Category Archives: Nintendo

Retrospective: Yoshi’s Island

Yoshi's Island (GBA)

After a lot of dredging used game shops and eventually eBay, I managed to find myself a copy of the oddly hard to come by GBA version of Yoshi’s Island and have recently been playing the hell of of it since it’s one of the all-time classics. In fact I was so inspired by the greatness that I decided to try out something which might turn into an occasional feature – a retrospective. We’ll see how this one goes.

Yoshi’s Island may carry the subtitle “Super Mario World 2” and feature Yoshi and Mario, but that’s really where the similarities end. One of the last great SNES games was originally going to be Nintendo’s reply to Rare’s Donkey Kong Country, featuring the same kind of realistic (for the time, at least) CG sprites that had blown everyone away in 1994.

Instead they took a wholly different path, going for hand drawn storybook visuals and some heavy use of the Super FX2 chip for advanced sprite scaling and rotation, giving the graphics unbelievable amounts of life and personality. In screenshots it might look colourful but basic, but in play it looks about as good as 2D platformers get. It’s a fantastic demo for the screens on the GB Micro and SP+, as well.

Technical coolness aside, Yoshi’s Island is quite simply my favourite platform game ever made. There’s so much imagination and variety to the gameplay that almost every single one of the 48 levels has its own gimmick, whether it’s enemies on stilts to stop you easily swallowing them or, amusingly, floating spores that make Yoshi trip out when he touches them. The fundamentals are always the same – swallow enemies to turn them into eggs which can be thrown, and try not to lose Baby Mario along the way – but they’re so simple and intuitive yet versatile that they’re essential in even the weirdest levels.

As with the best Nintendo games Yoshi’s Island is absolutely full of secrets and unlockables for the completist. The levels get pretty labyrinthine and each one hides a set number of collectibles that are needed for the maximum score, and by getting a high enough score on each world, extra bonus levels are unlocked. The game is a decent length as it is, but for the real completists it can take a very long time to truly finish it.

In short this is the best 2D platformer ever, without a shadow of a doubt. Now that I’ve finally played it at decent length it would probably even make my top five games full stop.

Castlevania Double Pack

Castlevania: Harmony of Dissonance

My updates to this site have been a little slow recently and although the invariable lack of game news at this time of year is partially to blame, a little bit of responsibility has to be held by Konami. They, after all, released the Castlevania Double Pack for the GBA here last week.

Ever since Circle of the Moon, a GBA launch game that really drew attention to how dark that damn screen was, Nintendo handhelds have been the systems to own for the classic 2D Castlevanias, and a great shelter from the misguided 3D ones. The Double Pack contains the second and third versions – Harmony of Dissonance and Aria of Sorrow – which are not only the best two but also, due to limited print runs, used to go for £40 each on eBay. Not anymore, when you can now get both on one cart for £25.

Harmony of Dissonance was a real graphical showpiece for the GBA when it came out and it still looks decent now, with some impressive and nifty sprite effects. It’s a really good “classic” Castlevania and reasonably lengthy (took me 11 hours or so to finish with the first ending, but there are two more which I plan to get which should take another couple), but the main criticism I can have for it is that it’s very easy. I didn’t really come close to dying in the whole thing because potions are plentiful, you get fully healed at any of the many save points, and if you use spells the bosses are a simple matter of whipping and waiting until they die.

Aria of Sorrow is the prequel to Dawn of Sorrow on the DS, which was a game that I really liked. While it’s still a 2D Castlevania at heart it kept many of the changes from games like Symphony of the Night by not having a Belmont at the helm (here it’s a vaguely androgynous high school student named Soma Cruz) and doing away with the whip as the only weapon. While adventuring with a variety of swords, knives, and lances, you get to use some mysterious powers that Cruz possesses and will probably have been spoiled for anyone who played Dawn of Sorrow first.

Aria of Sorrow is the better of the two games, not only for having slightly more variety but also for being more of a challenge (I’ve actually died twice). The one side where it does fall down is that I don’t think it looks as good as Harmony – it seems to look a bit more cartoony and Soma’s mincing run animation is a little annoying. Nonetheless I’m a few hours in and have been very much enjoying it.

The GBA has had a sudden influx of budget double packs with some good ones from Sega (the Sonic Advances and Chu Chu Rocket are worth a look), but this one takes the cake. Games that could have cost you £80 only months ago in a pack costing only £25 are an absolute bargain, and the fact that they’re two of the best on the GBA don’t hurt matters. If you have a GBA or DS and don’t own the original releases, buy this pack.

English Ouendan?

Not exactly confirmation, but Go Nintendo is reporting that someone from Nintendo of Europe has let slip that Ouendan, the sixth best game of 2005 (NTSC-uk thought similarly), will come to the UK. It’s a pretty safe bet that if that happened it would make it to the US as well.

Personally I hope that if it comes out outside Japan they leave the actual song sequences untranslated and only change the menus into English. Knowing what on Earth was going on might actually be detrimental to the quirky appeal of the game, so they should at least leave the option of keeping the crazy Japanese-ness intact.