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	<title>NekoFever.com &#187; Microsoft</title>
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	<description>My games and other nonsense</description>
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		<title>Best of 2011 #10: Gears of War 3</title>
		<link>http://www.nekofever.com/archives/2012/01/best-of-2011-10-gears-of-war-3/</link>
		<comments>http://www.nekofever.com/archives/2012/01/best-of-2011-10-gears-of-war-3/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 21:00:56 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2011]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2681</guid>
		<description><![CDATA[My enjoyment of the Gears series up to this point is such that Gears 3 is deserving of a position on this list, even if the overriding impression that I was left with was disappointment. That&#8217;s unfortunate, because it wasn&#8217;t the fault of the game itself &#8211; that was as strong as ever &#8211; but [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Gears of War 3" src="http://www.nekofever.com/images/bestof2011/gearsofwar3.jpg" alt="" width="177" height="250" />My enjoyment of the Gears series up to this point is such that Gears 3 is deserving of a position on this list, even if the overriding impression that I was left with was disappointment. That&#8217;s unfortunate, because it wasn&#8217;t the fault of the game itself &#8211; that was as strong as ever &#8211; but rather the anticlimax of a finale. In retrospect, both its predecessors ended on notes that swung between frustrating and insultingly simple, so perhaps it shouldn&#8217;t be so surprising, but to leave so many unanswered questions was just messy and felt like a lazy setup for inevitable returns to this universe.</p>
<p>Frankly, though, who plays Gears for the story? Its narrative accomplishments can be counted on one hand, and one of those is serving as a mildly distracting vessel for what is still the benchmark in this third-person cover shooting sub-genre. Although I didn&#8217;t think that Gears 3 was the series&#8217; high point, mainly thanks to some flirtations with almost Halo-style, more open battlefields that really didn&#8217;t work for me, it had a lot of great ideas and a mercifully more diverse graphical style. The latter went a long way towards making the game feel like less of a stereotype than its characters frequently did.</p>
<p>With three of these games in a generation, though, I don&#8217;t feel like there&#8217;s more to be said with this franchise for a while. It&#8217;s the right time to leave it alone until there are some worthwhile new ideas, hence this one&#8217;s diminished standing in this list when compared to its predecessors. Still one of the best action series of this generation, then, given a send-off that slightly underwhelms.</p>
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		<title>E3 2011 Conference Review</title>
		<link>http://www.nekofever.com/archives/2011/06/e3-2011-conference-review/</link>
		<comments>http://www.nekofever.com/archives/2011/06/e3-2011-conference-review/#comments</comments>
		<pubDate>Wed, 08 Jun 2011 21:19:29 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[3DS]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trade Shows]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2574</guid>
		<description><![CDATA[How did 2011's E3 offerings stack up?]]></description>
			<content:encoded><![CDATA[<p>Every year, at about this time, the gaming world comes together to show us why it&#8217;s going to deserve our money this year, and as happens a couple of times a decade it seems like we&#8217;re in a generation running on fumes. Indeed, one of the big three has shown its hand already, and such a bold statement of intent will surely mean appearances for the next Xbox and PlayStation in the next 12 months.</p>
<p>And for reference, here are my reviews of <a title="E3 Predictions 2007" href="http://www.nekofever.com/archives/2007/06/e3-predictions-2007/">2007</a>, <a title="E3 2008 Conference Review" href="http://www.nekofever.com/archives/2008/07/e3-2008-conference-review/">2008</a>, <a title="E3 2009 Conference Review" href="http://www.nekofever.com/archives/2009/06/e3-2009-conference-review/">2009</a> and <a title="E3 2010 Conference Review" href="http://www.nekofever.com/archives/2010/06/e3-2010-conference-review/">2010</a>. This year I&#8217;m adding the stipulation that I won&#8217;t factor in multiplatform showings, since as impressive as Modern Warfare 3 and BioShock Infinite looked, that has no bearing on the relative fortunes of the consoles on which they were demonstrated.</p>
<p>So, in chronological order&#8230;</p>
<p><span style="text-decoration: underline;"><strong>Microsoft</strong></span></p>
<p>Fool me once, shame on you. Fool me twice, shame on me.</p>
<p>Last year, I wasn&#8217;t happy with the first look at real-life Kinect stuff, but I gave it a pass because I was confident that Microsoft knows its market &#8211; the people who made the Xbox a success where other ventures had failed. Now, I&#8217;m not so sure. How many times during that conference was something that looked interesting unveiled, only for someone to come out and sacrifice their dignity by squatting, hopping, waving and &#8211; <em>shudder</em> &#8211; fist-bumping in front of thousands of people? Ryse (formerly Codename Kingdoms), which was last year positioned as something new from Crytek for the Xbox core audience has suddenly become an on-rails Kinect game. Fable? An on-rails Kinect game. Ditto Star Wars, Sesame Street&#8230; and I have to say I&#8217;m nervous after seeing the Master Chief floating through an exploding ship in a fashion not far removed from what a bunch of avatars were doing in Disneyland Adventures not long before.</p>
<p>I&#8217;m probably just being paranoid on that one. There&#8217;s no way that Microsoft would risk a valuable and popular franchise with that kind of nonsense, is there? Wait&#8230; what was that Fable game again?</p>
<p>Back in my territory, Gears 3 looks good, but it&#8217;s Gears 3. It&#8217;s not going to blow any minds after anyone who&#8217;s interested has already played the beta, if not the two previous games, and let&#8217;s not forget that this is the second E3 for a game that was originally going to have been long out by now. It&#8217;s not new.</p>
<p>So with Halo 4 only present in CG form and a remake of the first Halo hardly likely to win over anyone, I guess it falls to Forza 4, then. In fairness it did look gorgeous, with nary an embarrassing Kinect demo in sight, and after Gran Turismo dropped the ball there&#8217;s a big opportunity for Microsoft and Turn 10 to nab that &#8216;real driving simulator&#8217; label. Not that it matters to me, though. As I&#8217;ve said many times in the past, I couldn&#8217;t care less about driving simulators and need my virtual driving heavily diluted with arcade action. Bring back Bizarre Creations and Project Gotham, I say.</p>
<p><strong>D</strong></p>
<p><span style="text-decoration: underline;"><strong>Sony</strong></span></p>
<p>Sony&#8217;s offering was better than Microsoft&#8217;s, sure, but that doesn&#8217;t mean it&#8217;s any easier to sound excited. On the PS3 front, putting aside re-releases and Move games, I make it Uncharted 3, Ruin, Sly Cooper: Thieves In Time and Starhawk. The former and latter are looking excellent and I loved their respective predecessors, but we already knew about them. The others? Meh. I&#8217;m sure they&#8217;ll be perfectly good but I can take them or leave them.</p>
<p>Coupled with Microsoft&#8217;s damp squib, it seriously seems like this generation is running on fumes. Whenever the PS4 and next Xbox turn up, we don&#8217;t appear to be in danger of having another PS2, still receiving significant games after the release of its successor.</p>
<p>But of course, the big deal was the first E3 for what was formerly known as the NGP: PlayStation Vita. Strange name, but it makes a break from the PSP and it&#8217;s of secondary importance to what is an impressive piece of hardware. The graphics it&#8217;s pushing look superb, and the cloud functionality brings the niche connectivity features between the PS3 and PSP into a realm where they might actually get used, as long as its utility isn&#8217;t going to be predicated on buying two versions of the same game.</p>
<p>It&#8217;s said, however, that the definition of insanity is doing the same thing over and over and expecting different results, and that&#8217;s <em>exactly</em> what Sony is doing with the Vita. Even as someone who likes the PSP and still buys games for it, and with the 3DS not so far setting the world alight, it&#8217;s an extremely powerful handheld that&#8217;s hosting pocket versions of big-console games, and it didn&#8217;t work last time. Looking at Uncharted: Golden Abyss, we&#8217;ve even got the banner franchise being farmed out to a minor first-party studio. I&#8217;d like to be proven wrong, and I&#8217;d like to be able to play it for more than three hours without charging, but I&#8217;m not expecting either prediction to go my way.</p>
<p>Based purely on the fact that Sony&#8217;s conference wasn&#8217;t entirely focused on utter shite, it gets bumped up two grades. Then gets one taken away for not featuring The Last Guardian.</p>
<p><strong>C</strong></p>
<p><span style="text-decoration: underline;"><strong>Nintendo</strong></span></p>
<p>If big hopes were on Nintendo with the knowledge that it was to unveil new hardware, they were only enhanced by the other platform holders&#8217; failure. And like many people, I came away disappointed here as well.</p>
<p>First, the other stuff, though. It generally takes a lot for Nintendo to get me excited because I&#8217;m a bit bored of <em>another</em> Mario Kart, <em>another</em> 2D Mario, and so on. And don&#8217;t get me started on bloody Smash Bros. I&#8217;m not yet burned out on Star Fox and I&#8217;ll always love Zelda &#8211; especially when I&#8217;m getting a free one for my under-utilised DSi &#8211; so I&#8217;ll give them those two.</p>
<p>To be honest, I&#8217;m still digesting the Wii U and wondering what to think. I&#8217;m generally positive, which may surprise some, even if some <a href="http://www.gamesindustry.biz/articles/2011-06-08-fils-aime-admits-to-using-ps3-360-footage-in-presser">subsequent</a> <a href="http://www.destructoid.com/e3-implications-of-wii-u-s-single-tablet-support-203199.phtml">revelations</a> have dampened its gloss somewhat, but we&#8217;re going on the press conference, and that was disappointing. I don&#8217;t know anyone who didn&#8217;t leave with questions, including whether or not it was even a standalone console. It was a failure of communication and, to be honest, the aforementioned disclosures have left me with questions over how much of the omitted information was deliberate. Time will have to tell because it&#8217;s certainly not coming this year, but it&#8217;ll be nice to have the option of playing Nintendo games alongside half-decent third-party offerings. Until the new Xbox also comes out in late 2012 and restores the console power status quo, of course.</p>
<p>Sadly, the announcement that I&#8217;m most looking forward to trading for my hard-earned currency is the Zelda symphony CD. That makes it extremely underwhelming, but that&#8217;s one more new announcement that I&#8217;m excited about than the other two, so Nintendo comes out on top by default.</p>
<p><strong>C+</strong></p>
<p>This has to be the most disappointing E3 in years. The three conferences were average at absolute best and I struggle to think of one new announcement that interests me. Also, gone seems to be the pleasure in finding obscure new announcements hidden away in the nooks of the gaming news sites, because there aren&#8217;t any &#8211; maybe we&#8217;re finally seeing the impact of every studio that doesn&#8217;t make nothing but million-sellers closing down. Running on fumes doesn&#8217;t even begin to describe this generation from the looks of things.</p>
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		<title>Best of 2010 #3: Halo: Reach</title>
		<link>http://www.nekofever.com/archives/2010/12/best-of-2010-3-halo-reach/</link>
		<comments>http://www.nekofever.com/archives/2010/12/best-of-2010-3-halo-reach/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 21:00:41 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2010]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2453</guid>
		<description><![CDATA[What is likely to be Bungie&#8217;s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief&#8217;s story and carrying the Xbox brand now that games [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Halo: Reach" src="http://www.nekofever.com/images/bestof2010/haloreach.jpg" alt="Halo: Reach" width="177" height="250" />What is likely to be Bungie&#8217;s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief&#8217;s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I&#8217;ll concede that it&#8217;s still super soldiers killing aliens, it was the most fun I&#8217;ve had with a game in this series since I first took it online.</p>
<p>Multiplayer-wise it&#8217;s certainly my game of the year, and I&#8217;ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3&#8242;s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.</p>
<p>Going back to the point about originality, it&#8217;s true that Reach doesn&#8217;t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I&#8217;d so far only <a href="http://en.wikipedia.org/wiki/Halo_(series)#Books_and_comic_series">read about</a> would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments &#8211; the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love &#8211; I have to give Reach as both my favourite Halo game and one of 2010&#8242;s greatest.</p>
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		<title>E3 2010 Conference Review</title>
		<link>http://www.nekofever.com/archives/2010/06/e3-2010-conference-review/</link>
		<comments>http://www.nekofever.com/archives/2010/06/e3-2010-conference-review/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 19:18:06 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trade Shows]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2181</guid>
		<description><![CDATA[It's a pleasant surprise to be able to laud Nintendo's E3 offering for once. It feels so strange after all these years...]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s E3 again! That means broken promises, broken hearts, betrayal, disappointment, and that&#8217;s just when there&#8217;s a World Cup match on. For reference, check out my report cards for <a href="http://www.nekofever.com/archives/2007/07/e3-conference-review/">2007</a>, <a href="http://www.nekofever.com/archives/2008/07/e3-2008-conference-review/">2008</a> and <a href="http://www.nekofever.com/archives/2009/06/e3-2009-conference-review/">2009</a>.</p>
<p>So without further ado, in chronological order&#8230;</p>
<p><strong><span style="text-decoration: underline;">Microsoft</span></strong></p>
<p>To be honest, I got exactly what I expected from Microsoft. We all knew that there was going to be a huge focus on <span style="text-decoration: line-through;">Natal</span> Kinect and that was borne out. It&#8217;s undeniably technically impressive, but the lineup doesn&#8217;t interest me in the slightest so far. My antipathy towards the Wii is no real secret, and so it&#8217;s going to take something special, likely from an established developer known for great &#8216;normal&#8217; games, but for the time being I&#8217;m happy to be an observer. I can see people who are in the intended audience being really impressed by it.</p>
<p>If we&#8217;re talking stuff outside hardcore games, ESPN was the most impressive thing. It&#8217;s almost certainly not coming here, but it&#8217;s potentially the definitive way to watch sports, and it&#8217;s included in an existing Xbox Live subscription. I&#8217;m a football fan, and having a library of classic matches as well as HD streaming live stuff with all those community features would be fantastic. Imagine getting a similar thing with the BBC iPlayer, for example.</p>
<p>As for the real games, there weren&#8217;t really any surprises for the most part, but what I saw impressed me. Gears 3 looked like Gears 3, and Halo: Reach really looked like a proper next-gen Halo game. Crytek is apparently making a God of War game as well, and MGS: Rising looked decent, albeit like it&#8217;s reviving something that should now be finished with. That interests me still, as even if it&#8217;s part of a genre that I don&#8217;t often get on with, those cutting mechanics look incredibly cool. Could be some real potential there.</p>
<p>Echoes of <a href="http://www.1up.com/do/newsStory?cId=3179252">Sega&#8217;s E3 1995 Saturn announcement</a> with the unveiling of the new machine, which perhaps isn&#8217;t the kind of memories to be dredging up, but you can&#8217;t deny the effectiveness of showing off the reduced size of your redesign by having it on stage inside the old one the whole time. It&#8217;s been much-needed on the technical side for a while, and I&#8217;ll certainly be tempted to upgrade at the next price drop. I&#8217;m liking the look of it, actually.</p>
<p>But the overall impression was underwhelming. Halo: Reach was the only game that really got me excited, and that&#8217;s&#8230; well, Halo. A Halo game that was announced over a year ago and that most of us have already played, in fact. I&#8217;m writing this section on Monday night before either of the other two conferences so I could be proven completely wrong here, but I expect Nintendo and Sony to blow away the paltry number of new announcements to appeal to gamers, and they&#8217;ll almost certainly be exclusives, which Call of Duty and Metal Gear Solid aren&#8217;t. There was a lot of flash there for really not that many new games for 2010 and 2011.</p>
<p>So a fairly unimpressive line-up of new games with some intriguing but unproven technology means that this conference scores a&#8230;</p>
<p><strong>D<span id="more-2181"></span><br />
</strong></p>
<p><span style="text-decoration: underline;"><strong>Nintendo</strong></span></p>
<p>Low expectations have become the norm for Nintendo&#8217;s annual E3 showing, but I&#8217;m happy to say that this year&#8217;s offering was a pleasant surprise. Maybe there&#8217;s less lustre on some of Nintendo&#8217;s well-worn franchises &#8211; I&#8217;m surprisingly nonplussed about new Zelda games nowadays &#8211; but new announcements like the beautiful-looking Kirby&#8217;s Epic Yarn and the potentially great Donkey Kong Country Returns &#8211; that looks to have enough going for it to elevate it above DKC&#8217;s status as the red-headed stepchild of Nintendo platformers &#8211; left me with a positive impression of Nintendo&#8217;s upcoming slate for the first time in ages.</p>
<p>Previously announced games like Metroid: Other M and the new Golden Sun looked decent too, and some of those are coming out pretty imminently. With nothing as horribly embarrassing as the <a href="http://www.youtube.com/watch?v=FevEajjTFxs">Wii Music announcement</a>, even on the casual end of the scale &#8211; Miyamoto talking like he was in <a href="http://vids.myspace.com/index.cfm?fuseaction=vids.individual&amp;videoid=20118999">Wayne&#8217;s World 2</a> came close, admittedly &#8211; there&#8217;s very little to whip gamers into a fanboy rage about. Maybe it&#8217;s just the way that Microsoft hoovered up all that negative energy yesterday, or maybe Nintendo threw its base a bone by showing games with genuine universal appeal. Even if it&#8217;s too much to hope for that we&#8217;ll see a permanent return to the Nintendo of old, there&#8217;s plenty of reason for optimism there.</p>
<p>I should probably expand on Zelda rather than glossing over probably the biggest software announcement. Putting aside the technical issues during the demonstration, there was a dizzying number of nifty ideas on display in a short period of time &#8211; the usual Zelda drip feed of new abilities will be entirely necessary &#8211; and I really liked the art style, somewhere between the relative realism of Twilight Princess and Ocarina of Time and the cel-shaded look of Wind Waker and Phantom Hourglass. I haven&#8217;t gone near a Zelda since Link&#8217;s Wii debut, but this will almost certainly change that.</p>
<p>And then there was the 3DS. Hardly a surprise and really impossible to make any judgement about without seeing it and the effectiveness of its primary gimmick, I&#8217;m nonetheless certainly on board. It seems like a proper hardware upgrade rather than the stopgap that&#8217;s been the DSi &#8211; I&#8217;m really regretting spending my money on that now &#8211; and there seems to be extremely strong software support and great potential applications with 3D movies and imagery. It&#8217;s pulling in names and developers that haven&#8217;t been associated with the DS, it&#8217;s got Ocarina of Time, and the fanboys can finally <strong><em>shut up about Kid Icarus</em></strong>. Also, with versions of MGS3 and Splinter Cell: Chaos Theory, it&#8217;s surely the definitive system for stealth games, because it doesn&#8217;t get better than those two. Whenever demo kiosks start showing up I&#8217;ll be right down there to have a look. On current hype levels it could be the first Nintendo machine that I buy on day one since the original DS, and the first that hasn&#8217;t disappointed me early on since the GBC.</p>
<p>Nintendo left me really optimistic about its future, which is something that I haven&#8217;t been able to say for a while. It&#8217;s not going to make my Wii my number one system, but I&#8217;m definitely going to be hooking it back up soon. This conference gets a&#8230;</p>
<p><strong>A</strong></p>
<p><span style="text-decoration: underline;"><strong>Sony</strong></span></p>
<p>Sony&#8217;s was an odd one. By far the longest of the conferences and with a sizeable list of games, also easily topping Microsoft&#8217;s showing for hardcore gamers, there wasn&#8217;t all that much to get excited about unless you&#8217;re investing in a 3D TV. Killzone 3 looked like Killzone, but that comparison is not as much of a compliment as it was when similarly applied to Halo in my Microsoft roundup. inFamous also returned after a pre-E3 unveiling of its sequel by somehow becoming even more bland. All it lacked was Resistance 3 to complete the list of unlikeable Sony franchises that get me grinding my teeth with passive-aggressive dislike.</p>
<p>Even so, out of the HD twins, this was by far the superior conference. We had EA showing off some staggering-looking new games &#8211; Microsoft might have got the sales coup with exclusive Call of Duty content, but Medal of Honor is what I want to play more &#8211; and the Valve announcement was actually, in my opinion, one of the bigger ones of the show. Not that Portal 2 is coming because that wouldn&#8217;t have surprised me anyway, but that Steamworks and features like Steam Cloud were on the way: those are features that aren&#8217;t possible on a system as locked down as the 360, and if they work with the PC/Mac Steam client &#8211; Steam Play with the PS3 is surely too much to ask, but I&#8217;d love to be proven wrong &#8211; we could be a serious step towards the one console future, with Microsoft&#8217;s system firmly on the outside looking in.</p>
<p>Oh, and it showed the Top Gear Test Track with the Stig. Win.</p>
<p>Of course, Sony had its own motion-control solution, and it&#8217;s an utterly shameless design rip-off. Nothing on it that I wouldn&#8217;t prefer to play with a controller, and it&#8217;s not even as technically impressive as Kinect. It has buttons, you say? Nothing&#8217;s stopping developers from letting us use a controller while using Kinect, and a 360 controller doesn&#8217;t look like a sex toy. And that Sorcery game <em>really</em> needs to link up with EA and the Harry Potter licence.</p>
<p>I still liked a significant chunk of what I saw, so it&#8217;s just a shame that it was padded out with innumerable montages and unlikeable skits, some of which were up there (down there?) with <a href="http://www.youtube.com/watch?v=0G0LlXv-nyI">All I Want For Xmas is a PSP</a>, and a suspiciously enthusiastic crowd &#8211; it kind of lost me when a promotion with Coca-Cola was greeted with whoops and cheers &#8211; because what&#8217;s there was quite good. Chop half an hour out of it and let the games speak for themselves and you&#8217;ve got a very effective show with a lot less twattishness.</p>
<p>Twisted Metal was the big surprise, and although it didn&#8217;t make up for the notable absence of last year&#8217;s <a href="http://en.wikipedia.org/wiki/Stevenote#.22One_more_thing....22">&#8216;one more thing&#8217;</a> The Last Guardian, I&#8217;m a big fan of that series and I&#8217;m looking forward to the PS3 one immensely. The on-stage presentation could have done with a bit more polish, perhaps, but it&#8217;s looking massive and is bound to be brilliant online. Time to seek out a US copy of Twisted Metal Black to put me in the mood, methinks.</p>
<p>Even so, I see more PS3 games that I want to play in the future than 360 games, so I&#8217;m giving this one a&#8230;</p>
<p><strong>B-</strong></p>
<p>It&#8217;s a pleasant surprise to be able to laud Nintendo&#8217;s E3 offering for once, and I hope that it heralds a long-term return to form. It feels so strange after all these years&#8230;</p>
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		<title>Game Room</title>
		<link>http://www.nekofever.com/archives/2010/04/game-room/</link>
		<comments>http://www.nekofever.com/archives/2010/04/game-room/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 22:02:30 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Arcades]]></category>
		<category><![CDATA[Atari 2600]]></category>
		<category><![CDATA[Game Room]]></category>
		<category><![CDATA[Intellivision]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2095</guid>
		<description><![CDATA[Is Game Room finally the service to let us legally explore our gaming heritage?]]></description>
			<content:encoded><![CDATA[<p>It occurred to me recently how hard it is to legally obtain old games. Whereas almost any film from any year is probably readily available on DVD within a few clicks, and the same goes for music, the way that a previous generation of games is almost discarded every few years means that the only way to play, say, an old favourite from the Amiga is either to get lucky on eBay or a car boot, or to just go the illegal route and download the ROM. For all the bad that piracy does in this industry &#8211; and it does, no matter how overblown the claims may sometimes be &#8211; it&#8217;s doing an infinitely superior job of preserving gaming history than anyone with the publishers&#8217; blessing.</p>
<p><img class="aligncenter size-medium wp-image-2099" title="Game Room" src="http://www.nekofever.com/wp-content/uploads/gameroom-500x236.jpg" alt="" width="500" height="236" /></p>
<p>Microsoft&#8217;s new <a href="http://www.xbox.com/games/g/gameroomxbla/">Game Room</a> is far from exhaustive, of course, but the plan is to grow it rapidly with games that are often otherwise unavailable elsewhere. To be honest, the vast majority simply serve to remind you of how far we&#8217;ve come and that it wasn&#8217;t any better back in the day, but they&#8217;re all available for a free play and there are some classics to be (re)discovered. Personally I&#8217;m a fan of Tempest and Crystal Castles, and I think that a quid or two is a reasonable price for them in this context.</p>
<p>It&#8217;s certainly a cool implementation of retro gaming with modern technology, and I think that if we can get some other big names like Capcom, Sega, Midway and Konami in there &#8211; somehow I don&#8217;t think even the biggest optimist expects to see Donkey Kong &#8211; and expand the selection up to the 16-bit era, it could be a big hit. I already enjoy visiting my friends&#8217; arcades, but let me do it with games that I actually remember playing with them &#8211; the likes of Street Fighter II, Mortal Kombat, Golden Axe, etc &#8211; and the nostalgia factor is broadened beyond that 40-year-old creepy guy who hangs around in Gamestation. Although I can appreciate the historical value of Adventure and Asteroids, I would argue that I&#8217;m not the typical under-30 gamer.</p>
<p>But even so, I love how clearly Game Room is designed for fans. It&#8217;s so cool to wander into your friend&#8217;s arcade and see 80s gaming decor and a Bentley Bear sprite walking around in three dimensions, Paper Mario-style, and then to have a crack at their high scores. Everything from the way that rival high scores attack your pride with red neon to how the rewind function maintains the retro theme with a VHS rewinding effect is made to provoke a smile, and it usually does.</p>
<p>A good start, then, to a promising new system. I really hope that Microsoft can expand it and resist the urge to nickel and dime us too much on ultimately pointless tat like the decorations, but hey, I want to be an astronaut too. Let&#8217;s just hope that it can do the former.</p>
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		<title>Best of 2009 #5: Shadow Complex</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-5-shadow-complex/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-5-shadow-complex/#comments</comments>
		<pubDate>Sun, 27 Dec 2009 21:00:58 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Chair Entertainment]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Metroidvania]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1901</guid>
		<description><![CDATA[Both shadowy and complex, but also one of my favourite games of the year.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Shadow Complex" src="http://www.nekofever.com/images/bestof2009/shadowcomplex.jpg" alt="" width="183" height="250" />If there was one genre that I didn&#8217;t expect to see making a high-profile resurgence this year, and from Epic of all studios, it was Metroidvania. With Metroid having gone all first-person and Castlevania not taking no for an answer in its attempts to be the new God of War, the two standard bearers seemed to have abandoned it. Indeed, we didn&#8217;t even know this existed until E3, which made the surprise of how bloody good it was all the more pleasurable.</p>
<p>Given that there&#8217;s not a lot of pedigree for these kinds of games around any more, it&#8217;s all the more remarkable. A first attempt, on an engine more used to high-budget shooters &#8211; I believe part of Epic&#8217;s plan when picking up this title was to showcase Unreal Engine 3&#8242;s surprising versatility &#8211; and they created a game that I&#8217;d certainly put up there with the best in the genre.</p>
<p>It impressed me with how well the engine adapted, and a few kinks with the three-dimensional aiming aside, the technology only enhanced it, with some extremely impressive set pieces and sweeping changes to environments that just wouldn&#8217;t be possible on last-gen or wholly 2D engines. And even though it undeniably followed the genre template down to the smallest detail &#8211; really, the fact that you start from scratch rather than losing your all-powerful character&#8217;s weapons and abilities after the prologue is the only difference between this and Symphony of the Night and Super Metroid, structurally speaking.</p>
<p>I loved Shadow Complex, and it kept me going right to the brink of finding absolutely everything, where only a few irritating secrets remain. So with this and Battlefield 1943 showing that new takes on classic concepts works just as well as twin-stick shooters on Live Arcade, let&#8217;s hope that 2010 brings us more of that. I&#8217;d love to see some of my favourite long-dead 16-bit era gaming styles making a return.</p>
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		<title>Best of 2009 #7: Halo 3: ODST</title>
		<link>http://www.nekofever.com/archives/2009/12/best-of-2009-7-halo-3-odst/</link>
		<comments>http://www.nekofever.com/archives/2009/12/best-of-2009-7-halo-3-odst/#comments</comments>
		<pubDate>Fri, 25 Dec 2009 21:00:24 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2009]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Awards]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3: ODST]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1894</guid>
		<description><![CDATA[Not the tragic failure that some claimed, but not Halo 3 either.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Halo 3: ODST" src="http://www.nekofever.com/images/bestof2009/halo3odst.jpg" alt="" width="176" height="250" />Can an expansion qualify for a GOTY list? Is Halo 3: ODST an expansion at all? Legitimate questions all, but I think that ODST, besides being a standalone release, is different enough to qualify. To be honest, beyond name recognition, did it even need to be painted as part of Halo 3 at all? Most of it happens concurrently with Halo 2, after all.</p>
<p>Semantics aside, I thoroughly enjoyed ODST, even as a relative disappointment after the massive event that was Halo 3. It&#8217;s partly a victim of Call of Duty usurping Halo as the 360&#8242;s premier franchise and, I think, partly down to people simply getting bored of the games, and I hope that Reach is different enough to win people back around.</p>
<p>So yes, a disappointment. But playing it, I was reminded of how much I enjoy Halo. To say that it&#8217;s been made irrelevant by Modern Warfare is extremely unfair because they play very different games, and I love Halo&#8217;s unscripted, free-form battles just as much as Infinity Ward&#8217;s brand of breakneck, scripted Hollywood action. ODST further courted my affections by somehow feeling more like the original, possibly down to the added vulnerability that comes from needing health packs, and it was a welcome challenge after playing through two Halo games in which you&#8217;re the baddest motherfucker in the galaxy.</p>
<p>Plus Firefight was pretty awesome. Expect to see variants of Gears 2&#8242;s Horde mode showing up throughout 2010&#8242;s shooter line-up.</p>
<p>Halo still needs a kick up the backside, though. Most will pick Modern Warfare 2&#8242;s success as the thing to do it, but I think that me only putting it seventh on this list will be the thing to do it. Wait until Bill Gates sees this&#8230;</p>
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		<title>The Good and the Bad of Halo 3: ODST</title>
		<link>http://www.nekofever.com/archives/2009/09/the-good-and-the-bad-of-halo-3-odst/</link>
		<comments>http://www.nekofever.com/archives/2009/09/the-good-and-the-bad-of-halo-3-odst/#comments</comments>
		<pubDate>Wed, 23 Sep 2009 15:16:49 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[Expansions]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Halo 3]]></category>
		<category><![CDATA[Halo 3: ODST]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1741</guid>
		<description><![CDATA[Wrestling with whether to be content or disappointed with Bungie's latest Halo game...]]></description>
			<content:encoded><![CDATA[<p>If I begin in the same way that almost any review of Halo 3: ODST that I&#8217;ve seen ends, the game is great because it&#8217;s Halo. It has the same tight gameplay, the same great weapon balance, the same great storyline. It&#8217;s essentially an expansion to Halo 3, so it stands to reason that it shares most of the game&#8217;s good qualities. Firefight is also a fine addition, shamelessly copying Gears 2&#8242;s Horde mode but, in my opinion at least, improving it with Halo&#8217;s slicker, more precise gameplay and extra enemy variety.</p>
<p>Just in case I get carried away over the next few paragraphs and leave you with the impression that I dislike the game, though, let me just say that it&#8217;s great. Worth full price? I&#8217;m always hesitant to mark a game down based on value &#8211; five good hours better than ten stretched out average ones and all that &#8211; and on that basis I&#8217;d still encourage people to buy it.</p>
<p><img class="aligncenter size-medium wp-image-1743" title="Halo 3: ODST" src="http://www.nekofever.com/wp-content/uploads/odst_screen-500x281.jpg" alt="Halo 3: ODST" width="500" height="281" /></p>
<p>But regardless of value, this is presented as an expansion of sorts &#8211; it&#8217;s Halo <em>3</em>: ODST and not Halo: ODST, remember &#8211; and so hurts for being a modest upgrade of a two-year-old game that wasn&#8217;t technically mind-blowing when it came out anyway. It&#8217;s been improved, certainly, because the derelict New Mombasa streets are far more atmospheric than anything that I can remember in Halo 3 proper, and the engine also seems to throw more enemies than the 2007 model could handle, but compared to the obvious stuff like Killzone 2 &#8211; think the urban environments of that game&#8217;s <a href="http://www.youtube.com/watch?v=dPp3UBvEF1k">second and third stages</a> &#8211; and even the cities of Gears of War, it&#8217;s showing its age. There&#8217;s little more than the occasional identikit building to slip through, and the architecture looks pretty solid for having been essentially <a href="http://halo.wikia.com/wiki/First_Battle_of_Mombasa">nuked</a> hours before the game. I barely even recall a pile of rubble.</p>
<p>Hell, after a Covenant invasion and occupation you&#8217;d expect to at least see some sign of carnage. There&#8217;s not so much as a civilian body to be found, though. New Mombasa doesn&#8217;t feel lived in, which was understandable when we first visited in Halo 2 but much harder to justify now.</p>
<p>The story is also something that I feel needs looking at. Not the content of it, because I still thoroughly enjoy the Halo universe, but the method in which it&#8217;s told. BioShock-style audio diaries are in here, but they&#8217;re more like the parts of a radio drama than an individual&#8217;s stolen moments, making the implementation seem like a heavy-handed knockoff. Some of the cut-scenes are almost painful to watch in a &#8216;new&#8217; game as well, with unimpressive character models going through stilted animations while the cast is left with clichéd, throwaway dialogue. This ODST squad ain&#8217;t exactly Aliens&#8217; colonial marines, not matter how much they want to be&#8230;</p>
<p>It&#8217;s difficult to pick at the flaws of the flashback storytelling without spoiling things, so I&#8217;ll be brief, but that doesn&#8217;t make too much sense either. The first is triggered by an ODST&#8217;s helmet embedded in a small room overlooking a courtyard; when you&#8217;ve played through the resulting sequence, see if you can explain (a) how the helmet got there and (b) how the Rookie &#8211; who, incidentally, has been weakened in some areas compared to the Chief but still seems able to operate a Spartan Laser or effortlessly flip a Warthog, and doesn&#8217;t really seem too disadvantaged when single-handedly taking on squads of Covenant &#8211; was able to piece together that much information. Similar questions are raised throughout, and it doesn&#8217;t seem to stand up to dramatic scrutiny.</p>
<p>But like I said, despite a potential laundry list of complaints, ODST is still a great game to play, and I&#8217;ll stand by its value when you get £20-odd worth of Halo 3 maps thrown in for less than £30. It&#8217;s just not quite up there with Gears of War, Halo 3 and Gears 2 as Microsoft&#8217;s headline acts for the last three years. Let&#8217;s hope that Bungie&#8217;s really getting its hands dirty with Halo: Reach.</p>
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		<title>E3 2009 Conference Review</title>
		<link>http://www.nekofever.com/archives/2009/06/e3-2009-conference-review/</link>
		<comments>http://www.nekofever.com/archives/2009/06/e3-2009-conference-review/#comments</comments>
		<pubDate>Tue, 02 Jun 2009 21:08:40 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Conferences]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Trade Shows]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1531</guid>
		<description><![CDATA[The third annual post of me moaning about motion controls and Nintendo disappointments.]]></description>
			<content:encoded><![CDATA[<p>Hard to believe that it&#8217;s been the best part of a year since Final Fantasy XIII went multiplatform and Nintendo stunned the world by reaching new levels of mediocrity, but E3 has been restored to its former glory and with it came three conferences from the console manufacturers infused with announcements and yes, bitter tears. Same format as <a href="http://www.nekofever.com/archives/2007/07/e3-conference-review/">2007</a> and <a href="http://www.nekofever.com/archives/2008/07/e3-2008-conference-review/">2008</a>, in chronological order:</p>
<p style="padding-left: 30px;">The first was <strong>Microsoft</strong>, which started us off with a strong showing. We knew some of what was going to be there, but there were no complete leaks like last year&#8217;s NXE unveiling, and most of what we knew was in name only. It&#8217;s fairly normal at this point to go into E3 without much knowledge of what we&#8217;ll be playing on our 360s at the end of the year, and we can now see a strong line-up taking shape: Halo 3: ODST, Left 4 Dead 2, Crackdown 2, Forza 3, and the re-emergence of a fantastic-looking Splinter Cell: Conviction, which has got me all hot and bothered for the series again. Modern Warfare 2&#8242;s footage wasn&#8217;t as mind-blowing as COD4&#8242;s from two years ago, but my preorder&#8217;s in.</p>
<p style="padding-left: 30px;">The headlines will undoubtedly be grabbed by two unveilings, though. The first is Metal Gear Solid: Rising, which is a huge PR coup for Microsoft but isn&#8217;t a mainline Metal Gear and so isn&#8217;t quite the shock of last year&#8217;s FFXIII reveal; still, I like MGS4&#8242;s Raiden, so colour me interested. Secondly, we&#8217;ve got Project Natal, which I don&#8217;t expect to work nearly as well as the video suggested, but if it does it&#8217;s certainly an incredible technical achievement. Expect much talk about that over the coming months.</p>
<p style="padding-left: 30px;">Plus Microsoft got <em>the fucking Beatles</em> to show up. God knows how much that cost&#8230;</p>
<p style="padding-left: 30px;">Criticisms? As a closet fan of the Halo novels I&#8217;d like to have seen more than a teaser of Halo: Reach, but I understand that ODST is the one that they want you to care about for now. But mainly, where was Rare? The token Killer Instinct and Blast Corps rumours of course didn&#8217;t come true, but no new Perfect Dark? Not even another Viva Piñata? Hello?</p>
<p style="padding-left: 30px;">But that aside, Microsoft did what it had to do with aplomb. The 360 has a great selection of games for this year and we now know that stuff like Alan Wake is <em>finally</em> coming in 2010, and MS is even showing signs of making a serious attempt at coming out from the bald space marine niche where it&#8217;s been happy to exist. This one gets a solid <strong>A</strong>.</p>
<p><strong>Nintendo</strong> had simultaneously the most and the least to prove going into E3, sitting comfortably at the top of the sales charts but also leaving much of its traditional audience &#8211; or at least the ones who can&#8217;t convince themselves that Smash Bros is a good game &#8211; underwhelmed, exemplified by last year&#8217;s showing.</p>
<p>Super Mario Galaxy 2, Team Ninja&#8217;s Metroid, and Golden Sun DS. That pretty much summed up what we got that I&#8217;m interested in, and I really am gagging for a go on Metroid. It&#8217;s better than last year&#8217;s and the first two are undoubtedly AAA titles, although it still had a depressing emphasis on games that our demographic probably doesn&#8217;t care about. No great DSiWare content? No Virtual Console for DSi? Nothing entirely new for the hardcore audience? Instead, we get something to monitor your pulse and more Wii Fit.</p>
<p>I can&#8217;t in good conscience slate a conference that unveiled both a proper new Mario and Metroid, so I&#8217;m going to give this one a <strong>B-</strong>.</p>
<p style="padding-left: 30px;"><strong>Sony</strong>&#8216;s was a show of two halves for me. It started off with Uncharted 2, which looks spectacular, and if it&#8217;s nearly as good as the first game &#8211; there&#8217;s no reason why it shouldn&#8217;t be &#8211; it&#8217;ll be a certain purchase. MAG didn&#8217;t demonstrate particularly well because it&#8217;s a bit slow and complicated for this context, and I&#8217;m not convinced that the headset-free PSN is the best place for such a co-op game, but I love my multiplayer shooters and I&#8217;m intrigued.</p>
<p style="padding-left: 30px;">It&#8217;s good to see renewed support for the PSP, even if I won&#8217;t be buying a PSP Go, and maybe this commitment from Sony coupled with reduced development costs will see a renaissance in the system. I hope so, because I&#8217;m a fan.</p>
<p style="padding-left: 30px;">Final Fantasy XIV was a surprise, to say the least, but I&#8217;d love to hear the difference in cheers between when it was announced and when everyone saw the little &#8216;Online&#8217; under the title. Not the megaton announcement that XIII was last year, and the slight disappointment was compounded by what came next. The tech demo for the <span style="text-decoration: line-through;">Wii Remote</span> waggle wand lost some of its impact coming after Microsoft&#8217;s controller-free controls and a further demonstration of Wii Motion Plus and just went on for far too long, particularly when there wasn&#8217;t actually a game to come with it. The same goes for ModNation Racers, which wasn&#8217;t even that impressive and seemed to last for an eternity &#8211; I wanted to kill myself when he promised to create a track &#8220;in less than five minutes&#8221;. I was reminded of the endless demonstration of Gran Turismo HD from the <a href="http://www.youtube.com/watch?v=IH2w2l1JTs4">infamous E3 2005 showing</a>.</p>
<p style="padding-left: 30px;">It ended very strongly with Gran Turismo 5, which I don&#8217;t really care about as I&#8217;m not exactly a fan of realistic racers, and the holy duo of The Last Guardian and God of War III. It goes without saying that both of those are must-haves, and I&#8217;m just disappointed that it looks like we&#8217;ll have to wait until 2010 for both of them.</p>
<p style="padding-left: 30px;">Much like the Microsoft one it showed a host of great games, and it only really suffered from the slack middle section. That doesn&#8217;t stop it getting an <strong>A</strong> as well, though.</p>
<p>Overall, then, a far better show than last year&#8217;s, and fans of all platforms will have come away with something worthwhile even if this year&#8217;s show has pretty much confirmed motion controls as the way of the future. And hey, no sales graphs either. Gaming needs to make a song and dance about itself like this once in a while, so let&#8217;s enjoy the rest of the show.</p>
<p>Until next year&#8230;</p>
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		<title>The Year of the DLC?</title>
		<link>http://www.nekofever.com/archives/2009/01/the-year-of-the-dlc/</link>
		<comments>http://www.nekofever.com/archives/2009/01/the-year-of-the-dlc/#comments</comments>
		<pubDate>Mon, 19 Jan 2009 18:24:09 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Downloadable Games]]></category>
		<category><![CDATA[Fable]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[The Lost and Damned]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1312</guid>
		<description><![CDATA[With many of 2008's big games getting imminent downloadable expansions, is DLC finally taking over as episodic gaming's workable cousin?]]></description>
			<content:encoded><![CDATA[<p>So my last informal <a href="http://www.nekofever.com/archives/2008/01/2008-the-ps3s-year/">&#8216;Year of the&#8230;&#8217; post</a> didn&#8217;t turn out so accurate, and this one could either herald a brave new frontier for gaming as retail goes down the toilet or turn out to be a damp squib that people aren&#8217;t really interested in, but I&#8217;m pretty confident that 2009 will, either way, be a big year for downloadable content.</p>
<p>Fable II has just had its first DLC package, Knothole Island, and I happily bought it because I was itching to play more of the game. The same thing is likely to happen later this month when Fallout 3 receives its first downloadable quest line, Operation Anchorage, and again with the other two to come in February and March, Left 4 Dead has more campaigns on the way, and of course GTA IV&#8217;s much-ballyhooed expansion, The Lost and Damned, is planned for next month.</p>
<p>It&#8217;s a big line-up for a traditionally slow period, cunningly placed to keep players from trading in last year&#8217;s games, and although map packs have been a fixture of this generation since the 360 launch, with the <a href="http://blog.wired.com/games/2007/06/take_two_gets_5.html">silly money</a> being thrown around for exclusive DLC at the moment, could this be when the idea of DLC fulfils its promise?<span id="more-1312"></span></p>
<p>I know that the very concept is anathema to some people, suspicious of DLC being cut from the main game to extort another few quid out of the already-stretched buyers, and it&#8217;s easy to sympathise in these days of six-hour games that can somehow manage to receive an expansion within weeks of launch. It&#8217;s known that all first-party Microsoft titles are planned with DLC from the very first design document, for example, and we&#8217;ve all seen examples of mispriced or misjudged DLC over the last few years. Nobody wants to see content lopped out to charge you again &#8211; except the guys in suits, you have to assume &#8211; but I still hope that there&#8217;s a non-evil future in DLC.</p>
<p>It was supposed to be episodic gaming that was going to be the next big thing, but as unpredictable development has shown developers that that&#8217;s harder than it sounds &#8211; when you&#8217;ve had to make the full thing in advance to meet a regular schedule, you might as well release it in one go &#8211; this looks like it could be the development that picks up from there. Post-release DLC falls somewhere between episodic gaming and the expansion packs of old, filling the gap between sequels while encouraging people to hold on to their games and go back to them occasionally to see what&#8217;s new.</p>
<p>I&#8217;m not talking about downloadable costumes &#8211; or Horse Armour &#8211; or paying for in-game money or any of that nonsense; I think there&#8217;s a place for that and I&#8217;m sure some people enjoy it, but I&#8217;m talking about the meaty, downloadable quest lines that add a few hours of gameplay to a game that I love for a fiver. There&#8217;s nothing wrong with that&#8230; is there?</p>
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