Category Archives: Tech

Some notes on ripping Blu-rays

Owing to my current HTPC project, about which a more comprehensive post is on the way, I’ve spent many hours over the last week delving into the murky, unexplored realm of ripping Blu-rays. This being a more niche format, requiring more unusual hardware and scads of hard drive space, the tools required aren’t quite as polished and straightforward as ripping a DVD, but a bit of trial and error has taught me a few tricks.

Tools

The most important tool is MakeMKV, which is free while it’s in beta. It’s a great app that does one thing and does it very well: rips DVDs and Blu-rays from the disc to an MKV file. No conversion or compression – except for one exception, which I’ll come to shortly. DVDs get run through HandBrake since a heavily compressed source isn’t going to suffer too much and the file size can be cut by ~60%, but I want my BDs in their full glory.

MakeMKV

File sizes that this approach result in range wildly, but a single file with one HD audio track results in a 20-40GB file. Hope you have a lot of HDD space.

As far as Blu-ray hardware goes, I spent £39 on a Panasonic UJ-260 on eBay, which is a USB drive that can read and write Blu-rays all the way up to the 100GB BD-R XL discs. It can rip most movies in 40 minutes or so. A very decent no-frills BD drive that works fine on both my Mac and the HTPC.

Handling HD audio

One minefield in putting together an HTPC is that the capabilities of HDMI hardware vary wildly depending on hardware and driver support. A particular difficulty comes in the ability (or not) to output Dolby TrueHD and DTS-HD Master Audio as a bitstream, which allows an AV receiver to handle the decoding and processing. Most HTPC software can decode internally to some extent, however, but my choice uses a reverse-engineered open-source implementation, and I can’t help but suspect that it’s not going to do as good a job as my Denon.

As it happens, bitstreaming HD audio on AMD hardware in Linux is a new addition and doesn’t yet work reliably on my setup. TrueHD can be decoded to uncompressed PCM in XBMC, but DTS-HD leaves me only with the compressed DTS ‘core’, which is barely better than DVD. That won’t do.

Thankfully MakeMKV has the ability to convert the HD formats to the open-source FLAC, which is open and far better documented. What’s more, it actually creates smaller files, while still remaining lossless. And it’s a handy option for those releases with only PCM audio, as that can account for 8GB of audio alone.

There’s a separate post coming on this issue, complete with file size comparisons.

Subtitles

BD handles these slightly differently to DVD. Whereas DVD would have a separate, hidden subtitles for ‘forced’ subs (e.g. scenes in a foreign language in otherwise English movies), BD simply marks the appropriate lines in the main subtitle track as forced, meaning they should be shown even if subtitles are turned off.

MakeMKV has the ability to only add these forced subs to the output, but you still need to work out which track is the correct one – a movie can have separate English subtitle tracks for closed captions, commentaries, dubs vs original tracks (e.g. a direct transcription of the English dub and a more literal translation of the original audio, as on some anime releases), trivia, and more.

Handily, the community as AVS Forum has put together a spreadsheet that lists the correct subtitle tracks for various releases. It’s not comprehensive, but it has a lot of common movies. Worth bookmarking if you’re going to be doing a lot of this. Simply tick the ‘forced only’ box for the one you need.

More to come…

These are the results of my early experimentations. I’ve got a spreadsheet – when I say I’m experimenting, I mean it – on the go with the compression rates achieved by the above FLAC conversions and will share that data when I’ve converted my initial batch. Also, once this whole HTPC project is in a stable state, I’ll put together my tips on how one can be assembled for around £200. In the meantime, get a load of this…

XBMC movie library

Isn’t it beautiful?

Me and my Kindle

Kindle

Despite my assurances in my last post that I’ve been gaming as much as ever, there’s one area where I’ve been letting the side down, and it’s in portables. I love my 3DS and Vita – aka Persona 4: The Console – but my omnipresent-electronic-companion-that-isn’t-my-phone has been a simple Kindle. I love the little thing.

What I like about the basic Kindle is that it’s cheap, it has a long battery life, and it focuses on doing one thing very well. In other words, it’s the complete opposite of modern portable hardware. It’s the original Game Boy reborn, minus games.

Every function of the thing is available on just about any phone or tablet, but they don’t match the experience of reading on paper like an E Ink screen, and just being on for a day will drain their battery, whereas this can last me a month. That’s why this will be going with me on holiday – it can survive a long-haul flight and a few days away from a power outlet, whereas my Vita certainly couldn’t.

Mostly, though, I like that it’s rekindled – seriously, no pun intended – a love of reading that’s been latent since I hit my teens. I cleared 46 books in 2013, my first full year with a Kindle, which is probably more than I managed in the previous decade. I’ve sworn off reading at that pace again, simply because it turns it into less a hobby and more a production line, but I’m already on my tenth book of 2014.

Unfortunately, it seems like ebook reader sales in general have been falling. The market has spoken and shown that people prefer one device that does everything – tablets, in other words. It’s not a surprise, since we’ve seen how many use their console as their primary Blu-ray player, or who prefer the ‘good enough’ phone camera to a dedicated unit. And thankfully Amazon has never required Kindles to be profitable, as they’re really a vector to sell ebooks, so falling sales aren’t the disaster they can be for a console.

It’s sad that ‘good enough’ so often trumps ‘great’, as any videophile who weeps at the thought of DVD outselling Blu-ray will tell you, but the Kindle seems to be one that’s set up to survive nonetheless, able to serve its dedicated following thanks to the fortunate position of not needing to make money. If only Nintendo could crack that one…

I only went and bought a 3DS XL

Yeah, yeah, I’m going back on a promise, but hey. The XL is much nicer than the older hardware and the sexy white Mario Kart bundle coupled with a free copy of Super Mario 3D Land meant getting the hardware with arguably its two best games for a reasonable £160. The fact that I was enticed into spending money on Nintendo hardware and actually getting excited about it shows that the regrowth of my enthusiasm for gaming since taking the freedom road continues apace.

Nintendo 3DS XL

I learnt from the disappointment of getting on board early with the original DS, this time skipping the flawed initial incarnation and the wilderness months when there’s bugger all to play, this time getting the superior hardware right off the bat and having a worthy little library to pick from.

Yes, it’s still region-coded, which I maintain shouldn’t happen on a handheld console and will really hurt if I end up missing out on anything as wonderful as the Japan-only Ouendan on ye olde DS, but overall I’m impressed. I could take or leave the 3D effect and it could really do with a resolution boost on such a large screen – after three years of retina displays, it’s hard to go back – but those are my only complaints. It’s a lovely piece of hardware and the built-in features like StreetPass are impressively forward-thinking for a company as notoriously backwards when it comes to online as Nintendo. The size of this thing does make it a pain to carry in a pocket, but I still find myself making room for it and going out of my way because I want to StreetPass with people.

It’s a shame that idiotic ideas like friend codes and, on newer hardware, time limitations on when adults can buy games keep cropping up to mar Nintendo’s reputation, because the 3DS shows what kind of clever ideas the unlimited potential of networked gaming can bring when coupled with a company with a proven bent for innovation and bringing people together to play.

My next project is to get on Ocarina of Time 3D – and I’m embarrassed to admit this – and finish it for the first time. Get some SNES and GBA games on the Virtual Console as well and I’ll happily put this down as a worthy purchase.

A Gimmicky Peripheral I Can Get Behind

Motion gaming has been and gone, I hope, and it seems like the fad to see us into the next generation has been chosen, and it’s secondary touchscreen inputs. E3 2012 had its fair share of horrors, but I don’t think this is one of them and, oddly, I think Microsoft has the best implementation. The Wii U led the way and the PS3 will shortly gain the ability to use the Vita as a PS3 controller, while Microsoft unveiled a software solution in SmartGlass.

SmartGlass

Some of what SmartGlass will do will depend on what the companion apps support, but assuming it has some kind of 3D capability, it has all the upsides of the other platform holders’ efforts and none of the downsides.

First of all, it works on devices that I and many others already have. I wouldn’t have put it past Microsoft to limit it to Windows Phone or Windows 8 tablets, but putting it on iOS and Android was a masterstroke, meaning pretty much anyone with a penchant for tech already has a piece of SmartGlass-enabled hardware. The Wii U obviously requires a whole new console and the PS3 puts the functionality on an expensive handheld with a questionable future. An iPad or other tablet has a higher cost of entry, true, but they have applications far beyond games and people already own them in huge numbers. I had SmartGlass in the room three years ago without even knowing about it.

The second point applies mainly to Nintendo’s way of doing things. The Wii U GamePad has an increasingly long list of caveats – not least its negative effects on game performance – and isn’t even that technically advanced. It still uses a resistive touch screen, for instance, which was ancient tech when it appeared on the DS back in 2004, while even the cheapest Android tablet will have a multitouch display.

SmartGlass, on the other hand, suffers from none of these. We don’t yet know to what extent it’ll be able to leverage the graphical grunt of its host hardware, but the GPUs in decent tablets aren’t inconsiderable, and if SmartGlass is allowed to use them we could have similar full-fat second-screen functionality to the Wii U. It doesn’t have to be limited to glorified menus, without throttling the main hardware like driving a second screen on Nintendo’s machine seems to do. And my iPad will do this with a ten-hour or more battery life, versus the 3-5 that Nintendo’s official figures present.

Most of all, though, my enthusiasm for the idea of personal gaming screens like this is because it’s another example of how far ahead of its time a certain system was. Never forget.

Digital Board Games

One of the regrettable gaps in my nerdish upbringing is that I never got into board games. By the time I was old enough, Dungeons & Dragons seemed old news and far too much like hard work, and dalliances with Games Workshop productions only lasted as long as it took to spend a couple of weeks’ pocket money on a single figure. My experience with board games beyond Monopoly and Mouse Trap therefore stopped with more accessible options like Hero Quest and Operation Aliens.

Neuroshima Hex

As it seemingly has with so many other media, it was the iPad that’s shaken up board gaming. It doesn’t take long for iOS gamers to get beyond the fool’s hope that [insert favourite PC/console game here] will transfer to touchscreen controls and inevitably get into the gateway drugs like Words With Friends, and from there it’s not a massive leap to the harder stuff. For me it was Neuroshima Hex followed by Ascension: Chronicle of the Godslayer but Ticket To Ride, Catan and Carcassonne all seem to be notably vicious when it comes to digging those claws in. Those are particularly good conversions that show board games and the iPad to be such perfect bedfellows that I’m desperate for some of the more highly regarded big names to make the transition.

Really, it solves all of the problems, mainly logistical, of modern board games. No like-minded friends? Online play solves that. No time to dedicate a few hours to a game? Asynchronous multiplayer with push notifications renders it a non-issue. No shuffling cards. No missing pieces. No setting up and clearing away afterwards. No possibility for mistakes in tracking stats and damage in complicated battles. Purists may decry the lack of physicality, but I’m perfectly happy with a big touchscreen and several games in something the size of a magazine.

Ascension: Chronicle of the Godslayer

I find myself jealously eyeing up games like the well-regarded Battlestar Galactica tie-in or something different like Arkham Horror, hoping for someone to make the effort to adapt them so that I can get the co-operative experience without having to pay £40 for the box and, you know, find real people to play with. I’ll probably end up murdered in a ditch somewhere if I start inviting randoms round to play.

I’m sure physical gaming has as many purists decrying the proliferation of sub-£5 touchscreen downloadables as video gaming does, but they’re just as wrong. It’s another example of how the digital world is broadening the horizons of once-inaccessible corners of gaming, and it’s a very good thing.

Infinity Blade

If you’re an owner of an iOS device who’s looking for a way to show off your hardware, Infinity Blade is the obvious choice. It looks simply gorgeous, and on the high-res iPhone 4 screen the image quality is astounding, giving many 360 and PS3 games a run for their money. When something as good-looking as Rage HD is being outdone so quickly, it suggests that iOS gaming is really going somewhere.

But at the same time, if you’re of the opinion that gaming on a phone is no substitute for buttons and a D-pad, it could qualify as your Exhibit A as well. It’s limited, largely on rails, consists mostly of the same 20 minutes or so of gameplay repeated infinitely, and the occasional death because you missed the on-screen dodge button isn’t out of the question.

I’m firmly in the former camp on this one, though. But beyond being a technical showpiece it’s a great little action RPG, ideally suited for playing on a phone and being quite unique in its ability to blend Demon’s Souls with Punch-Out. It’s also nice to have a game from Epic that looks so different to what we now expect from Unreal Engine games, and the fact that this was developed by Chair, the team behind the similarly impressive Shadow Complex, suggests great talent in that studio.

Rage HD is somewhat disappointing in that, beautiful as it is, it’s largely a tech demo with some on-rails score-chasing shooting, whereas Unreal Engine 3 has had its iOS tech demo in the awesome Epic Citadel – and didn’t charge for it. Infinity Blade is a big advert for the engine as well, but it’s also a brilliant little game that would still be worth buying had it looked like a PS1 game. Having put hours numbering well into double fingers into this already, I eagerly await the promised updates with new loot, new areas and – YES! – online play.