Tag Archives: Level-5

Best of 2013 #8: Ni No Kuni: Wrath of the White Witch

Ni No Kuni: Wrath of the White WitchDid I say that big budget RPGs were dead? OK, I lied. They’re only mostly dead. Think of this as the last hurrah before Final Fantasy XV comes along and introduces a cover system, surely representing the death knell for the genre.

I’ll admit that my love for Ni No Kuni is mostly skin-deep. It marries Level-5’s cel-shaded style, seen previously in games like Rogue Galaxy and Dragon Quest VIII, with Studio Ghibli to stunning effect. It tickles the nostalgia gland through its animated aesthetic and young-boy-on-an-adventure story that’s straight out of an 80s family film. And playing a voiced game with a character called Oliver is like something from the future, where speech synthesis is of a standard where naming the protagonist after yourself does more than personalise the name of your save file.

It was enough, however, for extremely traditional JRPG tropes, supported by a bit of Pokémon catch-’em-all-ing, to keep me at it for over 50 hours, which doesn’t happen often. I adored the wonderful world in particular; I frequently cite the standard of its towns as being the ultimate barometer of an RPG’s quality, and Ding Dong Dell and the Fairyground are right up there.

What Ni No Kuni lacks was never enough to dilute its charms for me, and so it remains one of the few shining lights among last generation’s crop of JRPGs.

Ni No Kuni shows what we’ve been missing

I’m looking at the JRPGs from last generation on my shelf: Final Fantasy X and XII, Persona 3 and 4, Digital Devil Saga, Skies of Arcadia, Grandia II, Shin Megami Tensei: Nocturne, Dragon Quest VIII, Kingdom Hearts I and II. The generation before that was arguably even better – Final Fantasy VII-IX, Chrono Cross, Xenogears and Panzer Dragoon Saga, to name but a handful – and the quality of the JRPGs on the SNES before that goes without saying. The Mega Drive was no slouch either – Phantasy Star, anyone?

I think I’ve made my point. So what went wrong?

Ni No Kuni

It’s fairly obvious when you look at what a bloodbath this generation has been for developers; the costs of development make the vast worlds and sweeping quests of yore impractical. Prior to this, I’ve enjoyed Lost Odyssey, and already I’m having to stretch the definition of a JRPG to include titles like Valkyria Chronicles, Demon’s Souls and Dark Souls. The Wii had a triptych of notables under the Operation Rainfall banner for those who still have theirs hooked up, but those have the advantage of playing with the previous generation’s production values. Probably my most played JRPG of the last few years is my trusty DS copy of Chrono Trigger, which remains a staple of my portable gaming rotation.

Ni No Kuni is proof that Japan’s RPG developers do still get it; that it can still be done. This is every inch a traditional JRPG, so traditional that it almost feels innovative these days, with towns, a vast map, caves and dungeons, a lengthy story, tons of characters, FMV cut-scenes, a colour manual and even a lavish special edition. Admittedly, acting impressed that Level-5 with the backing of Studio Ghibli can get it done is a bit like praising Manchester United for winning a Sunday league game, and the days of small developers independently putting out epic productions are likely gone – someone please, please prove me wrong – but that doesn’t diminish the achievement of releasing such a shining example under these circumstances.

Prior to release, the superb reviews pushed Ni No Kuni to the top of the Amazon charts in several countries and ensured that the limited edition, which again breaks from this generation’s traditions by actually being limited, has sold out more than one batch before it even made it to store shelves. As I write this, it’s also managed to top the UK charts. It’s heartening evidence that there still is a market for RPGs.

Since the game’s only been out a few days, I’ve merely scratched the surface by putting in half a dozen hours, but what I’ve played has been both impressive and wonderfully nostalgic. I honestly haven’t found a JRPG that’s been so nice to simply exist in since Skies of Arcadia provided the cherry on top of the Dreamcast’s spectacular 2000.

Too bad the generational goalposts are about to be moved again, likely putting us back to square one…

2008’s Honourable Mentions

Not every game can be as good as Fallout, and indeed there are many excellent games from last year that I didn’t like as much as Mirror’s Edge at number ten but still deserve a mention, so here are a few more games from 2008, in no particular order, that fell short of making the main list but still deserve a mention.

  • Lost Odyssey – It was going to be between this and the game below for tenth spot on the list until Mirror’s Edge stormed in on Christmas Day and pipped them both. As one of the few JRPGs not to have disappointed this gen – I won’t play the well-received Tales of Vesperia until its PAL release – I found this to have likeable characters, an interesting story, and yes: some nice towns too.
  • Professor Layton and the Curious Village – When this became the surprise hit of the end of the year, it was well-deserved. It’s teasingly close to being a point-and-click adventure, it has a charming art style that looks like French animation, and Level-5 even managed to cram FMV cut-scenes in there to further the story. It helps, of course, that the puzzles and brainteasers are uniformly excellent and just the kind of thing to play on a handheld. Wait until the price has normalised and then give it a look.
  • Dead Space – It may be hard to describe this game in any terms other than its plainly obvious inspirations – Alien’s Nostromo with a dash of Doom 3 and a liberal sprinkling of Event Horizon, all topped with Resident Evil 4’s controls – but it’s still a highly satisfying and actually quite scary horror game. The companion animated movie is worth a rental as well.
  • Rock Band 2 – As I hadn’t bought a music game since Guitar Hero II, Rock Band 2 was my attempt to see how far things had come in the intervening generation of plastic instrument-based room-clutterers. Not all that far from the perspective of someone who only plays the guitar, but the boom in à la carte downloadable songs and the sheer amount of music that’s now on my hard drive to choose from makes it pretty irresistible. It makes you feel like a rock star and fulfils all similar clichéd review quotes, and I’d imagine it’s even better with the room for a set of drums.
  • Geometry Wars 2 – Pretenders be damned, this is the only twin-stick shooter to play. Take the successful gameplay of the first one and give it six more modes and some brilliant music and you won’t find many deals that are as obviously worth getting as that. Played on a big 1080p TV with surround sound, it may well give you a seizure, but you’ll have to agree that it’s worth it.
  • Super Street Fighter II Turbo HD Remix – The degree to which I still love Street Fighter II has already inspired its own post, and this has made the other versions irrelevant. Looks great, plays well online, the balance tweaks are enough to actually improve things while not being sweeping enough to rile the hardcore, and if you disagree with any of those comments you can turn off whatever it might be that’s offending you. I don’t have a bad word to say about it, and it only didn’t make the final list because… well… no matter how good the game is, it’s still Street Fighter II again. Roll on February.
  • Persona 3 FES – This would have been in with a shout if I hadn’t played and preferred its sequel in the same year, but it’s still worth a look for its sufficiently different setting and tone. It’s also available for a pretty good price by now, so it could be one to bear in mind for when you’ve finished all your Christmas goodies.
  • Rolando – ‘An iPhone game!?’ you say? Yep. I liked LocoRoco a lot when that came out, and this is pretty blatantly ‘inspired by’ that game but with the benefit of what the PSP game lacked: tilt controls. It’s unfair to call it a clone, though, as it has a lot more gameplay variety and more creative level design, all designed from the ground up to take advantage of the iPhone’s particular gifts, and I might well end up making a case for it with its own post before too long. In the meantime, if you have an iPhone or iPod touch and are looking for a game with some meat to it, it’s only £5.99 and bodes well for the future of dedicated iPhone development.

I think that’s enough looking back for another year. See you in 12 months for more complaining about the state of [insert genre here].

Jeanne d’Arc (PSP)

Jeanne d'Arc

Could this turn out to be Viva Piñata’s successor for the title of best game nobody played this year?

It’s not often that a game is a genuine surprise, least of all when it’s a strategy RPG – a subgenre which combines a genre that I dislike and one for which I’m largely ambivalent. Being that I’d read nothing about this game, I had visions of a grim, serious SRPG based on the real life heroine, probably drab and with lots of horses and archers, and maybe even some light immolation towards the end.

I’m only a few hours in and so can’t speak for the outcome (surely Joan of Arc without fiery death is like Titanic without an iceberg?), but nonetheless I implore you not to write this one off. It’s from Level-5 – those of Dragon Quest VIII and Rogue Galaxy – and while it still takes place against the backdrop of war between France and the invading English, Henry VI is now a possessed child in cahoots with the forces of darkness. While the full extent (and source) of Jeanne’s supernatural abilities are yet to be revealed at the point that I’ve reached, it’s safe to say that there’s more to it than voices in her head.

The presentation here is stunning. Many of the significant cut scenes are told through anime, fully voiced and with excellent production values, and the main game is no slouch either. It maintains the look of DQVIII, and while it gets the most out of the PSP by limiting the scope of each location (one of the necessities of the genre), the characters and environments stand up well to being zoomed it for story scenes. Even on the small screen the towns have personality, and the characters remain as charming as any of Level-5’s creations as they trade quips and words of encouragement during battle.

Coming at the same time as BioShock and certain other games due in the next month, even at its budget price ($30 in the US) I can’t see Jeanne d’Arc being a hit. It’s unfortunate when it’s been out in Japan since last year and we’ve just had our usual summer with nothing to play but alas, this is the industry that we rely on to give us what we need. Don’t miss out on Halo 3 to play this, but if you have a flight (see? Another boat plane they missed with a late release) or just want something portable it seems worth a go. If you like SRPGs you should have no hesitation.

Best of 2006 #6: Dragon Quest VIII

Dragon Quest VIII

The next one may be coming to the DS, but Dragon Quest VIII certainly managed to do the PS2 proud. 2006 has been a good sendoff for Sony’s retiree with some of the most impressive games in the console’s history, and this is certainly up there.

Rather than reinventing the wheel as the Final Fantasy series is wont to do, DQVIII takes quite the opposite path. This is about as traditionalist as can be. The admittedly stunning graphics are essentially a flashy wrapper for gameplay that has been all but unchanged since the beginning. No ATB, minimal battle animations, random battles coming out of its arse, and a blank expression when quizzed about anything as elaborate as a job system.

The basics are as solid as can be after so much refinement, but it’s the setting and visuals that provide the biggest step forward. Let nobody tell you that cel-shading is dead, because this game is one of the best showpieces yet. The game takes place in a beautiful fantasy world painted mainly in primary colours, as far from the dystopian future/steampunk settings of many contemporaries as can be. It’s one of those games that can visually transcend the HD barrier that newer consoles are hastily building over the past.

Too bad that such a top game couldn’t forge a market outside Japan like the Final Fantasy series could. Maybe that’s what they’re hoping for with IX.