If you need proof of how far certain genres have come in the last few years, just look at how gameplay that was considered a revolution in 2005 is now being treated as a relic in its next-gen sequel – I am, of course, talking about Resident Evil 5. Blame Dead Space for spoiling us if you like, but the fact is that few genres have come all that far in the last five years in any respect other than visuals.

I’m nearing the end of Resident Evil 5, and yes, it does feel clunky after we’ve enjoyed the improvements to the formula in games like Gears of War and Dead Space. Yes, managing the inventory in real-time is an unnecessary attempt at creating tension. Yes, the partner AI is prone to lapses of judgement – although at least this time it can shoot back. Yes, the setting lacks that unsettling, macabre tone of Resi 4. Yes, we’d all like to run and gun. These are flaws that make it worthy of being marked down against its predecessor, but everything else that that game did right is in here as well. It looks great, it has that same satisfyingly precise gunplay, the boss battles are impressive, the battles are intense…
Maybe it’s played things too safe, which is what people seem to be piling on about, but the fact remains that when you play Resident Evil 5 as Resident Evil 5 and not what you think Resident Evil 5 should be, you’ll have a great time.
People are rightfully disappointed in Capcom’s conservatism, but it’s still based on what few will dispute is a classic game and a frontrunner for the best game of the last generation. Dead Space moved the survival horror/action sub-genre forward, but it hasn’t made Resident Evil 4 a worse game and thus to say that Resi 5 is a bad game is hyperbole.
Don’t let me stop you throwing some vitriol over the DLC situation, though. Capcom deserves a kicking over that, if not the game’s overall quality.
It’s that time again, where every gaming publication under the sun stops moaning that they’ve had no games all summer and shifts to lamentation about how abused their poor wallet will be over the next few months. As much as I’d like to, I’m not about to buck the trend. I mean, just look at my pre-order list:
- Banjo-Kazooie: Nuts & Bolts
- Call of Duty: World at War
- Fable II
- Fallout 3
- Gears of War 2
- Left 4 Dead
- LittleBigPlanet
- Persona 4
- Prince of Persia
And I’m also probably getting Dead Space, Far Cry 2, Mirror’s Edge, and Resistance 2 either depending on reviews or when I can get them cheaper than the RRP. (Or if someone sends me promo copies – hint, hint.)
No, the situation is no more ridiculous than it was last year… or the year before that… or the year before that. And I have no doubt that the same thing will happen next year. It still means that plenty of great games that could otherwise have been hits – out of my list, my money’s on Prince of Persia and Far Cry 2 being casualties – will be in the bargain bins sooner than the publishers might have hoped. It’s always a shame.
I just can’t see how it can be that much better to have a tiny piece of the big Christmas pie – up against the biggest juggernauts with marketing budgets big enough to end world hunger, of course - but I suppose it must work for them because they continue to do it. And hey, if they’re getting £350+ out of me again, they must be doing something right.
Remember those halcyon days console gaming was the easy option? You plugged it into the TV and into the mains, popped the cart – or disc, latterly – into the top, and hit the power button. None of the hardware incompatibilities, patches, or faffing around that PC gaming required.
Now, though, you can add networking to the mix, which isn’t yet necessarily as simple as it perhaps ought to be, and, of course, the minefield that is connecting your new device to an HDTV. Still, those have given us benefits for those who can do a bit of research, and even the dreaded patching is done automatically and quickly (mostly), meaning that a bug is no longer either something to deal with or wait for the second pressing.
But unfortunately, the one thing that I always hated about PC gaming has made the jump: installs. What started as a worrying but quick (Resistance, with its 220MB install) or optional process, taken through the promised land of Uncharted, which managed lush graphics with barely a load and no install, has now almost become the standard, and I HATE IT. (more…)