Tag Archives: Editorials

Reports of my demise and so on…

It’s funny how getting out of the games media, despite leaving this site as largely my only outlet for writing about games at a time when a long-overdue generational shift has left plenty to talk about, has led to me writing almost nothing. Seriously, apart from last year’s top ten and coming out of retirement for one freelance review, posting on GAF is all I’ve done.

I aim to change that. I’ve given the place a facelift, and now I’m going to be more regular in posting impressions and opinion pieces. Honest.

My biggest dereliction of duty has been nothing about my PS4, as letting the opportunity to post impressions on  a new piece of hardware would once have been unthinkable. I’m more positive than a lot of places have been, being happy with the price/performance ratio and the focus on gaming at the expense of multimedia functionality, which will no doubt come through future firmware updates. It’s nice to have a non-evil Sony back, and I’m even hopeful at the prospect of the benevolent dictator situation that gave us such a great library in the PS2 generation. But maybe that’s from spending too long on NeoGAF.

The biggest criticism of the new hardware has been entirely predictable, as it happens every single generation: no games. I disagree. I loved Infamous: Second Son enough to make it my first platinum trophy, have put over 120 hours into Battlefield 4, and enjoyed Ground Zeroes (don’t pay more than £20), Assassin’s Creed IV, and the freebies from PS Plus. I liked Tomb Raider enough to give that another crack once the definitive version reaches a more justifiable price too. Just don’t be tempted by Killzone; any reviewers who scored it higher than a 5/10 are insane, and Infamous has supplanted it as the essential eye candy.

Admittedly I have been playing the PS3 more than the PS4, but Dark Souls II and Final Fantasy X HD are no mere games. The former captured my interest more than either of its predecessors and will happily be upgraded if the rumoured PS4 version turns out to exist.

But like I said, a software drought happens every generation, so you should at least give it a year before you start worrying. If you bought a PS4 without expecting this, you must be new at this early adopting lark.

In other news, a little over a month from now I’ll be heading to India for a fortnight, spending time in the Himalayas and the desert of Rajasthan. I’m not sure what sort of network access I’ll have apart from the odd forays into towns with Internet cafes, but whether they come before or after my return, this and Twitter will be my main repositories for photos for those at home. I hope you’ll enjoy them.

And no, I still haven’t given up on Shenmue.

Thoughts before tomorrow’s announcement

So in all likelihood we’ll be looking at the first of the next-gen consoles by tomorrow. Sorry, Nintendo, but it’s true.

I’d forgotten how exciting all this can get. There’s news to talk about, specs to argue over, and fanboys getting far too emotionally invested. I expect the usual sieve-like memories as gamers gush over the graphical prowess shown off in CGI trailers and imagine that developers will use this newfound hardware power to make things run at 60 frames per second, only to be disappointed when neither happens. Again.

Sony

Now I’m assuming that we’ll get some glimpse of the PlayStation 4 tomorrow. If we don’t, a lot of the media is going to be looking very silly, and the initiative is with Microsoft. I don’t expect that, though. Just like glimpses of The Last Guardian, new hardware announcements have to happen some time, and this generation has gone on quite long enough.

Although I’ve happily played for both sides this generation, it’s clear from my collection – 105 Xbox 360 games to 30 on the PS3 – that the 360 has been my console of choice. Unless the PS3 version of a game has been demonstrably better (Portal 2) or once, as in the case of Dark Souls, out a desire to keep both instalments in a series on the same platform, I’ve plumped for the 360 editions of multiplatform games. Controller preferences, a better online experience and generally superior 360 ports made that an easier approach.

Now that we’re on the verge of a new generation, though, I find myself much more excited about the prospect of the PS4 than whatever Microsoft announces in the next few months.

In the last couple of years I feel like we’ve had a glimpse at what a console landscape dominated by Microsoft would bring. Kinect integration everywhere; dashboard updates whose main function is seemingly to put more adverts into a service you’re already paying for; an increasingly dull first-party line-up that consists of four or five franchises on a rotation you can set your watch by; more and more functionality hidden behind a service that, though good, is increasingly hard to justify for £40/year; restrictions on developers that want to offer free DLC. Word on the street is that, as a rule, Microsoft will only allow DLC to be free when it’s offered as such on rival platforms, and I think that is the best possible evidence of the importance of competition.

At this point in the previous console cycle, Sony was insufferable. The astonishing arrogance that came out of the domination of the PS2 era and culminated in that price tag and a console that wasn’t a complete failure, but was certainly a disappointment based on previous sales performance. That coupled with two consecutive tonkings in the handheld space give me the feeling that Sony has learnt some humility.

The talk is that the PS4 is built on familiar architecture, not the powerful but esoteric nightmare that was the PS3. It sounds like it’s built to be straightforward to develop for, rather than as a vanity project for Sony’s hardware labs. That hardware allowed for spectacular first-party productions but meant multiformat development still suffers next to other versions of the same games. This time, if the rumours are correct, platform parity is much more likely, and we can still count on the talent of Sony’s affiliates to push boundaries more than I suspect we will from Microsoft’s, who have been gutted over the years while Sony’s have expanded.

Take these things on board, and improve the user experience of the PS4 – no important functionality sloppily implemented at a later date (trophies) or not at all (cross-game chat), no mandatory installations, and no downloads that lock you out of doing anything while they unpack – and I feel like Sony has a good chance of rising back to the top this generation. It was quite rightly chastised last gen, and in a climate where conventional gaming has more competition than ever for people’s entertainment time, a resurgent Sony, focused on producing a fantastic, powerful games console above all else, is a very good thing.

No games on the high street?

Word on the (high) street seems to be that the troubled HMV is looking to get out of the market, meaning there will shortly be nowhere to buy new games here in Bournemouth town centre. Tesco Express might get in a new FIFA or Call of Duty, but if you want something more obscure or older than a couple of months? No chance. There’s CEX for used stuff, but that might be threatened and doesn’t do much to help the industry.

I’m really torn on this issue.

On one hand, it’s a very bad thing that gaming now has so little high street representation. The likes of Dixons are long gone, of course, so when the new consoles arrive there will be nowhere plugging them from ornate window displays – nor, indeed, anywhere to actually, you know, buy them. I don’t drive, which makes the out of town shopping centres with large supermarkets and the few surviving Game stores a pain, so online is my only option. It would be my first choice, admittedly, but the choice would be nice to have.

Game closed

But another part of me is glad. So many major retailers have gone down the pan in recent years that it’s tempting to put the blame solely on the economy. It’s not the only reason, though. It hasn’t helped, for sure, but what we’re seeing the rejection of the outdated mode of selling, where the £49.99 RRP is seen as something other than wishful thinking on the part of publishers, to be chuckled at and disregarded before selling it for £40 or less.

I buy the vast majority of my games online, and you get so used to paying £37.99 for a new release from ShopTo that a rare expedition to find the endangered species that is a branch of Game can be a genuine shock. I remember going into one with the intention of grabbing something I’d neglected to preorder online and walking out empty-handed because the £50 price sticker felt so absurd. I hadn’t paid that much for a game that wasn’t a rare JRPG in so long that I’d genuinely forgotten that suckers actually still did it.

Analysts like to blame the proliferation of 69p iOS games for this sticker shock when it comes to buying console games at retail, but even among friends and family who don’t consider themselves hardcore gamers, they still buy as many as they ever did. They’re just not doing it for the same silly money. People are buying games from Amazon, ShopTo and the like because they’re cheaper and more convenient. They’re better in almost every way, and that’s why they’re winning.

This ultimately won’t affect me directly because I’ll be buying my next-gen consoles online and I expect all my game purchases to come from online retailers or, if they can be trusted to price them competitively without retailers to keep happy, completely digitally. Part of me will miss a presence for gaming on the high street just like part of me – OK, all of me – misses the independent retailers that used to be everywhere. Times change, though, and it’s a natural evolution that could turn out for the better.

The dark side of blocking used games

I don’t tend to buy games used unless it’s unavoidable, which I suppose makes me fairly indifferent to the fearmongering that comes along frequently regarding the eventual prohibition of playing used games on consoles. Now that this could actually happen, I’d like to draw attention to my caveat in the previous sentence: unless it’s unavoidable.

The last used game I purchased was the original Darksiders, which was a couple of years old at the time and not available new anywhere, as far as I could see. I wanted to play the game because of the good things I was hearing about its sequel, so I got a copy on eBay for around £5. I’d have happily paid £10, £15 for a new one, but that wasn’t an option.

Availability of back catalogue games is a serious issue (see also: Pirates or Preservationists?), even beyond the way that the generational march and decline in backwards compatibility cuts us off from running yesterday’s games on today’s hardware. It doesn’t happen with film, where just about any major movie from the dawn of cinema up to the current Oscar contenders is or shortly will be available to play on a shiny disc, and the same goes for music and books. I can find The Beatles, Beethoven and Jane Austen readily, even separated from them by decades or even centuries.

The next-gen consoles will likely offer all retail releases as downloadables for those who are so inclined, treating the symptom of availability, if not curing the disease that my PS4 likely still won’t play my PS3 games. Hopefully, by the time we’re looking at the next next generation, it’ll be possible to log on to each system’s respective online service and download a minor gem from 2013 that I might have missed the first time.

There’s one problem, though…

Download prices

I don’t trust the platform holders to loosen the reins on digital pricing in the way that Valve has done with Steam. They’re too beholden to keeping retail partners happy to let publishers sell a game for 75% off mere months after release. Stories already abound of digital-only games being stuck to rigid price tiers or limited in what free content they can offer, as the platform holders – Microsoft in particular, it must be said – are out to monetise everything.

Or maybe I’m wrong, and cutting the used game market out will allow for more aggressive pricing of digital games. If books, music and movies going digital has taught us anything, after all, it’s that publishers are keen to pass the benefits on to consumers, right?

The money men won’t see the value in selling games for deep discounts, for not sticking to the American model where the RRP/MSRP is not so much a suggestion as a commandment. It’s not like here where new games are routinely £10 or more under the recommended price on day one. Who actually pays £49.99 for a new Xbox 360 game?

A few exceptions due to licensing aside, every Xbox Live Arcade and PSN game released for their respective platforms is still available. They’re usually still the same price as they were on day one, which kind of proves my point, but at least the issue of long-term availability of games could be close to being solved. That said, my experiences with always-online games haven’t been good, and I can’t help but think back to the odd enforced disconnections, like when I’ve moved home and had to wait to be hooked up, when I’d suddenly find my £50-a-time ways to pass the time being unavailable when I most need them.

Hopefully this turns out to be nonsense, because a console that can’t work offline from Microsoft makes the choice of which next-gen console to buy first much easier.

On Spoilers: Stop Being So Sensitive

I don’t think it’s my imagination that there’s been a marked increase in the absurdity of the lengths people go to to avoid spoilers, and it has to stop. It’s stifling conversation and making the discussion of current media more and more difficult as people try to accommodate those for whom so much as the name of a character can ruin the enjoyment of a game, movie or TV show.

Darth Vader

It’s The Hobbit that’s inspired this rant, for much the same reason as I was annoyed back when Lord of the Rings was being adapted. Back then, a book written when Hitler ruled Germany, Britain governed India and the United States had 48 states and whose ending had been a popular slogan that you could literally see painted on walls for decades before was suddenly a closely guarded secret. Nobody cared what happened to Frodo and co in, say, 1999 and it could be thrown around with impunity, but then reality itself has to be warped for people who suddenly care.

All of this has happened before, and it will all happen again. Continue reading On Spoilers: Stop Being So Sensitive

Maybe 2012 Hasn’t Been That Bad

Long time no post, eh?

Maybe I was being dramatic back at E3. Maybe, when I thought this year was so crap that I was considering getting out of games altogether, it was an overreaction. The fact that my list of GOTY contenders contained only a couple of entries as far into the year as May spoke for itself, but a few months later, 2012 hasn’t turned out so badly. New blood in the form of new hardware is sorely needed, don’t get me wrong, but it’s been far from the death knell of the whole industry.

I’m still struggling to see where ten games that are truly worth celebrating are coming from, to be honest, but the absence of big, big games to get excited about – Halo 4 being my one exception – has forced me to expand my horizons, giving B-tier games that might not otherwise get a look in a chance.

I think the disappearance of the B-tier game as all but the biggest and safest developers fail has been a problem, and as a result I’m keen to champion them. Look at how many minor classics, sleeper hits and brave experiments we had last generation that could never happen this time around. I’m talking about games like Beyond Good & Evil, Psi-Ops: The Mindgate Conspiracy, Freedom Fighters, Stranger’s Wrath, Breakdown. Some weren’t hits, sure, but those who played them enjoyed them, and one commercially failed experiment wasn’t enough to torpedo a developer.

Well, those games do exist, albeit in reduced numbers, if you care to look.

The Darksiders series is one. It was a new property, backed by a new and enthusiastic developer, that was fun and ambitious in scope. That’s why I keenly bought into Darksiders II and thoroughly enjoyed myself with it. Sleeping Dogs as well, which had a tumultuous gestation but turned out to be a critical and, from the looks of things, commercial success. Both were fun and would have been overlooked, had they stumbled into the big hitters that have no doubt shifted production to future hardware.

The consoles’ archaic hardware hasn’t stopped the progress of the PC, of course, and anecdotally I’ve seen a lot of bored console gamers investing in gaming PCs, which can be had for only a little more than the likely price of the next-gen consoles. This boost in the market has helped consoles as well, leading me to enjoy fantastic 360 versions of games that are traditionally PC fodder: XCOM: Enemy Unknown and The Witcher 2. Both likely candidates for my eventual GOTY list and worlds apart from the corridor-based man-shooters we’ve been told are all that’s being made nowadays.

Small developers, too. We’re starting to get some of the spoils of the Kickstarter boom in indie games and genre revivals, with FTL: Faster Than Light being another that I’ve fallen slightly in love with. Terry Kavanagh’s Super Hexagon has sucked an ungodly amount of my time and been responsible for more than one premature battery depletion on my phone. Great console downloads like Journey and Trials Evolution. The list goes on.

In fact, the two biggest disappointments of the year have been arguably its two biggest games from established names so far: Mass Effect 3 and Diablo III. Both had prominent PR disasters – the reception to the ending, which I actually defended in the name of artistic integrity, and Error 37 respectively – and should maybe be taken as evidence that those who are gnashing their teeth over the state of the games industry need to broaden their horizons. Look beyond the chart and the PR machine at where the buzz is, because passionate gamers are rarely wrong.

Come the end of the year, 2012 likely won’t be one that’ll be looked back on with any great nostalgia. The death knell of the industry, though? Perhaps we were hasty.