Even beyond the mediocre showings from the platform holders, this year’s E3 was bad. It’s the first time in many years that I’ve come away from the show without a single new game added to my wish list for the year, and although my preorder list for the rest of 2011 is impressive, they’re all in the September-November window and are never going to command my full attention with that much competition. We’re now more or less halfway through the year and I’ve bought one new retail game.
Without a gaming PC to take advantage of the resurgence there I’m in a console generation that feels like it’s running on fumes when the last one was producing some of its best stuff, and we’re firmly in the transitional period between the introduction of new hardware, which seems to be getting a tepid reaction so far, and unwanted attempts to keep the older systems on life support. Announcements that would have had me dancing in the streets a few years ago now barely register, and a big number on the gaming folder in my RSS reader will have me reaching for the ‘mark all as read’ button rather than settling down to pore over what’s new.
As silly as it sounds when games like Uncharted 3, Skyrim and Dark Souls will soon be upon us, I really feel like I’m falling out of love with gaming. It’s something that’s been an important part of my life for a couple of decades and it just seems to slowly be slipping away with barely a whimper.
Those certain classics might salvage something for this year, but it feels like papering over the cracks. It’s like Transformers 3, ending with something spectacular to make people forget the shitfest they just sat through and leave with a smile on their face.
Is it just me, or is something broken? Maybe I’m just too close to things now and I liked it better when I was on the outside looking in? Maybe everyone’s decided to write this generation off and try harder next time? It certainly feels that way when well over half of my purchases so far in 2011 have been bargain-priced games from the last few years that I missed out on when they came out. I like Civilization V, Undead Nightmare, Heavy Rain and Half-Life 2: Episode Two, but they’re not going to fill up my GOTY list come December and they certainly what I was expecting to be filling my gaming time with at the turn of the year.
I hope I’m just being dramatic, but still, the next generation can’t come soon enough.
Every year, at about this time, the gaming world comes together to show us why it’s going to deserve our money this year, and as happens a couple of times a decade it seems like we’re in a generation running on fumes. Indeed, one of the big three has shown its hand already, and such a bold statement of intent will surely mean appearances for the next Xbox and PlayStation in the next 12 months.
And for reference, here are my reviews of 2007, 2008, 2009 and 2010. This year I’m adding the stipulation that I won’t factor in multiplatform showings, since as impressive as Modern Warfare 3 and BioShock Infinite looked, that has no bearing on the relative fortunes of the consoles on which they were demonstrated.
So, in chronological order…
Microsoft
Fool me once, shame on you. Fool me twice, shame on me.
Last year, I wasn’t happy with the first look at real-life Kinect stuff, but I gave it a pass because I was confident that Microsoft knows its market – the people who made the Xbox a success where other ventures had failed. Now, I’m not so sure. How many times during that conference was something that looked interesting unveiled, only for someone to come out and sacrifice their dignity by squatting, hopping, waving and – shudder – fist-bumping in front of thousands of people? Ryse (formerly Codename Kingdoms), which was last year positioned as something new from Crytek for the Xbox core audience has suddenly become an on-rails Kinect game. Fable? An on-rails Kinect game. Ditto Star Wars, Sesame Street… and I have to say I’m nervous after seeing the Master Chief floating through an exploding ship in a fashion not far removed from what a bunch of avatars were doing in Disneyland Adventures not long before.
I’m probably just being paranoid on that one. There’s no way that Microsoft would risk a valuable and popular franchise with that kind of nonsense, is there? Wait… what was that Fable game again?
Back in my territory, Gears 3 looks good, but it’s Gears 3. It’s not going to blow any minds after anyone who’s interested has already played the beta, if not the two previous games, and let’s not forget that this is the second E3 for a game that was originally going to have been long out by now. It’s not new.
So with Halo 4 only present in CG form and a remake of the first Halo hardly likely to win over anyone, I guess it falls to Forza 4, then. In fairness it did look gorgeous, with nary an embarrassing Kinect demo in sight, and after Gran Turismo dropped the ball there’s a big opportunity for Microsoft and Turn 10 to nab that ‘real driving simulator’ label. Not that it matters to me, though. As I’ve said many times in the past, I couldn’t care less about driving simulators and need my virtual driving heavily diluted with arcade action. Bring back Bizarre Creations and Project Gotham, I say.
D
Sony
Sony’s offering was better than Microsoft’s, sure, but that doesn’t mean it’s any easier to sound excited. On the PS3 front, putting aside re-releases and Move games, I make it Uncharted 3, Ruin, Sly Cooper: Thieves In Time and Starhawk. The former and latter are looking excellent and I loved their respective predecessors, but we already knew about them. The others? Meh. I’m sure they’ll be perfectly good but I can take them or leave them.
Coupled with Microsoft’s damp squib, it seriously seems like this generation is running on fumes. Whenever the PS4 and next Xbox turn up, we don’t appear to be in danger of having another PS2, still receiving significant games after the release of its successor.
But of course, the big deal was the first E3 for what was formerly known as the NGP: PlayStation Vita. Strange name, but it makes a break from the PSP and it’s of secondary importance to what is an impressive piece of hardware. The graphics it’s pushing look superb, and the cloud functionality brings the niche connectivity features between the PS3 and PSP into a realm where they might actually get used, as long as its utility isn’t going to be predicated on buying two versions of the same game.
It’s said, however, that the definition of insanity is doing the same thing over and over and expecting different results, and that’s exactly what Sony is doing with the Vita. Even as someone who likes the PSP and still buys games for it, and with the 3DS not so far setting the world alight, it’s an extremely powerful handheld that’s hosting pocket versions of big-console games, and it didn’t work last time. Looking at Uncharted: Golden Abyss, we’ve even got the banner franchise being farmed out to a minor first-party studio. I’d like to be proven wrong, and I’d like to be able to play it for more than three hours without charging, but I’m not expecting either prediction to go my way.
Based purely on the fact that Sony’s conference wasn’t entirely focused on utter shite, it gets bumped up two grades. Then gets one taken away for not featuring The Last Guardian.
C
Nintendo
If big hopes were on Nintendo with the knowledge that it was to unveil new hardware, they were only enhanced by the other platform holders’ failure. And like many people, I came away disappointed here as well.
First, the other stuff, though. It generally takes a lot for Nintendo to get me excited because I’m a bit bored of another Mario Kart, another 2D Mario, and so on. And don’t get me started on bloody Smash Bros. I’m not yet burned out on Star Fox and I’ll always love Zelda – especially when I’m getting a free one for my under-utilised DSi – so I’ll give them those two.
To be honest, I’m still digesting the Wii U and wondering what to think. I’m generally positive, which may surprise some, even if some subsequent revelations have dampened its gloss somewhat, but we’re going on the press conference, and that was disappointing. I don’t know anyone who didn’t leave with questions, including whether or not it was even a standalone console. It was a failure of communication and, to be honest, the aforementioned disclosures have left me with questions over how much of the omitted information was deliberate. Time will have to tell because it’s certainly not coming this year, but it’ll be nice to have the option of playing Nintendo games alongside half-decent third-party offerings. Until the new Xbox also comes out in late 2012 and restores the console power status quo, of course.
Sadly, the announcement that I’m most looking forward to trading for my hard-earned currency is the Zelda symphony CD. That makes it extremely underwhelming, but that’s one more new announcement that I’m excited about than the other two, so Nintendo comes out on top by default.
C+
This has to be the most disappointing E3 in years. The three conferences were average at absolute best and I struggle to think of one new announcement that interests me. Also, gone seems to be the pleasure in finding obscure new announcements hidden away in the nooks of the gaming news sites, because there aren’t any – maybe we’re finally seeing the impact of every studio that doesn’t make nothing but million-sellers closing down. Running on fumes doesn’t even begin to describe this generation from the looks of things.
If last generation’s defining games, the Grand Theft Auto series, feels like it’s past its best – a feeling that, I would suggest, is shared by Rockstar, given the reduced prominence of the franchise – what Red Dead Redemption did was prove that the formula itself is still full of life.
As much as I loved it, GTA IV was a very conservative entry, pulling back from the increasingly madcap antics that grew throughout the PS2 entries, and it received criticism for that. Red Dead, however, was a fresh start, and although it was similarly straight-faced, it had a maturity to its storytelling that I don’t think any game has matched. Here we had a fairly realistic period setting, largely populated by middle-aged characters, and all taking place under a solemn atmosphere as the pioneering Old West gave way to civilisation and the rule of law, leaving these characters robbed of their place in the world.
The game was full of moments showing this maturity, from the references not to modern pop culture but to things like Heart of Darkness; the clever, subtle use of music at key points in the story; the quite brilliant I Know You quest line; tough historical themes like the treatment of native Americans; and, of course, that ending. It’s supported by one of the most beautiful game engines I’ve ever seen, capable of staggeringly picturesque and surprisingly varied backdrops that were a pleasure to spend time in. I don’t find enough games nowadays that I’m tempted to jump right back into after finishing them, but that’s exactly what I did after spending 50 hours in this game world.
The fact that of all the games on this list, going back and watching some of my favourite moments on YouTube from Red Dead is genuinely eliciting an emotional reaction, feeling for John Marston and pining to go back into that beautiful world, is why it has to be my number one. It’s one of the handful of games that brings a smile to my face just thinking about existing in it, and I sincerely hope that its success will mean that it continues as Rockstar’s number one open-world adventure series.
I know for a fact that many of the first game’s most ardent fans will disagree vehemently with this, but for my money Mass Effect 2 will stand as one of the primary examples of how to improve on a game for its sequel. It may have jettisoned some of the RPG ideals of the first game, but I found its attempts at streamlining perfect, creating a brilliant action-RPG – emphasis on the ‘action’ – with one of the best open-ended stories in recent history. The important thing is that what the first game did best – creating a wonderfully vibrant and believable sci-fi universe – was preserved and expanded.
There’s a slim line between streamlining and dumbing down, and I think Mass Effect 2 is an example of it done right. While it was now more limited in being able to explore hundreds of largely redundant rooms on the Citadel, for instance, what was there was more detailed, more populated, and felt more like a real galactic capital. You couldn’t land on every planet any more, but the ones with missions were more unique and often looked beautiful, rather than constructed from a handful of set assets.
One area where I’ll give the first game a slight edge is in its story, as I liked the mystery around Saren and Sovereign more than this game’s Cerberus and Collectors, but the execution of this game’s finale was leagues ahead of anything in that game. The wanton way in which it would kill supporting characters, even making it possible for Shepard himself to not survive for Mass Effect 3, was extremely brave, the knowledge that it was possible for everyone to make it back alive – managing that was one of my proudest gaming achievements, definitely – made any deaths really hit home. It forced you to delve into everyone’s back story, which also made you care and caused every loss to hurt.
Mass Effect 2 is yet more proof, then, that Western developers are now the ones to watch when it comes to RPGs. BioWare had the courage to massively overhaul what was already a minor classic, and in doing so created what must go down as one of the generation’s best games. Bring on Mass Effect 3.
What is likely to be Bungie’s last entry in the series that it grew from niche Mac RTS to one of the biggest FPS franchises in history proved to be a fitting goodbye. It was almost like, freed of fitting another game into the Master Chief’s story and carrying the Xbox brand now that games like Gears of War can share the load, Bungie was able to flex its creative muscles, and while I’ll concede that it’s still super soldiers killing aliens, it was the most fun I’ve had with a game in this series since I first took it online.
Multiplayer-wise it’s certainly my game of the year, and I’ll take this straight challenge of who knows the maps and weapons better than the next guy over the unbalanced quick fix of Call of Duty, let down only by a limited map selection. Halo 3′s integration of multiplayer and its lobbies into everything is only just coming into touching distance of other games and the setup is just as formidable here.
Going back to the point about originality, it’s true that Reach doesn’t have a lot of it in its story. Nonetheless, as a Halo fan I adored it. Seeing a team of Spartans doing what I’d so far only read about would have been enough to make me go a little bit in my pants but, cliched as they were, I cared when they were inevitably cut down. Set against such a beautiful and varied backdrop and with so many memorable moments – the level that takes you from ground level into a space battle and on to low-gravity combat in a vacuum before its explosive ending is an obvious high point, but the melancholic final moments also deserve love – I have to give Reach as both my favourite Halo game and one of 2010′s greatest.
Considering that I generally don’t get on with the genre at all, the fact that I liked Bayonetta as much as I did is a minor miracle. Or maybe it wasn’t, because the Platinum Games connection always seems to guarantee a deep and polished experience, regardless of genre, and Bayonetta trumped the rest in almost every respect.
First and foremost, it played wonderfully, with accessible, balletic combat and movement that flowed hypnotically, whether you were a button-mashing beginner – or a God of War fan, natch – or took the time to learn it. And I loved how the deep combat mechanics avoided a common pitfall by offering a carrot rather than a stick – mastery of the dodging system conferred a benefit, rather than punishing those who failed to use it properly.
Of course, the glorious presentations deserves plenty of credit. Beyond looking gorgeous, it was a love letter to Sega gaming – within minutes you’re driving along to Magical Sound Shower – and never failed to impress when it came to scale. Show me another game that ends with you riding a motorcycle up the side of a rocket into space to fight God, and I’ll thank you because I want to play it.
I wouldn’t have given Bayonetta some of the more excessive scores that it obtained this year, but it stands as certainly the best in breed for this year, and is up there with Ninja Gaiden and Devil May Cry as one of the few that I might return to without a gun to my head.