Revisiting The Legend of Zelda: Ocarina of Time

My recent purchase of a 3DS brought with it the ideal opportunity to go back to what many consider to be the greatest game ever, The Legend of Zelda: The Ocarina of Time. I’m ashamed to admit that I never finished it first time around, despite poring over magazines for years beforehand and doing everything short of prostituting myself to get my hands on a copy on day one after my preorder fell through; I think the one-two punch of the Water Temple and the Shadow Temple did it for me, and as a result this has never even been my favourite Zelda game – that would be Link’s Awakening – let alone my favourite game overall.

Ocarina of Time 3D

Although I’m playing the 3DS remake, this is going to be a vehicle for my thoughts on the game itself. Plenty has been written by much more authoritative sources on what’s different and how the versions compare, so I won’t bog this down with my hazy recollections of a game I’ve barely touched since 1998.

One thing I do remember is waxing lyrical with a friend about how “cinematic” Ocarina of Time was. It was unusual for a Nintendo game in that respect, as it seemed preoccupied with making games rather than telling stories, with few games having more story than ‘rescue the princess’ or ‘do a barrel roll’. It still is, and along with Majora’s Mask and Twilight Princess, it feels different to the others in the series. The Wind Waker, for all the shock that greeted its unveiling, is thematically and stylistically similar to all the sprite-based instalments, and Skyward Sword seems jovial in response to the misery on display in parts of adult Link’s quest, not to mention the plentiful nightmare fuel of Majora’s Mask.

Ocarina of Time 3D

This came out at a time when developers, particularly ones working with the capacity of CD-ROMs, were learning to blend film and game. Though perhaps only in my nostalgia-addled brain, they were better at it then, imitating the mature tropes of film without going too far in trying to find gaming’s own language of storytelling. There’s no real fan service or an attempt to build an ambitious, overall narrative, which is something that has long weighed down the community without adversely affecting the games, even if it was there all along.

I must say, it’s a lot easier than I remember too. This game was a challenging quest to 13-year-old me, but this time I died once, on one of the bosses. I’m going to hold this up next time I hear someone complain about how easy games are these days. Personally, it’s not a bad thing, as I’d much rather make progress through an enthralling 15-or-so hour quest than have it padded out to 20 by making me traipse back to the boss chamber repeatedly.

Having had an uninterrupted run at the game, I’ve come away with an elevated opinion of Ocarina of Time. Best game ever? No, I still don’t think so. It’s certainly a good shout for an inclusion in my top five, though, and is up there with Link’s Awakening in consideration for my favourite Zelda game. If anything, the main feeling it’s left me with is an increased need for Majora’s Mask 3D – one that the years seem to have turned into a connoisseur’s choice of Zelda – as I barely touched that on release, having long since moved on to better hardware.

Look at me. I’m begging Nintendo for more remakes of old games instead of rolling my eyes. I must be starting to like games again.

I only went and bought a 3DS XL

Yeah, yeah, I’m going back on a promise, but hey. The XL is much nicer than the older hardware and the sexy white Mario Kart bundle coupled with a free copy of Super Mario 3D Land meant getting the hardware with arguably its two best games for a reasonable £160. The fact that I was enticed into spending money on Nintendo hardware and actually getting excited about it shows that the regrowth of my enthusiasm for gaming since taking the freedom road continues apace.

Nintendo 3DS XL

I learnt from the disappointment of getting on board early with the original DS, this time skipping the flawed initial incarnation and the wilderness months when there’s bugger all to play, this time getting the superior hardware right off the bat and having a worthy little library to pick from.

Yes, it’s still region-coded, which I maintain shouldn’t happen on a handheld console and will really hurt if I end up missing out on anything as wonderful as the Japan-only Ouendan on ye olde DS, but overall I’m impressed. I could take or leave the 3D effect and it could really do with a resolution boost on such a large screen – after three years of retina displays, it’s hard to go back – but those are my only complaints. It’s a lovely piece of hardware and the built-in features like StreetPass are impressively forward-thinking for a company as notoriously backwards when it comes to online as Nintendo. The size of this thing does make it a pain to carry in a pocket, but I still find myself making room for it and going out of my way because I want to StreetPass with people.

It’s a shame that idiotic ideas like friend codes and, on newer hardware, time limitations on when adults can buy games keep cropping up to mar Nintendo’s reputation, because the 3DS shows what kind of clever ideas the unlimited potential of networked gaming can bring when coupled with a company with a proven bent for innovation and bringing people together to play.

My next project is to get on Ocarina of Time 3D – and I’m embarrassed to admit this – and finish it for the first time. Get some SNES and GBA games on the Virtual Console as well and I’ll happily put this down as a worthy purchase.