Category Archives: Xbox

This is Getting Silly

I make no bones about how annoying I find the tendency of the games industry to pile all their big releases into the Christmas period and leave an incredibly lean summer. I understand why they do it but for those of us to whom picking up the latest releases is an obsession – part of the growing Xbox Live mentality where you have to play what all your friends are, I suppose – it’s tantamount to torture.

I went through various release lists and worked out all the games and hardware that I intend to buy before the end of the year. Take a look:

October

  • Contact (US DS)
  • Final Fantasy XII (US PS2)
  • Grand Theft Auto: Vice City Stories (US PSP)
  • Power Stone Collection (US PSP)
  • Pro Evolution Soccer 6 (UK 360)
  • Splinter Cell: Double Agent (UK 360)
  • Tony Hawk’s Project 8 (UK 360)

November

  • Call of Duty 3 (UK 360)
  • Elite Beat Agents (US DS)
  • F.E.A.R. (UK 360)
  • Guitar Hero II (US PS2)
  • Football Manager 2007 (Mac)
  • Final Fantasy III (US DS)
  • Final Fantasy V Advance (US GBA)
  • Gears of War (UK 360)
  • HD DVD drive (UK 360)
  • Legend of Zelda: Twilight Princess (US Wii)
  • Lumines II (US PSP)
  • Rainbow Six Vegas (UK 360)
  • Wii (US)
  • World of Warcraft: The Burning Crusade (Mac)
  • Yoshi’s Island 2 (US DS)

December

  • Castlevania: Portrait of Ruin (US DS)

Throw in a few HD DVDs and all the summer movies that are hitting DVD and you have some serious wallet rape going on here. The average person isn’t going to be able to afford to spend a tenth of that on games alone so surely this practice of all saturating the market at the same time can’t be beneficial.

I’ll bet that there’s more than a couple of European gamers out there who are silently thankful that the PS3 was delayed.

O Sega, Where Art Thou?

So I downloaded the Sonic The Hedgehog demo on Xbox Live…

Jesus fucking Christ. This just sums up everything that’s happened to Sega over the last few years. The trailblazing company that brought us so many great and innovative titles on the Saturn and Dreamcast just seems to have rotted away, leaving a festering carcass that just churns out complete pap.

The anticipation that I used to feel for a new Sega game is replaced by a creeping dread that somehow they’ll have fucked up the unfuckupable like Phantasy Star Universe. Even Sonic for that matter should be easy – run really fast through some pretty landscapes and that’s it. No digging for emeralds, no dark emo hedgehogs, no vehicles, and certainly no cats fishing for their frogs.

If you haven’t played the Sonic demo, it’s rubbish. Complete pish. For a start Sonic isn’t fast, which is like making a Zelda game where Link doesn’t have uncomfortably effeminate personality traits. The camera is so slow that it has to be a joke (maybe the whole game is a joke). You spend more time watching Sonic fall to his death than actually doing anything that resembles gameplay. Twitchy controls, slowdown, and it looks like Sonic Adventure 2 in 720p. Just wrong, and that’s even without Shadow in it. What the hell is Sonic without a sense of speed?

This isn’t the Sega that could do no wrong. Only a few years ago they gave us Shenmue, two pretty competent 3D Sonics, Phantasy Star Online, Jet Set Radio, Skies of Arcadia, Crazy Taxi, F355 Challenge; the only recent Sega game that I’ve enjoyed can’t be described without the word ‘flawed’ in there. They didn’t put out rubbish like this on Dreamcast or even in the early days of their multiplatform life: Jet Set Radio Future and Panzer Dragoon Orta were as good as anything they’ve done. Sonic Heroes wasn’t.

So what’s happened to them? Is the current Sega an evil imposter or something?

On Inevitability

PS3 and Jenga: the similarities are endless

Seriously, who didn’t see this coming? I’m a bit tired of conjecturing on the subject as I’m sure a lot of people are, but I bet Microsoft Europe are enjoying the prospect of another Christmas as the only new “traditional” games console. You can bet that they’re going to make all the PR capital that they can out Sony’s lost goodwill after another disappointment for Europe, starting now. At least it’s only a four month delay this time and not a fucking year, complete with threatening letters to importers.

What did slip under the radar, at least from the European perspective, is that shipments for the rest of the world have been halved. 400,000 units for the US is very similar to what the 360 had (I don’t have the exact numbers) and that suffered chronic shortages, and 100,000 for Japan is nothing. The six-year-old PS2 sells around 110,000 units a month there, and the PSP is getting spanked by the DS but still manages 120,000 or so according to Video Game Charts.

I’m not going to speculate on what this will mean for the European market but you can bet that the effect on 360 sales, whatever the size, will be positive. And £425 is a lot of money but the chances of people paying that much for a luxury item are much higher in the run-up to Christmas than they are in March.

The Final Stretch

Tomorrow is our last full day in Japan before we head home on Thursday morning, and it’s going to be spent with some lazing around and last bit of shopping thanks to a blister the size of my head (yes, that big) that’s appeared on my little toe. Quite nasty really.

Over the last couple of days we rinsed our JR Passes by taking the Shinkansen to Kyoto and Nikko where a great deal of temples and shrines are found. I took photos of most of them and the toll taken on my feet by the sheer amount of walking will probably turn out to be catastrophic. We ended it by taking a taxi up to Kegon Falls (an expensive choice, but I wasn’t paying so I don’t care) which was really beautiful.

 

Kegon Falls

Being a gamer, one of the main attractions of coming to Japan is the shopping. I did a bit in Australia (the most interesting being EzyDVD’s limited Serenity tin) but they’re generally in a similar boat to us when it comes to the things I’m interested in – only $1,000 for a PS3! – which makes saving money for Akihabara an obvious choice. This is what I picked up, technology-wise:

  • 30GB iPod – Yep, I went to the dark side and bought a 5G iPod. I just use iTunes and podcasts enough now to justify it, and I love watching Consolevania and The 1UP Show on my MP3 player.
  • Cooking Mama (DS) – Haven’t played it yet since my DS is still in the UK, but I bought it on the strength of a couple of recommendations from people who liked Ouendan.
  • Every Extend Extra (PSP) – It hasn’t clicked with me like Lumines, but it’s an interesting little puzzler. I’ll persevere with it before I draw any conclusions.
  • Goku Makaimura (PSP) – Ultimate Ghosts ‘n’ Goblins to most of you. Just mind-bendingly, masochistically hard. I’m inclined to say that it falls on the wrong side of the line between frustrating and challenging, but again I’ll wait until I’ve been able to put in some real playtime before I condemn it.
  • Jump Superstars (DS) – Again, haven’t played it. Supposedly it’s a very good Smash Bros clone with Shonen Jump characters (DBZ, Naruto, etc).
  • Street Fighter Zero 3: Double Upper (PSP) – I don’t think I need to go into how much I like this game and this is a great version, but the PSP has undoubtably the WORST D-PAD IN THE WORLD. I need to find one of those mods.
  • Tekken: Dark Resurrection (PSP) – Great-looking for a PSP title and a decent game, but it’s still Tekken. Probably the most fun I’ve had with the series since Tekken 2 which really isn’t too hard, but it’s supposed to be a compliment here.
  • Viewtiful Joe (GC) – A classic that I’ve been meaning to pick up since I got my Cube going through component. It only cost me like a fiver anyway. Henshin-a-go-go, baby!

I’m not counting the litres of Grape Fanta and a new discovery, Melon Cream Soda Fanta, in the purchases because then this would turn into some kind of epic love poem. In another game-related story, I went into an arcade in Shibuya and played Virtua Fighter 5 which, if I’m honest, really didn’t blow me away. I do enjoy the series but this wasn’t a big leap by any stretch of the imagination, and rather than looking like a graphical showpiece it looked kind of artificial. I suppose I need to wait to try the PS3 version before I complain too vociferously.

This really will be it until I get home. Can’t wait for it now.

Dead Rising Demo

I don’t think I’ve seen Xbox Live running as slow as it was yesterday when the Dead Rising demo was released since E3, which I’m not sure is indicative of the level of anticipation for this game or just the lack of anything else to play. Enough flogging of that (un)dead horse, though.

Dead Rising

The demo of Dead Rising doesn’t have any plot whatsoever and actually ends whenever you trigger a story cut scene, but maybe the lack of point is the point. I didn’t get to know any of the characters outside of the merest hint of a storyline at the beginning, but what I did get to do is crush a zombie with a sledgehammer in seconds of starting; pelt a zombie with ketchup; run a shopping trolley through the undead horde; throw a bowling ball down the stairs through a crowd of zombies; pelt them in the head with golf balls; thrash through them with a toy light saber (sorry, Lucasfilm: laser sword) complete with sounds; attack them with CDs Shaun of the Dead-style; oh, and shoot them with a shotgun. Can’t forget that old chestnut.

I hope there’s more depth to the game but if there’s not I might buy it anyway. I had a blast just running around like some maniac with an electric guitar as a bludgeon, and the demo only gives access to a small portion of the mall. Incidentally the game actually points out when you start it that it’s nothing to do with Dawn of the Dead which is a filthy lie. Consider it an unofficial Dead Tetralogy game that isn’t shockingly bad.

Another high point is the graphics, as even in shiny 720p the game seemed to be running at a solid 60fps. This was maintained when the screen was absolutely full of zombies and fountains of blood which, since this is a Capcom game, bodes extremely well for a certain other upcoming game which may or may not have zombies in it. I’m not referring to Okami. Character models look good if you can ignore how Frank permanently looks like he’s smelt something bad.

The big downside? A game finally comes out and I’m going to be on holiday. Gaaah!

So Long, E3

So fresh off one of the biggest and certainly most controversial E3s in recent memory we find out that it’s going to be the last. It’s certainly going to change the dynamics of the average year in this industry but now how are games journalists supposed to get an annual free holiday to California?

Honestly, they might as well not bother putting on a show now. Publishers hold their own little events all year round (EA and Ubisoft have had them in the last month, for example) so nothing will change there, and since the huge events are incredibly popular it’s tempting to speculate that this is only going to make the venerable Tokyo Game Show and neophyte Leipzig Games Convention even bigger. Tempting in that it’s easier for me to get to Germany and preferable for me to go to Japan than Los Angeles.

But now how are fanboys going to endlessly debate who “won” E3? How are we going to see Peter Moore’s tattoos and Kaz Hirai’s hyperbole in the same place? What else do kids who run fan sites have to blag their way into? Where can shitty doomed peripherals go without Kentia Hall? And now there’s one less career path for jobbing “actresses” who are willing to drape themselves over cars and guns while overweight men in shorts have their photos taken with them.

And I’m not at all bitter that I’ve never been and now never will…

Completely off-topic I know, but I’ve also written a review of New Super Mario Bros. for the DS which can be found here and on the review index. Take a look.