Best of 2011 #9: League of Evil

Platform games don’t work on a touch screen, right? Anyone who’s played the numerous shoddy 8-bit and 16-bit conversions will likely concur, as did I until I was lucky enough to cross paths with Ravenous Games’ wonderful little iOS platformer.

I’ll admit now that it’s certainly the least well-known game on this list, looking and playing along the lines of a NES Mega Man, but with bite-sized levels and a time attack element that borders on WarioWare in how quickly some of the levels can be romped through in the pursuit of three stars. It’s a perfect format for playing on a phone and is one of a handful of real-time action games that feels both responsive and actually under control when played with on-screen buttons.

In fairness, it’s unlikely to convince people who are already sniffy about iPhone games, but I had more fun with it than many games that cost several times the asking price. To me, it’s an example of why indie devs are enjoying a resurgence, thanks to things like regular free content and functionality updates, and accessible developers that you just don’t get with the EAs and Capcoms. The fact that it’s seemingly done the impossible in making platforming fun with a touch screen is just icing on the cake.

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