
Let’s face it: phone games have, generally speaking, been completely gash. If you asked me to list the good ones I’d start struggling after Snake and Doom RPG, and as phone hardware has become vastly more capable the quality of the software hasn’t risen at all.
Rolando, however, the first ‘big’ release from dedicated iPhone game developer ngmoco, has blown me away. It doesn’t have the flashy 3D graphics that you’d expect a killer app to have, but it arguably looks better for it. Trying to cram PSP-quality games onto the iPhone is as effective as porting PS2-quality games to the PSP has been, just showing the limitations of the hardware rather than working around them. Rolando doesn’t push the iPhone’s modest 3D capabilities, but you’re not going to be hitting the walls of what it can do and remind yourself that you’re playing on a phone.
This does make it slightly ironic that the game that shouldn’t look like a PSP game does, in fact, look very much like a certain PSP game, but, unlike most knock-offs, this does it better. My main complaint about LocoRoco was that it was crying out for motion controls, and this essentially does it with that and plenty of other gameplay mechanics made possible by the touch screen.
LocoRoco still has the presentational edge, it must be said, with its infectious music and active, multilayered graphics, but when comparing this 25MB download to a pretty full UMD it’s a damn good attempt to imitate it. I have to say that I believe Rolando to be the better game, however. LocoRoco got repetitive fairly early on, but Rolando is constantly throwing new gameplay systems at you all the way through, from bonus levels that require you to rotate the iPhone – or iPod touch, as it works on that as well – through 360 degrees to touch-activated bomb dispensers and ‘draw-bridges’: bridges that you literally draw – get it? – with your finger. (more…)
Not every game can be as good as Fallout, and indeed there are many excellent games from last year that I didn’t like as much as Mirror’s Edge at number ten but still deserve a mention, so here are a few more games from 2008, in no particular order, that fell short of making the main list but still deserve a mention.
- Lost Odyssey – It was going to be between this and the game below for tenth spot on the list until Mirror’s Edge stormed in on Christmas Day and pipped them both. As one of the few JRPGs not to have disappointed this gen – I won’t play the well-received Tales of Vesperia until its PAL release – I found this to have likeable characters, an interesting story, and yes: some nice towns too.
- Professor Layton and the Curious Village – When this became the surprise hit of the end of the year, it was well-deserved. It’s teasingly close to being a point-and-click adventure, it has a charming art style that looks like French animation, and Level-5 even managed to cram FMV cut-scenes in there to further the story. It helps, of course, that the puzzles and brainteasers are uniformly excellent and just the kind of thing to play on a handheld. Wait until the price has normalised and then give it a look.
- Dead Space – It may be hard to describe this game in any terms other than its plainly obvious inspirations – Alien’s Nostromo with a dash of Doom 3 and a liberal sprinkling of Event Horizon, all topped with Resident Evil 4′s controls – but it’s still a highly satisfying and actually quite scary horror game. The companion animated movie is worth a rental as well.
- Rock Band 2 - As I hadn’t bought a music game since Guitar Hero II, Rock Band 2 was my attempt to see how far things had come in the intervening generation of plastic instrument-based room-clutterers. Not all that far from the perspective of someone who only plays the guitar, but the boom in à la carte downloadable songs and the sheer amount of music that’s now on my hard drive to choose from makes it pretty irresistible. It makes you feel like a rock star and fulfils all similar clichéd review quotes, and I’d imagine it’s even better with the room for a set of drums.
- Geometry Wars 2 - Pretenders be damned, this is the only twin-stick shooter to play. Take the successful gameplay of the first one and give it six more modes and some brilliant music and you won’t find many deals that are as obviously worth getting as that. Played on a big 1080p TV with surround sound, it may well give you a seizure, but you’ll have to agree that it’s worth it.
- Super Street Fighter II Turbo HD Remix - The degree to which I still love Street Fighter II has already inspired its own post, and this has made the other versions irrelevant. Looks great, plays well online, the balance tweaks are enough to actually improve things while not being sweeping enough to rile the hardcore, and if you disagree with any of those comments you can turn off whatever it might be that’s offending you. I don’t have a bad word to say about it, and it only didn’t make the final list because… well… no matter how good the game is, it’s still Street Fighter II again. Roll on February.
- Persona 3 FES - This would have been in with a shout if I hadn’t played and preferred its sequel in the same year, but it’s still worth a look for its sufficiently different setting and tone. It’s also available for a pretty good price by now, so it could be one to bear in mind for when you’ve finished all your Christmas goodies.
- Rolando - ‘An iPhone game!?’ you say? Yep. I liked LocoRoco a lot when that came out, and this is pretty blatantly ‘inspired by’ that game but with the benefit of what the PSP game lacked: tilt controls. It’s unfair to call it a clone, though, as it has a lot more gameplay variety and more creative level design, all designed from the ground up to take advantage of the iPhone’s particular gifts, and I might well end up making a case for it with its own post before too long. In the meantime, if you have an iPhone or iPod touch and are looking for a game with some meat to it, it’s only £5.99 and bodes well for the future of dedicated iPhone development.
I think that’s enough looking back for another year. See you in 12 months for more complaining about the state of [insert genre here].
After a bit over a week spent unlearning eight years of bad phone habits – like having to press buttons to do things – I think I’ve got a pretty good handle on what the iPhone 3G is all about. It’s far from perfect and thankfully all of my issues can be fixed in firmware updates, but overall it’s a fantastic device and I love it. Here are my observations and suggestions.
First, a few criticisms and suggestions for the thousands of daily visits I get from Apple’s iPhone team:
Expand the Bluetooth functions. I understand the need to lock down certain aspects of the hardware, but why can’t I send files to and from it over Bluetooth to use the phone as a portable drive? Almost every phone on the market allows that and they have nowhere near 16GB or storage. Also: I can understand the battery concerns of syncing iTunes, but being able to sync my contacts and calendars wirelessly would be nice.
Let me use my own ringtones. Kindly allowing me to pay extra to turn one of a selection of songs on iTunes into a tone is frankly rubbish. Yes, it’s cheaper than the £3 extortion that some official services provide, but very rarely will I have a song as a ringtone that’s ever likely to be on iTunes, and other phones let me stick any old MP3 on there. And what about when the tone I want isn’t actually music, like the codec sound from MGS? Don’t assume that I’m pirating a song for the purposes of a ringtone. Thankfully there’s iToner to avoid this problem, but I shouldn’t need a third-party app to give me such basic functionality.
Interface standardisation? Apple is usually good about creating interface guidelines and it’s a major reason why OS X is so nice to use, but why aren’t the built-in apps on my iPhone uniform? Why is the button to compose a new email in the bottom-right, but the one to compose a new text message is in the top-right? Why can I turn the phone and type on a landscape keyboard for when I occasionally need to enter text on a web page while email has no support for landscape orientation? Just be consistent.
Give me options for how my contacts work. I like the Address Book integration, and the ability to pick someone’s name and have all their contact information – home phone, work phone, mobile, email addresses, etc – available with one tap. However, why doesn’t searching for ‘dad’ bring up my dad’s details when his nickname field is filled in as ‘Dad’? And why does a call from home not just say ‘Home’ – it’s the home number on my personal Address Book entry, after all – rather than ‘Home to Olly Dean and three others’? Wouldn’t that make more sense?
Let me charge from my USB hub. I have a hub plugged into the back of my 360, which powers several devices like my HDMI switch. You’d think, given that the iPhone is generally charged over USB, that I could charge it from that without having to leave my laptop on or go hunting for hen’s teeth a free power socket, but no. I’m not entirely sure why, either. Even if it’s slower than sucking the full power from an active computer, at least let me do it. I don’t care if it takes all night rather than an hour, because I’m not using it overnight.
And now, with that out the way, let the gushing begin… (more…)
Sorry if this is a bit succinct, but I’m posting from my shiny new iPhone 3G and this is a bit more fiddly than your usual QWERTY keyboard.
The activation issues are as bad as people are saying (three hours later and I’m still not completely up and running), but it certainly is a lovely little machine. Photos and proper impressions in a few days when I’ve had a play and am on a proper computer.