Tag Archives: PSN

All consoles need suspend/resume

One of the announcements at the PS4 unveiling that I’ve seen get little media coverage is that it will follow in the footsteps of the DS, PSP, 3DS and Vita by supporting suspend/resume across all games. I suspect the reason for the muted response is simply that people don’t realise what a useful feature it is, and I think it’ll be hard to go back once we’ve got used to it.

PS4 suspend/resume

Strangely, this is a feature that became dear to me immediately before Sony’s announcement, when the reveal of Mario & Luigi: Dream Team led me to dig out the first game on my beloved Game Boy Micro. Years of snapping shut whatever iteration of the DS I’m currently playing has made partaking of an RPG on a handheld without it feel less practical, more difficult to fit into snatched moments of gameplay. As excellent as they are, the ports of the 16-bit Final Fantasy games with their requirement of seeking out save points in towns and dungeons just aren’t designed with modern gaming habits in mind.

Even with my increased willingness to play a long-form game when sat down in front of the TV, finding a suitable place to stop playing feels like it takes annoying liberties with my time, making it impossible to drop out at a moment’s notice without losing progress. Other media don’t do it. Most DVD players remember the position you left off if you switch off during the movie, and TV habits are now built around pausing live TV and resuming recordings where you last stopped them. And now games won’t either.

I’ve seen it written elsewhere that the PS4’s respect for its users’ limited gaming time is its best feature, and I’m inclined to agree. It’s an area where the PS3, with its 20-minute firmware updates, mandatory installations and 500MB patches that lock you out while they download, failed spectacularly, and it’s great to see Sony learning from its mistakes. It’s going one better, not even making downloading the whole game a requirement before you start playing. It never made sense to me that you couldn’t start playing the first level until you’d downloaded the final one, which you might not need for 20+ hours, and now a system’s been designed around fixing that oversight.

While the games were fairly uninspiring at this point – I can’t be the only one who laughed at how they followed Killzone 4, inFamous 3 and a racing game with a speech about “creative risks” – full credit to Sony for the design of the system. The PlayStation 4 looks friendly both to develop for and to play on, with genuinely innovative features that make me, not entirely liking the move away from dedicated gaming systems, want to jump in.

Your move, Microsoft. How many ads are you going to cram onto the dashboard this time?

The dark side of blocking used games

I don’t tend to buy games used unless it’s unavoidable, which I suppose makes me fairly indifferent to the fearmongering that comes along frequently regarding the eventual prohibition of playing used games on consoles. Now that this could actually happen, I’d like to draw attention to my caveat in the previous sentence: unless it’s unavoidable.

The last used game I purchased was the original Darksiders, which was a couple of years old at the time and not available new anywhere, as far as I could see. I wanted to play the game because of the good things I was hearing about its sequel, so I got a copy on eBay for around £5. I’d have happily paid £10, £15 for a new one, but that wasn’t an option.

Availability of back catalogue games is a serious issue (see also: Pirates or Preservationists?), even beyond the way that the generational march and decline in backwards compatibility cuts us off from running yesterday’s games on today’s hardware. It doesn’t happen with film, where just about any major movie from the dawn of cinema up to the current Oscar contenders is or shortly will be available to play on a shiny disc, and the same goes for music and books. I can find The Beatles, Beethoven and Jane Austen readily, even separated from them by decades or even centuries.

The next-gen consoles will likely offer all retail releases as downloadables for those who are so inclined, treating the symptom of availability, if not curing the disease that my PS4 likely still won’t play my PS3 games. Hopefully, by the time we’re looking at the next next generation, it’ll be possible to log on to each system’s respective online service and download a minor gem from 2013 that I might have missed the first time.

There’s one problem, though…

Download prices

I don’t trust the platform holders to loosen the reins on digital pricing in the way that Valve has done with Steam. They’re too beholden to keeping retail partners happy to let publishers sell a game for 75% off mere months after release. Stories already abound of digital-only games being stuck to rigid price tiers or limited in what free content they can offer, as the platform holders – Microsoft in particular, it must be said – are out to monetise everything.

Or maybe I’m wrong, and cutting the used game market out will allow for more aggressive pricing of digital games. If books, music and movies going digital has taught us anything, after all, it’s that publishers are keen to pass the benefits on to consumers, right?

The money men won’t see the value in selling games for deep discounts, for not sticking to the American model where the RRP/MSRP is not so much a suggestion as a commandment. It’s not like here where new games are routinely £10 or more under the recommended price on day one. Who actually pays £49.99 for a new Xbox 360 game?

A few exceptions due to licensing aside, every Xbox Live Arcade and PSN game released for their respective platforms is still available. They’re usually still the same price as they were on day one, which kind of proves my point, but at least the issue of long-term availability of games could be close to being solved. That said, my experiences with always-online games haven’t been good, and I can’t help but think back to the odd enforced disconnections, like when I’ve moved home and had to wait to be hooked up, when I’d suddenly find my £50-a-time ways to pass the time being unavailable when I most need them.

Hopefully this turns out to be nonsense, because a console that can’t work offline from Microsoft makes the choice of which next-gen console to buy first much easier.

Best of 2012 #6: The Walking Dead

The Walking DeadIt’s going to be hard to come up with much to say about this given how recently I spent a few hundred words gushing about how well done The Walking Dead was, but I’ll do my best.

The best evidence of how effective the story here was the fact that I’m still thinking about it. Daring stuff compared to the cliched nonsense that passes for in-game plots most of the time. I’ve spent hours poring over flowcharts about what might have been, had I been nicer to this person or saved that one instead. It feels cheap to boil it down to the numbers like that, but it’s an outlet when the wait for the follow-up series. We are getting a second season, right?

In all seriousness, I would refer you to the recent post for my thoughts on the game, because they’re so recent that my opinion hasn’t changed. The Walking Dead represents Telltale finally fulfilling the promise that it had only threatened to before, despite the quality of the licences it had to work with.

I wouldn’t go as far as some in praising it as it has some annoying niggles and occasionally not that much game, but it’s going to live on forever more as evidence that a game’s story can make you cry.

The Walking Dead

It always seems to happen this time of year. There I am, happily whittling down my annual game of the year list, and then something comes along and throws it all off. Usually it’s a Christmas present or an acquisition in the new year sales that now seem to start at some point in mid-December, but occasionally it’s a game I overlooked that is suddenly being showered with accolades. I’d heard good things about Telltale Games‘ adaptation of The Walking Dead, but with its previous adventures frequently falling short of the promise of the subject matter – some being significantly better than others – I was content to wait for the inevitable Steam sale appearance.

The Walking Dead

The recent plaudits pushed that schedule forward, however, and I’ve been playing through an episode at a time over the last few days – as with watching a TV series on DVD, I find that to be a much more agreeable way to experience an episodic story.

It’s strange, because all those point-and-click classics are known for enjoyably obtuse puzzling and a great sense of humour, and this doesn’t really have either. There are puzzles and there are funny bits, sure, but neither is the main impetus behind progression. This is one of the great modern examples of pure interactive storytelling, as if a point-and-click adventure got spliced with one of those visual novels that occasionally makes it over from Japan. Continue reading The Walking Dead

I Won’t Miss Game

In case you’ve missed the news, Game is on the ropes. Given that Game Group owns Gamestation, the only specialist high-street gaming retailers going under seems to be a matter of ‘when’ rather than ‘if’, which will leave us with the hardly stable HMV and… well… that’s it. Here in Bournemouth, with no large supermarket branches in the town centre, if Game and Gamestation go there will be absolutely nowhere to buy new games at retail – used from CEX, or the slim hope that the Tesco Express starts selling big releases.

I’m not going to deny that almost no high-street presence is a bad thing for the visibility of gaming, putting it entirely into the hands of online retailers and forcing platform holders’ hands in getting their digital distribution systems together. High-street electronics stores haven’t exactly been thriving either, and the low margins on hardware have always made them lukewarm on gaming at the best of times – again, none of them in my town – so it’s not unfeasible that some towns will have nowhere to buy games of any kind in the near future, unless you count an iPhone from the O2 shop.

But even despite these onrushing problems, I won’t mourn Game when it goes.

It’s been everything that’s wrong with games retail for a long time. Coupled with the supermarkets and online retailers, it mostly killed off the once-thriving independent retail market, which, for me, took away a big part of the gaming community and places where I made friends I still have today. No indies meant no import games in shops, but moving entirely online hasn’t destroyed that market and it won’t for the games market in general.

Having Game be this industry’s sole representative at retail has been embarrassing, frankly. Looking around one of the shops, it’s both a typical example of a retailing dinosaur, struggling to sell new product as it claws desperately to the RRP that no one expects to pay any more, and devalues games by looking and acting like it’s only patronised by people who like shopping in a glorified pawn shop. I don’t feel good when I bite the bullet and go in because I need a product immediately but find myself stuck in the queue behind a kid haggling over how little he’s being offered for FIFA 08, or when I buy something new and get nudged towards saving a whole £5 by buying the used one with stickers all over it and not a penny for the developers I’m supporting. No wonder people who only go in for birthday and Christmas presents think gaming is for people with a mental age of 12.

I appreciate that I just went after the notion of the RRP and that digital distribution has a lot to learn there, but without the likes of Game complaining, platform holders – and, you’d hope, the developers themselves – are free to actually compete on price. I fear Sony and Microsoft’s enforced pricing structures here, but I’m sure they’ll fall into line eventually. Microsoft has already shown itself willing to compromise on restrictive policies, with more rumoured to come, under pressure from gamers and developers, and all the collapse of retail means is that a lot of this learning is going to be done on the fly, perhaps sooner than we anticipated, more out of necessity than design.

So farewell, Game. You won a couple of battles, but you’re going to lose the war.

Best of 2010 #8: Pac-Man Championship Edition DX

Pac-Man Championship Edition DXGiven that I had precisely zero expectations about this game, and that I only raised my head from my desk in the office to look at it after someone announced that they had unlocked all of its achievements within a couple of hours – I’m still a bit of a whore like that – it must win an award for being a stealth hit. Perfect scores and nights spent trying to one-up friends followed, making it probably the best and most-played score-attack game since the original Geometry Wars.

It’s simple and beautiful, and painfully, painfully addictive, and games like this make me thankful that this kind of thing has been given a revival in the era of online leaderboards, which is the most relevant they’ve been since the original Pac-Man was in the arcades. While the implementation of leaderboards falls short of the high water mark, Geometry Wars 2, this game rivals that one for content and certainly beats it for competitive high scores.

When I play Geometry Wars and look at the top of the rankings, I know I’m never getting up there. In Pac-Man, on the other hand, I’m only a few hundred thousand and, judging by the replays, a couple of eliminated mistakes and some route optimisation short of the top, so small are the margins for error. Let’s be honest: I’ll still never get there, but at least this lets me feel like I’m in with a chance of getting that carrot.