Category Archives: Impressions

Impressions of games and stuff that I managed to spend some time with.

DoDonPachi Resurrection

Although I’ve got a handful in my collection, I’m far from a shmup maven like some of my friends are. It’s one of those things that I just don’t ‘get’. Things like Radiant Silvergun are at least fair, but shooters of the bullet hell variety – check out this example from Mushihime-sama – are pure masochism. I can’t see where the fun comes from in something like that.

Nonetheless, I picked up DoDonPachi Resurrection at its special launch price for the iPhone version, having been impressed with the demo of Espgaluda II, and I must say it’s blown me away. This is a relatively recent arcade game that’s due for an Xbox 360 port later in the year, and the kind of thing that hardcore players would have complained that fairly recent systems couldn’t duplicate, and I’m playing a fine version with online leaderboards and assorted playing modes on my phone. I’ve made such an exclamation whenever the iPhone does something remotely impressive, but it still keeps managing to surprise me.

Even at its new price of £5.49, I have to recommend this as one of my favourite iPhone games. It’s a wonderful conversion of a really brilliant game, and even at that price, this is a game that’s good enough to justify a full-price 360 release in November. Even for people who find bullet hell shooters impenetrable, this version manages to be extremely accessible thanks to the 1:1 touch controls, making fine movements easier and your ship capable of much faster motion than will be possible with a joystick. Purists might complain that this makes it something of a Fisher-Price version, but as someone who, you know, plays games to have a good time, you’ll get no such grievances from me.

Look me up on the OpenFeint leaderboards if you’re a fan – the name is, as always, NekoFever.

Limbo

Limbo is one of the most beautiful games I’ve ever played. You could pick any number of arty independent games to compare it to – Braid is the lazy, obvious one that I bet will turn up in countless reviews, but I think And Yet It Moves and Rorschach are closer to the mark – but take a moment to just look at it…

It’s gorgeous. Dark, bleak and atmospheric, feeding the sense of foreboding with the visuals as you’re never quite sure whether that movement at the edge of the screen is just smoke or the limb of a giant spider.

It’s a hard, almost impossible game to finish without dying, but that’s like a learning experience. It’s even more intrinsic to the gameplay than, say, Demon’s Souls; whereas that was an arse about it, it’s a joke in this game, which will gleefully trip you up and put you back a few steps with no penalty and the knowledge of how to bypass the next trap. The perfect example comes about a third of the way in, when what looks like a suspiciously obvious plunger beneath a large press – obviously that’s going to trigger it to drop and crush you, you’d think – turns out to be the safe spot as the innocuous-looking ground turns out to be what will kill you.

That’s funny to me, but what made me laugh out loud was that this mini-puzzle was immediately followed by an almost identical one, except on this one the plunger was the trigger, crushing you if you made the obvious assumption that both were set up the same. It’s emblematic of the dark humour that permeates every aspect of the game, from its visuals to its gameplay.

Limbo isn’t a long game, but it’s only a bit over a tenner, and I don’t have a problem paying that much for such a great, unique little experience. I highly recommend it because, like Braid, this sort of thing deserves support. A lot of love – and a bit of hate, quite possibly – went into this game.

Metal Gear Solid: Peace Walker

The Metal Gear series gets a lot of criticism for its labyrinthine story and ridiculous plot twists – AIs controlling the world by filtering the Internet, anyone? – and I’m no huge fan of it either, but my time with Peace Walker has convinced me of something.

Like how Anakin Skywalker/Darth Vader is the real main character in Star Wars, the key player in Metal Gear is not Solid Snake but his ‘father’ and frequent antagonist Big Boss. Considering Kojima’s love of pop culture the similarities in structure can’t be a coincidence – great warrior with good intentions is manipulated into evil, while his son defeats the super weapons of the true villain’s powerful organisation before reconciling with the father shortly before the father’s death – but unlike Star Wars, I actually far prefer the prequels in the Metal Gear Solid series.

Snake Eater is the first stop, which is by far my favourite game of the lot. In its Subsistence form with a competent camera, at least – it’s not a coincidence that every MGS game since then has used it – it offers some restraint in its story, a Cold War setting where the series’ brand of nuclear paranoia makes sense, features some of the best boss battles in the series, infinitely more interesting environments than the generic warehouses of Solid Snake’s adventures, and, in Naked Snake and The Boss, has the series’ two best characters. Not to mention my favourite ending in any game ever.

The previous PSP game, Portable Ops, didn’t really do it for me, but Peace Walker is built as a full-on entry in the series that would be as at home on a home console as it is on the PSP. It was originally going to be Metal Gear Solid 5, in fact, but don’t let its demotion from the main series line-up make you believe that it’s any less than those entries. It’s up there with MGS3 in my opinion, and everyone should play it. Continue reading Metal Gear Solid: Peace Walker

Rockstar Redeemed

I finished Red Dead Redemption yesterday, and wow, Rockstar’s outdone itself on that one. I loved GTA IV and its expansions, but Red Dead was more mature, more beautiful, more poignant, and something that I want to see more of. Free-roaming games of this type are wasted on yet another modern crime spree, and I hope that this is enough of a success to see more interesting historical periods mined for their gaming goodness.

It’s stunningly beautiful at times, as striking as any of the great vistas thrown up in the open-world games this generation. Towards the end I saw a sunrise over the water at the town of Blackwater and had to stop and admire the view, and there are countless little places to sit on your horse and do so – the hints of the landmarks of Mexico that are visible from Rio Bravo, the view across all of Cholla Springs from the cliffs of Hennigan’s Stead, taking in the entirety of the plains from the summit of Nekoti Rock. I’ve loved the imagery of the Old West since the days when I’d visit Frontierland at the Magic Kingdom and Blackgang Chine right up until I discovered Sergio Leone, and Red Dead evokes it all as knowingly as GTA does the same with modern pop culture.

Up until the end – there won’t be any overt plot spoilers here, but I may allude to certain things – I’d been enjoying the story, but as it reached its finale it really turned into something special. The end of a certain stranger’s quest that runs through the game was the point where Rockstar upped its game, in my opinion, and from then on it turned from what was essentially a GTA story into the tale of redemption that the name was hinting at, while touching on themes of destiny and civilisation. Marston was a brilliant protagonist who you grow to care about, and the change of pace for the final act, although I’m sure some will dislike it, formed an important bookend and provided an emotional anchor for the finale proper.

And when I say ‘mature’, I don’t just mean blood, sex and bad language. The lawless Old West arguably fits the GTA template better than the heavily policed modern day; there’s none of Niko complaining about his inescapable life of crime and poverty as he sits there with $1 million in his pocket because, unless you go out of your way, you’re probably not ending the game with more than a couple grand in cash. Similarly, there’s less dissonance between Marston’s character and his actions when you decide to ‘play’ the character because he’s a former gang member being forced to do these things in a lawless world rather than someone who claims to want out but has an unfortunate habit of accepting hits from mob leaders for money anyway.

In short, Red Dead is a magnificent game. I think it’s a better game than GTA in every respect, raising the bar on the game that owns this sub-genre and plucking a game series from obscurity – really, does this have any relation to the distinctly average Red Dead Revolver at all? – and deserving praise just as much. I just hope it’s successful enough to spawn some follow-ups because I’m excited to see what’s next.

Torchlight is awesome

The launch of Steam for the Mac came and went with all but one of Valve’s own games notable for its absence, and so the duty of providing a game that wasn’t possible to finish in three hours fell to the third-parties. The obvious winner was Torchlight, and not merely because of its price.

This is my first foray into this particular sub-genre of dungeon-crawling loot-whoring RPGs, having passed by the likes of Diablo, and I have to say that I’m very impressed. For a game that involves clicking for hours on end in order to get stuff that isn’t worth anything, it’s remarkably addictive; likewise, for a game that doesn’t look a long way beyond Warcraft III, it manages to look rather good. And the fact that such graphics mean low system requirements makes it a great game for an ageing laptop. Like Warcraft III, then.

The developer, Runic Games, deserves immense credit for creating such a wonderful little game and some successful early attempts to become one of those companies that’s impossible to dislike. Free updates, extensive modding support, and heartwarming stories like this:

Mere hours after a forum member mentioned that one of the game’s camera effects left her unable to play sections of the games due to an uncommon eye condition, a Runic developer patched in a user toggle for the option — at 8:00 am on a Sunday morning, no less.

Seriously, is it getting a bit dusty in here?

This game’s been a big time sink for me in the last week, able to vanish hours at a time with frightening ease, and this is without multiplayer beyond the promise of the upcoming MMO in the Torchlight universe. Oh, and that MMO? Free to play. God, I love you, Runic.

Diablo III is suddenly much higher up my wishlist, it must be said. But you never forget your first taste…

G1 Transformers + Advance Wars = Win

I’m surprised by how completely this slipped under my radar, but I’ve recently been enjoying Transformers G1: Awakening for the iPhone. With it being only the second Transformers game of reasonable quality – this is the first – and the first featuring the only arm of the franchise worth bothering with, I couldn’t say no for £1.79.

Its form should be obvious from looking at the above screenshot, because it’s pretty much Advance Wars. Most of the mechanics are identical, and it’s only that your units can transform into vehicles to further their movement allowance, the downside being that you’re defenceless in this form – makes sense for a VW Beetle, but not so much for a fighter jet – that really differentiates it at all. Fangasms will be had over the 3D models on the battle screens, there’s a bit of Transformers storyline in there, and there are ‘Showdowns’ that make use of characters traits, like a single Autobot desperately powering up before Trypticon reaches him, but there’s still not much to separate Optimus Prime and an Advance Wars tank.

Who cares, though? I wanted a good Transformers game and now I’ve got one, and it cost me less than today’s lunch did. Awesome.