Sending EA The Wrong Message

It’s fair to say that I’ve been critical of EA in the past, accusing the company of everything from single-handedly bringing down the industry to the ritual murder of virgins… maybe. It’s been massively improved recently, though, somehow turning Pro Evo into the football franchise that’s resting on its laurels with the really rather good FIFA 09 and, for every questionable decision, releasing a few games that are actually pretty risky and unique.

Dead Space

In the last year, for example, Burnout Paradise was a major departure from the previous games’ successful formula, and it has since been supported by some incredibly diverse downloadable content, most of which has been free. Bearing in mind that this is the company that has charged for in-game money and that’s incredible.

Rock Band 2 came out and, understandable licensing fee aside, Harmonix was allowed to patch in the ability to export almost every game from the original game for the new one, which made me happy.

Then, this Christmas, we’ve had Dead Space and Mirror’s Edge, both new IPs that bring new things to their respective genres – if Mirror’s Edge could even be considered part of a traditional genre – and have allowed a couple of clearly talented studios to cut loose from their usual licensed pap and Battlefield drudgery respectively and flex their creative muscles.

So it’s good that the new, risk-taking EA is reaping the benefits, then, right? Oh…

It’s not all that surprising considering that people are going to be picky about their games and new stuff like this has to go up against guaranteed sellers like Gears 2 and a new Call of Duty, but it’s still a huge shame. I’ve seen some pretty good deals on both of those, and Dead Space in particular is brilliant, so if you’re looking for some late Christmas presents at least consider them because otherwise the new EA will take over from Activision as the new old EA… or something.

How’s This For a Deal?

Rock Band 2 = £37.99 from Game

- £3 credit for a late price reduction on Fallout 3
- £15 Reward Card credit from the last few months’ pre-orders
+ £3.40 (400 MSP) for Rock Band export key
£0 to rent Rock Band on a free trial of Game’s rental service 

That gives us Rock Band 2 and almost the whole track list for Rock Band – 139 tracks in all – for a total expenditure of £23.39. Admittedly I’m getting by with my Guitar Hero II guitar instead of the Rock Band model, and I had to spend a tad more than I saved to build up that much credit, but it’s still nothing to be sniffed at.

I have no idea what’s been happening with this Rock Band 2 launch, though. It didn’t even seem to have a firm release date at all until a couple of weeks ago, and then after I eventually pre-ordered it I got an email saying that my order wouldn’t be fulfilled for launch day, and neither of the branches of Game in town even had copies, despite their large presence for the first game and its various bundles and versions. This is a major EA release coming out in the run-up to Christmas that’s been promoted on TV and I can’t even see a poster for it?

Probably just a delay in shipping to retail. Blame Somali pirates or something…

Who’s More Evil: EA or the Taxman?

Rock BandSo today it was confirmed that we, in Europe, will be getting a game several months after its US release. Still, can’t blame the publishers when the console manufacturers and enforcing these draconian region locks. What’s more, the price will be a direct dollar-to-pound conversion, but with the exchange rate at around $1.40-£1, that’s fair enough if you take into account taxes and shipping costs. Oh, and I wonder what it’ll be like in a couple of years when Tony Blair is Prime Minister?

Oops, sorry. I was using a post template from 1995 and forgot to delete it all. I was really ahead of the curve on this blogging thing.

So today it was confirmed that we, in Europe, will be getting a game several months after its US release. This is a game that is region locked on the 360, despite it being an option. And with an exchange rate now closer to $2-£1, an already-expensive game coming in at £179.98 (that’s £49.99 for the game, plus £129.99 for instruments) equates to $354.34. By comparison, a complete US copy will cost you $169.99 from EB, which comes out as £86.34.

It’s not really on, is it? The timed exclusivity is nearly here nor there for me, because if I was going to buy the game – I’m not, regardless of price – I have the facility to play it on either console and I’d be comfortable importing the region-free US PS3 version if I had to. In any case, even if you got slapped by the full complement of import duties (17.5% VAT and 3.5% import tax), you’d still only be paying £104.47 plus shipping for the import.

So, to return to my original question, who’s more evil: EA or the taxman? It may seem like a rock and a hard place, but EA won’t pay for schools and hospitals, will it? And you’ll end up paying less anyway, so it’s win-win.

An Unfortunate Use of the Term ‘Red Alert’

I found this advert for Command & Conquer: Red Alert 2 in an old FHM, circa 2000, when I was in the barber a couple of years back, and only now that it’s started to fall apart after I liberated it (I did ask first) have I got around to scanning it for posterity. I thought it might be of some interest as a curiosity:

Command & Conquer: Red Alert 2
(click for a larger version)

I’m a bit surprised that I’ve never seen it online before or since as those vitriolic ‘EA is teh evil’ posts always get hits. Quite alarming in retrospect and I can only assume that it seemed like a good idea at the time.

Isn’t coincidence a strange thing?

Whatever Happened to Plug and Play?

Remember when a new console had to be connected to power, connected to the TV, and that was it? Those were the days…

With all of the big three espousing network connectivity and, to wildly differing extents, higher resolutions, will those days ever come back? Getting the full experience from a games console is no longer a case of picking up a SCART cable along with the new hardware. As well as needing an expensive TV, just setting it up relies on an intimate knowledge of your TV’s supported inputs and resolutions as well as the favoured sound formats of your audio setup. I’m a technical masochist and so actually like fiddling with settings, but I doubt the average person does. We all must have cringed at friends with nice widescreen TVs but with their DVD player set to 4:3.

Networking is just as bad, requiring either a wired network within range of the console or a headfirst dive into the world of wireless networking – encryption protocols, DHCP servers, MAC filters, SSIDs, keys, and other such fun – to get what can be the main thrust of the hardware in the case of the 360.

And then there was firmware. The risk of completely killing your hardware aside, it’s more than slightly annoying to find yourself unable to play a PSP game because it has a mandatory firmware upgrade on the disc and your machine doesn’t have enough battery power to let you flash it. So much for ease of use there. Since its release the PS3 has had two firmware updates weighing in at nearly 100MB each, which is no quick and painless download on a 2Mb connection with a bandwidth limit. I’m sure you’re familiar with the stories of firmware updates killing 360s and Wiis, as well. Don’t even get me started on game patching and modern developers’ inability to notice players randomly disconnecting from online games.

Necessary evils though these may be if we want these new experiences, surely someone out there can come up with some kind of standards. Why not make TVs that can tell your devices what resolution they want? Why not test your bloody games before you ask us to pay for them?

Love The Tree, Hate The Fruit?

The day that we all get to play a new Nintendo console is getting close and what used to be a momentous gaming event for me is currently leaving me slightly cold. The above shamelessly paraphrased title from the 1UP Boards sums up how I feel, I think.

I’m reticent to speak out on my concerns about the Wii because, if I’m honest, I thought the DS was a crap idea. Now, having owned two of them and a decent library of original and entertaining software for it, I’ve eaten my words but I’m still not convinced that Nintendo will be able to replicate it on a home console. I want to play games for more than quick bursts, which is a format more suited to a handheld like the DS.

Looking at incomplete lists of launch titles the one Wii game that screams “MUST PLAY!” to me is a GameCube game with annoying-looking controls and, apart from a few obvious fits like Wario Ware and games designed to suit like Mario Galaxy (neither are launch titles), I’m extremely concerned that that it’s going to get games for other consoles shoehorned onto the new controls like Call of Duty 3 or Madden. I’d probably change my tune if Eidos made a Wii Hitman game with the nunchuck as a virtual garrotte but until I see that I’m sticking to my guns.

Of course the DS was much the same for the first year and now has some fabulous software, but what I want to play on a handheld is very different to what I want on a home console and I don’t see the experience transferring effectively. While it may be worth it for the Virtual Console alone, I applaud Nintendo for trying something different, WiiConnect24 is a great idea, and the Wii is unique as the only aesthetically pleasing console of this generation, with so much else to play this year I’m increasingly tempted to hold off until 2007 when the likes of Wario Ware will be out.

Am I the only one who isn’t drinking Nintendo’s Kool-Aid yet?