Tag Archives: Awards

Best of 2006

It’s that time again. There are only ten days of 2006 remaining and, as I did last year, I’ll be running through my top ten of 2006. These are my favourites of the year, with the rule being that they had to be released in one of the three major territories and played by me at some point between 1st January and 31st December 2006, Anno Domini.

This time last year I’d spoken about the unusually high number of hardware launches making it a particularly strong year, but now that 2006 has brought with it the DS Lite, PlayStation 3, and Wii – as well as the 360 really hitting its stride – last year looks almost anaemic by comparison.

There was quite a scuffle for top spot and some debate over whether Street Fighter Alpha Anthology should get a spot (it didn’t: as great as it was, excellent value for money doesn’t hide the fact that the newest of those games is pushing ten), but the best of this year almost picked itself for me, with some great next-gen titles and the old guard looking for a good send off as well. I welcome all feedback as it comes.

Democracy In Action

This made me laugh. The nominations for the 24th annual Golden Joystick awards are open and us gamers can show how democratic we are by voting for our favourite games of the year. The esteemed UK Resistance (militant Sega fanboys who still resent Sony – see here and here – for murdering the Dreamcast, for those who aren’t in the know) are calling for everyone to vote for 50 Cent: Bulletproof so that the developers have to go and collect their award and get publicly humiliated on TV.

Naturally this will also lead to nobody making any more stupid urban “gangsta” games, so we all win. Do it now.

Paging the Razzies

Seriously, don’t even bother running the Golden Raspberries next year. Team Xbox have gotten their hands on some photos of the Dead or Alive movie which can be viewed in all their glory (in the loosest possible sense of the word) here. Even if they bring out Swept Away 2 in the next twelve months just give them all to DOA – just take a look at this one and tell me if there’s any way it can possibly come out well.

Best of 2005 #1: World of Warcraft

World of Warcraft

Many of the players may have started with this in 2004 but it didn’t come out here until February and I didn’t get it until October, so it definitely qualifies for my 2005 list.

Anyway, my experience with MMORPGs and online RPGs in general was limited before this year, with only a fair amount of Phantasy Star Online and a dabble in the betas of City of Heroes and Guild Wars under my belt, but when I got this for my birthday it really showed me how great this genre is. Trust Blizzard to do it so right first time.

As I type this I’ve suspended my account so that I can enjoy my 360, but after two months I’m pushing 100 hours of play, a number that only a small handful of games come close to with me, and once I jump back in it will show no signs of abating as I get more drawn into the more interesting quests and plethora of group activities (I’ve barely dabbled in instances with groups of other players), money making schemes, and general community aspects that the higher levels bring. It really says something about the immensity of this game that despite all the time that I’ve poured into it, I’ve only really played one race out of six (all with different paths and quests) and have set foot in maybe ten of the game’s fifty-odd zones as quests and the urge to explore begin to expand my horizons.

On paper this, like most MMOs, looks fairly monotonous, but somehow the great community and personality that Blizzard have imbued their world with (it might look like generic fantasy in screenshots but believe me, it’s not) combine to make a game that’s maddeningly addictive but never less than a wonderful place to be. I dread to think what the expansion will do for me but in the meantime this is my game of the year. Easily.

Best of 2005 #2: Resident Evil 4

Resident Evil 4

Speaking of sequels that don’t play it safe, here’s another one, although the Resident Evil name on the box obviously helps one to achieve financial success. Even so, the risk with making such big changes to such an established formula can’t be overestimated.

As revolutionary as Resident Evil was, the gameplay has dated fast in this world where action shooters and 3D environments rule. Some fundamental changes later – the new perspective, the death (again) of the trademark zombies, a whole new threat that isn’t Umbrella – and they have this, the latest RE game that makes a huge deviation from the established formula whilst still leaving some of the hallmarks that make this unmistakably Resident Evil and the best GameCube game in a long time.

The precision gunplay, creepy atmosphere (helped by some of the most impressive visuals of this generation), and excellent pacing make this an all-time classic and a clear choice for one of the best of the year. It was tough to relegate to second, believe me.

Best of 2005 #3: Shadow of the Colossus

Shadow of the Colossus

In an industry built on sequels that play it safe it’s unusual to see a high profile game that is not only a sequel (sort of), but also an original idea of the type that hasn’t been attempted before. It takes one of the seamless worlds which are all the rage at the moment but sets it in a strange and isolated land, all based around the unique idea of taking the enemies, puzzles, and levels and making them one.

The colossi are the biggest (no pun intended) achievement that push the PS2 to its absolute limits, and beyond at certain points as any framerate whore will tell you. Despite technical problems they look stunning, often not actually bothered by your prescence until you start trying to murder them on your selfish quest to bring back your lost love. It really is hard to classify whether they’re simply enemies, puzzles, or whole levels – you have to kill them while they usually try to do the same to you, they’re you’re only real measure of how far through the game you are, and actually getting on top of them and doing the dirty work is rarely straightforward, requiring a cunning mind and a fair amount of platforming acumen.

Not only is Colossus a beautiful game graphically, it’s also absolutely enthralling, with the solitary atmosphere, soundtrack that ranges from haunting to rousing, and the process of figuring out how to bring down each monster combining to create something really great. It’s not very long, but it’s still an experience that shouldn’t be missed.