Tag Archives: Valve

Best of 2011 #3: Portal 2

Portal 2Valve was robbed by a last-minute goal here. Portal 2 comfortably led the race to be the best game of the year for much of the calendar as we suffered through the paucity of releases, only being pipped when other great developers got their arses in gear and, you know, actually released some games.

Had it gone the distance, though, Portal 2 would have been a worthy game of the year. It expanded a wonderful little idea from The Orange Box into a full-price game without losing any of the charm, and in my book it finally put to bed that old debate about whether games can be funny. It did it intelligently too, not relying on the small pile of overused memes that the original left in its wake – no cake and only a cameo for the Companion Cube – and through a script that’s far too good for a mere game.

My favourite joke? The way it even gets the system-level notifications in on the gag in The Part Where He Kills You. That’s wonderfully self-aware, up there with when Batman: Arkham Asylum made me me think my 360 was red-ringing again and when Eternal Darkness would simulate technical failures for games breaking the fourth wall without simply copying the movie’s methods. Valve did that for drama in Half-Life – no showing you a movie to advance the story there – and now it’s done it with comedy. That company is doing more to advance gaming as a storytelling medium than any other.

Full credit, also, for Valve extending its famous generosity to us console peasants, at least on the PS3. Getting a PC and Mac version thrown in with cross-platform functionality was a brilliantly good idea that showed how forward-thinking Valve is, and also illustrating one major benefit of a more open online suite like PSN. If only there were more Steam for PS3s and fewer Metal Gear Onlines when developers are given such freedom.

Steam and the One-Console Future

One of the most surprising announcements at this E3 came from Valve, with Gabe Newell, who has been somewhat outspoken about the experience of PS3 development, confirming a PS3 version of Portal 2, previously only thought to be coming to the PC, Mac and Xbox 360. That in itself isn’t all that shocking because Valve games have turned up on the system from other developers, but it’s not hyperbole to say that his aside about Steamworks coming to Sony’s console has the potential to really shake up the industry.

Some of this is still speculation because we don’t know exactly which Steamworks features will be on the way. I’d be very surprised if cross-platform multiplayer made it, and Steam Play (buy it on the PC and automatically get the Mac version and vice versa) expanding to the PS3 version would be apocalyptically big, but even if we’re looking at the simpler things like automatic updates, community features and Steam Cloud – we know that last one’s on the way for sure – Valve is going to go a big way towards removing the barriers between gaming across distinct platforms and moving gaming away from independent walled gardens.

Originally Steam Cloud would simply copy your saves and custom settings to the ‘cloud’ so that they’d be synced between your computers, and with the release of the Steam Mac client it was expanded to doing that across operating systems, and we have to assume, given that it has no other purpose, that it’ll do the same with Steamworks PS3 games. We already have retail PC games that integrate Steamworks – big titles like Modern Warfare 2 and Just Cause 2, for example – and it’s entirely possible that future editions will sync your progress across multiple platforms. Saving your game in Call of Duty on your PC at work and picking up on your MacBook on the train home and then finding your progress reflected on your console is insane. It’s like living in the future.

I like Xbox Live a lot, but this just couldn’t happen on the Xbox 360 as it stands. It’s the kind of thing that was promised by Live Anywhere, but what little of that still exists now seems to be coming only to Windows Mobile phones. Besides the fact that I don’t and won’t own one, it’s a great system if you’re willing to lock yourself into Microsoft’s products, but Steam now works on consoles and, if the rumours of an upcoming Linux version are true, computers regardless of operating system. An open network doesn’t always work out for the best on something that should be as plug-and-play as a console – see the disaster that was the Konami ID in Metal Gear Solid 4, as well as how online functionality can still vary wildly between PS3 games – but I think Valve has demonstrated its community credentials on enough occasions to be the one to try this.

The ‘one-console future’ is inevitable if this medium ever wants to grow up, and simply facilitating interaction between platforms is the first and largest step. We’re still going to have PlayStations and Xboxes for the foreseeable future, but Steamworks and independently developed community features like Rockstar Social Club and Battlefield 1943’s Coral Sea Challenge that are showing the barest hints of cross-platform interaction are, I think, seriously showing the way things are going. The way things have to go.

I could be wrong and this could turn out to be nothing, of course. I don’t think it will, though. This has to happen so let’s get it over with.

Mac Steam is a Great Thing

There are a lot of myths about the Mac, and a lot of them are pretty much bollocks, but if there’s one that I, as a Mac-only user, find it hard to argue with, it’s that the platform is rubbish for games. Warcraft III, Tales of Monkey Island, World of Goo, DEFCON, and a large ScummVM library is as far as my Mac’s current selection goes, and all but one of those was either long after its Windows counterpart or emulated.

It’s not something I miss, to be honest, because I consider myself predominantly a console gamer, but the announcement of the Mac version of Steam is a great thing, and the biggest shot in the arm for Mac gaming since… well, ever.

Valve has a deserved reputation for going above and beyond for fans, with seemingly endless support and free updates for its games, but what has been announced for the Mac version is a phenomenal move. Not only will the Steam Cloud allow settings and saves to be continued across different computers running different operating systems, but Steam Play means that if you own the Windows version, you own the Mac one too. Blizzard’s done this on disc for years, and Telltale allows you to download either version of Tales of Monkey Island once you’ve bought it, but I can’t remember it being done retrospectively on such a scale before.

It’s also an extremely astute business move for Valve. The Mac gaming scene has been moribund for a while now, but OS X has been gaining market share, particularly among groups like students – not many gamers there, obviously – and, with Steam, Valve will not only encourage growth but be in on the ground floor to take a huge chunk of the market as it expands. Steam is already the de facto standard for digital distribution of gaming on Windows, and that’s with competition from the likes of Direct2Drive. With Steam Play, Valve will go from a Windows-only studio to the most prolific developer on my Mac, at no cost to me and with no real competition, and that’s smart.

Steam genuinely is a gaming platform in itself now. It bridges two separate operating systems and allows complete integration between them: stop playing Half-Life 2 on your Windows PC and pick it up where you left off on your MacBook, with all your saves just there; do the same with Team Fortress 2 or Counter-Strike and your custom key bindings will make the transition transparently.

That sort of interoperability has been promised for years, such as between the GameCube and GBA or PS3 and PSP, and now it’s available on two rival computer platforms. Not every publisher is Valve, admittedly – I woudn’t expect to see ‘free’ other versions of Activision games, for example – but Newell’s company has shown the way. It’s down to the others to follow it.

One console future? Could this be how it happens? How long before we get a Steam box under the TV? I’m intrigued already…

2009’s Honourable Mentions

For every one that made it, many more didn’t, but some came closer than others…

  • F.E.A.R. 2: Project Origin – I deliberated whether this or Killzone was more deserving of the final spot for a while, but it was Killzone’s technical advances as well as its fantastic multiplayer that swayed it. Even so, F.E.A.R. 2 impressed me back at the beginning of the year with its intense action and clever storytelling – not so much on the story itself, mind – and it actually had a less intrusive version of that game’s weighty-feeling gameplay, so it deserves at least a little recognition.
  • Grand Theft Auto: Episodes From Liberty City – This was in there right until the end, and it was only the facts that (a) I don’t actually own a copy of this exact game – I downloaded both individual episodes – and (b) I decided that a full game was more worthy than a glorified expansion pack that swayed it. Nonetheless, this is as good as GTA IV – maybe better in the case of the phenomenal Lost and Damned – and gives us more of an adventure in Rockstar’s still-stunning Liberty City. It’s still unparalleled as a gaming environment and it’s going to take something special to top it for me.
  • Left 4 Dead 2 – I have no doubt that L4D2 justifies its status as a sequel rather than DLC; I just didn’t get enough chance to play it. Its proximity to Modern Warfare 2 and the perception that a worthy sequel couldn’t be produced in such a short period of time meant that very few of my usual gaming crowd bought it, and Left 4 Dead is something that you can’t completely enjoy with random people on Live. I think that Valve has the game where it wants it, though, and should it follow the game’s release with a steady stream of good content in 2010, I’ll be sure to give it the credit it deserves.
  • inFamous – This game suffered by not being Crackdown, which remains one of my favourites of this generation so far. Although it was technically far more impressive, this didn’t have the same sense of fun and took itself far too seriously for the ultimately silly subject matter. I enjoyed it – don’t get me wrong – but bolting more stuff onto an existing simple and perfectly good framework isn’t always a recipe for success. inFamous is still great, though, and I hope that Sucker Punch can build on this foundation, whether it’s in inFamous 2 or a returning Sly Racoon.
  • Mario & Luigi: Bowser’s Inside Story – Believe it or not, this was actually the first Mario & Luigi game that I’ve been there at the beginning for, which is strange considering how much I’ve loved the previous ones. It kept me going for a good ten hours solid when I was in transit from the States and it’s everything you can expect from the series: the brilliant, self-aware humour and writing; some of the best animation around; and a way of gently ribbing those well-loved characters without taking away from them. It’s still very much new Nintendo, from the same box of games that would have never happened in the NES and SNES era as Smash Bros, and it’s even more insane than its precursors. Imagine all the gags that can come from being inside Bowser – the title is only the beginning, believe me – and they’ll pretty much all be there. Except that, you dirty bugger.
  • Trials HD – I deliberated for a long time whether this or Shadow Complex deserved a spot more, and the fact that Trials HD was left out shouldn’t take away from it. I knew it was going to be good when I first stumbled across it on PartnerNet and found that anyone who saw it was instantly enthralled, and so it proved because I still see people playing it today and the developer seems blown away by the reception and the boost in profile that its once-niche PC title has received. Proof that retro gameplay – and the insane difficulty that goes with it – isn’t dead. It just got pretty.

As happens every year, there were plenty of big hitters that I just didn’t get to play – Assassin’s Creed II and Dragon Age: Origins to name two – and that’s unfortunate, because I think that at least some of them would have had a good chance. Maybe if some of them had been delayed until early 2010… Oh…

Best of 2008 #6: Left 4 Dead

Left 4 Dead

Co-operative multiplayer has been an increasingly common feature in shooters, allowing teams of players to experience the main campaign or even whole new ones as a team and bringing in better moments of both teamwork and, more often than not, betrayal than any scripted NPC could possibly do.

Left 4 Dead is one of the few that makes this the whole point of the game, to the point that it’s barely worth playing if you’re a completely solo player. Assuming you have the requisite network connection, though, I can’t recommend it enough. As both a loving pastiche of zombie movie stereotypes, even down to the deliberately cheesy taglines of each ‘movie’, and a game that few can touch in terms of the threat level presented. You may always have your buddy for comfort, but hearing the wails of a nearby Witch never fails to frighten.

Yes, there’s not a lot of raw content here, as all of the campaigns can be burned through in under ten hours, but it’s as close as you’re ever going to get to that hyperbolic statement that it’s different every time actually being true. The mechanics of how you pass through the level’s challenges never change, but you genuinely won’t know what’s coming next thanks to the genuinely evil AI Director.

It’s happened to me where we’ve had a generally easy passage through the level, and we’re on the home straight. The location of our last stand is in sight, but then we hear the telltale sobs of a Witch and spot her, right in the middle of the only safe route through the oblivious zombies around us. We back up and prepare to sneak past one at a time, until we hear the roar of a Tank approaching us from behind. No healing items, limited weapons, and stuck between a big fucking rock and and a hard place with claws.

The game may hate me, but I can’t help but love it. That’s why this year’s biggest surprise hit comfortably makes the list.

Best of 2007 #7: The Orange Box

The Orange Box

Also known as Portal & Friends.

The Half-Life 2 series and Team Fortress 2 are superb games, if slightly overrated in the case of the former. And while many game of the year nominations for The Orange Box can almost be justified on the criteria of sheer value alone, I’m quite comfortable nominating it on the basis of a single three-hour game that gets third billing on the box.

I’m convinced that one day looking at the (atrocious) cover art of The Orange Box will be like watching a film from the mid-80s, where the stars have faded or had a couple of stints in rehab and the only one still around is the precocious kid who got a tiny credit and now gets paid $15 million a time. Portal probably won’t be a multimillion franchise but I can see it being sustained through mods and official DLC alone. It’s already birthed several memes – usually an early sign of gaming stardom.

Of course there’s a ton more in The Orange Box than just Portal. Half-Life 2, though overrated in my opinion, could probably just about justify the price alone and for those without gaming PCs this is the first decent console version; Episode One is average but short (just over three hours for me); Episode Two is probably the best of the HL2 series. I’ve heard that Team Fortress 2 is great, but my experience with it has been marred by the laggy Xbox Live performance and a couple of other multiplayer first-person shooters.

Even if I have complaints, there are no bad apples in The Orange Box. Everything in the box has its merits and when you consider the sheer amount of stuff in here (and I’ve already seen it on sale!) it’s clearly one of the best of the year.