I’ve written a review of the latest Xbox 360 game, Dead or Alive 4. You can find it at that link or, as always, in my review index. I also don’t mention the bouncing boobies once, making this the first review of a DOA game ever to accomplish that.
Having unlocked most of what there is to be unlocked in the game (I’m only missing Tengu, who requires you to finish time attack mode with all 20 standard and unlockable characters) and played plenty of it and I really like it. As I say in the review, if this turns out to be the last DOA game as certain rumour-mongers seem to think it’ll be a loss since this is one of the few fighting franchises that seems to be have any momentum to it’s development. Maybe that’s just because both DOA3 and 4 have come at a time when players are starving for new games on their respective hardware, but they always seem to receive a good reception.
Just a quick post to let my fellow UK 360 owners who are starving for a new game that the US version of Dead or Alive 4 is following the current trend for third-party games and is multiregion, so you can import and run it on your PAL system without a problem.
I got my copy today and it’s seriously impressive and probably the best looking game on the system so far, although the Fight Night Round 3 demo which is on the Live Marketplace at the moment gives it a run for its money there. I’m starting to find that the games and demos trickling out are already showing some real next-generation visuals, and I can’t wait to see what tricks they’ve got ready for E3. Just look at some of the screenshots of DOA4 and imagine them running a 60fps with all kinds of interactive background trickery going on.
I’ll probably write some proper impressions when I’ve spent some more time with the game.