Sonic Unleashed Sucks

Any sane Sonic fan will know by now that the correct way to approach a new Sonic game is with trepidation. If Sonic Team has been insisting that this one will be the return to form without Sonic’s furry friends – or worse – and their shit new game mechanics, what it really means is that this one will have new furry friends with gimmicks that it hopes won’t be quite as bad as previous attempts.

Even after rubbish like Shadow the Hedgehog and and utter trash of Sonic the Hedgehog, Sonic Unleashed is possibly the most depressing yet. It’s not that it’s worse than Sonic 2006, thankfully, but what’s depressing is how it’s such a case of one step forward and two steps back. The Sonic stages are back to basics, brilliant fun, extremely pretty, and exactly what I want from a 3D Sonic game; put a few hours of these together and I’d happily pay the asking price, regardless of what brainless story had been hung on the bones to justify it. These represent Sonic Unleashed’s step forward.

Sonic Unleashed

However…

The were-hog was, let’s face it, a bad idea from the start. Tell me you didn’t hear about it and cringe immediately.

It’s a bizarre attempt to bring in some Devil May Cry-style combat, except it’s just crap. Mash the buttons to destroy some rejects from the ranks of Kingdom Hearts’ Heartless and Twilight Princess’s shadow creatures, occasionally getting into a QTE to kill off the bigger ones, and do this for room after room, unless the game decides that some block-pushing would be better. Yes, that’s block-pushing puzzles. In a Sonic game.

Bearing in mind that the Sonic stages are over in a few minutes and the were-hog ones can be ten minutes or more, they take up a significant proportion of the game – like more than the Sonic stages.

It’s just insane to me that nobody thought during testing, when they’d just finished breaking the sound barrier as the Blue Blur, that being stuck in the same room for five minutes as you dragged a block onto a switch, twiddled some knobs to raise and lower platforms, dragged another block onto them, moved them again, dragged the block to the other one – all so that you could get to a careful, slow walk across a balance beam, which couldn’t be more at odds with the Sonic ethos if it tried – wasn’t any fun whatsoever. Once again, I’m baffled as to what’s happened to the Sega of the Dreamcast days that could seemingly do no wrong.

Throw in boring and largely non-interactive Tornado sequences – you don’t even have control over the plane like you did in Sonic Adventure – and it becomes hard not to play the game without shaking your head. I’m beyond really being disappointed because I just don’t care any more. It’s for the best if we all just forget about Sonic and leave him back in his glory days.

Until the next time Sonic Team promises to take it back to basics…

Mario & Sonic at the Wii Flat

Mario & Sonic at the Olympic Games

I think I’m with most gamers when I say that my biggest question regarding this unusual collaboration is what exactly Mario is doping to enable him to match Sonic in a foot race. After having spent an afternoon with the game at the Wii Flat in London, I’m even more confused. Mario was pretty brisk if you held the run button, but when Bowser, Wario, and Eggman can keep up…well…it’s madness!

Once I was over my apoplectic fit and could put aside my inner fanboy, however, I couldn’t stay angry with it. I was too exhausted to…

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A Childhood Fantasy Comes True

Sonic vs. Mario

So Solid Snake isn’t the only non-Nintendo character to make it into Smash Bros Brawl, as Nintendo has announced that Sonic will be pitting himself in mortal combat against Mario for the first time. Now we know how Sega got permission to put Mario into its Olympic game, then.

I was very indifferent towards Smash Bros Melee, probably because it came out at the same time as I was getting into Street Fighter III: Third Strike’s home debut on Dreamcast and, let’s face it, in a battle of fighting mechanics only one of those is going to come out on top. It was an enjoyable little fanwank but I find myself constantly baffled by lists putting it up there as one of the best games of all time. It’s not. Seriously, it’s not. It’s not even close to being the best game on GameCube, and that’s saying something.

As such, my anticipation for Brawl was almost nil. I still need to buy Metroid Prime 3, and that gets the nod over Smash Bros for having a proper single player experience in there. But this has changed things entirely. The original Smash Bros may have been wish fulfilment for a lot of people who grew up with Nintendo, but in making a fighting game with Mario and Sonic, Nintendo have gone and created my most wanted game from about 1993. Seriously, if I’d told 8-year-old self about this game my little head would have exploded.

So what are the odds on Snake slitting Sonic’s throat for that awful next-gen abortion? Don’t go all family friendly on us, Nintendo.