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	<title>NekoFever.com &#187; Sci-fi</title>
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		<title>Best of 2010 #2: Mass Effect 2</title>
		<link>http://www.nekofever.com/archives/2010/12/best-of-2010-2-mass-effect-2/</link>
		<comments>http://www.nekofever.com/archives/2010/12/best-of-2010-2-mass-effect-2/#comments</comments>
		<pubDate>Thu, 30 Dec 2010 21:00:08 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2010]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2457</guid>
		<description><![CDATA[I know for a fact that many of the first game&#8217;s most ardent fans will disagree vehemently with this, but for my money Mass Effect 2 will stand as one of the primary examples of how to improve on a game for its sequel. It may have jettisoned some of the RPG ideals of the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Mass Effect 2" src="http://www.nekofever.com/images/bestof2010/masseffect2.jpg" alt="Mass Effect 2" width="177" height="250" />I know for a fact that many of the first game&#8217;s most ardent fans will disagree vehemently with this, but for my money Mass Effect 2 will stand as one of the primary examples of how to improve on a game for its sequel. It may have jettisoned some of the RPG ideals of the first game, but I found its attempts at streamlining perfect, creating a brilliant action-RPG &#8211; emphasis on the &#8216;action&#8217; &#8211; with one of the best open-ended stories in recent history. The important thing is that what the first game did best &#8211; creating a wonderfully vibrant and believable sci-fi universe &#8211; was preserved and expanded.</p>
<p>There&#8217;s a slim line between streamlining and dumbing down, and I think Mass Effect 2 is an example of it done right. While it was now more limited in being able to explore hundreds of largely redundant rooms on the Citadel, for instance, what was there was more detailed, more populated, and felt more like a real galactic capital. You couldn&#8217;t land on every planet any more, but the ones with missions were more unique and often looked beautiful, rather than constructed from a handful of set assets.</p>
<p>One area where I&#8217;ll give the first game a slight edge is in its story, as I liked the mystery around Saren and Sovereign more than this game&#8217;s Cerberus and Collectors, but the execution of this game&#8217;s finale was leagues ahead of anything in that game. The wanton way in which it would kill supporting characters, even making it possible for Shepard himself to not survive for Mass Effect 3, was extremely brave, the knowledge that it was possible for everyone to make it back alive &#8211; managing that was one of my proudest gaming achievements, definitely &#8211; made any deaths really hit home. It forced you to delve into everyone&#8217;s back story, which also made you care and caused every loss to hurt.</p>
<p>Mass Effect 2 is yet more proof, then, that Western developers are now the ones to watch when it comes to RPGs. BioWare had the courage to massively overhaul what was already a minor classic, and in doing so created what must go down as one of the generation&#8217;s best games. Bring on Mass Effect 3.</p>
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		<title>Best of 2010 #3: Halo: Reach</title>
		<link>http://www.nekofever.com/archives/2010/12/best-of-2010-3-halo-reach/</link>
		<comments>http://www.nekofever.com/archives/2010/12/best-of-2010-3-halo-reach/#comments</comments>
		<pubDate>Wed, 29 Dec 2010 21:00:41 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Best of 2010]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[GOTY]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Bungie]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[Halo]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2453</guid>
		<description><![CDATA[What is likely to be Bungie&#8217;s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief&#8217;s story and carrying the Xbox brand now that games [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright" title="Halo: Reach" src="http://www.nekofever.com/images/bestof2010/haloreach.jpg" alt="Halo: Reach" width="177" height="250" />What is likely to be Bungie&#8217;s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief&#8217;s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I&#8217;ll concede that it&#8217;s still super soldiers killing aliens, it was the most fun I&#8217;ve had with a game in this series since I first took it online.</p>
<p>Multiplayer-wise it&#8217;s certainly my game of the year, and I&#8217;ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3&#8242;s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.</p>
<p>Going back to the point about originality, it&#8217;s true that Reach doesn&#8217;t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I&#8217;d so far only <a href="http://en.wikipedia.org/wiki/Halo_(series)#Books_and_comic_series">read about</a> would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments &#8211; the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love &#8211; I have to give Reach as both my favourite Halo game and one of 2010&#8242;s greatest.</p>
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		<title>Mass Effect 2: How You Do a Sequel</title>
		<link>http://www.nekofever.com/archives/2010/02/mass-effect-2-how-you-do-a-sequel/</link>
		<comments>http://www.nekofever.com/archives/2010/02/mass-effect-2-how-you-do-a-sequel/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 00:56:57 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=2028</guid>
		<description><![CDATA[When one of your favourite games of the generation comes out in January, you know you're in for a strong year.]]></description>
			<content:encoded><![CDATA[<p>My history with Mass Effect is fairly chequered, and although it had its bright spots, it took a fair bit of discipline on my part to force my way through it. I put together <a href="http://www.nekofever.com/archives/2010/01/mass-effect-a-flawed-gem/">a post</a> about it a couple of weeks back when I finally did it in preparation for the sequel.</p>
<p>Mass Effect 2, on the other hand, I had no such issues with. It&#8217;s a <em>massive</em> improvement in pretty much every area and a must-play.</p>
<p>Visually, it advances the series in both performance and overall quality. A few minor glitches aside, it runs relatively smoothly and still manages to throw around some impressive character models, all animated to an extremely high standard. Maybe it&#8217;s the West Wing influence now that Martin Sheen&#8217;s on board, but gone are the endless conversations between two characters who are rooted the spot, in favour of digital people who move around and emote, even walking from place to place during their chats. They act, in other words, and BioWare seems to realise that there&#8217;s more to this than good facial animation.</p>
<p><img class="aligncenter size-medium wp-image-2031" title="Mass Effect 2" src="http://www.nekofever.com/wp-content/uploads/masseffect2-500x281.jpg" alt="Mass Effect 2" width="500" height="281" /></p>
<p>Throw in an abundance of new background detail, from the often-amusing adverts and wandering civilians on the Citadel &#8211; be sure to check out the Salarian game seller, extolling the virtues of that new human game, Solitaire &#8211; to the vagrants on the Blade Runner-esque Omega, as well as wonderfully aggressive use of ambient sound that demands to be experienced in 5.1, and what was a vibrant world hamstrung by technical issues is able to fulfil its potential. The worlds look designed rather than generated now, and all look distinct &#8211; the planet with the supernova sun that forces you to fight in the shadows was a personal highlight.</p>
<p>It&#8217;s a lesson in streamlining when it comes to the gameplay, and although I&#8217;m sure that some, particularly in the PC community, will bemoan the &#8216;dumbing down&#8217;, it keeps stuff like inventory management and juggling upgrades &#8211; unwieldy in the first game, to say the least &#8211; from getting in the way. In fact, it&#8217;s almost been turned into a straightforward squad-based shooter, but it doesn&#8217;t bother me, because the important aspects like dialogue trees and exploration are largely untouched. The combat and micromanagement were obstacles and now they&#8217;re not, which makes it a net improvement. That&#8217;s not to say that I buy the <a href="http://masseffect.wikia.com/wiki/Thermal_Clips">kludgy explanation</a> for why ammunition technology has regressed in the universe, though.</p>
<p>Ultimately, what best illustrates my feelings on Mass Effect 2 is that while I found my interest &#8211; or, rather, my patience &#8211; with the first game running out by the end of the 18 hours that it took me, I loved every minute of the 26 hours that I spent with Mass Effect 2, and will gladly pop back in for more when some substantial DLC arrives. It&#8217;s probably one of my favourite games of the generation so far and has set the bar incredibly high for any game that wants to be the best of 2010.</p>
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		<title>Mass Effect: A Flawed Gem</title>
		<link>http://www.nekofever.com/archives/2010/01/mass-effect-a-flawed-gem/</link>
		<comments>http://www.nekofever.com/archives/2010/01/mass-effect-a-flawed-gem/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 20:15:51 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[BioWare]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1958</guid>
		<description><![CDATA[I finally finished it, but I don't think I've ever wanted to like a game so much and yet had to fight so hard to do so.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a struggle for me to get through Mass Effect, but I recently managed it at my third attempt. One spell on Christmas Day 2007, another attempt in early 2009, and then a final, successful run at it at the end of the year, finishing it at 8pm on the last day of the year. Even though I came away from it eager to play the sequel and with a thirst for more on the game&#8217;s universe &#8211; I&#8217;m reading <a href="http://en.wikipedia.org/wiki/Mass_Effect_Revelation">Mass Effect: Revelation</a> at the moment, which is up there with the Halo novels as great sci-fi literature &#8211; I still have some massive reservations about the game.</p>
<p style="text-align: center;"><img class="aligncenter size-medium wp-image-1959" title="Mass Effect (screenshot from the Mass Effect Wiki)" src="http://www.nekofever.com/wp-content/uploads/masseffect-500x279.jpg" alt="Mass Effect" width="500" height="279" /></p>
<p>Generally speaking, it&#8217;s a bit of a kludgy mess. Graphically it&#8217;s nothing all that special and yet has a poor, frequently awful, frame rate. There&#8217;s very little guidance, instead dropping you immediately into one of the game&#8217;s more intense action sequences. Item management? Don&#8217;t even think about it; I didn&#8217;t brave that menu until I was warned about running out of space, at which point I had to scroll down a gigantic list of items that couldn&#8217;t be sorted. Dialogue trees work well but are sometimes marred by that frequent gaming pitfall of giving you a &#8216;choice&#8217; between sweetness and light or pure evil.</p>
<p>The dialogue and writing are very good, but really, would it have killed the characters to move occasionally while speaking? Or even &#8211; God forbid &#8211; have your party of three break from their V formation when conversing? One thing that entertainment media has known at least since The West Wing is that people standing still and talking is boring to watch, especially when it&#8217;s two human characters in an identikit corridor who look vaguely like melting mannequins. Look at <a href="http://masseffect.wikia.com/wiki/David_Anderson">Captain Anderson</a> and his perpetual look of mild surprise.</p>
<p>Like I said, I did ultimately come away with a positive impression of the game, just because BioWare created such a good universe here, and from what I&#8217;ve heard, Mass Effect 2 is a significant improvement in every area, so I&#8217;m very much on board with that one. It just escapes me how such a fundamentally flawed game can get such <a href="http://www.metacritic.com/games/platforms/xbox360/masseffect">unanimously superb scores</a>. I don&#8217;t think I&#8217;ve ever <em>wanted</em> to like a game so much and yet had to fight so hard to do so. It&#8217;s good, for sure, but full marks? You must be joking.</p>
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		<title>Avatar</title>
		<link>http://www.nekofever.com/archives/2009/12/avatar/</link>
		<comments>http://www.nekofever.com/archives/2009/12/avatar/#comments</comments>
		<pubDate>Thu, 17 Dec 2009 23:51:58 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[James Cameron]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Sci-fi]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1887</guid>
		<description><![CDATA[In which I gush uncontrollably about Avatar while trying to keep my James Cameron man crush under wraps.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s not often that a Hollywood blockbuster comes along with the full force of the hype machine behind it and doesn&#8217;t end up disappointing, but this is not one of those times. Avatar comes saddled with a budget big enough to bankrupt a small country and stories about how technology had to be invented just to make it possible, not to mention that it&#8217;s the poster child for this 3D film gimmick that&#8217;s apparently the next big thing. Oh, and the small matter of it being James Cameron&#8217;s first film in over a decade, following up his last <a href="http://www.boxofficemojo.com/movies/?id=titanic.htm">modest success</a>.</p>
<p><img class="aligncenter size-medium wp-image-1890" title="Avatar" src="http://www.nekofever.com/wp-content/uploads/avatar2-500x280.jpg" alt="" width="500" height="280" /></p>
<p>One compliment that I can pay it is to say that it didn&#8217;t even feel close to its 162-minute running time, and in these days of increasingly lengthy blockbusters that overstay their welcome &#8211; in Transformers 2&#8242;s case, by around an hour and a half &#8211; that&#8217;s rare. But if that sounds like I&#8217;m damning it with faint praise&#8230; well, here goes&#8230;<span id="more-1887"></span></p>
<p>Technically it&#8217;s an absolute masterpiece. The 3D, which is a movement that I&#8217;ve been fairly sceptical about, never felt obtrusive, and it added incredible depth to the forest scenes. Little things like floating ashes or insects that give a wonderful ambience, right down to extremely subtle touches like how someone in the foreground might actually be in front of the subtitles of the character who&#8217;s speaking. It&#8217;s not perfect, and I&#8217;m curious to see how it differs in 2D, but on this showing it&#8217;s something that I&#8217;ll be more amenable to the next time a major release gets a 3D version.</p>
<p><img class="aligncenter size-medium wp-image-1888" title="Avatar" src="http://www.nekofever.com/wp-content/uploads/avatar-500x280.jpg" alt="" width="500" height="280" /></p>
<p>And in these days of post-Bourne quick-cutting action <span style="text-decoration: line-through;">music videos</span> movies and soulless CGI battles, this is an old master showing the kids how it&#8217;s done. That&#8217;s not to say it&#8217;s in any way old-fashioned because it feels entirely modern, but this is the man who made Aliens, essentially freed from budget constraints and given the technology to put his vision up there. If only this came out before the Star Wars prequels, because there&#8217;s a lot that George Lucas could have learnt from this.</p>
<p>But above all, it&#8217;s just a beautiful, beautiful film, both in terms of its visuals and its story. I&#8217;m a huge Cameron fanboy, the first two hours of Titanic aside, and I have no hesitation in putting it up there with Aliens, The Terminator, Terminator 2 &#8211; my god, the man&#8217;s a genius &#8211; and Piranha II: The Spawning. I can&#8217;t wait to see it again.</p>
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		<title>I Love Dead Space</title>
		<link>http://www.nekofever.com/archives/2009/02/i-love-dead-space/</link>
		<comments>http://www.nekofever.com/archives/2009/02/i-love-dead-space/#comments</comments>
		<pubDate>Sat, 07 Feb 2009 22:40:12 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Impressions]]></category>
		<category><![CDATA[PC Games]]></category>
		<category><![CDATA[PlayStation]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Dead Space]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=1357</guid>
		<description><![CDATA[There are only so many ways you can introduce another post about yet another 'best game nobody played'... so here you go.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s a veritable Halloween in February here, what with this and Left 4 Dead occupying lofty positions in my current playlist and F.E.A.R. 2 shortly to join my collection, but before the inevitable comparisons to Resident Evil 5 start turning things a bit nasty, I have to state how bloody good this game is.</p>
<p>Get it? <em>Bloody</em> good?</p>
<p style="text-align: center;"><img class="size-medium wp-image-1370 aligncenter" title="Dead Space" src="http://www.nekofever.com/wp-content/uploads/deadspace1-500x281.jpg" alt="Dead Space" width="500" height="281" /></p>
<p>I&#8217;m not getting into that whole Resi 5 comparison because it only ends in tears &#8211; suffice to say that Resi did it first but Dead Space has better controls &#8211; and this game can stand on its own merits. Yes, it has obvious filmic inspirations as well, and the similarities between the aesthetic here and stuff like Event Horizon, Alien, and The Thing are so clear as to almost go without saying, but this does its own thing where it matters and has plenty of surprises as it begins to ramp up within a couple of chapters. By that point you&#8217;ve been through several of the <span style="text-decoration: line-through;">Nostromo</span> Ishimura&#8217;s environments and it starts to mix things up on you a little bit.</p>
<p>It&#8217;s actually quite difficult to put my finger on what exactly it is that I like so much because so much has been seen before, so I&#8217;m just going to have to shrug and say that it&#8217;s just a very good, very polished game. It doesn&#8217;t really do anything new, a couple of nifty gimmicks like the dismemberment and zero-gravity sequences aside, but what it does it does well.</p>
<p>Maybe the fact that people have seen a lot of the stuff before is part of the reason why it didn&#8217;t set the sales charts on fire, but I don&#8217;t think it&#8217;s a bad thing. There&#8217;s nothing wrong with a game just doing old things in a polished and pretty way. It has fantastic presentation &#8211; the graphical quality is obvious from the screenshots and the HUD design is superb, but the audio is beyond stellar &#8211; and, if nothing else, the development team at EA Redwood Shores knew which parts of which games to borrow in making a well-rounded horror experience. Nothing wrong with that when it&#8217;s done as well and is as fun as this, right?</p>
<p>This may be tempting fate &#8211; new EA is still EA, after all &#8211; but fingers crossed that Dead Space did enough business to warrant a sequel.</p>
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		<title>The Doctor Who Cliffhanger</title>
		<link>http://www.nekofever.com/archives/2008/06/the-doctor-who-cliffhanger/</link>
		<comments>http://www.nekofever.com/archives/2008/06/the-doctor-who-cliffhanger/#comments</comments>
		<pubDate>Sun, 29 Jun 2008 20:31:57 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[BBC]]></category>
		<category><![CDATA[Doctor Who]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=752</guid>
		<description><![CDATA[How exactly did the BBC keep that one a secret!?]]></description>
			<content:encoded><![CDATA[<p>The current series of Doctor Who has been pretty variable in quality, often thanks to the very presence of Catherine Tate, who has had moments but, as a rule, I can&#8217;t stand &#8211; the announcement that she was a permanent fixture was almost enough to make me bail out completely &#8211; but last night&#8217;s penultimate episode of the series was something else. As if it wasn&#8217;t already apparent, there will be spoilers here after the break. Those who haven&#8217;t seen it and want to know what happens, there&#8217;s a good synopsis <a href="http://en.wikipedia.org/wiki/The_Stolen_Earth">here</a>.</p>
<p>The big crossover between the three previous series&#8217; of Who and its two spin-offs, as well as the now-annual return of [insert major Who villain from the past here] (an awesome incarnation of Davros, in this case) was well-known and the major talking point beforehand, but <strong>OH MY GOD</strong> at that ending.<span id="more-752"></span></p>
<p>In these days of the Internet when every major plot twist leaks weeks and months before they happen (least of all one with as much mainstream coverage as Who), if the fact that Tennant is leaving already and will actually regenerate into someone else at the beginning of next week has been kept under wraps, the BBC has pulled off both one of the great TV rug-pulling acts in history. Not even a rumbling of a search for a new actor. Just wow&#8230;</p>
<p>Of course, this is the last series written by Russell T Davies, who has a quota of three gay characters and a contrived deus ex machina in every episode (the Torchwood characters fulfil the first criteria), and if anyone can write a silly way out of this he can. The fact that where we left our heroes is one second out of sync with the rest of the universe and they made a point of showing The Doctor&#8217;s disembodied hand in the episode both leave potential ways out, as do &#8211; please no &#8211; a few hints as to Donna&#8217;s future. Throw in a sonic screwdriver, the fact that this series has already had two alternate realities, and a bit reverse-polarity neutron flow technobabble and they&#8217;re quite capable of throwing it all away and getting back to the status quo.</p>
<p>But let&#8217;s assume, as even the BBC&#8217;s <a href="http://www.radiotimes.com/blogs/349-doctor-who-the-stolen-earth/">Radio Times</a> is doing, that all is as it appears at the end of the episode. If they&#8217;re not going to undo this week&#8217;s brilliant work, it&#8217;s not only very brave to do this before the end of a series when such bombs are expected to be dropped (a season finale is not an easy place to introduce a new leading man), but also a remarkable feat of leak-plugging. Half the games industry should be taking notes.</p>
<p>Now let&#8217;s hope that RTD kept his nerve when he was writing&#8230;</p>
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		<title>Cloverfield</title>
		<link>http://www.nekofever.com/archives/2008/04/cloverfield/</link>
		<comments>http://www.nekofever.com/archives/2008/04/cloverfield/#comments</comments>
		<pubDate>Tue, 08 Apr 2008 12:50:27 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[Cloverfield]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Sci-fi]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=704</guid>
		<description><![CDATA[No, it's really not a lion.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright wp-image-705" style="float: right; margin-left: 5px; margin-right: 5px;" title="Cloverfield" src="http://www.nekofever.com/wp-content/uploads/cloverfield.jpg" alt="Cloverfield" width="190" height="316" />There&#8217;s little that I like more as a guilty pleasure than an invasion movie. For all its willful ridiculousness, Independence Day remains a film that I can watch on repeat and never tire of (my recent purchase of the Blu-ray means I&#8217;ve now seen it in the cinema &#8211; my first 12 rating! &#8211; and bought it three times on various formats), and I must admit to deriving a little bit of enjoyment out of the Hollywood interpretation of Godzilla. Stick on something from the 50&#8242;s with a bloke in an unconvincing rubber suit and I&#8217;m in heaven.</p>
<p>Alas, I never got around to seeing Cloverfield in the cinema, even as involved as I was with picking apart the untitled trailer &#8211; I subscribed to the hypothesis that it was a Cthulhu movie at first, which now is only topped by the rumour that it was <a href="http://en.wikipedia.org/wiki/Voltron">Voltron</a> (someone heard &#8220;it&#8217;s alive&#8221; from the trailer as &#8220;it&#8217;s a lion&#8221;, you see) in being wide of the mark &#8211; and viral campaign. Regardless, I&#8217;ve seen it now and want to weigh in with my impressions.</p>
<p>For all its flaws, which I&#8217;ll get onto in a bit, I thought it was one of the best, most original monster movies I&#8217;ve ever seen. Blair Witch did the shaky camera and discovered footage thing first &#8211; not to mention the teasing, Internet-led marketing &#8211; but that never struck a chord with me. Jaws taught us that the moments when you see the creature are most effective when they&#8217;re fleeting and don&#8217;t happen until the end, and Blair Witch&#8217;s conceit of showing nothing at all didn&#8217;t work for me. I&#8217;m not saying it was <em>wrong</em>, because it was their stylistic choice; just that I like to know what my on-screen companions are so shit-scared about. Shallow? Maybe, but it would piss me off if we never saw a monster here as well.</p>
<p>OK, so maybe Cloverfield wasn&#8217;t <em>that</em> original. We&#8217;ve established that it&#8217;s the result of a fling between Jaws and Godzilla and a tryst between their offspring and The Blair Witch Project. It has the spectacle of a Hollywood blockbuster married to the home-made aesthetic that we&#8217;ll be seeing a lot of in these years following the emergence of YouTube as a cultural force (see also: <a href="http://www.imdb.com/title/tt0848557/">Diary of the Dead</a>).</p>
<p>Special mention has to go to the visual effects in this film, though. How convincing everything looks is impressive enough &#8211; at no moment was I thinking about it as CGI &#8211; but to do it without a steadicam, often with the camera waving wildly? Some poor CG artists must have a few grey hairs after this one. Hopefully their sacrifices won&#8217;t be forgotten when awards season rolls around.</p>
<p>Credit should also be given to the film for not overstaying its welcome, being as it is a slender 85 minutes, but then again it does take rather a long time to get going. The party scenes weren&#8217;t half bad (I didn&#8217;t find the characters as annoying as some people have said), but the monster doesn&#8217;t even turn up until a good 25 minutes in, nearly a third of the film. Once we&#8217;re past that, though, it never lets up. Some cinemas had warnings for people who suffer from motion sickness that compared the effect to a rollercoaster, which is actually very apt.</p>
<p>The motion didn&#8217;t bother me, but what did was the same problem I have when watching someone else play an FPS: they never look where I want them to look. There&#8217;s one moment in particular when the monster is just <em>there</em>, and rather than filming it we get fleeting glimpses and a lingering shot of the soldiers shooting at it. Realistic? Yeah, I&#8217;d hide behind a car, too, but it&#8217;s a movie about a bloody great monster woken up by a falling satellite. Complaining about a bit of Hollywood drama in this is like complaining that an alien language in Star Wars has no appreciable sentence structure.</p>
<p>Although, to fall into my own trap, what kind of camera can fit 85 minutes of HD video onto an SD card? It&#8217;s not like they&#8217;re using a Mac to interface with an alien computer, but it seemed weird to me. Didn&#8217;t stop Cloverfield from being a must-see, but I&#8217;m just saying&#8230;</p>
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		<title>The Sarah Connor Chronicles is Rubbish</title>
		<link>http://www.nekofever.com/archives/2008/03/the-sarah-connor-chronicles-is-rubbish/</link>
		<comments>http://www.nekofever.com/archives/2008/03/the-sarah-connor-chronicles-is-rubbish/#comments</comments>
		<pubDate>Sat, 29 Mar 2008 18:42:39 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Impressions]]></category>
		<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Terminator]]></category>
		<category><![CDATA[TV]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/?p=688</guid>
		<description><![CDATA[I know now why you cry...]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve given it a chance, I really have, but I can&#8217;t keep living this lie.</p>
<p>The first two Terminator films are among my favourites ever and I don&#8217;t even find the third <em>completely</em> objectionable, but this new TV show is a blight on the series. A 9.1 user rating on <a href="http://www.tv.com/terminator-the-sarah-connor-chronicles/show/68708/summary.html">TV.com</a>? Nothing but proof that people do, in fact, have no taste. They&#8217;ll come to their senses eventually, once the novelty has worn off; it&#8217;s like when the Star Wars prequels went straight into the IMDb chart, before everyone came to their senses.</p>
<p>It&#8217;s not for any frivolous reason, like that Lena Headey looks distractingly not at all like Linda Hamilton (although couldn&#8217;t they have dyed her hair?). Or that Summer Glau is just playing River again. Or that the T-888 hides a pistol inside its leg, creating another plot hole to try to fill &#8211; why didn&#8217;t Arnie bring back a phased-plasma rifle in the forty watt range for any of his appearances? I can just about live with the fact that there are suddenly tons of Terminators sent back and a similar number of resistance fighters. Anything beyond Terminator 2 isn&#8217;t canon in my book, anyway. Just make it entertaining.</p>
<p>But this isn&#8217;t, which is the problem. Think of those little internal monologues from Sarah Connor in Terminator 2, when she was sitting and watching the terminator and John talking as she waxed philosophical about the nature of human existence &#8211; it happened maybe three times in two-and-a-half hours of film. It happens to a similar extent in every single episode of The Sarah Connor Chronicles, and those are only about an hour. All she needs is black makeup and a MySpace account on which to write shitty poetry.</p>
<p>Now anyone who knows me knows how much I like Firefly &#8211; I own three copies of Serenity across two formats, and fully intend to buy the Blu-ray as well &#8211; but I just don&#8217;t like Summer Glau in this. Like I said before, she&#8217;s playing the same emotionally distant killing machine, struggling to <span style="text-decoration: line-through;">re</span>learn about human emotions. Expect her to either (metaphorically) descend into the smelter by the end of the series, since I don&#8217;t expect the writers to be creative enough to anything else with it. They couldn&#8217;t better the thumbs up from T2 as an emotional coda, anyway.</p>
<p>To be fair, I have enjoyed some moments. Despite making little real sense (a bath full of blood that attaches to him in a humanoid shape? <em>Really?</em>), Cromartie&#8217;s quest for some artificial flesh was reasonably effective, and given the television budget I liked his paintball mask and trench coat combo as a means to avoid showing CGI endoskeletons in every scene, in that it didn&#8217;t make me roll my eyes. Although I&#8217;ve come to love it as a plot device now, the same can&#8217;t be said for the humanoid Cylons in the new Battlestar Galactica.</p>
<p>But despite these flaws, I can say with absolute certainty that this will be better than the new series of Doctor Who, simply for not having any Catherine Tate. It&#8217;s undeniable.</p>
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		<title>Transformers Binge</title>
		<link>http://www.nekofever.com/archives/2007/07/transformers-binge/</link>
		<comments>http://www.nekofever.com/archives/2007/07/transformers-binge/#comments</comments>
		<pubDate>Mon, 16 Jul 2007 15:51:24 +0000</pubDate>
		<dc:creator>Olly</dc:creator>
				<category><![CDATA[Movies & TV]]></category>
		<category><![CDATA[Books]]></category>
		<category><![CDATA[Comics]]></category>
		<category><![CDATA[Sci-fi]]></category>
		<category><![CDATA[Toys]]></category>

		<guid isPermaLink="false">http://www.nekofever.com/archives/2007/07/transformers-binge/</guid>
		<description><![CDATA[I've paid the next year's salary for several Hasbro employees.]]></description>
			<content:encoded><![CDATA[<p>The movie could be wank, despite how great the <a href="http://movies.yahoo.com/feature/transformers.html">latest trailer</a> looks (remember The Phantom Menace?), but I&#8217;m sure even those Transformers fans who have fallen farthest from the tree can&#8217;t fail to be excited by the potential for big screen spectacle and a new generation of toys. I won&#8217;t mention the Bay if you don&#8217;t.</p>
<p>Like any good fanboy I&#8217;ve been buying the new stuff, encouraged by the current BOGOHP deal on Transformers in Toys R Us. And this isn&#8217;t counting the three versions of the original movie that I now own (original DVD, 20th anniversary DVD, ultimate tin), my old toy collection, Dreamwave G1 comics, and the splendid <a href="http://www.tfarchive.com/toys/reviews/alt_optimusprime.php">20th anniversary Optimus Prime</a> that I nabbed from eBay.</p>
<p><strong>Movie Leader Optimus Prime</strong></p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/movieprime.jpg" width="300" height="431" alt="Movie Leader Optimus Prime" /></div>
<p>I think this guy looks better than the actual movie iteration, even if he&#8217;s no G1 Prime. Similar size to my 20th anniversary Prime and with flashing lights and sounds so that you know that he&#8217;s from the 21st century.</p>
<p><span id="more-613"></span></p>
<p><strong>Movie Prequel and Adaptation Graphic Novels</strong></p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/tfmoviegn.jpg" width="400" height="297" alt="Movie Graphic Novels" /></div>
<p>I caved in and read them both a couple of nights ago. I actually liked it, even if I can see the criticisms of the story from the press coming from a mile away. Not bad art in these and the prequel in particular sets things up well and doesn&#8217;t suffer from having to cram in as much story as the adaptation.</p>
<p><strong>Animated Movie Graphic Novel</strong></p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/tfanign.jpg" width="300" height="439" alt="Animated Movie Graphic Novel" /></div>
<p>This takes a course much closer to the standard G1 comics, albeit again not quite Lee&#8217;s standard, but gets a free pass for any inadequacies there by having Unicron. That makes up for the exclusion of the &#8220;such heroic nonsense&#8221; line&#8230;just about.</p>
<p>Aside from that niggle, this is an essential purchase for fans. Almost everything that was on screen is here, and this version adds a new scene to the Battle of Autobot City of Omega Supreme and the combiners going at it outside The Ark. It&#8217;s one of the better cash-ins for the 20th anniversary of the old movie.</p>
<p><strong>IDW G1 Trade Paperbacks</strong></p>
<p>I&#8217;ve always been something of a Transformers fundamentalist &#8211; this makes Beast Wars, G2, etc abominations &#8211; but I think the film might have cooled my hostility towards the re-imaginings. The IDW arc takes a similar route to the <a href="http://en.wikipedia.org/wiki/Ultimate_Marvel">Ultimate Marvel</a> series in that it updates the G1 Transformers for a modern setting without being too overzealous. They no longer crashed here millions of years ago, for example, and have undercover agents here without our knowledge.</p>
<p>There are quite a number of TPBs so far &#8211; Infiltration, Escalation, Stormbringer, and Spotlight Volume 1 &#8211; which I admit that I don&#8217;t like as much as the more faithful Dreamwave adaptation, but it&#8217;s not bad stuff. I&#8217;m keeping the Dreamwave end up with the IDW reprints of their <a href="http://en.wikipedia.org/wiki/Transformers:_The_War_Within">War Within</a> series. A bit of light reading, then!</p>
<p><strong>Revoltech Optimus Prime and Megatron</strong></p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/tflove.jpg" width="500" height="318" alt="TF Love" /></div>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/tfbestfriends.jpg" width="500" height="265" alt="TF Love" /></div>
<p>These are new Japanese toys and they&#8217;re <em>awesome</em>. Based on the Pat Lee G1 comic designs, they have <a href="http://en.wikipedia.org/wiki/Revoltech">Revoltech joints</a> and a load of extra body parts each so that they can be posed how you like, as evidenced above (a celebration of their movie royalty cheques?). Check out the reviews of Prime <a href="http://www.collectiondx.com/node/1322">here</a> and Megatron <a href="http://www.collectiondx.com/node/1509">here</a>.</p>
<p><strong>Transformers Robot Heroes</strong></p>
<div style="text-align: center;"><img src="http://www.nekofever.com/images/robotheroes.jpg" width="500" height="176" alt="Robot Heroes" /></div>
<p>Being that the original TV series had a Japanese name as great as &#8216;Fight! Super Robot Life Form Transformers&#8217;, it&#8217;s only right that I have some super-deformed Transformers. These little guys are brilliant for ornaments and work out quite cheaply in TRU&#8217;s deal. You&#8217;ll have to source the right four from somewhere else though, since they&#8217;re apparently not out here yet. I went with eBay.</p>
<p>I&#8217;m seeing an advanced screening of the film on Saturday. <em>Please</em> don&#8217;t let it be rubbish.</p>
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