Category Archives: Xbox

Reports of my demise and so on…

It’s funny how getting out of the games media, despite leaving this site as largely my only outlet for writing about games at a time when a long-overdue generational shift has left plenty to talk about, has led to me writing almost nothing. Seriously, apart from last year’s top ten and coming out of retirement for one freelance review, posting on GAF is all I’ve done.

I aim to change that. I’ve given the place a facelift, and now I’m going to be more regular in posting impressions and opinion pieces. Honest.

My biggest dereliction of duty has been nothing about my PS4, as letting the opportunity to post impressions on  a new piece of hardware would once have been unthinkable. I’m more positive than a lot of places have been, being happy with the price/performance ratio and the focus on gaming at the expense of multimedia functionality, which will no doubt come through future firmware updates. It’s nice to have a non-evil Sony back, and I’m even hopeful at the prospect of the benevolent dictator situation that gave us such a great library in the PS2 generation. But maybe that’s from spending too long on NeoGAF.

The biggest criticism of the new hardware has been entirely predictable, as it happens every single generation: no games. I disagree. I loved Infamous: Second Son enough to make it my first platinum trophy, have put over 120 hours into Battlefield 4, and enjoyed Ground Zeroes (don’t pay more than £20), Assassin’s Creed IV, and the freebies from PS Plus. I liked Tomb Raider enough to give that another crack once the definitive version reaches a more justifiable price too. Just don’t be tempted by Killzone; any reviewers who scored it higher than a 5/10 are insane, and Infamous has supplanted it as the essential eye candy.

Admittedly I have been playing the PS3 more than the PS4, but Dark Souls II and Final Fantasy X HD are no mere games. The former captured my interest more than either of its predecessors and will happily be upgraded if the rumoured PS4 version turns out to exist.

But like I said, a software drought happens every generation, so you should at least give it a year before you start worrying. If you bought a PS4 without expecting this, you must be new at this early adopting lark.

In other news, a little over a month from now I’ll be heading to India for a fortnight, spending time in the Himalayas and the desert of Rajasthan. I’m not sure what sort of network access I’ll have apart from the odd forays into towns with Internet cafes, but whether they come before or after my return, this and Twitter will be my main repositories for photos for those at home. I hope you’ll enjoy them.

And no, I still haven’t given up on Shenmue.

Best of 2013 #2: Grand Theft Auto V

Grand Theft Auto VGTA, how I’ve missed you. We’ve suffered numerous instalments of your pretenders since we last set foot in Liberty City, but they just weren’t the same.

I feel like I’m in a minority in standing by my high opinion of GTA IV, a game I felt certainly had flaws but did more than enough to justify the acclaim. Honestly, if they patched out the inane and annoying friendship system, I’d have no reservations about awarding that game a perfect score. Did it have as much to do as San Andreas? No, but it had different ambitions and fulfilled them admirably.

GTA V, meanwhile, strikes a balance that seems to have achieved the feat of pleasing everyone. It boasts the storytelling ambitions of IV – while arguably doing it better – and offers a ridiculous amount of content. It looks gorgeous, even on outdated hardware. Much credit, too, for the seamless character switching in an open-world game, which is an achievement both technically and narratively. I expect that to be much imitated in a genre that frequently follows the path forged by this series.

So how does Rockstar top this? Oh, I think you know.

Best of 2013 #4: Tomb Raider

Tomb RaiderPossibly my surprise of the year. What a hopeless PR campaign led me to suspect would be a QTE-laden Uncharted knock-off instead was a thoroughly enjoyable open-world adventure that I felt, in its platforming and exploration, actually outdid its inspiration. But I was right about it being QTE-laden.

It’s funny because the talk before launch was about its narrative ambitions, and that part of the game turned out to be complete guff. Bland stereotypes posing as characters and a big helping of that good old ludonarrative dissonance weren’t enough to overcome some cool enemies and interesting setting. The mix of angry pirates, supernatural Japanese cults and World War II infrastructure had great potential but ultimately was little more than a fun place to climb around.

But I’m always inclined to give the benefit of the doubt to disappointing storytelling when it’s supporting solid gameplay – otherwise you might as well just watch a movie – and I loved the time spent with this new Lara Croft. Exploration, hunting, combat and the Metroidvania-style push to return to past areas with new abilities were superbly designed, and that was enough for me.

Best of 2013 #6: BioShock Infinite

BioShock InfiniteI take it as an indication of the quality of 2013’s games that BioShock Infinite, a game that seemed a shoo-in for copious awards come this point in the year, now looks likely to be frequently overlooked. I’m kind of the same now that the lustre has worn off and the rough edges – prosaic shooting, an occasionally annoying AI companion, bullet sponge enemies, that boss – have become evident.

But the original BioShock did very little… original, gameplay-wise. That achieved its plaudits through its setting and story, and while Infinite’s Columbia doesn’t grab me as firmly as the glorious Rapture and its rug pulls can’t touch BioShock’s, I played through the whole thing in two sittings because it kept me enthralled, keen to see what it would do next. The pre-release hype hinted at parallel universes and time travel, but it still surprised me in how quickly and to what extent it ran with those themes.

Just imagine the praise that would be heaped on its shenanigans had it been a Christopher Nolan film, say. Gaming as a mature storytelling medium? Never in doubt.

Best of 2013

Wow. After the disappointment of 2012, where Halo 4 was good enough to make number 2 and my favourite game, brilliant as it was, was a year-old PC game, 2013 has been staggeringly good. Less in the way of indie titles and phone games padding out the list and – spoiler warning – a very surprising spread of host platforms given this year’s new developments. Some of the honourable mentions that didn’t make the final lineup would have walked on to 2012’s selections, to the extent that I’ll certainly put together something to flag them up, as they don’t deserve to be overlooked.

The rules, as always, are that a game must have been released somewhere in the world and played by me within calendar 2013. That means some omissions simply because I hadn’t played them – no Wii U means no Super Mario 3D World, unfortunately – and other 2013 contenders like Shin Megami Tensei IV falling victim to the curse of region-locking. Maybe next year for that one.

Posts will go live at 2100 GMT over the next ten days. Enjoy.

Below are my selections since I’ve been doing this:

Bring Back Conker’s Bad Fur Day

Whichever N64 game you want to play, chances are there’s a port, HD update, or Virtual Console release out there somewhere. GoldenEye’s a notable but understandable exception given what must be a minefield of rights issues – published by Nintendo, developed by Microsoft-owned Rare, based on a licence held by Activision, based on a film produced by a company that has since gone bankrupt and is now distributed by Sony – but at a push we have a couple of reasonably good remakes. How am I supposed to play Conker’s Bad Fur Day, though? It’s one of those annoying games that lacks a definitive edition – Persona 3 is another one – only with the frustration compounded by all the legal means being seriously compromised in some way.

The Great Mighty Poo in Conker: Live & Reloaded

What brought this to mind was selling my N64 copy. Given its condition and the fact that it came out quite late in the N64’s life, I made good money on it, but it was a hard sale to make because it’s a tough game to play legally nowadays. I could, of course, have plugged in the old N64, but that would be reliant on my controllers still working and, let’s face it, it’s going to look like shit on a modern TV. Plus, you know, £100.

Nintendo wouldn’t touch the game, so it was published in the UK by THQ and Rare kept the rights. Rare’s still owned by Microsoft, so no Virtual Console release.

Mercifully, then, we have the Microsoft-published Xbox remake, Conker: Live & Reloaded. It’s much prettier and it works on an Xbox 360. Problem solved? Nope. You see, it had its name changed before release from Conker: Live & Uncut, which should set off alarm bells. Compare, for example, the Great Mighty Poo scene on a Nintendo 64 to Microsoft’s adult-friendly shooter box. As someone who won’t watch a film when it’s been cut by seconds, this is completely unacceptable. No shit. Literally.

Microsoft isn’t new at this console game any more, and it’s certainly not averse to publishing adult content in its games. In that case, how about giving Conker the same treatment as Banjo-Kazooie and Banjo-Tooie, which both had excellent, well-received Xbox Live Arcade ports that updated the games and even added functionality that was dropped from the N64 originals? Get me a playable, uncut version of the game – hell, maybe throw in the lovely assets from the Xbox port – and you’ll both redeem yourselves for Live & Reloaded and make me feel much better for having sold out on my original copy.