
Maybe it’s that shiny Sigma demo that’s doing the rounds or maybe it’s the chat about the inevitable Ninja Gaiden 2. Or, more likely, it’s the goading from a borderline obsessive friend who insists that I’ve missed out on the best action game ever made. I finally got Ninja Gaiden for the Xbox from eBay and have spent some time kicking around with that.
I’d be lying if I said I’d never played NG because I gave it a try back in 2004, only to give up on the second boss because I found it too ball-achingly hard. It still is hard – the difficulty wouldn’t be such a big sticking point if it wasn’t – but it’s one of the deepest and most rewarding action games around. Some parts, especially bosses, are unnecessarily evil (in chapter 9: a tank, another tank, and then a helicopter gunship!?) but although death is often inevitable it’s usually a case of your mistake. It plays like a fighting game which necessitates learning the fighting system and gives rise to the possibility of being killed by one of the peons, an ignominious end for a master ninja.
At the same time the odds are stacked in your favour because most of the time you have all the tricks they do and more, and most of the time you’re stronger and faster as well. It’s much more of a game of skill than the other top 3D actioners, God of War and Devil May Cry, as good as those ones are. Intelligent use of blocking is essential, the various weapons have their benefits and caveats, and it’s hugely beneficial to learn your repertoire of moves. Again, like a fighting game.
I implore you, if the difficulty made you give up on Ninja Gaiden, give it a try. The Xbox version is dirt cheap (still looks great in 720p on the 360) or you can plump for Sigma if you’re a PS3 owner. Or wait for the 360 version of Sigma when the PS3 one sells 50,000. Yeah, I went there.
Now isn’t this a sweet sight?

The current official version of the PS1 emulator on the PSP is quite limited – it only plays the handful of games available from the PS3 store, it requires a PS3, and it requires you to buy games that you already own at $6 a time – but, wouldn’t you know it, the hackers are well ahead of the curve and the emulator has been hacked to play games that you rip yourself.
If you need a reason to use the PSP, are there any better ones than Final Fantasy VII, Metal Gear Solid, Resident Evil 2, Symphony of the Night, etc? With any luck you’ll still be on 1.5, 2.71 SE, or another firmware that supports running homebrew, in which case I suggest you obtain 3.02 OE-B and whack it on there poste haste.
Just to prove there’s life in the old dog yet I’ve just had my SNES modded. It doesn’t do anything nearly as interesting as a modded Xbox, but it makes the PAL version not be shit anymore since it can run stuff in 60Hz and play 99.9% of import games.
It might seem odd to pour more money into a dead console when there’s the Wii virtual console coming soon, but for me you can’t beat the real controller in your hand and it’s a known fact that cartridges > discs > digital downloads. Throw a DVD disc down the stairs and tell me if it still works. Throw a digital download down the stairs and…well, you can’t.
Anyway, many thanks to chaoticjelly over on NTSC-uk for doing the mods for £20 including shipping. First of all the cartridge slot has been widened to accommodate both PAL SNES/Super Famicom games and ones from the hideous US version. Note the cool blue LED:
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Street Fighter Alpha Anthology

Who can say no to some classic Street Fighter? The number of people lathered into a murderous frenzy waiting for Street Fighter II on the Xbox Live Arcade suggests that the answer is “not many”, so logically nobody could resist this – not one, not two, but five classic Street Fighters all for £20. I love this compilation.
It’s not perfect – there’s no moves list in either the game itself or the manual (rumours abound that it’s a cynical ploy to sell more guides, but all it’ll do is increase traffic to GameFAQs) which makes mastering five whole fighting games incredibly difficult, and unless you have another means of control the PS2 D-pad will cause blisters. Seriously, less than an hour with that controller had me going and buying a Hori stick to alleviate the pain I was in. Quarter-circles on a D-pad can be nasty as it is, but when said D-pad is essentially four separate buttons with a gap to bridge between them it goes up there with the iron maiden.
Despite these annoying features, not that a crap controller is Capcom’s fault, they redeem themselves by not only giving the PAL version a 60Hz option (take that, SNK!) but also throwing in 480p. Very nice to have for a game this fast, coupled with an optional anti-aliasing filter to get them looking as good as possible on shiny new displays. There are also tons of secrets, ranging from pretty much every revision of the games through a dipswitch editor and new fighting styles (“-isms”, although disappointingly still no “j-ism”) for SFA3, even as far as a version of SFA3 Upper, the recent PSP port. The conversions seem great, as well.
Some of the games are stronger than others – SFA2 Gold and SFA3 are two of the best fighting games ever made, SFA2 is superb, SFA is great but dated, and I didn’t think much of Pocket Fighter which was nothing but an obstacle to getting all the unlockables. Still, this is the first time since Mario All-Stars that I’ve been moved to buy a retro compilation and it really is outstanding value. I heartily recommend it.
Those Who Forget The Past…
Here’s a conundrum: You want to buy a movie from twenty years ago so you pop down to HMV or go online and chances are it’s there in perfect DVD quality for less than a tenner, yours to own forever and ever. With music and books it’s even easier, with titles published hundreds of years ago readily available. So what happens when you want to play a game released ten or fifteen years ago?
As far as I can see you only really have a handful of options, none of which are ideal. You can hope that it’s available in a retro compilation or an updated port on a newer system, but even then you’re likely to be paying as much as or a little under the price of a new release for it. If I want to buy the original Castlevania (1986) in its GBA port form, for example, I’m looking at paying as much as it costs for a PS2 Platinum release from a year ago.
I could jump on eBay and buy the necessary kit to play the original, and a quick browse turned up a working boxed NES/Mario Bros 3 bundle for £20 and an unboxed copy of the game set to end in a couple of days for 99p. Very reasonable, but it’s hardly an immediate fix and requires another box to sit under the TV. The morally nebulous route would be to fire up an emulator and just download it. It works and it’s convenient, but it’s of course illegal and hardly as tactile as the real thing. The collector in me frowns on the idea.
It’s a sad state of affairs. Some of the greatest and most seminal games of all time are essentially lost, either forgotten or held hostage in cellophane prisons by dealers with their inflated prices. I really think we need some way to play the history of our hobby and while things like the virtual console for the Revolution (I’m not using the silly name) and Microsoft’s Live Arcade are a good start (when was the last time Joust, Smash TV, and Street Fighter II were anticipated releases?), we need to find a way to make them accessible to the mainstream.
Increasing backwards compatibility with new consoles is a start, but it doesn’t help when most big stores like GAME make finding anything older than six months and not from EA a chore. Maybe digital distribution is the only way, or are those who forget the past doomed never to experience it?
I’ve got a nagging suspicion that in all the furore over who’s going to come out on top between Sony and Microsoft, Nintendo could be the ones who are going to steal the show at E3. GDC has brought plenty of good news like the story that the PS3 will be region free for games, but even that has been overshadowed by the fact that the Revolution will play Mega Drive games.
While Microsoft and Sony are fighting each other to get through the front door Nintendo are silently slipping themselves in through the back with fantastic news after fantastic news. The DS has shown that the unique inputs can power the games, Twilight Princess will be on it, and it’ll launch with a library of thousands from at least five great systems. I remember when I first saw the controller and thought Nintendo had finally lost it, but I’m starting to turn around very quickly. With this and PS3 launching around the same time I may end up having to choose which one to get first, and at the moment it’s not going to be much of a choice.
It’s slightly ironic of course that Sega’s best chance at attaining major console success is to have all their games on a Nintendo machine. Ten years ago I wouldn’t have believed that Sonic would be on a Nintendo console, let alone that all their Mega Drive games would be on one.