On Spoilers: Stop Being So Sensitive

I don’t think it’s my imagination that there’s been a marked increase in the absurdity of the lengths people go to to avoid spoilers, and it has to stop. It’s stifling conversation and making the discussion of current media more and more difficult as people try to accommodate those for whom so much as the name of a character can ruin the enjoyment of a game, movie or TV show.

Darth Vader

It’s The Hobbit that’s inspired this rant, for much the same reason as I was annoyed back when Lord of the Rings was being adapted. Back then, a book written when Hitler ruled Germany, Britain governed India and the United States had 48 states and whose ending had been a popular slogan that you could literally see painted on walls for decades before was suddenly a closely guarded secret. Nobody cared what happened to Frodo and co in, say, 1999 and it could be thrown around with impunity, but then reality itself has to be warped for people who suddenly care.

All of this has happened before, and it will all happen again. Continue reading On Spoilers: Stop Being So Sensitive

The Walking Dead

It always seems to happen this time of year. There I am, happily whittling down my annual game of the year list, and then something comes along and throws it all off. Usually it’s a Christmas present or an acquisition in the new year sales that now seem to start at some point in mid-December, but occasionally it’s a game I overlooked that is suddenly being showered with accolades. I’d heard good things about Telltale Games‘ adaptation of The Walking Dead, but with its previous adventures frequently falling short of the promise of the subject matter – some being significantly better than others – I was content to wait for the inevitable Steam sale appearance.

The Walking Dead

The recent plaudits pushed that schedule forward, however, and I’ve been playing through an episode at a time over the last few days – as with watching a TV series on DVD, I find that to be a much more agreeable way to experience an episodic story.

It’s strange, because all those point-and-click classics are known for enjoyably obtuse puzzling and a great sense of humour, and this doesn’t really have either. There are puzzles and there are funny bits, sure, but neither is the main impetus behind progression. This is one of the great modern examples of pure interactive storytelling, as if a point-and-click adventure got spliced with one of those visual novels that occasionally makes it over from Japan. Continue reading The Walking Dead

Back on the Sidelines

Those who follow me on Twitter will have seen that, as far as gaming is concerned, a couple of weeks ago I returned to civilian life. I spent a good decade trying to get into the gaming media and, after doing my stint on the fringes, I’ve moved on.

There were a number of reasons, some of which I won’t talk about in public any time soon, but I’d been unhappy for a while and seized the opportunity to move on when it came along. Coinciding with Doritosgate was purely accidental, although that does act as a neat summation of several things I got tired of seeing on a daily basis.

The main problem, though, was that I could see myself rapidly burning out on gaming, especially when I looked at what was – or rather wasn’t – on the horizon for this year and next. If a gamer with as much history, as much investment as me was getting tired of it, a field as under pressure as the print media isn’t the place to be. Since taking a step back from gaming, no longer spending all day surrounded by games at work and struggling to work up the enthusiasm to play them for fun once I got home, I’ve actually found myself wanting to play games, digging out some old favourites, rebuying some long lost classics and generally wallowing in the nostalgia.

It’s amazing what not being forced to read the third breathtakingly dull ‘preview’ based on a single GTA V screenshot of the month does for one’s interest in the medium. Now the prospect of new consoles is something to be excited about rather than the herald of poorly researched speculative news stories and crossed fingers that they’ll hurry up because a magazine is a hard enough sell these days without mere scraps to work with.

So I now spend my days in commercial software development, where I’m at Decoded Solutions in Bournemouth. Things won’t change here, though, as this will remain my primary outlet for talking about gaming, which I hope will once again sit firmly atop the list of my great passions. In fact, I aim to write a lot more on here, as I now have no professional stake in games and am not contracted anywhere.

“Freedom!” and all that.