Although I know a lot about games and I’ve certainly played a significant number, making my own has never really crossed my mind. I came in when consoles were in full swing and so missed the days of easily programmable home micros, and a couple of attempts to learn anything more complicated than HTML have come to nothing.
It’s been at the back of my mind, though. Working on Retro Gamer, I frequently read interviews with people who made masterpieces in their bedrooms before they’d even finished school, which I suppose has made an impact, and then I’ve run into something of a perfect storm: Code Year, talk of the recent overhaul of school computing – which, as someone with an A-level in the useless old-style ICT, makes me insanely jealous – and the push behind the homebrew-friendly Raspberry Pi, all mixed in with a bit of a self-improvement bent on which I’ve found myself.
I’m not going to go so far as to drop everything and embark on a career in development – not the most stable area right now – or get ahead of myself by announcing that I’m creating the next Minecraft, but man, it’s a good feeling when you can feel it clicking. It’s a string to my bow and something I want as a hobby so that I’m not strictly a consumer when it comes to computing.
I will make Shenmue III once I’ve worked out how to get lookingForSailors() running on a Dreamcast, though.
One thought on “Makin’ Games”
Hi Olly – if you need any help drop me a line, happy to help get you started, answer any coding questions you have or at the very least point you in the right direction!