Best of 2011 #10: Gears of War 3

My enjoyment of the Gears series up to this point is such that Gears 3 is deserving of a position on this list, even if the overriding impression that I was left with was disappointment. That’s unfortunate, because it wasn’t the fault of the game itself – that was as strong as ever – but rather the anticlimax of a finale. In retrospect, both its predecessors ended on notes that swung between frustrating and insultingly simple, so perhaps it shouldn’t be so surprising, but to leave so many unanswered questions was just messy and felt like a lazy setup for inevitable returns to this universe.

Frankly, though, who plays Gears for the story? Its narrative accomplishments can be counted on one hand, and one of those is serving as a mildly distracting vessel for what is still the benchmark in this third-person cover shooting sub-genre. Although I didn’t think that Gears 3 was the series’ high point, mainly thanks to some flirtations with almost Halo-style, more open battlefields that really didn’t work for me, it had a lot of great ideas and a mercifully more diverse graphical style. The latter went a long way towards making the game feel like less of a stereotype than its characters frequently did.

With three of these games in a generation, though, I don’t feel like there’s more to be said with this franchise for a while. It’s the right time to leave it alone until there are some worthwhile new ideas, hence this one’s diminished standing in this list when compared to its predecessors. Still one of the best action series of this generation, then, given a send-off that slightly underwhelms.

E3 2011 Conference Review

Every year, at about this time, the gaming world comes together to show us why it’s going to deserve our money this year, and as happens a couple of times a decade it seems like we’re in a generation running on fumes. Indeed, one of the big three has shown its hand already, and such a bold statement of intent will surely mean appearances for the next Xbox and PlayStation in the next 12 months.

And for reference, here are my reviews of 2007, 2008, 2009 and 2010. This year I’m adding the stipulation that I won’t factor in multiplatform showings, since as impressive as Modern Warfare 3 and BioShock Infinite looked, that has no bearing on the relative fortunes of the consoles on which they were demonstrated.

So, in chronological order…

Microsoft

Fool me once, shame on you. Fool me twice, shame on me.

Last year, I wasn’t happy with the first look at real-life Kinect stuff, but I gave it a pass because I was confident that Microsoft knows its market – the people who made the Xbox a success where other ventures had failed. Now, I’m not so sure. How many times during that conference was something that looked interesting unveiled, only for someone to come out and sacrifice their dignity by squatting, hopping, waving and – shudder – fist-bumping in front of thousands of people? Ryse (formerly Codename Kingdoms), which was last year positioned as something new from Crytek for the Xbox core audience has suddenly become an on-rails Kinect game. Fable? An on-rails Kinect game. Ditto Star Wars, Sesame Street… and I have to say I’m nervous after seeing the Master Chief floating through an exploding ship in a fashion not far removed from what a bunch of avatars were doing in Disneyland Adventures not long before.

I’m probably just being paranoid on that one. There’s no way that Microsoft would risk a valuable and popular franchise with that kind of nonsense, is there? Wait… what was that Fable game again?

Back in my territory, Gears 3 looks good, but it’s Gears 3. It’s not going to blow any minds after anyone who’s interested has already played the beta, if not the two previous games, and let’s not forget that this is the second E3 for a game that was originally going to have been long out by now. It’s not new.

So with Halo 4 only present in CG form and a remake of the first Halo hardly likely to win over anyone, I guess it falls to Forza 4, then. In fairness it did look gorgeous, with nary an embarrassing Kinect demo in sight, and after Gran Turismo dropped the ball there’s a big opportunity for Microsoft and Turn 10 to nab that ‘real driving simulator’ label. Not that it matters to me, though. As I’ve said many times in the past, I couldn’t care less about driving simulators and need my virtual driving heavily diluted with arcade action. Bring back Bizarre Creations and Project Gotham, I say.

D

Sony

Sony’s offering was better than Microsoft’s, sure, but that doesn’t mean it’s any easier to sound excited. On the PS3 front, putting aside re-releases and Move games, I make it Uncharted 3, Ruin, Sly Cooper: Thieves In Time and Starhawk. The former and latter are looking excellent and I loved their respective predecessors, but we already knew about them. The others? Meh. I’m sure they’ll be perfectly good but I can take them or leave them.

Coupled with Microsoft’s damp squib, it seriously seems like this generation is running on fumes. Whenever the PS4 and next Xbox turn up, we don’t appear to be in danger of having another PS2, still receiving significant games after the release of its successor.

But of course, the big deal was the first E3 for what was formerly known as the NGP: PlayStation Vita. Strange name, but it makes a break from the PSP and it’s of secondary importance to what is an impressive piece of hardware. The graphics it’s pushing look superb, and the cloud functionality brings the niche connectivity features between the PS3 and PSP into a realm where they might actually get used, as long as its utility isn’t going to be predicated on buying two versions of the same game.

It’s said, however, that the definition of insanity is doing the same thing over and over and expecting different results, and that’s exactly what Sony is doing with the Vita. Even as someone who likes the PSP and still buys games for it, and with the 3DS not so far setting the world alight, it’s an extremely powerful handheld that’s hosting pocket versions of big-console games, and it didn’t work last time. Looking at Uncharted: Golden Abyss, we’ve even got the banner franchise being farmed out to a minor first-party studio. I’d like to be proven wrong, and I’d like to be able to play it for more than three hours without charging, but I’m not expecting either prediction to go my way.

Based purely on the fact that Sony’s conference wasn’t entirely focused on utter shite, it gets bumped up two grades. Then gets one taken away for not featuring The Last Guardian.

C

Nintendo

If big hopes were on Nintendo with the knowledge that it was to unveil new hardware, they were only enhanced by the other platform holders’ failure. And like many people, I came away disappointed here as well.

First, the other stuff, though. It generally takes a lot for Nintendo to get me excited because I’m a bit bored of another Mario Kart, another 2D Mario, and so on. And don’t get me started on bloody Smash Bros. I’m not yet burned out on Star Fox and I’ll always love Zelda – especially when I’m getting a free one for my under-utilised DSi – so I’ll give them those two.

To be honest, I’m still digesting the Wii U and wondering what to think. I’m generally positive, which may surprise some, even if some subsequent revelations have dampened its gloss somewhat, but we’re going on the press conference, and that was disappointing. I don’t know anyone who didn’t leave with questions, including whether or not it was even a standalone console. It was a failure of communication and, to be honest, the aforementioned disclosures have left me with questions over how much of the omitted information was deliberate. Time will have to tell because it’s certainly not coming this year, but it’ll be nice to have the option of playing Nintendo games alongside half-decent third-party offerings. Until the new Xbox also comes out in late 2012 and restores the console power status quo, of course.

Sadly, the announcement that I’m most looking forward to trading for my hard-earned currency is the Zelda symphony CD. That makes it extremely underwhelming, but that’s one more new announcement that I’m excited about than the other two, so Nintendo comes out on top by default.

C+

This has to be the most disappointing E3 in years. The three conferences were average at absolute best and I struggle to think of one new announcement that interests me. Also, gone seems to be the pleasure in finding obscure new announcements hidden away in the nooks of the gaming news sites, because there aren’t any – maybe we’re finally seeing the impact of every studio that doesn’t make nothing but million-sellers closing down. Running on fumes doesn’t even begin to describe this generation from the looks of things.

Best of 2010 #3: Halo: Reach

Halo: ReachWhat is likely to be Bungie’s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief’s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I’ll concede that it’s still super soldiers killing aliens, it was the most fun I’ve had with a game in this series since I first took it online.

Multiplayer-wise it’s certainly my game of the year, and I’ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3′s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.

Going back to the point about originality, it’s true that Reach doesn’t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I’d so far only read about would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments – the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love – I have to give Reach as both my favourite Halo game and one of 2010′s greatest.

E3 2010 Conference Review

It’s E3 again! That means broken promises, broken hearts, betrayal, disappointment, and that’s just when there’s a World Cup match on. For reference, check out my report cards for 2007, 2008 and 2009.

So without further ado, in chronological order…

Microsoft

To be honest, I got exactly what I expected from Microsoft. We all knew that there was going to be a huge focus on Natal Kinect and that was borne out. It’s undeniably technically impressive, but the lineup doesn’t interest me in the slightest so far. My antipathy towards the Wii is no real secret, and so it’s going to take something special, likely from an established developer known for great ‘normal’ games, but for the time being I’m happy to be an observer. I can see people who are in the intended audience being really impressed by it.

If we’re talking stuff outside hardcore games, ESPN was the most impressive thing. It’s almost certainly not coming here, but it’s potentially the definitive way to watch sports, and it’s included in an existing Xbox Live subscription. I’m a football fan, and having a library of classic matches as well as HD streaming live stuff with all those community features would be fantastic. Imagine getting a similar thing with the BBC iPlayer, for example.

As for the real games, there weren’t really any surprises for the most part, but what I saw impressed me. Gears 3 looked like Gears 3, and Halo: Reach really looked like a proper next-gen Halo game. Crytek is apparently making a God of War game as well, and MGS: Rising looked decent, albeit like it’s reviving something that should now be finished with. That interests me still, as even if it’s part of a genre that I don’t often get on with, those cutting mechanics look incredibly cool. Could be some real potential there.

Echoes of Sega’s E3 1995 Saturn announcement with the unveiling of the new machine, which perhaps isn’t the kind of memories to be dredging up, but you can’t deny the effectiveness of showing off the reduced size of your redesign by having it on stage inside the old one the whole time. It’s been much-needed on the technical side for a while, and I’ll certainly be tempted to upgrade at the next price drop. I’m liking the look of it, actually.

But the overall impression was underwhelming. Halo: Reach was the only game that really got me excited, and that’s… well, Halo. A Halo game that was announced over a year ago and that most of us have already played, in fact. I’m writing this section on Monday night before either of the other two conferences so I could be proven completely wrong here, but I expect Nintendo and Sony to blow away the paltry number of new announcements to appeal to gamers, and they’ll almost certainly be exclusives, which Call of Duty and Metal Gear Solid aren’t. There was a lot of flash there for really not that many new games for 2010 and 2011.

So a fairly unimpressive line-up of new games with some intriguing but unproven technology means that this conference scores a…

D (more…)

Game Room

It occurred to me recently how hard it is to legally obtain old games. Whereas almost any film from any year is probably readily available on DVD within a few clicks, and the same goes for music, the way that a previous generation of games is almost discarded every few years means that the only way to play, say, an old favourite from the Amiga is either to get lucky on eBay or a car boot, or to just go the illegal route and download the ROM. For all the bad that piracy does in this industry – and it does, no matter how overblown the claims may sometimes be – it’s doing an infinitely superior job of preserving gaming history than anyone with the publishers’ blessing.

Microsoft’s new Game Room is far from exhaustive, of course, but the plan is to grow it rapidly with games that are often otherwise unavailable elsewhere. To be honest, the vast majority simply serve to remind you of how far we’ve come and that it wasn’t any better back in the day, but they’re all available for a free play and there are some classics to be (re)discovered. Personally I’m a fan of Tempest and Crystal Castles, and I think that a quid or two is a reasonable price for them in this context.

It’s certainly a cool implementation of retro gaming with modern technology, and I think that if we can get some other big names like Capcom, Sega, Midway and Konami in there – somehow I don’t think even the biggest optimist expects to see Donkey Kong – and expand the selection up to the 16-bit era, it could be a big hit. I already enjoy visiting my friends’ arcades, but let me do it with games that I actually remember playing with them – the likes of Street Fighter II, Mortal Kombat, Golden Axe, etc – and the nostalgia factor is broadened beyond that 40-year-old creepy guy who hangs around in Gamestation. Although I can appreciate the historical value of Adventure and Asteroids, I would argue that I’m not the typical under-30 gamer.

But even so, I love how clearly Game Room is designed for fans. It’s so cool to wander into your friend’s arcade and see 80s gaming decor and a Bentley Bear sprite walking around in three dimensions, Paper Mario-style, and then to have a crack at their high scores. Everything from the way that rival high scores attack your pride with red neon to how the rewind function maintains the retro theme with a VHS rewinding effect is made to provoke a smile, and it usually does.

A good start, then, to a promising new system. I really hope that Microsoft can expand it and resist the urge to nickel and dime us too much on ultimately pointless tat like the decorations, but hey, I want to be an astronaut too. Let’s just hope that it can do the former.

Best of 2009 #5: Shadow Complex

If there was one genre that I didn’t expect to see making a high-profile resurgence this year, and from Epic of all studios, it was Metroidvania. With Metroid having gone all first-person and Castlevania not taking no for an answer in its attempts to be the new God of War, the two standard bearers seemed to have abandoned it. Indeed, we didn’t even know this existed until E3, which made the surprise of how bloody good it was all the more pleasurable.

Given that there’s not a lot of pedigree for these kinds of games around any more, it’s all the more remarkable. A first attempt, on an engine more used to high-budget shooters – I believe part of Epic’s plan when picking up this title was to showcase Unreal Engine 3′s surprising versatility – and they created a game that I’d certainly put up there with the best in the genre.

It impressed me with how well the engine adapted, and a few kinks with the three-dimensional aiming aside, the technology only enhanced it, with some extremely impressive set pieces and sweeping changes to environments that just wouldn’t be possible on last-gen or wholly 2D engines. And even though it undeniably followed the genre template down to the smallest detail – really, the fact that you start from scratch rather than losing your all-powerful character’s weapons and abilities after the prologue is the only difference between this and Symphony of the Night and Super Metroid, structurally speaking.

I loved Shadow Complex, and it kept me going right to the brink of finding absolutely everything, where only a few irritating secrets remain. So with this and Battlefield 1943 showing that new takes on classic concepts works just as well as twin-stick shooters on Live Arcade, let’s hope that 2010 brings us more of that. I’d love to see some of my favourite long-dead 16-bit era gaming styles making a return.