Tag Archives: Pac-Man

Best of 2010 #8: Pac-Man Championship Edition DX

Pac-Man Championship Edition DXGiven that I had precisely zero expectations about this game, and that I only raised my head from my desk in the office to look at it after someone announced that they had unlocked all of its achievements within a couple of hours – I’m still a bit of a whore like that – it must win an award for being a stealth hit. Perfect scores and nights spent trying to one-up friends followed, making it probably the best and most-played score-attack game since the original Geometry Wars.

It’s simple and beautiful, and painfully, painfully addictive, and games like this make me thankful that this kind of thing has been given a revival in the era of online leaderboards, which is the most relevant they’ve been since the original Pac-Man was in the arcades. While the implementation of leaderboards falls short of the high water mark, Geometry Wars 2, this game rivals that one for content and certainly beats it for competitive high scores.

When I play Geometry Wars and look at the top of the rankings, I know I’m never getting up there. In Pac-Man, on the other hand, I’m only a few hundred thousand and, judging by the replays, a couple of eliminated mistakes and some route optimisation short of the top, so small are the margins for error. Let’s be honest: I’ll still never get there, but at least this lets me feel like I’m in with a chance of getting that carrot.

Pac-Man Championship Edition DX

Biggest surprise of the year? No need for a vote because this is definitely it. Truthfully I had no idea that this was even coming out, and it’s already only the third game for which I’ve unlocked all the achievements – not too difficult in this one, admittedly – and has sucked up hours on chasing high scores. No score attack game has had its hooks into me like this since Geometry Wars.

In the pantheon of classic retro arcade games, I’ve always had a soft spot for Pac-Man, and feel that its classic high-score-chasing gameplay has held up better than many of its contemporaries. Really, jazz it up with some HD neon graphics and I’d be pretty happy to pay for that, but the Championship Edition gave it a full modernisation, ramping the speed up to sometimes ridiculous levels, giving it a pumping soundtrack, doubling the maze width, and bringing in a host of new mechanics. This DX edition brings in some new mazes and further tweaks, so it’s one of those convenient follow-ups for latecomers that renders the original redundant.

But even with all the modes and mazes to choose from, I’m happy with the new Championship II on the standard five-minute score attack. That’s where the competitive play is, and although I’m unlikely to reach much beyond my current position, skimming the top 1,000, adding a few thousand to your top score and pushing yourself up the ranking is brilliantly intense. Get much beyond about 1,300,000 points and it becomes necessary to get yourself completely ‘in the zone’, and one mistake can warrant a restart – and you’re still miles off the 2,000,000+ scores at the top of the leaderboard.

I’m not the only one who’s gone head over heels for this game, and even if you’re one of the multitude of Call of Duty addicts, this is highly recommended. The five-minute games lend themselves to quick blasts now and again, with the occasional new high score dangling like a carrot the whole time, and as I’ve jumped between my current playlist of Black Ops, Halo: Reach and Castlevania, it’s become the perfect palate cleanser. Work up those reactions for COD after a spot of adventuring, or relieve the pressure of a hard day’s deathmatching before you go to bed.

Or, more likely, some twerp on my friends list is taunting me about overtaking my high score again…