The original Geometry Wars was fantastic back in 2005, ushering in a new age of the twin-stick shooter and really selling pretty much everyone who played it on the potential of Xbox Live Arcade, but it was easy to feel that the genre had already moved far beyond that initial blueprint. Super Stardust HD brought depth and next-gen graphics, and while I didn’t like it, Everyday Shooter proved popular as a bedroom-coded take on the concept.
I must admit that I was wrong about it, though. I downloaded Geometry Wars 2 last week, and while the basics and visual style are the same, this is still the king.
Taking notes from the little jaunt to the DS and Wii as a ‘proper’ standalone game, Geometry Wars 2 brings pretty much everything from the first game, adds five new modes, throws in some achievements that make ‘Pacifism’ – arguably the first creative ‘must-get’ achievement and, incidentally, expanded to a full mode in this game – look derivative, and then makes your eyes melt from the amazing. Continue reading Geometry Wars: Retro Evolved 2