Best of 2009 #6: Battlefield 1943

Look at how far downloadable games have come. From Geometry Wars and 16-bit arcade ports to what basically amounts to a fairly significant chunk of the classic that is Battlefield 1942, all completely remade for DICE’s latest engine and with all the next-gen goodness that it entails.

OK, so it wasn’t as feature-filled as other, similar stuff like Warhawk, and it did only have three recycled maps, but Battlefield is Battlefield, and I’ve loved this series through 1942 and Battlefield 2 – I pretend that Battlefield Vietnam didn’t happen, as does DICE from the interviews I’ve read. 1943 was a blast to play online, as I did for many, many hours – it’s only the second 360 game that has moved me to relieve it of all its achievements – and even now, with Bad Company 2 on the horizon, I’d gladly drop points on some new maps for it.

For all the cynicism surrounding World War II as a setting for a new(ish) video game, there’s something to be said for driving a unwieldy great big hunk of metal through some destructible trees in pursuit of some little bugger who’s after your flag. Modern combat may be where the big bucks are these days, but sitting in an AC-130 is just far too clinical by half. Let me run someone through with a bayonet any day…

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