Tag Archives: Expansions

Best of 2016

Better late than never!

I found last year about as good for games as it was reasonable political discourse and beloved celebrities. Hell, my annual top tens, shortened to top fives in recent years, now find themselves shortened to a three-game single-post list – and still there weren’t many notable leftovers. These were basically the only ones that gave me the butterflies that a true GOTY contender should bring.

I enjoyed Fire Emblem Fates but disliked its split across three games; the long-awaited The Last Guardian came close but fell short due to technical issues that were somehow worse than its 2005 predecessor, Shadow of the Colossus, making it my least favourite of the series; Pokémon Go was among my most-played games but I don’t think there’s enough actual game there for me to put it up there with these three; Battlefield 1 was reliably fun and surprisingly polished for a DICE game at launch, but couldn’t hold my interest for long. I liked Project X Zone 2 as well, but I can’t ignore the fact that its main hook for me was the presence of Ryo Hazuki.

With most of my gaming time spent on retro these days, I had worried that my declining interest might have been terminal. But my document listing potential GOTY nominees for 2017 is already longer than the below, and Red Dead Redemption 2 is coming, so maybe it was just a crap year.

3) Uncharted 4: A Thief’s End

The most technically impressive reason to own a PS3 continues the pattern on the PS4. Uncharted 4 is stunningly beautiful, as I’m sure you’re aware – probably the closest we’ve come to a playable CG movie, so polished in its performances, cinematics and attention to detail that it makes everything else look amateurish. Frankly the visuals would have been enough to drag me through it, but it’s one of the strongest adventures in the series, and deserves credit for being the only mainline Uncharted game not to shit the bed with annoying supernatural enemies in the final act.

That said, I’ll be disappointed if we get Uncharted 5. ND’s done well to wring another top release out of this series and I’d like to see it turn those remarkable skills to something new.

2) The Witcher 3: Blood and Wine

Yes, one third of my already-truncated list is an expansion. I said it was a bad year.

Blood and Wine, though, is the first expansion in a long time – maybe since the GTA IV episodes – that’s an actual expansion. Not a handful of missions wrapped up in poor-value DLC. It’s new environments – on a similar scale to the already vast original and arguably the most beautiful locale yet – hosting a new scenario, new gameplay styles, new characters, an almost entirely new story.

It’s also probably the best part of the game. It was fun to take part in a smaller adventure, where you’re not fighting for the fate of the universe, that doesn’t use narrowing the focus as an excuse to skimp on the production values.

CD Projekt Red has fast become one of my favourite developers; one that – like Naughty Dog above – commands my full attention simply by announcing a new game. Only this is done without the financial and technical powers of a first-party publisher behind it. Is it simply lower costs of doing business in Eastern Europe, or an unexpectedly vast bounty coming from the admittedly brilliant Good Old Games? Who cares as long as Cyberpunk 2077 can come close to this?

1) Doom

I could probably have guessed at the beginning of 2016 that new releases from Naughty Dog and CD Projekt would be there or thereabouts when I was compiling my favourites of the year, but a new Doom? No way. I don’t think id’s games have been hugely relevant since Doom 3 got overshadowed by Half-Life 2, and the multiplayer and E3 demos didn’t instil confidence.

What I got, though, was a shockingly fun old-school shooter that revelled in its status as a game, and a Doom game at that. It has the visual design of the classroom doodles of a 14-year-old angsty teenager – but that’s a good thing. It’s about speed, responsiveness and blasting demons without only token gestures towards providing depth and a storyline for motivation – but that’s a good thing too. The soundtrack is awesome, no caveats required. The whole thing pressed the buttons I’ve been trying to touch with a recent retro fixation, reminding me why I grew up loving games above any other medium.

It’s brilliant, pure and simple. The excellent Wolfenstein: The New Order – based on an id property but not developed by the studio – reminded us to pay attention, but it was only the herald for the true return of id Software.

The Good and the Bad of Halo 3: ODST

If I begin in the same way that almost any review of Halo 3: ODST that I’ve seen ends, the game is great because it’s Halo. It has the same tight gameplay, the same great weapon balance, the same great storyline. It’s essentially an expansion to Halo 3, so it stands to reason that it shares most of the game’s good qualities. Firefight is also a fine addition, shamelessly copying Gears 2’s Horde mode but, in my opinion at least, improving it with Halo’s slicker, more precise gameplay and extra enemy variety.

Just in case I get carried away over the next few paragraphs and leave you with the impression that I dislike the game, though, let me just say that it’s great. Worth full price? I’m always hesitant to mark a game down based on value – five good hours better than ten stretched out average ones and all that – and on that basis I’d still encourage people to buy it.

Halo 3: ODST

But regardless of value, this is presented as an expansion of sorts – it’s Halo 3: ODST and not Halo: ODST, remember – and so hurts for being a modest upgrade of a two-year-old game that wasn’t technically mind-blowing when it came out anyway. It’s been improved, certainly, because the derelict New Mombasa streets are far more atmospheric than anything that I can remember in Halo 3 proper, and the engine also seems to throw more enemies than the 2007 model could handle, but compared to the obvious stuff like Killzone 2 – think the urban environments of that game’s second and third stages – and even the cities of Gears of War, it’s showing its age. There’s little more than the occasional identikit building to slip through, and the architecture looks pretty solid for having been essentially nuked hours before the game. I barely even recall a pile of rubble.

Hell, after a Covenant invasion and occupation you’d expect to at least see some sign of carnage. There’s not so much as a civilian body to be found, though. New Mombasa doesn’t feel lived in, which was understandable when we first visited in Halo 2 but much harder to justify now.

The story is also something that I feel needs looking at. Not the content of it, because I still thoroughly enjoy the Halo universe, but the method in which it’s told. BioShock-style audio diaries are in here, but they’re more like the parts of a radio drama than an individual’s stolen moments, making the implementation seem like a heavy-handed knockoff. Some of the cut-scenes are almost painful to watch in a ‘new’ game as well, with unimpressive character models going through stilted animations while the cast is left with clichéd, throwaway dialogue. This ODST squad ain’t exactly Aliens’ colonial marines, not matter how much they want to be…

It’s difficult to pick at the flaws of the flashback storytelling without spoiling things, so I’ll be brief, but that doesn’t make too much sense either. The first is triggered by an ODST’s helmet embedded in a small room overlooking a courtyard; when you’ve played through the resulting sequence, see if you can explain (a) how the helmet got there and (b) how the Rookie – who, incidentally, has been weakened in some areas compared to the Chief but still seems able to operate a Spartan Laser or effortlessly flip a Warthog, and doesn’t really seem too disadvantaged when single-handedly taking on squads of Covenant – was able to piece together that much information. Similar questions are raised throughout, and it doesn’t seem to stand up to dramatic scrutiny.

But like I said, despite a potential laundry list of complaints, ODST is still a great game to play, and I’ll stand by its value when you get £20-odd worth of Halo 3 maps thrown in for less than £30. It’s just not quite up there with Gears of War, Halo 3 and Gears 2 as Microsoft’s headline acts for the last three years. Let’s hope that Bungie’s really getting its hands dirty with Halo: Reach.