First, though, that new translation, because it’s probably the most contentious change. Cleaning up old translations generally gets the thumbs up from me because, let’s face it, most translation work from the 16-bit days could, at best, be described as ‘charming’, but it’s hard to ignore one particular tweak in this one. Some of the changes make sense, like ‘Antiquity’ is a better and more fitting name for the ancient magical realm than ‘Dark Ages’, and taking advantage of the fact that names no longer have to be limited by cartridge space is a no-brainer, but did they really have to drop Frog’s Shakespearean ‘ye olde’ dialect?

Cheesy it may have been, but it was cute and fit the character, and I think it’s a good reason – this is the other reason – why Frog is such a fondly remembered character. Even if it wasn’t in the original Japanese, there are other quirks that didn’t make it in, so staying true to the original wasn’t top of the agenda. It’s no big deal and Frog is still a great character, but he’s lost something.

That’s really my only complaint, though. In short, Chrono Trigger is still one of the best RPGs ever made. It has it all: timelessly beautiful art; a great, multilayered story; memorable characters; a classic – in many ways – soundtrack; no random battles; tons of totally optional side quests that add to the characters… Hell, it popularised if not invented the New Game+ concept and had 14 different endings when most games could barely manage one. They really don’t make them like this any more.

And that’s another unfinished classic RPG off my list. Next stop: Persona 4… maybe.

2009′s Honourable Mentions

For every one that made it, many more didn’t, but some came closer than others…

  • F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
  • Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
  • Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
  • inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
  • Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
  • Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.

As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…

Disappointed with Scribblenauts

ScribblenautsI love my DS, and there have been a couple of great games recently, but where’s the new Phoenix Wright, Ouendan, Cooking Mama, Trauma Center, or Hotel Dusk? The really original stuff that it enjoyed a couple of years back. I’ve thoroughly enjoyed recent good stuff like GTA: Chinatown Wars and Devil Survivor, but they didn’t particularly get my juices going.

Scribblenauts has been critical darling since its strong showing at E3 – this episode of Co-op was actually my first sighting of it – and when you watch it being played it’s easy to see why. Like the best ideas, it’s incredibly simple, and the way that it’s executed with charm and good humour is incredibly appealing. Its sense of humour is one area that I can’t fault it, with a laundry list of cool touches that raise a smile: try spawning in the Large Hadron Collider or Rickrolling the game, for example. Even Internet peculiarities from Keyboard Cat to NeoGAF are represented.

Unfortunately, it’s just overreaching. Is it the DS hardware or the developer’s means that are being stretched? I’m not sure. Either way, the game frustrates me too much to have that much fun with it, which is all the more disappointing when it can be as much fun as it is when it actually works. It’s just that it’s got the uncanny valley of the English language going on, where for every time it works, it suddenly reminds you that it’s a machine interpreting your words when your hunter won’t kill the bear, or when the beekeeper gets chased off by a bee, or when you can’t cushion that spike with, you know, a cushion… It takes away the urge to be creative, instead encouraging you to fall back on the boring but predictable staples, like a gun or a jetpack.

Yes, it’s ‘only’ a DS game, but when the game’s reason for existing annoys, it becomes harder to bounce back compared to the more minor faults, like the janky controls. It’s very, very clever, but it’s probably telling that I had more fun on the title screen sandbox, pitting God against zombies or Cthulhu against a tyrannosaurus or the familiar-looking cyborgs against an EMP device, where the questionable interactions become more forgivable and throwaway.

Even so, 5TH Cell has got itself on my radar, and I’d love to see what it can do on more capable hardware.

GTA: Chinatown Wars

Grand Theft Auto: Chinatown WarsThis might seem like a strange thing to say, but playing GTA: Chinatown Wars on the DS has allowed me to understand where people are coming from when they talk about how bad for kids the likes of Pokémon are. After all, it’s essentially drug dealing.

Let’s say you’re at a convention where Nintendo is unlocking Mew for players – you’ll have to excuse the outdated example since I haven’t properly played a Pokémon game since about 2002. Your Mew is near worthless in a trade there because everyone has them, but if you take it back to the school playground – this is 2002, remember; I don’t still hang around playgrounds with Pokémon to trade – it becomes invaluable.

In Chinatown Wars, you can, say, pick up some cheap weed where the Jamaican gangs are prevalent and sell it at a premium to college students. Or you might get an email from someone looking to offload some heroin cheaply, so you can take up the offer and stash it at your safehouse until someone finds themselves short of skag and will pay over the odds for some of your collection. Basic supply and demand, only here your deals will occasionally be raided by the cops. It’s also a nifty method of investment, tying up a chunk of your money in cheap drugs that you can sell for thousands in profit when demand goes up.

I’ll stop talking about that aspect of the game there for fear of scaring off the children – this site had already been blocked as pornography once by a major filtering company, incidentally – and just say that I love Chinatown Wars, and living out fantasies of making millions in a particular brand of Pocket Monster is just one reason why. The odd thing, considering the lengths I’ll go to to defend GTA IV against its detractors, is that I really don’t like the old GTA games. I bought the first when it came out out of some feeling of obligation – the playground rumours that it was imminently to be banned helped – and it was cool while the novelty was there, but I just didn’t find them that much fun. It wasn’t until I could get immersed in the city and Rockstar’s humour in GTA III that the series really became something important to me.

That’s why I’d been wary of this one, but you can’t ignore reviews like these forever and it’s been absolutely ages since I’ve played anything on the DS. In fact, the last two games that I bought, Apollo Justice and Chrono Trigger, haven’t been played at all. My hoarding mentality strikes again…

Pokémon for the less innocent aside, Chinatown Wars is a huge amount of fun. While it may lack the radio stations and the portable version of GTA IV’s Liberty City is more right-angled than you might remember, Rockstar Leeds has done a great job of cramming the experience into a DS cartridge. It looks remarkable considering the usual standard of 3D on the DS, the touch-screen minigames are yet to get annoying, and the slightly bizarre humour has made it intact. I mean, when was the last game on any system, let alone a DS game, that mentioned coked-out midgets and injecting heroin into your eyeball… in the same sentence? Genius.