Tag Archives: Nintendo

Burn! Hot Blooded Rhythm Soul!

Today is a good day. Elite Beat Agents may not have been quite as good, but with a touch of impenetrable Japanese weirdness and some more obscure J-rock I’m confident that iNiS will be able to capture lightning in a bottle again. If you still haven’t played Ouendan (or even EBA), shame on you. Atone!

My only fear is that they won’t come up with such a brilliant soundtrack – the original has been in my car CD player for months – but everyone who helped give this game such a massive cult following can pat themselves on the back. Whatever happens, they’ve outdone themselves with the title. Moero! Nekketsu Moero! Nekketsu Rhythm-Damashii Osu! Tatakae! Ouendan 2 roughly translates as Burn! Hot Blooded Rhythm Soul! Go! Fight! Cheer Squad 2. Superb, but Ouendan 2 would have sufficed, wouldn’t it?

Best of the GBA

Now that I’ve got Final Fantasy VI Advance, as far as I can tell there are no more big GBA games set for release. If it wasn’t before, it’s now going to be a home for nothing but budget pap. But let’s not mourn; let’s celebrate the life of Nintendo’s little handheld with ten of my favourites, in alphabetical order.

  • Advance Wars – While certain developers continue the vain struggle to make an RTS work on any console format (although the GBC has a little-known gem called Warlocked), Nintendo took a Japan-only series from 1988 and did strategy on the GBA. Not real-time, admittedly, but I need an analogy. Regardless, this was most people’s introduction to the Nintendo Wars series and proved to be an excellent fit for the handheld: deep, moreish, and just as easy to play in quick bursts. And that’s the hallmark of a well-made portable game.
  • Castlevania: Aria of Sorrow – Choosing a GBA Castlevania is a bit like choosing your favourite child, but if I’m pressed this is my favourite. It doesn’t suffer the issues of Circle of the Moon (i.e. it was visible outside of direct sunlight). It’s also more of a challenge than Harmony of Dissonance, which was a cakewalk after COTM. Throw in the variety of weapons and the addictive soul-collecting system and the third time’s a charm for this series. Still buy them all, though.
  • Final Fantasy VI Advance – Ditto what I said about the Castlevanias. These translate amazingly well to the GBA, but FFVI gets my vote simply by being the best 2D Final Fantasy (don’t deny it). FFI/II haven’t aged too well, so they’re out. FFIV and V are both superb, though, especially V with the added customisation of the job system. The thing that this one has over them is just that little extra sheen that comes from being a later game developed on known hardware, and some real flourishes in the storytelling department that don’t come on the older, more linear games. You should still buy all of them.
  • Fire Emblem – Another perennial series that made its western debut on the GBA, think of it as Advance Wars goes to Middle-earth. Playing fundamentally the same as Wars, it brings characterisation and more story to the mix, with the unusual trick of permanently killing off characters should they fall in combat. I like it better than Advance Wars as you’re not controlling anonymous soldiers, but unique characters with enough of their own abilities to make that trick of restarting the mission from scratch if you get any of them killed difficult to resist.
  • Legend of Zelda: Minish Cap – There has to be a Zelda here, obviously. I picked this over the sterling port of Link to the Past (still a classic) just because of what a surprise it was, arriving with little fanfare and turning out to be a brilliant little Zelda game. Tons to do and featuring the charming animations from Four Swords, and presentationally let down only by the mildly annoying voice samples, it’s a slightly whimsical but no less essential take on the series. Plus it came to Europe first, showing that Nintendo only dislikes us rather than outright hating us.
  • Mario & Luigi: Superstar Saga – Speaking of whimsy, this game almost defines the word. It wasn’t long ago that Nintendo kept such a tight grip on their flagship that something like this – to Super Mario RPG as Hot Shots is to Top Gun – would never have happened. It’s a great RPG in its own right, with some recognisable Mario hallmarks, but is also one of those rare games that manages to be funny. It has an Engrish-speaking boss, for God’s sake!
  • Metroid Fusion – Super Metroid is my favourite game ever, so I have to have this in here. While it tended to hand-hold – Samus now has an AI companion that tells her where to go – Fusion proved that it still works in 2D, even after the seemingly permanent shift into 3D first person. It also boasts some of the prettiest visuals on the system and brought to the table a truly threatening bad guy. Or girl. Castlevania has done it twice, so can we get a 2D Metroid on the DS, please?
  • Super Street Fighter II Turbo Revival – Street Fighter II shouldn’t work so well with two face buttons, but this has been one of my most consistently played GBA games since I got it in 2001. In fact, this summer, when I was tragically limited to my Micro and one game, this is the one I chose. Since the GBA lacks a puzzle game as perfect as Tetris DX, this is my next best thing.
  • WarioWare: Twisted! – How many of these games have there been now? However many, this is probably my favourite, even up against the original. The use of a twist sensor is ingenious and the team of course comes up with a couple of hundred inventive ways to use it. For a new twist (ba-dum tish!), play it by spinning yourself, rather than the GBA, in circles.
  • Yoshi’s Island: Super Mario Advance 3 – The 2D platformer to rule them all, even twelve years after its release this game still looks and plays wonderfully, and will continue to age better than the early attempts at 3D of its contemporaries. It’s testament to how much talent was poured into this game that even with essentially the same components and art assets, a less able team couldn’t make something nearly as good as the original. For more on the game, read my retrospective.

Unless you want it to die, don’t forget to lobby Nintendo for an English-language version of Rhythm Tengoku. It’s a top game that hardly anyone’s heard of, and the GBA deserves to go out on an original title rather than a SNES port. Even if said port is one of the finest RPGs ever made.

Best of 2006 #1: Zelda: Twilight Princess

The Legend of Zelda: Twilight Princess

There was some question over whether or not this would even make the list this year, but once I got it the result was never going to be in doubt. I’ve said it before and I’m sure I’ll say it again: there’s nothing like a new Zelda.

Admittedly Twilight Princess doesn’t really do anything new to those who’ve played one of the three previous 3D Zeldas, but why mess with a winning formula? It’s ultimately the same classic game with nicer graphics (considering the hardware, at least), a good story, and a nice long quest to work through. If they can deliver a new Zelda every few years with only those tweaks, I’ll be very happy.

But what this game did for me more than anything is that it validated the Wii controller as being usable for more than minigames. This couldn’t be further away from a minigame and yet I find it hard to imagine playing the GameCube version of this game. Some things, I thought, don’t work as well as others (the fishing, for example), while some such as drawing a sword and aiming work seamlessly and intuitively, which is what Nintendo seem to be aiming for with the Wii as a whole.

So, out of the many games to come out in 2006, Zelda gets the nod from me. When the only area that I can really think of any room for improvement is in the graphics, it’s clear that they’ve made something great.

Happy new year, everyone!

Best of 2006 #8: Elite Beat Agents

Elite Beat Agents

The almighty Ouendan’s sequel/remake/bastardisation (take your pick) may not manage those heady heights, but it certainly deserves a place on here. What could easily have been a cynical rehash of a cult classic kept what made the original great and managed to forge a personality of its own.

I don’t like it as much as I did Ouendan, possibly because that game came out of nowhere without any expectations whatsoever, and to be fair I was probably predisposed to not liking this as much. Inis did a great job of keeping it faithful to the style of Ouendan but just having English text and Madonna and Avril Lavigne over impenetrable Japanese and bands you’ve never heard of takes something away from it. I maintain that all an English version needed was a menu translation, but that’s probably why they don’t let me make games for Nintendo.

Despite the shortcomings, EBA makes the list because it builds on an extremely solid base and still does a good job at something that – let’s be honest – was never going to please all of the fans who imported Ouendan. It’s still a hell of a lot of fun and well worth picking up, especially if the original was a bit too “out there” for you.

Best of 2006 #10: New Super Mario Bros.

New Super Mario Bros.

The debate over originality in games kind of becomes moot when we’re talking about a game like this, doesn’t it? It’s quite possibly one of the least innovative games of 2006…and that’s a good thing?

When it’s something as timeless as a 2D Mario game, yes. While this might have lacked the simple perfection of the NES games or the sense of wonder that came with turning on Super Mario World for the first time, it threw in a couple of new abilities to mix things up and then essentially let the gameplay do the talking. This is Mario; what does he have to prove?

The extra power of the DS was put to good use with assorted scaling tricks and almost subconscious use of the two screens (did you notice how subterranean sections are played out on the bottom screen?), and what it lacked in speed compared to its sprite-based progenitors it made up for in good clean fun and the novelty of a new 2D Mario. Did I mention it was one of those?

Having a Wii

My Wii

That’s the last pun, I promise.

New console aside, I haven’t felt this excited about a new game (Zelda, in this case) since Ocarina of Time back in 1998. As much as I love my other consoles nothing gives you that warm, fuzzy feeling more than a new game from Nintendo when they’re on flying form. I think it’s that je ne sais quoi that the GameCube lacked and the DS restored for me.

But alas, although I have my Wii that’ll have to wait for now. Zelda and Trauma Center are in a separate order and left earlier, so they should arrive imminently, but the delay has given me some time to fiddle with the console and included software, which is nice. Every cloud, as they say…

While both the 360 and PS3 try to out-monolith each other, Nintendo deserves credit for making what is really the only one of the three next-gen consoles to have a lot of aesthetic appeal. They know it, as well, packing in a stand to sit it vertically rather than taking the obvious opportunity to leave it out and charge a tenner for it. Add in the nice luminous slot-loading drive – the first one I’ve seen that can handle 8cm discs – and the minimalist fa?ade which beautifully complements the DS Lite and, for the first time in a while, you have a Nintendo who are trying to make their kit look cool and desirable. No Fisher Price jokes this time. Continue reading Having a Wii