Tag Archives: Portal

Best of 2011 #3: Portal 2

Portal 2Valve was robbed by a last-minute goal here. Portal 2 comfortably led the race to be the best game of the year for much of the calendar as we suffered through the paucity of releases, only being pipped when other great developers got their arses in gear and, you know, actually released some games.

Had it gone the distance, though, Portal 2 would have been a worthy game of the year. It expanded a wonderful little idea from The Orange Box into a full-price game without losing any of the charm, and in my book it finally put to bed that old debate about whether games can be funny. It did it intelligently too, not relying on the small pile of overused memes that the original left in its wake – no cake and only a cameo for the Companion Cube – and through a script that’s far too good for a mere game.

My favourite joke? The way it even gets the system-level notifications in on the gag in The Part Where He Kills You. That’s wonderfully self-aware, up there with when Batman: Arkham Asylum made me me think my 360 was red-ringing again and when Eternal Darkness would simulate technical failures for games breaking the fourth wall without simply copying the movie’s methods. Valve did that for drama in Half-Life – no showing you a movie to advance the story there – and now it’s done it with comedy. That company is doing more to advance gaming as a storytelling medium than any other.

Full credit, also, for Valve extending its famous generosity to us console peasants, at least on the PS3. Getting a PC and Mac version thrown in with cross-platform functionality was a brilliantly good idea that showed how forward-thinking Valve is, and also illustrating one major benefit of a more open online suite like PSN. If only there were more Steam for PS3s and fewer Metal Gear Onlines when developers are given such freedom.

Steam and the One-Console Future

One of the most surprising announcements at this E3 came from Valve, with Gabe Newell, who has been somewhat outspoken about the experience of PS3 development, confirming a PS3 version of Portal 2, previously only thought to be coming to the PC, Mac and Xbox 360. That in itself isn’t all that shocking because Valve games have turned up on the system from other developers, but it’s not hyperbole to say that his aside about Steamworks coming to Sony’s console has the potential to really shake up the industry.

Some of this is still speculation because we don’t know exactly which Steamworks features will be on the way. I’d be very surprised if cross-platform multiplayer made it, and Steam Play (buy it on the PC and automatically get the Mac version and vice versa) expanding to the PS3 version would be apocalyptically big, but even if we’re looking at the simpler things like automatic updates, community features and Steam Cloud – we know that last one’s on the way for sure – Valve is going to go a big way towards removing the barriers between gaming across distinct platforms and moving gaming away from independent walled gardens.

Originally Steam Cloud would simply copy your saves and custom settings to the ‘cloud’ so that they’d be synced between your computers, and with the release of the Steam Mac client it was expanded to doing that across operating systems, and we have to assume, given that it has no other purpose, that it’ll do the same with Steamworks PS3 games. We already have retail PC games that integrate Steamworks – big titles like Modern Warfare 2 and Just Cause 2, for example – and it’s entirely possible that future editions will sync your progress across multiple platforms. Saving your game in Call of Duty on your PC at work and picking up on your MacBook on the train home and then finding your progress reflected on your console is insane. It’s like living in the future.

I like Xbox Live a lot, but this just couldn’t happen on the Xbox 360 as it stands. It’s the kind of thing that was promised by Live Anywhere, but what little of that still exists now seems to be coming only to Windows Mobile phones. Besides the fact that I don’t and won’t own one, it’s a great system if you’re willing to lock yourself into Microsoft’s products, but Steam now works on consoles and, if the rumours of an upcoming Linux version are true, computers regardless of operating system. An open network doesn’t always work out for the best on something that should be as plug-and-play as a console – see the disaster that was the Konami ID in Metal Gear Solid 4, as well as how online functionality can still vary wildly between PS3 games – but I think Valve has demonstrated its community credentials on enough occasions to be the one to try this.

The ‘one-console future’ is inevitable if this medium ever wants to grow up, and simply facilitating interaction between platforms is the first and largest step. We’re still going to have PlayStations and Xboxes for the foreseeable future, but Steamworks and independently developed community features like Rockstar Social Club and Battlefield 1943’s Coral Sea Challenge that are showing the barest hints of cross-platform interaction are, I think, seriously showing the way things are going. The way things have to go.

I could be wrong and this could turn out to be nothing, of course. I don’t think it will, though. This has to happen so let’s get it over with.

Mac Steam is a Great Thing

There are a lot of myths about the Mac, and a lot of them are pretty much bollocks, but if there’s one that I, as a Mac-only user, find it hard to argue with, it’s that the platform is rubbish for games. Warcraft III, Tales of Monkey Island, World of Goo, DEFCON, and a large ScummVM library is as far as my Mac’s current selection goes, and all but one of those was either long after its Windows counterpart or emulated.

It’s not something I miss, to be honest, because I consider myself predominantly a console gamer, but the announcement of the Mac version of Steam is a great thing, and the biggest shot in the arm for Mac gaming since… well, ever.

Valve has a deserved reputation for going above and beyond for fans, with seemingly endless support and free updates for its games, but what has been announced for the Mac version is a phenomenal move. Not only will the Steam Cloud allow settings and saves to be continued across different computers running different operating systems, but Steam Play means that if you own the Windows version, you own the Mac one too. Blizzard’s done this on disc for years, and Telltale allows you to download either version of Tales of Monkey Island once you’ve bought it, but I can’t remember it being done retrospectively on such a scale before.

It’s also an extremely astute business move for Valve. The Mac gaming scene has been moribund for a while now, but OS X has been gaining market share, particularly among groups like students – not many gamers there, obviously – and, with Steam, Valve will not only encourage growth but be in on the ground floor to take a huge chunk of the market as it expands. Steam is already the de facto standard for digital distribution of gaming on Windows, and that’s with competition from the likes of Direct2Drive. With Steam Play, Valve will go from a Windows-only studio to the most prolific developer on my Mac, at no cost to me and with no real competition, and that’s smart.

Steam genuinely is a gaming platform in itself now. It bridges two separate operating systems and allows complete integration between them: stop playing Half-Life 2 on your Windows PC and pick it up where you left off on your MacBook, with all your saves just there; do the same with Team Fortress 2 or Counter-Strike and your custom key bindings will make the transition transparently.

That sort of interoperability has been promised for years, such as between the GameCube and GBA or PS3 and PSP, and now it’s available on two rival computer platforms. Not every publisher is Valve, admittedly – I woudn’t expect to see ‘free’ other versions of Activision games, for example – but Newell’s company has shown the way. It’s down to the others to follow it.

One console future? Could this be how it happens? How long before we get a Steam box under the TV? I’m intrigued already…

Best of 2007 #7: The Orange Box

The Orange Box

Also known as Portal & Friends.

The Half-Life 2 series and Team Fortress 2 are superb games, if slightly overrated in the case of the former. And while many game of the year nominations for The Orange Box can almost be justified on the criteria of sheer value alone, I’m quite comfortable nominating it on the basis of a single three-hour game that gets third billing on the box.

I’m convinced that one day looking at the (atrocious) cover art of The Orange Box will be like watching a film from the mid-80s, where the stars have faded or had a couple of stints in rehab and the only one still around is the precocious kid who got a tiny credit and now gets paid $15 million a time. Portal probably won’t be a multimillion franchise but I can see it being sustained through mods and official DLC alone. It’s already birthed several memes – usually an early sign of gaming stardom.

Of course there’s a ton more in The Orange Box than just Portal. Half-Life 2, though overrated in my opinion, could probably just about justify the price alone and for those without gaming PCs this is the first decent console version; Episode One is average but short (just over three hours for me); Episode Two is probably the best of the HL2 series. I’ve heard that Team Fortress 2 is great, but my experience with it has been marred by the laggy Xbox Live performance and a couple of other multiplayer first-person shooters.

Even if I have complaints, there are no bad apples in The Orange Box. Everything in the box has its merits and when you consider the sheer amount of stuff in here (and I’ve already seen it on sale!) it’s clearly one of the best of the year.

Portal

Portal

Much has been made about the value of The Orange Box, the new Half-Life 2 compilation, and to be honest it’s beyond dispute. This is one of the best first-person shooters ever made (I still think it’s a bit overrated, but that’s another post) in its first decent console excursion, with two expansions (one of which is brand new), and then two whole new games thrown in on top. And all for the price of one game. Considering the stuff that gets away with a £50 sticker nowadays, Orange Box is a steal.

But anyway, what I really want to talk about is Portal. The real unknown quantity here, what with Half-Life and Team Fortress both coming from established series, it’s almost the first really next-gen puzzle game; one that doesn’t work solely on the principles of Tetris or Bejeweled with some particle effects on top.

Back in 2003 Half-Life 2 taught us that as graphics begin to plateau it was physics that were the next big thing, and so I find it odd that this is the first mainstream title to really exploit it purely for puzzles. The early hours of Half-Life 2 were filled with so many moments that utilised the flashy new Havok engine that even today, when it’s almost ubiquitous, we’ve rarely seen it used for more than making barrels fall convincingly. Such an engine coupled with mind-bending portals – about the only memorable thing in the otherwise wholly forgettable Prey – gives two new ideas, united in their ability to distract from the task at hand, a whole game in which to shine.

Far from being a simple skeleton on which to hang a couple of neat ideas, however, Portal fits into the Half-Life universe as a side story. There’s not a mention of Gordon Freeman and only hints at the Combine invasion (the disembodied voice of GLaDOS, the computer, makes references to ‘them’, and the hastily-abandoned facility speaks volumes), but the unsettling sense of there being more to what you’re seeing than you’re allowed to know remains, particularly in later levels.

I was also surprised by the quality of the writing, being that your character is the only human in the game. GLaDOS is an omnipresent observer who never quite seems to be on the level with you and whose mechanical detachment makes for amusement, and the turrets talk like small children as they try to find and shoot you. They’re like virtual embodiments of the way that violence is sanitised, using phrases like “dispensing product” as a euphemism for attempting to kill you that fits well with the sterile environment. I recommend looking at the script to see what you missed when you finish it.

And the song that plays over the credits is just wonderful. So good that it deserves its own paragraph, see?

Portal takes only 2-3 hours to finish and as such would probably flounder outside of a bundled game or a cheap download, and I think even the $19.95 for the solus download on Steam is pushing it. But as it is a bundled game in a package that would be exceptional value even without Portal, what we have is a proof of concept that has the potential to be the next big puzzler. It’s a wonderfully realised game and quite possibly the best thing in that pack. I’ll regret saying this, but bring on the downloadable content.