Category Archives: Tech

Feeling Disconnected

So as some might know already, I’ve moved into a new house where, amongst other things, I’ve got my own TV/games room.

Very cool, but what’s doing my head in at the moment is being without Internet access – this is being typed on my phone. It’s coming on Friday when we’ll have a 20Mb connection – a fair step up from my old 1.5Mb/sec that I’ve suffered… well, since we got upgraded from 512k – but you don’t realise how much you rely on it until it’s not available.

I have an iPhone so I’m not completely cut off, which would be driving me nuts, but it hurts to have no Xbox Live or PSN, no new podcasts, no new TV shows, limited IMing capability… The list goes on.

I’m sure I’ll be congratulating myself over this little purgatory in a few days when my connection is faster than yours (probably), but for now I’m going to watch Blu-rays and moan that I’m collecting achievements without my score updating.

The hardships that we must endure…

Rolando: When iPhone Games Came Good?

Rolando

Let’s face it: phone games have, generally speaking, been completely gash. If you asked me to list the good ones I’d start struggling after Snake and Doom RPG, and as phone hardware has become vastly more capable the quality of the software hasn’t risen at all.

Rolando, however, the first ‘big’ release from dedicated iPhone game developer ngmoco, has blown me away. It doesn’t have the flashy 3D graphics that you’d expect a killer app to have, but it arguably looks better for it. Trying to cram PSP-quality games onto the iPhone is as effective as porting PS2-quality games to the PSP has been, just showing the limitations of the hardware rather than working around them. Rolando doesn’t push the iPhone’s modest 3D capabilities, but you’re not going to be hitting the walls of what it can do and remind yourself that you’re playing on a phone.

This does make it slightly ironic that the game that shouldn’t look like a PSP game does, in fact, look very much like a certain PSP game, but, unlike most knock-offs, this does it better. My main complaint about LocoRoco was that it was crying out for motion controls, and this essentially does it with that and plenty of other gameplay mechanics made possible by the touch screen.

LocoRoco still has the presentational edge, it must be said, with its infectious music and active, multilayered graphics, but when comparing this 25MB download to a pretty full UMD it’s a damn good attempt to imitate it. I have to say that I believe Rolando to be the better game, however. LocoRoco got repetitive fairly early on, but Rolando is constantly throwing new gameplay systems at you all the way through, from bonus levels that require you to rotate the iPhone – or iPod touch, as it works on that as well – through 360 degrees to touch-activated bomb dispensers and ‘draw-bridges’: bridges that you literally draw – get it? – with your finger. Continue reading Rolando: When iPhone Games Came Good?

2008’s Honourable Mentions

Not every game can be as good as Fallout, and indeed there are many excellent games from last year that I didn’t like as much as Mirror’s Edge at number ten but still deserve a mention, so here are a few more games from 2008, in no particular order, that fell short of making the main list but still deserve a mention.

  • Lost Odyssey – It was going to be between this and the game below for tenth spot on the list until Mirror’s Edge stormed in on Christmas Day and pipped them both. As one of the few JRPGs not to have disappointed this gen – I won’t play the well-received Tales of Vesperia until its PAL release – I found this to have likeable characters, an interesting story, and yes: some nice towns too.
  • Professor Layton and the Curious Village – When this became the surprise hit of the end of the year, it was well-deserved. It’s teasingly close to being a point-and-click adventure, it has a charming art style that looks like French animation, and Level-5 even managed to cram FMV cut-scenes in there to further the story. It helps, of course, that the puzzles and brainteasers are uniformly excellent and just the kind of thing to play on a handheld. Wait until the price has normalised and then give it a look.
  • Dead Space – It may be hard to describe this game in any terms other than its plainly obvious inspirations – Alien’s Nostromo with a dash of Doom 3 and a liberal sprinkling of Event Horizon, all topped with Resident Evil 4’s controls – but it’s still a highly satisfying and actually quite scary horror game. The companion animated movie is worth a rental as well.
  • Rock Band 2 – As I hadn’t bought a music game since Guitar Hero II, Rock Band 2 was my attempt to see how far things had come in the intervening generation of plastic instrument-based room-clutterers. Not all that far from the perspective of someone who only plays the guitar, but the boom in à la carte downloadable songs and the sheer amount of music that’s now on my hard drive to choose from makes it pretty irresistible. It makes you feel like a rock star and fulfils all similar clichéd review quotes, and I’d imagine it’s even better with the room for a set of drums.
  • Geometry Wars 2 – Pretenders be damned, this is the only twin-stick shooter to play. Take the successful gameplay of the first one and give it six more modes and some brilliant music and you won’t find many deals that are as obviously worth getting as that. Played on a big 1080p TV with surround sound, it may well give you a seizure, but you’ll have to agree that it’s worth it.
  • Super Street Fighter II Turbo HD Remix – The degree to which I still love Street Fighter II has already inspired its own post, and this has made the other versions irrelevant. Looks great, plays well online, the balance tweaks are enough to actually improve things while not being sweeping enough to rile the hardcore, and if you disagree with any of those comments you can turn off whatever it might be that’s offending you. I don’t have a bad word to say about it, and it only didn’t make the final list because… well… no matter how good the game is, it’s still Street Fighter II again. Roll on February.
  • Persona 3 FES – This would have been in with a shout if I hadn’t played and preferred its sequel in the same year, but it’s still worth a look for its sufficiently different setting and tone. It’s also available for a pretty good price by now, so it could be one to bear in mind for when you’ve finished all your Christmas goodies.
  • Rolando – ‘An iPhone game!?’ you say? Yep. I liked LocoRoco a lot when that came out, and this is pretty blatantly ‘inspired by’ that game but with the benefit of what the PSP game lacked: tilt controls. It’s unfair to call it a clone, though, as it has a lot more gameplay variety and more creative level design, all designed from the ground up to take advantage of the iPhone’s particular gifts, and I might well end up making a case for it with its own post before too long. In the meantime, if you have an iPhone or iPod touch and are looking for a game with some meat to it, it’s only £5.99 and bodes well for the future of dedicated iPhone development.

I think that’s enough looking back for another year. See you in 12 months for more complaining about the state of [insert genre here].

Logitech Harmony One

Harmony OneBack in 2006, I raved about how much I loved my Harmony 525, and I stand by it. The Harmony range is miles ahead of most other universal remotes, and I’ve used the trusty 525 almost every day since I got it to control my growing army of devices, with even sticky tasks like substituting in a new TV being quick and painless.

My only real concern was the build quality – I called it “acceptable for the price”, and the fact that the 525 now goes for £45 should tell you what that’s euphemistic for – and that’s turned out to be what necessitated an upgrade. It’s survived being sat on and thrown across rooms without increasing in creakiness, but heavy use of the colour buttons (they’re my ad-skip hot keys for my DVR) has left every rubber button on the thing requiring a painful degree of force to activate, if it decides to activate at all.

The 525 and its cousins are a holdover from before Logitech acquired Harmony, so in an effort to get something with the tank-like build of my other Logitech products, I went for a more recent design in the form of its flagship, the Harmony One. One may be a lower number than 525, but it’s spelled out so that you know that it’s better.

The first improvement is in the build quality, which is great. It’s solid, without creaking when you manipulate it, and the buttons are a huge improvement. Gone are the frankly rubbish rubber keys, replaced with ones that feel solid and all have a satisfying click to them so that you’re not reliant the glow of the remote to know if you’ve registered a press. The way that just the white button text glows looks a hell of a lot nicer than the cheap blue glow of the 525, which was itself an improvement on the old-school orange and green glows of the other models.

I’m kind of ambivalent about the touch screen. It allows for cool features like custom channel icons – although, disappointingly, no custom activity icons (yet), so no 360 logo on my ‘Play Xbox 360’ activity – but the screen with mappable buttons on the old one was much easier to use blindly, without actually having to look at the screen. Maybe it’ll come with practice, but it’s not as intuitive. Continue reading Logitech Harmony One

IR2BT: Infrared Control for the PS3

The PS3’s lack of an IR port is a problem that I’ve moaned about before, and I’m certainly not the only one. When you have excellent universal remotes that cost anything up to and beyond £200 and control dozens of appliances, from the TV and DVD player to the 360 and the lighting system, it’s not that appealing to have to spend £20 on a hulking great Bluetooth remote that isn’t even backlit.

Enter the IR2BT.

IR2BT

This isn’t the first way around the problem that I’ve tried. I bought a Darklite, which works mostly but co-opts the PS3’s first controller port, which is problematic for some games that require the controller to be there, and can’t fast forward and rewind any movie with BD-Java, which is a significant number of modern releases. Any one that has a loading screen before the menus load, essentially.

The IR2BT is notable as a Bluetooth-enabled way around Sony’s oversight that provides all the functions of the official remote. It’s a smallish box (size comparison here) with an IR receiver and a Bluetooth transmitter. All it does is translate the old PS2 IR codes – which any universal remote should support in some form – into Bluetooth for the PS3, and it’s even already in the Logitech Harmony database. That’s all most of us universal remote owners want, and it’s an elegantly simple way around the omission. Continue reading IR2BT: Infrared Control for the PS3

iPhone 3G Impressions

After a bit over a week spent unlearning eight years of bad phone habits – like having to press buttons to do things – I think I’ve got a pretty good handle on what the iPhone 3G is all about. It’s far from perfect and thankfully all of my issues can be fixed in firmware updates, but overall it’s a fantastic device and I love it. Here are my observations and suggestions.

First, a few criticisms and suggestions for the thousands of daily visits I get from Apple’s iPhone team:

Expand the Bluetooth functions. I understand the need to lock down certain aspects of the hardware, but why can’t I send files to and from it over Bluetooth to use the phone as a portable drive? Almost every phone on the market allows that and they have nowhere near 16GB or storage. Also: I can understand the battery concerns of syncing iTunes, but being able to sync my contacts and calendars wirelessly would be nice.

Let me use my own ringtones. Kindly allowing me to pay extra to turn one of a selection of songs on iTunes into a tone is frankly rubbish. Yes, it’s cheaper than the £3 extortion that some official services provide, but very rarely will I have a song as a ringtone that’s ever likely to be on iTunes, and other phones let me stick any old MP3 on there. And what about when the tone I want isn’t actually music, like the codec sound from MGS? Don’t assume that I’m pirating a song for the purposes of a ringtone. Thankfully there’s iToner to avoid this problem, but I shouldn’t need a third-party app to give me such basic functionality.

Interface standardisation? Apple is usually good about creating interface guidelines and it’s a major reason why OS X is so nice to use, but why aren’t the built-in apps on my iPhone uniform? Why is the button to compose a new email in the bottom-right, but the one to compose a new text message is in the top-right? Why can I turn the phone and type on a landscape keyboard for when I occasionally need to enter text on a web page while email has no support for landscape orientation? Just be consistent.

Give me options for how my contacts work. I like the Address Book integration, and the ability to pick someone’s name and have all their contact information – home phone, work phone, mobile, email addresses, etc – available with one tap. However, why doesn’t searching for ‘dad’ bring up my dad’s details when his nickname field is filled in as ‘Dad’? And why does a call from home not just say ‘Home’ – it’s the home number on my personal Address Book entry, after all – rather than ‘Home to Olly Dean and three others’? Wouldn’t that make more sense?

Let me charge from my USB hub. I have a hub plugged into the back of my 360, which powers several devices like my HDMI switch. You’d think, given that the iPhone is generally charged over USB, that I could charge it from that without having to leave my laptop on or go hunting for hen’s teeth a free power socket, but no. I’m not entirely sure why, either. Even if it’s slower than sucking the full power from an active computer, at least let me do it. I don’t care if it takes all night rather than an hour, because I’m not using it overnight.

And now, with that out the way, let the gushing begin… Continue reading iPhone 3G Impressions