Tag Archives: Imports

Okamina of Time

Now that I’ve finished MGS3 (reviewed here), finally managing to enjoy it, I’ve switched focus to Okami. As I’m sure you’re aware by now it’s to be one of the last titles to emerge from the brilliant-but-moribund Clover Studio, but, sad as it is, that’s not what I want to talk about.

Okami lets you play as a wolf. The Legend of Zelda: Twilight Princess lets you play in the form of a wolf. Coincidence? More than likely, but I’m really noticing the similarities between this game and Zelda. I expected something more like a straight-up action game and, I suppose, if you’re going to make more of an open-ended adventure like Clover has, Zelda is the obvious template to borrow from. What has surprised me is how I’m finding myself enjoying it more than any recent Zelda.

Maybe it’s just the tremendous amount of personality that the stunning visuals give it, or maybe that in eight years Zelda arguably hasn’t matched the sheer quality of its first 3D outing. It might even be that the trend of giving Link a magical instrument with which to manipulate the world (ocarina, masks, rod, baton, talking hat, etc) is echoed and superseded in Amaterasu’s infinitely more versatile paintbrush. Whatever it is, Ammy is certainly an able rival to Link. And she, too, has an annoying sprite for a sidekick.

Whether it actually manages to top Zelda at its own game or not, Okami deserves your money. Sales haven’t met expectations, so make it a big seller and show Capcom the error of its ways. RIP Clover.

A Toe in the HD-Pond

Look what I got in the post yesterday!

My First HD DVDs

Yes, there’s a few weeks before the Xbox 360’s HD DVD drive comes out to say hello but I wanted to get these purchases out of the way before I’m buried under a deluge of new games. Serenity is an obvious choice and when I first saw HD DVD I was blown away by the video quality in The Last Samurai. Batman Begins is on the way across the Atlantic as we speak (can’t wait to see those beautiful glaciers in HD), and when you add in King Kong I’ve got a nice early library.

I won’t comment on the mental health implications of buying discs that I currently have no way of playing. Surely I’m not the only one who’s done it? In any case there’s a format war to be won this time and I’ve done my part to ensure victory for the HD DVD format. Take that, Blu-Ray!

This is Getting Silly

I make no bones about how annoying I find the tendency of the games industry to pile all their big releases into the Christmas period and leave an incredibly lean summer. I understand why they do it but for those of us to whom picking up the latest releases is an obsession – part of the growing Xbox Live mentality where you have to play what all your friends are, I suppose – it’s tantamount to torture.

I went through various release lists and worked out all the games and hardware that I intend to buy before the end of the year. Take a look:

October

  • Contact (US DS)
  • Final Fantasy XII (US PS2)
  • Grand Theft Auto: Vice City Stories (US PSP)
  • Power Stone Collection (US PSP)
  • Pro Evolution Soccer 6 (UK 360)
  • Splinter Cell: Double Agent (UK 360)
  • Tony Hawk’s Project 8 (UK 360)

November

  • Call of Duty 3 (UK 360)
  • Elite Beat Agents (US DS)
  • F.E.A.R. (UK 360)
  • Guitar Hero II (US PS2)
  • Football Manager 2007 (Mac)
  • Final Fantasy III (US DS)
  • Final Fantasy V Advance (US GBA)
  • Gears of War (UK 360)
  • HD DVD drive (UK 360)
  • Legend of Zelda: Twilight Princess (US Wii)
  • Lumines II (US PSP)
  • Rainbow Six Vegas (UK 360)
  • Wii (US)
  • World of Warcraft: The Burning Crusade (Mac)
  • Yoshi’s Island 2 (US DS)

December

  • Castlevania: Portrait of Ruin (US DS)

Throw in a few HD DVDs and all the summer movies that are hitting DVD and you have some serious wallet rape going on here. The average person isn’t going to be able to afford to spend a tenth of that on games alone so surely this practice of all saturating the market at the same time can’t be beneficial.

I’ll bet that there’s more than a couple of European gamers out there who are silently thankful that the PS3 was delayed.

Hungry For The Wolf

Amaterasu

It’s hard to believe that I’ve actually got my copy of Okami here. The last time I saw this game in anything more than video form was back at TGS 2005 and I’ve been enchanted by it since then, counting down the days until an English-language version. No thanks to SCEE and their February 2007 shite. Imports FTW.

I think most people would by lying if they said that it was anything other than the truly spectacular art in this game that attracted them to it, because it really is beautiful. Like Shadow of the Colossus it maybe pushes the PS2 a bit too far: whizzy particle effects, flying cherry blossoms, and animated cel-shading are all well and good but for all its beauty, it can chug sometimes. Did I mention that the art style looks great, though? It really negates any technical issues for me.

Of course gameplay is more important than graphics and all that guff, so how does Okami play? Pretty well, actually. Probably not as suitably godly as the visuals (more like slightly saintly – say that ten times fast) but it does some unique stuff and complements the handpainted visuals with paint-based gameplay. Enemies are finished off by painting a slash through them, raging rivers are bridged by painting a bridge between the banks, night is turned to day by painting a sun in the sky, etc. Fits the whole art motif perfectly. Did I mention it looks reeeally nice?

This is definitely one of those games that always seems to come along in the last days of a console and becomes one of the defining titles. It’ll be interested to see how well the somewhat rudimentary combat holds up throughout the apparent 30-hour length, but regardless this is one game where I actually think that it’s worth buying for the graphics alone. I feel dirty for saying that but it’s true.

I Think I Get It Now

A few months back I complained that I didn’t get on with the “marmitey” gameplay (thanks for the excellent adjective, Martin) of the Metal Gear Solid series. I take it back.

You tend not to give games that you dismissed another chance but I stuck MGS3: Subsistence in again the other day. Maybe it was the nagging sense that I was missing something or maybe it was just that I’d bought the bloody thing twice and still hadn’t had my money’s worth, but whatever it was I’m actually enjoying it. Despite the silly story and tendency to drag in the cut scenes (almost twenty minutes at the end of Virtuous Mission!), the proper 3D camera really saves it.

I still maintain that, because of that camera, MGS3 can be classified as a bad game. It worked in the first two because they were (a) angular and (b) complete with radar. MGS3 was neither and might as well have been an FPS for all the time that I had to switch to first person to see a guard ahead of me. Subsistence’s camera is a significant addition that really should have been in there from the start.

Incidentally I’m now watching US copies of MGS and MGS2 on eBay. I’m such a completist whore.

The Final Stretch

Tomorrow is our last full day in Japan before we head home on Thursday morning, and it’s going to be spent with some lazing around and last bit of shopping thanks to a blister the size of my head (yes, that big) that’s appeared on my little toe. Quite nasty really.

Over the last couple of days we rinsed our JR Passes by taking the Shinkansen to Kyoto and Nikko where a great deal of temples and shrines are found. I took photos of most of them and the toll taken on my feet by the sheer amount of walking will probably turn out to be catastrophic. We ended it by taking a taxi up to Kegon Falls (an expensive choice, but I wasn’t paying so I don’t care) which was really beautiful.

 

Kegon Falls

Being a gamer, one of the main attractions of coming to Japan is the shopping. I did a bit in Australia (the most interesting being EzyDVD’s limited Serenity tin) but they’re generally in a similar boat to us when it comes to the things I’m interested in – only $1,000 for a PS3! – which makes saving money for Akihabara an obvious choice. This is what I picked up, technology-wise:

  • 30GB iPod – Yep, I went to the dark side and bought a 5G iPod. I just use iTunes and podcasts enough now to justify it, and I love watching Consolevania and The 1UP Show on my MP3 player.
  • Cooking Mama (DS) – Haven’t played it yet since my DS is still in the UK, but I bought it on the strength of a couple of recommendations from people who liked Ouendan.
  • Every Extend Extra (PSP) – It hasn’t clicked with me like Lumines, but it’s an interesting little puzzler. I’ll persevere with it before I draw any conclusions.
  • Goku Makaimura (PSP) – Ultimate Ghosts ‘n’ Goblins to most of you. Just mind-bendingly, masochistically hard. I’m inclined to say that it falls on the wrong side of the line between frustrating and challenging, but again I’ll wait until I’ve been able to put in some real playtime before I condemn it.
  • Jump Superstars (DS) – Again, haven’t played it. Supposedly it’s a very good Smash Bros clone with Shonen Jump characters (DBZ, Naruto, etc).
  • Street Fighter Zero 3: Double Upper (PSP) – I don’t think I need to go into how much I like this game and this is a great version, but the PSP has undoubtably the WORST D-PAD IN THE WORLD. I need to find one of those mods.
  • Tekken: Dark Resurrection (PSP) – Great-looking for a PSP title and a decent game, but it’s still Tekken. Probably the most fun I’ve had with the series since Tekken 2 which really isn’t too hard, but it’s supposed to be a compliment here.
  • Viewtiful Joe (GC) – A classic that I’ve been meaning to pick up since I got my Cube going through component. It only cost me like a fiver anyway. Henshin-a-go-go, baby!

I’m not counting the litres of Grape Fanta and a new discovery, Melon Cream Soda Fanta, in the purchases because then this would turn into some kind of epic love poem. In another game-related story, I went into an arcade in Shibuya and played Virtua Fighter 5 which, if I’m honest, really didn’t blow me away. I do enjoy the series but this wasn’t a big leap by any stretch of the imagination, and rather than looking like a graphical showpiece it looked kind of artificial. I suppose I need to wait to try the PS3 version before I complain too vociferously.

This really will be it until I get home. Can’t wait for it now.