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	<title>NekoFever.com &#187; Mario</title>
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	<description>My games and other nonsense</description>
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		<title>2009&#8242;s Honourable Mentions</title>
		<link>http://www.nekofever.com/archives/2010/01/2009s-honourable-mentions/</link>
		<comments>http://www.nekofever.com/archives/2010/01/2009s-honourable-mentions/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 22:11:31 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[F.E.A.R.]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[inFamous]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trials HD]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1903</guid>
		<description><![CDATA[There is always a few that don't make the list but deserve some praise. Next year I might just save myself the trouble and do a top 15.]]></description>
			<content:encoded><![CDATA[<p>For every one that made it, many more didn&#8217;t, but some came closer than others&#8230;</p>
<ul>
<li><strong>F.E.A.R. 2: Project Origin</strong> &#8211; I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone&#8217;s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling &#8211; not so much on the story itself, mind &#8211; and it actually had a less intrusive version of that game&#8217;s weighty-feeling gameplay, so it deserves at least a little recognition.</li>
</ul>
<ul>
<li><strong>Grand Theft Auto: Episodes From Liberty City</strong> &#8211; This was in there right until the end, and it was only the facts that (a) I don&#8217;t actually own a copy of this exact game &#8211; I downloaded both individual episodes &#8211; and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV &#8211; maybe better in the case of the phenomenal Lost and Damned &#8211; and gives us more of an adventure in Rockstar&#8217;s still-stunning Liberty City. It&#8217;s still unparalleled as a gaming environment and it&#8217;s going to take <a href="http://www.rockstargames.com/reddeadredemption/">something special</a> to top it for me.</li>
</ul>
<ul>
<li><strong>Left 4 Dead 2</strong> &#8211; I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn&#8217;t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn&#8217;t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can&#8217;t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game&#8217;s release with a steady stream of good content in 2010, I&#8217;ll be sure to give it the credit it deserves.</li>
</ul>
<ul>
<li><strong>inFamous</strong> &#8211; This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn&#8217;t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it &#8211; don&#8217;t get me wrong &#8211; but bolting more stuff onto an existing simple and perfectly good framework <a href="http://en.wikipedia.org/wiki/List_of_Tetris_variants">isn&#8217;t always a recipe for success</a>. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it&#8217;s in inFamous 2 or a returning Sly Racoon.</li>
</ul>
<ul>
<li><strong>Mario &amp; Luigi: Bowser&#8217;s Inside Story</strong> &#8211; Believe it or not, this was actually the first Mario &amp; Luigi game that I&#8217;ve been there at the beginning for, which is strange considering how much I&#8217;ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it&#8217;s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It&#8217;s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it&#8217;s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser &#8211; the title is only the beginning, believe me &#8211; and they&#8217;ll pretty much all be there. Except <em>that</em>, you dirty bugger.</li>
</ul>
<ul>
<li><strong>Trials HD</strong> &#8211; I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn&#8217;t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems <a href="http://www.computerandvideogames.com/article.php?id=224006">blown away by the reception</a> and the boost in profile that its once-niche PC title has received. Proof that retro gameplay &#8211; and the insane difficulty that goes with it &#8211; isn&#8217;t dead. It just got pretty.</li>
</ul>
<p>As happens every year, there were plenty of big hitters that I just didn&#8217;t get to play &#8211; Assassin&#8217;s Creed II and Dragon Age: Origins to name two &#8211; and that&#8217;s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010&#8230; Oh&#8230;</p>
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		<title>Best of 2007 #2: Super Mario Galaxy</title>
		<link>http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/</link>
		<comments>http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/#comments</comments>
		<pubDate>Sun, 30 Dec 2007 21:00:38 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2007]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/12/best-of-2007-2-super-mario-galaxy/</guid>
		<description><![CDATA[The best Mario game in ages falls just short of being my favourite of the year.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2007/mariogalaxy.jpg" alt="Super Mario Galaxy" width="178" height="250" /></p>
<p>Ooh, controversial!</p>
<p>Super Mario Galaxy is a brilliant game, and the best Nintendo game since the almighty Ocarina of Time. It&#8217;s a Wii game that feels like that&#8217;s what it&#8217;s always been. And all without a minigame in sight.</p>
<p>It&#8217;s probably best to explain here why it&#8217;s not number one. I&#8217;ve said in the past that I think Super Mario 64 is almost flawless, and a game that is maybe possibly kind of a bit better (or is it, etc?) should surely then go straight in at the top of the list and all subsequent ones. Well&#8230;no. And it&#8217;s not you, it&#8217;s me.</p>
<p>I just don&#8217;t feel it like I used to, and I don&#8217;t know how to explain it without sounding really shallow. Mario Galaxy&#8217;s story is a bit more prominent than Mario 64&#8242;s and the talking stars get on my nerves. The platforming is still as good as ever, basically playing like those suspended play areas that made up the Bowser levels extended to fill an entire game, but the camera hasn&#8217;t moved on with the imaginations of the developers and therefore technical issues which were occasional niggles in 1996/97 are now more problematic.</p>
<p>Don&#8217;t let my justification of the placement make it sound like I&#8217;m entirely down on the game. It just seems that most are putting this at number one almost out of duty because it&#8217;s Mario and because Nintendo are the kings of their castle again, and as a result I have to justify my blasphemy. And it&#8217;s not because the Wii having almost nothing all year and then stealing in to take its second top spot running would annoy me.</p>
<p>That Mario Galaxy is one of the best games of the year is beyond doubt and, really, the ultimate number is irrelevant. Just knowing that it&#8217;s Nintendo&#8217;s best in years speak more than any single digit.</p>
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		<title>Mario &amp; Sonic at the Wii Flat</title>
		<link>http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/</link>
		<comments>http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 20:05:02 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Blogs]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Olympics]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/11/mario-sonic-at-the-wii-flat/</guid>
		<description><![CDATA[Whose idea was it to let Mario win a race with Sonic?]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><img src="http://www.nekofever.com/images/mariosonic.jpg" alt="Mario &amp; Sonic at the Olympic Games" width="500" height="209" /></div>
<p>I think I&#8217;m with most gamers when I say that my biggest question regarding this unusual collaboration is what exactly Mario is doping to enable him to match Sonic in a foot race. After having spent an afternoon with the game at the Wii Flat in London, I&#8217;m even more confused. Mario was pretty brisk if you held the run button, but when Bowser, Wario, and Eggman can keep up&#8230;well&#8230;it&#8217;s madness!</p>
<p>Once I was over my apoplectic fit and could put aside my inner fanboy, however, I couldn&#8217;t stay angry with it. I was too exhausted to&#8230;</p>
<p><span id="more-655"></span></p>
<p><img class="alignleft" style="float: left; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/mariosonictv.jpg" alt="Mario &amp; Sonic on TV" width="200" height="335" /></p>
<p>So I got to visit the Wii flat, and spend a few hours with some other bloggers and the game. The flat is a weird place, hidden down an alley between a pub and a computer shop, where inside you&#8217;ll find a collection of LCD TVs, all with Wiis attached. I won&#8217;t divulge the exact location for fear of sending a horde of angry parents who can&#8217;t find Wiis for Christmas over there, but it&#8217;s like some kind of bizarre yet somewhat tastefully-decorated shrine, complete with Wii-themed art everywhere. It&#8217;s where I&#8217;d imagine some of the more nutty Nintendo fanboys living if they didn&#8217;t still live with their parents.</p>
<p>But we&#8217;re here to talk about the game, Mario &amp; Sonic at the Olympic Games. It&#8217;s a schizophrenic game, with different events ranging dramatically in quality and skill requirements and allowing clear favourites to emerge. Some are good enough to enjoy on your own against the computer, some (or most) won&#8217;t be enjoyable without drunken friends, and predictably there are some bad apples there that it&#8217;s doubtful that you&#8217;ll play more than once.</p>
<p>The running events are fairly perfunctory, consisting of little more than thrashing the controllers as fast as you can &#8211; incredibly tiring over 400m, I tell you &#8211; which can occasionally commit the cardinal sin of not seeming to reflect your actions in the game. At the other extreme you&#8217;ve got events like the pole vault and triple jump which require shifting between two or three waggling disciplines, with mixed success. As above, they range in quality and as with the likes of Athlete Kings or International Track and Field they&#8217;re really multiplayer games. Single player is just kind of <em>there</em>, on the off-chance you want to wave around like a loon without other people to see you.</p>
<p>Now this might seem contradictory when I&#8217;ve just complained about the muddled mixed-discipline events, but I had a much better time with the events that contained a bit more depth. There are split-screen (how quaint) &#8220;dream events&#8221;, set away from Beijing in the various gaming universes, which play out like Mario Kart races. It&#8217;s a nightmare trying to balance wild waggling with avoiding obstacles and firing shells, but it&#8217;s as uproarous and unpredictable in multiplayer as its inspiration. I was shit at the trampolining &#8211; which has you moving the remote up and down while inputting on-screen button combinations &#8211; since I clearly don&#8217;t know my Wii buttons well enough, but it was one of the more inventive and successful games.</p>
<p>My favourite, though, was the fencing. It takes in attacks, parries, and feints, which all work well and create a game that actually has some depth. Play against someone of equal skill and matches are close, back-and-forth affairs that more often than not come down to the final point (first to 15), with a clever player always having a chance to get back into it. I could have spent even longer on this mode.</p>
<p>Mario &amp; Sonic at the Olympic Games, like most compilations, seems to range dramatically in quality, but overall it&#8217;s one of the best compilations on the Wii and should be fun with friends. You&#8217;ll probably want to avoid it if you&#8217;re out for a deep single player experience, though.</p>
<p>If you want to see more of the event take a look at the following blogs who were also there:</p>
<ul>
<li><a href="http://www.theaveragegamer.com/2007/11/10/preview-mario-and-sonic-at-the-olympic-games/">The Average Gamer</a></li>
<li><a href="http://www.binaryjoy.co.uk/games/features/mario-and-sonic-at-the-olympic-games-preview/">Binary Joy</a></li>
<li><a href="http://www.britishgaming.co.uk/?p=2639">British Gaming Blog</a></li>
<li><a href="http://www.nintendic.com/news/1422">Nintendic</a></li>
<li><a href="http://www.zath.co.uk/2007/11/26/mario-and-sonic-at-the-olympic-games/">Zath</a></li>
</ul>
<p>More photos are available <a href="http://www.nekofever.com/photos/mariosonicolympics/">here</a>, and you can see an official video (featuring me :/) <a href="http://www.youtube.com/watch?v=dlVdKKnJEMs">here</a>.</p>
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		<title>Super Mario All-Star</title>
		<link>http://www.nekofever.com/archives/2007/11/super-mario-all-star/</link>
		<comments>http://www.nekofever.com/archives/2007/11/super-mario-all-star/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 13:15:09 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Imports]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/11/super-mario-all-star/</guid>
		<description><![CDATA[Sunshine? A whole Galaxy is so much bigger...]]></description>
			<content:encoded><![CDATA[<p>At the risk of attack from the Nintendo fundamentalists, Mario Sunshine really wasn&#8217;t that great. It was good, but compared to the almost unimpeachable Super Mario 64 (as far as I&#8217;m concerned, the best game of the 32/64-bit generation), it felt soulless and disappointing.</p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/mariogalaxy.jpg" width="500" height="233" alt="Super Mario Galaxy" /></div>
<p>So we arguably haven&#8217;t had a truly great Mario in over a decade &#8211; come on, New Super Mario Bros was hardly Mario 64 &#8211; <em>aaand</em>&#8230;now that Super Mario Galaxy is here, we do. The hit ratio may have dropped since we had Super Mario Bros 1-3 plus World in five years, but now, even without Miyamoto at the helm, the standards for Mario have been put back as high as they should be.</p>
<p>While I think that those calling this the greatest Mario game ever are simply wrong, the comparisons that have been made between this and Super Mario Bros 3 are apt. Both games took the fairly conservative design of a previous game and just went a bit mental, but whereas the limits of SMB3&#8242;s madness were enemies with gigantism, flying raccoons, and a tanuki suit that inexplicably transformed Mario into a statue, Galaxy runs with it.</p>
<p>Such concepts as gravity &#8211; surely essential to a platform game &#8211; become meaningless. And while the race against the penguin in Mario 64 had some context, Galaxy&#8217;s equivalent is to have a community of penguins who surf on a smiling manta ray. It gives no explanation and clearly delights in the bemused expressions that such flights of fancy will induce. It&#8217;s a wonderful game that&#8217;s gloriously fun to just go with. And the space setting, unbounded by any real level structure (you can get completely different level designs within the same galaxy), has let them take a pile of concepts that couldn&#8217;t be expanded into a whole game and simply use them as single, throwaway levels. It seems almost profligate to use some great ideas in such a manner, but really it&#8217;s better that they go here than in a minigame compilation.</p>
<p>My one complaint would have to be that the mechanics sometimes can&#8217;t keep up with the design. Things haven&#8217;t really moved on since Mario 64&#8242;s benchmark for a 3D camera, and it sometimes doesn&#8217;t work with these far more complex level designs. The camera will more often than not be impossible to move manually &#8211; I don&#8217;t remember this ever being the case in Mario 64 &#8211; and just occasionally this will leave you looking at Mario&#8217;s shadow through a solid structure or with an awkward angle on a jump that could lead to oblivion if missed. It doesn&#8217;t happen all the time by any means, but it happens just enough to annoy.</p>
<p>Similarly, the human brain (or mine at least) can occasionally seem as incapable of keeping up as the camera. Mario can continually flip and take the controls with him, while I occasionally spent half a second flapping around in an effort to work out whether up was still up. Call it my failing rather than the game&#8217;s, if you like, but the fact is there is some inconsistency, such as when one double-sided surface in one galaxy will let you run seamlessly around the edge and onto the other side, whereas one in the next galaxy that is identical in all but theme will dump you off into a black hole if you try the same manoeuvre. As with the camera, it only happens enough to be an irritation.</p>
<p>It would be churlish of me to call this anything other than a great game because of a couple of qualms, though. This is still by far the best game on the Wii (no jokes, please) and, like its forebears, it will stick in the memory well beyond most of the big hits of this generation. This game reminds you what Nintendo can be when they stop thinking about minigames.</p>
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		<title>A Childhood Fantasy Comes True</title>
		<link>http://www.nekofever.com/archives/2007/10/a-childhood-fantasy-comes-true/</link>
		<comments>http://www.nekofever.com/archives/2007/10/a-childhood-fantasy-comes-true/#comments</comments>
		<pubDate>Wed, 10 Oct 2007 19:09:54 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Smash Bros]]></category>
		<category><![CDATA[Sonic]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/10/a-childhood-fantasy-comes-true/</guid>
		<description><![CDATA[In making a fighting game with Mario and Sonic, Nintendo have gone and created my most wanted game from about 1993.]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.nekofever.com/images/sonicbrawl.jpg" width="200" height="165" alt="Sonic vs. Mario" class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" /></p>
<p>So Solid Snake isn&#8217;t the only non-Nintendo character to make it into Smash Bros Brawl, as Nintendo has <a href="http://uk.wii.ign.com/articles/826/826131p1.html">announced</a> that Sonic will be pitting himself in mortal combat against Mario for the first time. Now we know how Sega got permission to put Mario into its Olympic game, then.</p>
<p>I was very indifferent towards Smash Bros Melee, probably because it came out at the same time as I was getting into Street Fighter III: Third Strike&#8217;s home debut on Dreamcast and, let&#8217;s face it, in a battle of fighting mechanics only one of those is going to come out on top. It was an enjoyable little fanwank but I find myself constantly baffled by lists putting it up there as one of the best games of all time. It&#8217;s not. Seriously, <strong>it&#8217;s not</strong>. It&#8217;s not even close to being the best game on GameCube, and that&#8217;s saying something.</p>
<p>As such, my anticipation for Brawl was almost nil. I still need to buy Metroid Prime 3, and that gets the nod over Smash Bros for having a proper single player experience in there. But this has changed things entirely. The original Smash Bros may have been wish fulfilment for a lot of people who grew up with Nintendo, but in making a fighting game with Mario <em>and</em> Sonic, Nintendo have gone and created my most wanted game from about 1993. Seriously, if I&#8217;d told 8-year-old self about this game my little head would have exploded.</p>
<p>So what are the odds on Snake slitting Sonic&#8217;s throat for that awful next-gen abortion? Don&#8217;t go all family friendly on us, Nintendo.</p>
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		<title>Best of the GBA</title>
		<link>http://www.nekofever.com/archives/2007/02/best-of-the-gba/</link>
		<comments>http://www.nekofever.com/archives/2007/02/best-of-the-gba/#comments</comments>
		<pubDate>Wed, 14 Feb 2007 15:40:44 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[Castlevania]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Game Boy Advance]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Street Fighter]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/02/best-of-the-gba/</guid>
		<description><![CDATA[Herein I celebrate the life of the fast-fading Game Boy Advance by giving ten of my favourite games on the format.]]></description>
			<content:encoded><![CDATA[<p>Now that I&#8217;ve got Final Fantasy VI Advance, as far as I can tell there are no more big GBA games set for release. If it wasn&#8217;t before, it&#8217;s now going to be a home for nothing but budget pap. But let&#8217;s not mourn; let&#8217;s celebrate the life of Nintendo&#8217;s little handheld with ten of my favourites, in alphabetical order.</p>
<ul>
<li><strong>Advance Wars</strong> &#8211; While certain developers continue the vain struggle to make an RTS work on any console format (although the GBC has a little-known gem called <a href="http://gameboy.ign.com/articles/163/163959p1.html">Warlocked</a>), Nintendo took a Japan-only series from 1988 and did strategy on the GBA. Not real-time, admittedly, but I need an analogy. Regardless, this was most people&#8217;s introduction to the Nintendo Wars series and proved to be an excellent fit for the handheld: deep, moreish, and just as easy to play in quick bursts. And that&#8217;s the hallmark of a well-made portable game.</li>
</ul>
<ul>
<li><strong>Castlevania: Aria of Sorrow</strong> &#8211; Choosing a GBA Castlevania is a bit like choosing your favourite child, but if I&#8217;m pressed this is my favourite. It doesn&#8217;t suffer the issues of Circle of the Moon (i.e. it was visible outside of direct sunlight). It&#8217;s also more of a challenge than Harmony of Dissonance, which was a cakewalk after COTM. Throw in the variety of weapons and the addictive soul-collecting system and the third time&#8217;s a charm for this series. Still buy them all, though.</li>
</ul>
<ul>
<li><strong>Final Fantasy VI Advance</strong> &#8211; Ditto what I said about the Castlevanias. These translate amazingly well to the GBA, but FFVI gets my vote simply by being the best 2D Final Fantasy (don&#8217;t deny it). FFI/II haven&#8217;t aged too well, so they&#8217;re out. FFIV and V are both superb, though, especially V with the added customisation of the job system. The thing that this one has over them is just that little extra sheen that comes from being a later game developed on known hardware, and some real flourishes in the storytelling department that don&#8217;t come on the older, more linear games. You should still buy all of them.</li>
</ul>
<ul>
<li><strong>Fire Emblem</strong> &#8211; Another perennial series that made its western debut on the GBA, think of it as Advance Wars goes to Middle-earth. Playing fundamentally the same as Wars, it brings characterisation and more story to the mix, with the unusual trick of permanently killing off characters should they fall in combat. I like it better than Advance Wars as you&#8217;re not controlling anonymous soldiers, but unique characters with enough of their own abilities to make that trick of restarting the mission from scratch if you get any of them killed difficult to resist.</li>
</ul>
<ul>
<li><strong>Legend of Zelda: Minish Cap</strong> &#8211; There has to be a Zelda here, obviously. I picked this over the sterling port of Link to the Past (still a classic) just because of what a surprise it was, arriving with little fanfare and turning out to be a brilliant little Zelda game. Tons to do and featuring the charming animations from Four Swords, and presentationally let down only by the mildly annoying voice samples, it&#8217;s a slightly whimsical but no less essential take on the series. Plus it came to Europe first, showing that Nintendo only dislikes us rather than outright hating us.</li>
</ul>
<ul>
<li><strong>Mario &#038; Luigi: Superstar Saga</strong> &#8211; Speaking of whimsy, this game almost defines the word. It wasn&#8217;t long ago that Nintendo kept such a tight grip on their flagship that something like this &#8211; to Super Mario RPG as Hot Shots is to Top Gun &#8211; would never have happened. It&#8217;s a great RPG in its own right, with some recognisable Mario hallmarks, but is also one of those rare games that manages to be funny. It has an <a href="http://www.youtube.com/watch?v=ukxfzIoB7AA">Engrish-speaking boss</a>, for God&#8217;s sake!</li>
</ul>
<ul>
<li><strong>Metroid Fusion</strong> &#8211; Super Metroid is my favourite game ever, so I have to have this in here. While it tended to hand-hold &#8211; Samus now has an AI companion that tells her where to go &#8211; Fusion proved that it still works in 2D, even after the seemingly permanent shift into 3D first person. It also boasts some of the prettiest visuals on the system and brought to the table a truly threatening bad guy. Or girl. Castlevania has done it twice, so can we get a 2D Metroid on the DS, please?</li>
</ul>
<ul>
<li><strong>Super Street Fighter II Turbo Revival</strong> &#8211; Street Fighter II shouldn&#8217;t work so well with two face buttons, but this has been one of my most consistently played GBA games since I got it in 2001. In fact, this summer, when I was <a href="http://www.nekofever.com/archives/2006/08/the-waiting-game/">tragically limited</a> to my Micro and one game, this is the one I chose. Since the GBA lacks a puzzle game as perfect as Tetris DX, this is my next best thing.</li>
</ul>
<ul>
<li><strong>WarioWare: Twisted!</strong> &#8211; How many of these games have there been now? However many, this is probably my favourite, even up against the original. The use of a twist sensor is ingenious and the team of course comes up with a couple of hundred inventive ways to use it. For a new twist (<em>ba-dum tish!</em>), play it by spinning yourself, rather than the GBA, in circles.</li>
</ul>
<ul>
<li><strong>Yoshi&#8217;s Island: Super Mario Advance 3</strong> &#8211; The 2D platformer to rule them all, even twelve years after its release this game still looks and plays wonderfully, and will continue to age better than the early attempts at 3D of its contemporaries. It&#8217;s testament to how much talent was poured into this game that even with essentially the same components and art assets, a less able team <a href="http://www.gamerankings.com/htmlpages2/933006.asp">couldn&#8217;t make something nearly as good</a> as the original. For more on the game, read <a href="http://www.nekofever.com/archives/2006/03/retrospective-yoshis-island/">my retrospective</a>.</li>
</ul>
<p>Unless you want it to die, don&#8217;t forget to lobby Nintendo for an English-language version of Rhythm Tengoku. It&#8217;s a top game that hardly anyone&#8217;s heard of, and the GBA deserves to go out on an original title rather than a SNES port. Even if said port is one of the finest RPGs ever made.</p>
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		<title>Best of 2006 #10: New Super Mario Bros.</title>
		<link>http://www.nekofever.com/archives/2006/12/best-of-2006-10-new-super-mario-bros/</link>
		<comments>http://www.nekofever.com/archives/2006/12/best-of-2006-10-new-super-mario-bros/#comments</comments>
		<pubDate>Fri, 22 Dec 2006 21:00:34 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2006]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Mario]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2006/12/best-of-2006-10-rainbow-six-vegas/</guid>
		<description><![CDATA[What's new is old. Really old. But that's no bad thing.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2006/nsmb.jpg" alt="New Super Mario Bros." width="220" height="200" /></p>
<p>The debate over originality in games kind of becomes moot when we&#8217;re talking about a game like this, doesn&#8217;t it? It&#8217;s quite possibly one of the least innovative games of 2006&#8230;and that&#8217;s a good thing?</p>
<p>When it&#8217;s something as timeless as a 2D Mario game, yes. While this might have lacked the simple perfection of the NES games or the sense of wonder that came with turning on Super Mario World for the first time, it threw in a couple of new abilities to mix things up and then essentially let the gameplay do the talking. This is Mario; what does he have to prove?</p>
<p>The extra power of the DS was put to good use with assorted scaling tricks and almost subconscious use of the two screens (did you notice how subterranean sections are played out on the bottom screen?), and what it lacked in speed compared to its sprite-based progenitors it made up for in good clean fun and the novelty of a new 2D Mario. Did I mention it was one of those?</p>
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		<title>Retrospective: Yoshi&#8217;s Island</title>
		<link>http://www.nekofever.com/archives/2006/03/retrospective-yoshis-island/</link>
		<comments>http://www.nekofever.com/archives/2006/03/retrospective-yoshis-island/#comments</comments>
		<pubDate>Sun, 05 Mar 2006 17:26:32 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[GBA]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Yoshi's Island]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2006/03/retrospective-yoshis-island/</guid>
		<description><![CDATA[The first of possibly many retro reviews that I'm planning on maybe writing. We'll see how this one goes, but at least the pedigree of the game it's based on aren't up for debate.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/yoshisisland.jpg" alt="Yoshi's Island (GBA)" width="240" height="160" /></p>
<p>After a lot of dredging used game shops and eventually eBay, I managed to find myself a copy of the oddly hard to come by GBA version of Yoshi&#8217;s Island and have recently been playing the hell of of it since it&#8217;s one of the all-time classics. In fact I was so inspired by the greatness that I decided to try out something which might turn into an occasional feature &#8211; a retrospective. We&#8217;ll see how this one goes.</p>
<p>Yoshi&#8217;s Island may carry the subtitle &#8220;Super Mario World 2” and feature Yoshi and Mario, but that&#8217;s really where the similarities end. One of the last great SNES games was originally going to be Nintendo&#8217;s reply to Rare&#8217;s Donkey Kong Country, featuring the same kind of realistic (for the time, at least) CG sprites that had blown everyone away in 1994.</p>
<p>Instead they took a wholly different path, going for hand drawn storybook visuals and some heavy use of the Super FX2 chip for advanced sprite scaling and rotation, giving the graphics unbelievable amounts of life and personality. In screenshots it might look colourful but basic, but in play it looks about as good as 2D platformers get. It&#8217;s a fantastic demo for the screens on the GB Micro and SP+, as well.</p>
<p>Technical coolness aside, Yoshi&#8217;s Island is quite simply my favourite platform game ever made. There&#8217;s so much imagination and variety to the gameplay that almost every single one of the 48 levels has its own gimmick, whether it&#8217;s enemies on stilts to stop you easily swallowing them or, amusingly, floating spores that make Yoshi trip out when he touches them. The fundamentals are always the same &#8211; swallow enemies to turn them into eggs which can be thrown, and try not to lose Baby Mario along the way &#8211; but they&#8217;re so simple and intuitive yet versatile that they&#8217;re essential in even the weirdest levels.</p>
<p>As with the best Nintendo games Yoshi&#8217;s Island is absolutely full of secrets and unlockables for the completist. The levels get pretty labyrinthine and each one hides a set number of collectibles that are needed for the maximum score, and by getting a high enough score on each world, extra bonus levels are unlocked. The game is a decent length as it is, but for the real completists it can take a very long time to truly finish it.</p>
<p>In short this is the best 2D platformer ever, without a shadow of a doubt. Now that I&#8217;ve finally played it at decent length it would probably even make my top five games full stop.</p>
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		<title>Best of 2005 #7: Mario Kart DS</title>
		<link>http://www.nekofever.com/archives/2005/12/best-of-2005-7-mario-kart-ds/</link>
		<comments>http://www.nekofever.com/archives/2005/12/best-of-2005-7-mario-kart-ds/#comments</comments>
		<pubDate>Sun, 25 Dec 2005 21:00:41 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2005]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=301</guid>
		<description><![CDATA[Possibly the best Mario Kart of them all, and if that's not reason enough to be in here I don't know what is.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" style="float: right; margin-left: 5px; margin-right: 5px;" src="http://www.nekofever.com/images/bestof2005/mariokartds.jpg" alt="Mario Kart DS" width="223" height="200" /></p>
<p>I don&#8217;t think I&#8217;d be alone in saying that Mario Kart DS is my favourite game in the entire series, and when a series carries a name as big as Mario Kart that&#8217;s no small praise. Whereas Mario Kart 64 evolved Super Mario Kart, I felt that Mario Kart Super Circuit was a step backwards and Mario Kart Double Dash felt gimmicky, this one felt like a true step forward.</p>
<p>The focus was brought back to the tight and responsive handling and the weapons which have been tweaked and balanced well over the series, the graphics sit somewhere between Mario Kart 64 and Double Dash, and the power of the DS has been used to add much more interactivity than the last great one, Mario Kart 64. On top of that they were clever enough to throw in a nice selection of classic retro tracks (although some of the choices of &#8220;classics&#8221; could be debated), fully-featured multiplayer with one copy of the game, and the game&#8217;s huge new addition &#8211; online play.</p>
<p>Nintendo were slow to adopt online play but they certainly made a good choice of a first game to do it with, and despite teething problems on their first attempt (the overly safety-conscious friends system, the lack of punishment for quitting when losing to protect your record, etc) they did a great job. Not only does this make it one of the best games of the year, it&#8217;s also proof positive that the DS is a serious system that isn&#8217;t only about touch-screen minigames and half-arsed console ports.</p>
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		<title>I(GN)rony</title>
		<link>http://www.nekofever.com/archives/2005/11/ignrony/</link>
		<comments>http://www.nekofever.com/archives/2005/11/ignrony/#comments</comments>
		<pubDate>Thu, 24 Nov 2005 02:14:49 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[IGN]]></category>
		<category><![CDATA[Mario]]></category>
		<category><![CDATA[Metroid]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Smash Bros]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=279</guid>
		<description><![CDATA[IGN seems to think that new Nintendo consoles don't end up with the same games with prettier graphics...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve just seen IGN&#8217;s <a href="http://cube.ign.com/articles/670/670078p1.html">ten reasons to wait for a Revolution</a>, but has the irony escaped anyone else that the second reason they give is &#8220;Same Games, Prettier Graphics&#8221; and then goes on to list a new Zelda, a new Metroid, and a new Smash Bros as reasons to get a Revolution? Those won&#8217;t be the same games with better graphics?</p>
<p>OK, so we&#8217;ll get them with some quirky new control scheme but will they really be new gaming experiences or will they be the same games shoehorned onto the new controller? To give Nintendo credit they&#8217;re far better with original concepts than either Sony or Microsoft, but even their new stuff isn&#8217;t always as new as they&#8217;d tell you &#8211; The Wind Waker took a shocking new direction but was essentially Ocarina of Time with cartoony graphics and dull sailing sections, and although the DS has some great stuff now what was Nintendo&#8217;s first big game for it? Super Mario 64 with either less-than-ideal digital controls or unworkable analogue controls. While a Metroid Prime might work with the Revolution controller without any concessions, I really can&#8217;t see a Zelda or Smash Bros on that controller without some kind of add-on, which essentially makes them the &#8220;Same Games, Prettier Graphics&#8221;.</p>
<p>Maybe Nintendo will prove me wrong, but if they want to gain the popularity that Mario, Zelda, and Metroid can afford they&#8217;re going to have to stick to the status quo and not make it so that we have to swing a remote as if it was Link&#8217;s sword. Their original concept really needs original games, as the DS has shown, and when one of the main selling points is that it plays Nintendo&#8217;s whole back catalogue (same games, same graphics?) is that going to happen?</p>
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