Tag Archives: Awards

Best of 2013 #8: Ni No Kuni: Wrath of the White Witch

Ni No Kuni: Wrath of the White WitchDid I say that big budget RPGs were dead? OK, I lied. They’re only mostly dead. Think of this as the last hurrah before Final Fantasy XV comes along and introduces a cover system, surely representing the death knell for the genre.

I’ll admit that my love for Ni No Kuni is mostly skin-deep. It marries Level-5’s cel-shaded style, seen previously in games like Rogue Galaxy and Dragon Quest VIII, with Studio Ghibli to stunning effect. It tickles the nostalgia gland through its animated aesthetic and young-boy-on-an-adventure story that’s straight out of an 80s family film. And playing a voiced game with a character called Oliver is like something from the future, where speech synthesis is of a standard where naming the protagonist after yourself does more than personalise the name of your save file.

It was enough, however, for extremely traditional JRPG tropes, supported by a bit of Pokémon catch-’em-all-ing, to keep me at it for over 50 hours, which doesn’t happen often. I adored the wonderful world in particular; I frequently cite the standard of its towns as being the ultimate barometer of an RPG’s quality, and Ding Dong Dell and the Fairyground are right up there.

What Ni No Kuni lacks was never enough to dilute its charms for me, and so it remains one of the few shining lights among last generation’s crop of JRPGs.

Best of 2013 #9: Luigi’s Mansion 2

Luigi's Mansion 2If I’m honest, I could take or leave Pikmin, but this is a revival from Nintendo’s GameCube wilderness years that surprised me by doing that wonderful thing of giving you something you didn’t know you wanted. Although it would have been pretty far down my list of desirable Nintendo revivals, Luigi’s Mansion 2 became a showpiece for the hardware, the atmospheric potential of the 3D effect, and the banner release for the Year of Luigi.

Only the fact that its qualities can’t sustain it throughout some gratuitous backtracking keeps Luigi’s Mansion from climbing further up this year’s list. But if you take your time, avoiding tiring of going through the same corridor for the fifteenth time, you’ll be rewarded with one of the most charming games around. It’s like the gaming equivalent of a Pixar movie, full of personality, wit and fun little touches.

Whereas the original Luigi’s Mansion disappointed as a flagship launch title for a new Nintendo console – it followed Mario 64 there, let’s not forget – I feel like the 3DS would have had a less bumpy debut had it arrived with a game as complementary to the hardware as this game. I loved it, and it’s now my go-to recommendation for new 3DS buyers.

Best of 2013 #10: Bravely Default

Bravely DefaultA lot’s been written about how JRPGs in general and Final Fantasy in particular have gone off the rails in recent years, but it frequently seems to escape the notice of such editorials that portable RPGs have thrived. While Final Fantasy stuttered on consoles, minor classics like Radiant Historia, The World Ends With You, Jeanne D’Arc and innumerable Shin Megami Tensei games have shone on the last two handheld generations. Dragon Quest saw where the action was, and now Final Fantasy does. Kind of.

Square Enix got cold feet, instead making this the spiritual successor to a minor Final Fantasy spin-off, but it doesn’t take long to see where its roots lie. Familiar enemies, items and tropes show up in a world that blends Final Fantasy IX – an easy way into my heart – with the style of the DS Final Fantasy remakes.

Some late subversion of various RPG stereotypes aside, it’s disappointingly conservative – more old-fashioned than nostalgic. But as a fan of classic JRPGs, I had a great time with it. It makes some clever use of StreetPass; it’s beautiful, making subtle use of 3D to add depth to its watercolour environments; and the return of the job system is welcome, since it’s one of my favourite character development systems that got left by the wayside for some reason.

JRPGs as big budget entertainment burned brightly but lasted only two generations. The likes of this show where the real talent has gone.

Best of 2013

Wow. After the disappointment of 2012, where Halo 4 was good enough to make number 2 and my favourite game, brilliant as it was, was a year-old PC game, 2013 has been staggeringly good. Less in the way of indie titles and phone games padding out the list and – spoiler warning – a very surprising spread of host platforms given this year’s new developments. Some of the honourable mentions that didn’t make the final lineup would have walked on to 2012’s selections, to the extent that I’ll certainly put together something to flag them up, as they don’t deserve to be overlooked.

The rules, as always, are that a game must have been released somewhere in the world and played by me within calendar 2013. That means some omissions simply because I hadn’t played them – no Wii U means no Super Mario 3D World, unfortunately – and other 2013 contenders like Shin Megami Tensei IV falling victim to the curse of region-locking. Maybe next year for that one.

Posts will go live at 2100 GMT over the next ten days. Enjoy.

Below are my selections since I’ve been doing this:

Best of 2012 #1: The Witcher 2

The Witcher 2: Assassins of KingsCheating? Nah. Although The Witcher 2 debuted in 2011, this year marked its first console appearance in its Enhanced Edition form. The 360 wasn’t the definitive way to experience it, but this side of a mortgage to pay for the PC to run it in its full glory it was still mightily impressive.

Even in its cut-down form, this game blew me away. I’ve been a fan of the books since the first one was translated into English and missed the first game after the console release was canned, and it surpassed my wildest expectations for both its depth and the faithfulness of the adaptation. I also wrote about how impressed I was at its ability to satisfy the whole role-playing side of a role-playing game by not railroading the player, and I stand by that. Most games are content to be embarrassingly cack-handed in their depictions of morality, and this somehow managed to feel nuanced while portraying an established character.

It’s doing things that BioWare struggled to do in Mass Effect with colossal budgets and the support of EA behind it. And all from a little Polish studio working with a licence that was little-known in the anglophone world before the first game set tongues waggling. With this and the underrated Metro series, Eastern Europe is seemingly becoming a hotbed of technically stunning, ambitious and innovative literary adaptations, and long may it continue.

A gaming PC is one of my planned purchases for the first half of 2013, and seeing The Witcher 2 in all its glory – GPUs are only now able to run it with ubersampling on at a stable frame rate, and it’s a sight to behold – with areas that aren’t divided to fit into 256MB of RAM will be one of the first things I do. I so rarely go back to games I’ve finished that those intentions should absolutely be taken as a comment on this game’s quality. Watch Cyberpunk 2077 like a hawk, because I’m expecting great things.

Best of 2012 #2: Halo 4

Halo 4There’s no way Halo 4 should have been as brilliant as it is. Reopening a series that closed quite nicely, farmed out to a brand new studio for the fifth instalment in seven years. Just goes to show that throwing immense amounts of money at a project and setting technical geniuses on performing miracles with ageing hardware can do big things for what could have ended up being a fairly safe sequel.

I was frankly blown away by how good this game was. Putting aside how ridiculous it looks, it was an outstanding debut for 343 Industries, clearly showing where every penny of those huge production values went. Credit, too, for the story, which I, as a huge fan of the series’ wider fiction – I’ve read ten novels so far – found fascinating. Jen Taylor made it thanks to some touching moments as Cortana, managing to add pathos to a tale about the relationship between a super soldier and a computer. Quite an achievement.

And the multiplayer is arguably the best the series has seen since Halo 2. I just with the BTB players would pick something other than Ragnarok.

Honestly, Halo 5 is probably the number one reason why I’ll be buying the next Xbox. 343 undoubtedly built this engine with the upcoming generation in mind, and if this is a hint at what we have to look forward to, I can’t wait.