2009’s Honourable Mentions
For every one that made it, many more didn’t, but some came closer than others…
- F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
- Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
- Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
- inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
- Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
- Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.
As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…
Best of 2009 #1: Uncharted 2: Among Thieves
It had to be, didn’t it?
It’s not often that a game is this clearly my game of the year, and it’s usually not this obvious as soon as I play it, but Uncharted 2 is just so far ahead of everything else that any attempt to be controversial and give the nod to something else becomes impossible. Obviously there’s the visuals, which are simply staggering, but then there’s the seemingly never-ending list of the voice acting, the performances, the animation, the much-improved gunplay, the massive scale, the set pieces…
Naughty Dog moved the goalposts, showing how to make a game cinematic without trying to be a film. People who think that Metal Gear Solid 4 did that need to take a long look at this, because Uncharted 2 tells a story and renders some truly epic action scenes while letting you, you know, play them.
Take something like the train sequence, the helicopter attack in Nepal, the tank attack, the Pursuit Force-style truck chase – you get the idea – and it would fit in as a finale or banner set piece in any other game, but Uncharted 2 has almost one per level, and it still finds time to slow things down for the walk through a Tibetan village or fairly straightforward puzzle sequence. Lessons had clearly been learnt from the original’s shortcomings because this one neatly sidesteps most of them. The tightened-up shooting and lack of zombies is enough to more or less wipe out my complaints.
Uncharted 2 was absolutely incredible and a huge step beyond what any other company did this year. Bow down to Naughty Dog, because the ball’s firmly back in everyone else’s court. Good luck with that.
Best of 2009 #10: Killzone 2
Graphics aren’t everything, but they are something, and when they look as spectacular as Killzone 2, they’re really something. Even if it wasn’t quite what was promised, Guerrilla got closer than anyone thought it had any right to, creating what is arguably the best-looking game on consoles today. It’s an advert for just how important animation and effects are to visuals and is certainly the closest thing to photorealism we have right now.
The best part of a year on from its release, the forgettable story has almost completely passed from my mind and I’m left with the game itself, which I thoroughly enjoyed despite the hotly debated issues with laggy controls. I think it gives the game a sense of weight that complements the gritty style. It wouldn’t be Killzone 2 if it had the tight, twitch controls of a Call of Duty.
It also deserves credit for one of the year’s best multiplayer modes, shorn of some of the deliberately obtuse control elements in the name of competitive play, and I enjoyed that enough to put it up there with Warhawk as one of my favourite PS3 multiplayer experiences.
It’s too flawed to be a bona fide classic, I think, but Killzone 2 does enough right to justify its plaudits and firmly establishes the series as a contender rather than the also-ran that it was in the PS2 days.
I’ve spoken before on how shallow and brainless I think the God of War series to be, and I’d still much rather play something like Bayonetta, but I like them enough to justify £25 for both of them redone in high definition. Given that the first one managed to impress even after the 360 and PS3’s releases, I was keen to see how they held up with a spit and polish, and the answer is pretty damn well.
They’re not going to fool anyone into thinking that they’re new releases or anything, and some of the perspective tricks are shown up in HD like ropey special effects on a Blu-ray movie, but a few added pixels, some v-sync and a mostly locked 60fps – I’ve seen drops in areas with lots of particle effects, like the first game’s Desert of Lost Souls – do them a world of good. The spell is broken somewhat when you see Athenian soldiers who look like troop models from a 1998 RTS and the unchanged FMV looks horrific – rendered from the PS2 engine for standard definition and badly compressed to boot – but this is a retro compilation at the end of the day. I’m not going to dock a retro compilation point for not looking completely shiny and new.

I’m disappointed that the remastering on both of them couldn’t have extended to proper surround sound, though, with only PS2-era Dolby Pro Logic II present and some glitches in that to boot. Remixing the whole thing might have been a lot to ask, but Sony’s been excellent this generation in terms of pushing next-generation sound as hard as visuals and I think it would have made a world of difference.
Given the PS3’s current situation surrounding backwards compatibility, maybe this is testing the water for the approach to come. I’d have no problem rebuying some of my favourite PS2 titles given this kind of treatment.
The obvious one to ask for and one that’s probably likely is a Team Ico compilation in advance of The Last Guardian, but I could reel off a list of PS2 favourites that would be excellent candidates for this kind of treatment: Kingdom Hearts, Silent Hill, Devil May Cry, Final Fantasy… Stick them on a disc or release them individually as à la carte downloads from PSN. Hell, why limit this idea to the PlayStation? Splinter Cell and Hitman both have sequels in the works and I’d relish the opportunity to play through the earlier iterations again. If universal backwards compatibility isn’t possible, this is the next best thing and has plenty of benefits of its own.
The God of War games remain a bit of a guilty pleasure for me, and this is definitely the way to play them. They’re two of the best action games of the last decade and the low price for them looking and playing this smoothly is a steal.
The screenshot in this post was borrowed from Bitmob’s comparison feature here.
Uncharted 2 does a lot of impressive things, but what gets me more than anything is quite how old it makes something as beautiful as the original game. If you have both I encourage you to compare, say, the first game’s forest sequences to the sequel’s Borneo rainforest, and then bear in mind that this is just a short sequence, and within a few hours you’ll hit the mountains of Tibet, Istanbul, Kathmandu… and some that it would spoil it to tell about. Even in that short sequence it wipes the floor with the first game, let alone the competition, and still manages far more variety in its environments.

In short, I’ll be very surprised if we see many – or any, in fact – console games this generation that look better than this. The gloriously animated and acted cut-scenes are up to the standard of Heavenly Sword, and unlike that, this has a good story and a good game to back it up.
Aurally, as well, it’s a masterpiece. This is really the first game that I’ve bought since my new sound system that can output uncompressed PCM sound, and it’s done everything from shake the walls to making me think that a knock on the door from the rear speaker was real. Little things like rain, and big things like debris from explosions landing all around you just all sound crystal clear and so well defined. It manages subtlety and giving the sub a workout with equal aplomb.
Don’t think it’s also just an AV upgrade, though, because Naughty Dog’s done a fabulous job of tightening up the few rough edges that the first had, gameplay-wise. Uncharted fell victim to that early PS3 problem of having to somehow justify the Sixaxis’ motion control through superfluous and gimmicky use, from the annoying but fairly sensible use of it when balancing across logs, undermined somewhat by the baffling use of motion control to aim grenades, and both are thankfully excised here. Hand-to-hand combat is less of an uphill struggle, too, as I can actually now perform combos.
If I have a complaint, it’s that a lot of the environment is simply window-dressing and completely non-interactive, and as a result you can frequently find ledges and platforms that look climbable but actually aren’t. After a couple of hours, once you learn the game’s visual vocabulary, you can tell at a glance, but as it’s neither as obvious as, say, Mirror’s Edge’s red highlights – not saying that’s a bad thing, obviously – nor as organically clear as the best Prince of Persia games. It might have been a bit less subtle about the highlighting of interactive objects early on, as I’m not the only one who’s been overlooking things in the opening stages, and late on, in the mountains, there were more than a couple of moments where I fell a couple of feet to my death because that platform wasn’t meant to be jumped on.
But regardless, is this an early contender for game of the year? Certainly. I’m struggling to see anything that can come close at the moment.
E3 2009 Conference Review
Hard to believe that it’s been the best part of a year since Final Fantasy XIII went multiplatform and Nintendo stunned the world by reaching new levels of mediocrity, but E3 has been restored to its former glory and with it came three conferences from the console manufacturers infused with announcements and yes, bitter tears. Same format as 2007 and 2008, in chronological order:
The first was Microsoft, which started us off with a strong showing. We knew some of what was going to be there, but there were no complete leaks like last year’s NXE unveiling, and most of what we knew was in name only. It’s fairly normal at this point to go into E3 without much knowledge of what we’ll be playing on our 360s at the end of the year, and we can now see a strong line-up taking shape: Halo 3: ODST, Left 4 Dead 2, Crackdown 2, Forza 3, and the re-emergence of a fantastic-looking Splinter Cell: Conviction, which has got me all hot and bothered for the series again. Modern Warfare 2’s footage wasn’t as mind-blowing as COD4’s from two years ago, but my preorder’s in.
The headlines will undoubtedly be grabbed by two unveilings, though. The first is Metal Gear Solid: Rising, which is a huge PR coup for Microsoft but isn’t a mainline Metal Gear and so isn’t quite the shock of last year’s FFXIII reveal; still, I like MGS4’s Raiden, so colour me interested. Secondly, we’ve got Project Natal, which I don’t expect to work nearly as well as the video suggested, but if it does it’s certainly an incredible technical achievement. Expect much talk about that over the coming months.
Plus Microsoft got the fucking Beatles to show up. God knows how much that cost…
Criticisms? As a closet fan of the Halo novels I’d like to have seen more than a teaser of Halo: Reach, but I understand that ODST is the one that they want you to care about for now. But mainly, where was Rare? The token Killer Instinct and Blast Corps rumours of course didn’t come true, but no new Perfect Dark? Not even another Viva Piñata? Hello?
But that aside, Microsoft did what it had to do with aplomb. The 360 has a great selection of games for this year and we now know that stuff like Alan Wake is finally coming in 2010, and MS is even showing signs of making a serious attempt at coming out from the bald space marine niche where it’s been happy to exist. This one gets a solid A.
Nintendo had simultaneously the most and the least to prove going into E3, sitting comfortably at the top of the sales charts but also leaving much of its traditional audience – or at least the ones who can’t convince themselves that Smash Bros is a good game – underwhelmed, exemplified by last year’s showing.
Super Mario Galaxy 2, Team Ninja’s Metroid, and Golden Sun DS. That pretty much summed up what we got that I’m interested in, and I really am gagging for a go on Metroid. It’s better than last year’s and the first two are undoubtedly AAA titles, although it still had a depressing emphasis on games that our demographic probably doesn’t care about. No great DSiWare content? No Virtual Console for DSi? Nothing entirely new for the hardcore audience? Instead, we get something to monitor your pulse and more Wii Fit.
I can’t in good conscience slate a conference that unveiled both a proper new Mario and Metroid, so I’m going to give this one a B-.
Sony’s was a show of two halves for me. It started off with Uncharted 2, which looks spectacular, and if it’s nearly as good as the first game – there’s no reason why it shouldn’t be – it’ll be a certain purchase. MAG didn’t demonstrate particularly well because it’s a bit slow and complicated for this context, and I’m not convinced that the headset-free PSN is the best place for such a co-op game, but I love my multiplayer shooters and I’m intrigued.
It’s good to see renewed support for the PSP, even if I won’t be buying a PSP Go, and maybe this commitment from Sony coupled with reduced development costs will see a renaissance in the system. I hope so, because I’m a fan.
Final Fantasy XIV was a surprise, to say the least, but I’d love to hear the difference in cheers between when it was announced and when everyone saw the little ‘Online’ under the title. Not the megaton announcement that XIII was last year, and the slight disappointment was compounded by what came next. The tech demo for the Wii Remote waggle wand lost some of its impact coming after Microsoft’s controller-free controls and a further demonstration of Wii Motion Plus and just went on for far too long, particularly when there wasn’t actually a game to come with it. The same goes for ModNation Racers, which wasn’t even that impressive and seemed to last for an eternity – I wanted to kill myself when he promised to create a track “in less than five minutes”. I was reminded of the endless demonstration of Gran Turismo HD from the infamous E3 2005 showing.
It ended very strongly with Gran Turismo 5, which I don’t really care about as I’m not exactly a fan of realistic racers, and the holy duo of The Last Guardian and God of War III. It goes without saying that both of those are must-haves, and I’m just disappointed that it looks like we’ll have to wait until 2010 for both of them.
Much like the Microsoft one it showed a host of great games, and it only really suffered from the slack middle section. That doesn’t stop it getting an A as well, though.
Overall, then, a far better show than last year’s, and fans of all platforms will have come away with something worthwhile even if this year’s show has pretty much confirmed motion controls as the way of the future. And hey, no sales graphs either. Gaming needs to make a song and dance about itself like this once in a while, so let’s enjoy the rest of the show.
Until next year…