Tag Archives: Editorials

I Love Atlus

Independent publishers are something of a rarity these days, what with them generally either going under or being absorbed into one of the big guys, and some are better than others. This is a love letter to one in particular, which has constantly impressed me over the last few years and doesn’t seem to get nearly enough credit.

Atlus

I’ve steadily built up a library of RPGs from Atlus over the past couple of generations, mainly in the Shin Megami Tensei series, and they’re universally excellent, challenging and fun, and the publisher is one of the best in the world when it comes to quality of its translations. Taking the very Japanese Persona series as an example, they were lovingly translated while keeping the original spirit without being obtrusive (1UP has a good interview on the methodology behind the localisation of Persona 4 here) and given great dubs, which could only really have been improved by the inclusion of the original voiceovers.

Also, special editions, limited editions, whatever you call them, most publishers’ are usually neither. Atlus’s, on the other hand, are frequently both. A soundtrack CD is the least that can be expected, up to lavish art books, guides, slipcases, and the rest. It’s a good reason to be cynical about £10 extra for a tin and download code, and it takes something special from anyone else for me to care any more. Only the late Working Designs was better for its treatment of obscure games.

And given that these editions are actually limited, they’re invariably good investments. The Demon’s Souls Deluxe Edition only came out in October and is already comfortably topping £150 on eBay. And while I might suspect certain studios of holding back copies of their out-of-print games and leaking them onto auction websites when they’re selling for hundreds – I have no evidence to support that accusation, I hasten to add – Atlus isn’t averse to running normal-price reprints of its rarest games. It might disappoint the hawks on eBay, but it’s a nice feeling to get a brand new sealed copy of a rare game like Shin Megami Tensei: Nocturne or Digital Devil Saga – both superb, by the way – without paying over the odds for them.

The brilliant Demon’s Souls currently has me in thrall – seriously, either import it or hope for a European release – and I’ll be rekindling my relationship with the Persona series now that Persona 3 Portable is confirmed for an English-language bow. I make no secret of the fact that prefer RPGs on a portable system and so that represents my best chance to actually put in the 100-odd hours required to finish it. Port the superior Persona 4 and I’ll be yours forever.

Atlus is part of a rare breed these days, not only as a Japanese company that’s successfully doing its thing on the current generation but as a studio that treats its games and its fans right. How many of those are there? Valve maybe? This is one endangered species that I’d love to keep around.

Multiplayer Shouldn’t Be a Necessity

I adored BioShock, and while it lost some of its lustre and great ideas once it reached a certain point, one thing that I couldn’t criticise it on was the lack of multiplayer. It was never an issue as the actual FPS mechanics weren’t anything special, and it was the isolation and the experience of exploring this strange world on your own that really drove me forwards.

It reminds me of Metroid Prime, where a fantastic sort-of FPS that was about exploring a strange new world by yourself was met with criticism for its lack of multiplayer. And sure enough, where Metroid Prime 2 came with a half-baked multiplayer, BioShock 2 is set to come with its own effort.

Back when Metroid did it, I can remember making the argument that multiplayer is completely at odds with what makes both Metroid Prime and the Metroid series as a whole great. The games, up until then, were all about being isolated on a hostile alien world, exploring while hunting and being hunted, and even when it moved into the first-person perspective those were still the ideas that carried it. It was never a shooter, in other words, and therefore didn’t need deathmatch, and that description pretty much entirely applies to BioShock as well.

Just look at where Metroid has ended up. Hunters and Prime 3 aren’t bad, but Samus and her bounty hunter friends don’t feel like Metroid to me.

I hate this need to clamour for the bullet point on the back of the box. It’s disrespectful to the effort that goes into crafting a rewarding single player, and while I could understand it if, say, a Call of Duty came without multiplayer, it’s wrong to say that every game needs it. Complaining that a story-led FPS doesn’t come with multiplayer is devaluing a great work in order to appeal to people who don’t appreciate the work that went into the game anyway, like criticising Schindler’s List for not having enough action scenes.

I don’t like to sound like a pretentious twat, which I think is somewhere that this argument comes dangerously close to taking me, but I really think there’s a point here. Starbreeze makes fantastic first-person adventures and has had a great reputation for this since the first Riddick game on the Xbox, and both subsequent releases in this vein, The Darkness and Assault on Dark Athena, have had, respectively, shockingly bad and mediocre multiplayer modes that nobody plays anyway. The people who appreciate the games have no interest in the multiplayer, and the people who would whine about the exclusion have games that they’d rather play in Call of Duty and Halo. Developers should save the money and make an even better story.

To me, this is another example of why games aren’t taken seriously, and it doesn’t help when the gaming media is often guilty of marking games down for not coming with multiplayer, continuing to mix up objective consumer advice and a review, because they’re not the same thing. Games are art, are they? Well then we’d better mark down Hamlet for not having any musical numbers.

This is Why Nintendo Fans Don’t Get Nice Things

I had to shake my head when I saw that MadWorld didn’t even manage to chart in the latest NPDs, although it wasn’t exactly an unexpected event given the underperformance of No More Heroes, which seems aimed at a similar – apparently non-existent – demographic. Sad, but like I said, not unexpected. You can make your game as violent and funny as you like, but some are just too artsy for their own good.

What should be worrying for fans of more traditional games on Nintendo platforms, however, is how Grand Theft Auto: Chinatown Wars appears to have flopped massively, selling 89,000 units against analysts’ predictions of anywhere from 200,000 to several million. If a game with a score of 94 on Metacritic and, oh yeah, a title containing the little-known words Grand Theft Auto can sell that badly, it doesn’t bode well for more mature titles on the platform. As much as I love my Ouendan and Phoenix Wright, I’m only human and would like to deal some heroin on my lunch break when that itch needs scratching.

Some blame piracy, and anecdotally I know of a lot of people who downloaded it, but R4 carts can’t be that prevalent. The fact is that Nintendo hasn’t been what it used to be for a lot of fans, myself included, since the disappointment of the GameCube, and I know many for whom the great library on the DS is the only thing keeping Nintendo from being written off as a lost cause. If that dries up completely you can see why Nintendo domination is a scary thought for some.

I’m not one of those who’s ready to cut Nintendo adrift, because I still see flashes of brilliance in games like Twilight Princess and Metroid Prime 3 to make me forgive Wii Music or Wii Play, but if decent adult games aren’t going to do anything on the Nintendo platforms I think it’s time to admit that, as some have suspected since the GameCube, Nintendo machines are for Nintendo games. The Wii is a great secondary console to play that odd gem that won’t show up anywhere else, but I think most hardcore gamers will agree when I say that the lion’s share of modern gaming will be done on the HD options.

And if you own Nintendo’s consoles and haven’t bought MadWorld or Chinatown Wars, congratulations. You’ve forfeited the right to complain when all Nintendo gives you at E3 is crushing disappointment.

Resi 5: Old But Not Outdated

If you need proof of how far certain genres have come in the last few years, just look at how gameplay that was considered a revolution in 2005 is now being treated as a relic in its next-gen sequel – I am, of course, talking about Resident Evil 5. Blame Dead Space for spoiling us if you like, but the fact is that few genres have come all that far in the last five years in any respect other than visuals.

Resident Evil 5

I’m nearing the end of Resident Evil 5, and yes, it does feel clunky after we’ve enjoyed the improvements to the formula in games like Gears of War and Dead Space. Yes, managing the inventory in real-time is an unnecessary attempt at creating tension. Yes, the partner AI is prone to lapses of judgement – although at least this time it can shoot back. Yes, the setting lacks that unsettling, macabre tone of Resi 4. Yes, we’d all like to run and gun. These are flaws that make it worthy of being marked down against its predecessor, but everything else that that game did right is in here as well. It looks great, it has that same satisfyingly precise gunplay, the boss battles are impressive, the battles are intense…

Maybe it’s played things too safe, which is what people seem to be piling on about, but the fact remains that when you play Resident Evil 5 as Resident Evil 5 and not what you think Resident Evil 5 should be, you’ll have a great time.

People are rightfully disappointed in Capcom’s conservatism, but it’s still based on what few will dispute is a classic game and a frontrunner for the best game of the last generation. Dead Space moved the survival horror/action sub-genre forward, but it hasn’t made Resident Evil 4 a worse game and thus to say that Resi 5 is a bad game is hyperbole.

Don’t let me stop you throwing some vitriol over the DLC situation, though. Capcom deserves a kicking over that, if not the game’s overall quality.

That Annual Moan

It’s that time again, where every gaming publication under the sun stops moaning that they’ve had no games all summer and shifts to lamentation about how abused their poor wallet will be over the next few months. As much as I’d like to, I’m not about to buck the trend. I mean, just look at my pre-order list:

  • Banjo-Kazooie: Nuts & Bolts
  • Call of Duty: World at War
  • Fable II
  • Fallout 3
  • Gears of War 2
  • Left 4 Dead
  • LittleBigPlanet
  • Persona 4
  • Prince of Persia

And I’m also probably getting Dead Space, Far Cry 2, Mirror’s Edge, and Resistance 2 either depending on reviews or when I can get them cheaper than the RRP. (Or if someone sends me promo copies – hint, hint.)

No, the situation is no more ridiculous than it was last year… or the year before that… or the year before that. And I have no doubt that the same thing will happen next year. It still means that plenty of great games that could otherwise have been hits – out of my list, my money’s on Prince of Persia and Far Cry 2 being casualties – will be in the bargain bins sooner than the publishers might have hoped. It’s always a shame.

I just can’t see how it can be that much better to have a tiny piece of the big Christmas pie – up against the biggest juggernauts with marketing budgets big enough to end world hunger, of course – but I suppose it must work for them because they continue to do it. And hey, if they’re getting £350+ out of me again, they must be doing something right.

Mandatory Installs Must Die

Remember those halcyon days console gaming was the easy option? You plugged it into the TV and into the mains, popped the cart – or disc, latterly – into the top, and hit the power button. None of the hardware incompatibilities, patches, or faffing around that PC gaming required.

Now, though, you can add networking to the mix, which isn’t yet necessarily as simple as it perhaps ought to be, and, of course, the minefield that is connecting your new device to an HDTV. Still, those have given us benefits for those who can do a bit of research, and even the dreaded patching is done automatically and quickly (mostly), meaning that a bug is no longer either something to deal with or wait for the second pressing.

But unfortunately, the one thing that I always hated about PC gaming has made the jump: installs. What started as a worrying but quick (Resistance, with its 220MB install) or optional process, taken through the promised land of Uncharted, which managed lush graphics with barely a load and no install, has now almost become the standard, and I HATE IT. Continue reading Mandatory Installs Must Die